#include "angband.h"
#include "signal-handlers.h"
#include "util.h"
+#include "main/music-definitions-table.h"
+#include "main/sound-definitions-table.h"
#include "core.h"
#include "inet.h"
-#include "term.h"
+#include "gameterm.h"
#include "chuukei.h"
#include "creature.h"
#include "birth.h"
-#include "bldg.h"
+#include "market/building.h"
#include "io/write-diary.h"
#include "cmd/cmd-activate.h"
#include "cmd/cmd-diary.h"
#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
+#include "cmd/cmd-process-screen.h"
#include "cmd/cmd-eat.h"
#include "cmd/cmd-help.h"
#include "cmd/cmd-hissatsu.h"
#include "object-ego.h"
#include "object-curse.h"
#include "object-flavor.h"
-#include "store.h"
+#include "knowledge/knowledge-autopick.h"
+#include "market/store.h"
#include "spells.h"
#include "spells-summon.h"
#include "spells-object.h"
#include "mind.h"
#include "world.h"
#include "mutation.h"
+#include "market/arena-info-table.h"
#include "market/store-util.h"
#include "quest.h"
#include "artifact.h"
#include "player-effects.h"
#include "cmd-spell.h"
#include "realm-hex.h"
-#include "objectkind.h"
+#include "object/object-kind.h"
#include "object-hook.h"
#include "wild.h"
#include "monster-process.h"
return FALSE;
}
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "give up recording score to enter wizard mode."));
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
current_world_ptr->noscore |= 0x0002;
}
return FALSE;
}
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "give up sending score to use debug commands."));
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
current_world_ptr->noscore |= 0x0008;
}
}
case ')':
{
- do_cmd_save_screen(creature_ptr);
+ do_cmd_save_screen(creature_ptr, handle_stuff);
break;
}
case ']':
write_level = FALSE;
exe_write_diary(player_ptr, DIARY_GAMESTART, 1,
_(" ----ゲーム再開----",
- " ---- Restart Game ----"));
+ " --- Restarted Game ---"));
/*
* todo もう2.2.Xなので互換性は打ち切ってもいいのでは?
if (new_game)
{
char buf[80];
- sprintf(buf, _("%sに降り立った。", "You are standing in the %s."), map_name(player_ptr));
+ sprintf(buf, _("%sに降り立った。", "arrived in %s."), map_name(player_ptr));
exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, buf);
}