#define BUILDING_MEMBER 1 /*!< 不明(現在未使用) */
#define BUILDING_OWNER 2 /*!< 施設の種族/職業条件が一致している状態値 */
-#define MAX_OWNERS 32 /*!< 各店舗毎の店主定義最大数 / Total number of owners per store (see "store.c", etc) */
#define MAX_SEXES 2 /*!< 性別の定義最大数 / Maximum number of player "sex" types (see "table.c", etc) */
#define MAX_CLASS 28 /*!< 職業の最大定義数 Maximum number of player "class" types (see "table.c", etc) */
#define MAX_SEIKAKU 13 /*!< 性格の最大定義数 */
#define SPECIAL_KEY_STORE 253
#define SPECIAL_KEY_QUIT 252
-/*
- * Store constants
- */
-#define STORE_INVEN_MAX 24 /* Max number of discrete objs in inven */
-#define STORE_CHOICES 48 /* Number of items to choose stock from */
-#define STORE_OBJ_LEVEL 5 /* Magic Level for normal stores */
-#define STORE_TURNOVER 9 /* Normal shop turnover, per day */
-#define STORE_MIN_KEEP 6 /* Min slots to "always" keep full */
-#define STORE_MAX_KEEP 18 /* Max slots to "always" keep full */
-#define STORE_SHUFFLE 21 /* 1/Chance (per day) of an owner changing */
-#define STORE_TICKS 1000 /* Number of ticks between turnovers */
-
/*! @brief 消費する行動エネルギー値を正規乱数で返す(中央100/分散25) / Random energy */
#define ENERGY_NEED() (randnor(100, 25))