#include "signal-handlers.h"
#include "util.h"
#include "main/music-definitions-table.h"
+#include "main/sound-definitions-table.h"
#include "core.h"
#include "inet.h"
#include "gameterm.h"
#include "cmd/cmd-diary.h"
#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
+#include "cmd/cmd-process-screen.h"
#include "cmd/cmd-eat.h"
#include "cmd/cmd-help.h"
#include "cmd/cmd-hissatsu.h"
#include "object-ego.h"
#include "object-curse.h"
#include "object-flavor.h"
+#include "knowledge/knowledge-autopick.h"
#include "market/store.h"
#include "spells.h"
#include "spells-summon.h"
#include "player-effects.h"
#include "cmd-spell.h"
#include "realm-hex.h"
-#include "objectkind.h"
+#include "object/object-kind.h"
#include "object-hook.h"
#include "wild.h"
#include "monster-process.h"
}
case ')':
{
- do_cmd_save_screen(creature_ptr);
+ do_cmd_save_screen(creature_ptr, handle_stuff);
break;
}
case ']':