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[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正。 / Fix floor-saving bug by...
[hengband/hengband.git] / src / core.c
index b79a61f..a2f9feb 100644 (file)
@@ -5147,7 +5147,7 @@ static void dungeon(bool load_game)
                 * Maintain Unique monsters and artifact, save current
                 * floor, then prepare next floor
                 */
-               leave_floor(p_ptr, p_ptr->change_floor_mode);
+               leave_floor(p_ptr);
 
                /* Forget the flag */
                reinit_wilderness = FALSE;
@@ -5657,7 +5657,7 @@ void play_game(bool new_game)
                                prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_RAND_CONNECT);
 
                                /* prepare next floor */
-                               leave_floor(p_ptr, p_ptr->change_floor_mode);
+                               leave_floor(p_ptr);
                        }
                        else
                        {