#define FAKE_VERSION 0
#define FAKE_VER_MAJOR 12
#define FAKE_VER_MINOR 1
-#define FAKE_VER_PATCH 1
+#define FAKE_VER_PATCH 2
/*
*/
#define H_VER_MAJOR 2
#define H_VER_MINOR 1
-#define H_VER_PATCH 1
+#define H_VER_PATCH 2
#define H_VER_EXTRA 0
#define ACT_BIZARRE 34
#define ACT_CAST_BA_STAR 35
#define ACT_BLADETURNER 36
+#define ACT_BA_ACID_1 37
+#define ACT_BR_FIRE 38
+#define ACT_BR_COLD 39
+#define ACT_BR_DRAGON 40
/* 33 - 50 unused */
#define ACT_CONFUSE 51
#define ACT_SLEEP 52
#define ACT_RECHARGE_XTRA 133
#define ACT_LORE 134
#define ACT_SHIKOFUMI 135
+#define ACT_PHASE_DOOR 136
+#define ACT_DETECT_ALL_MONS 137
+#define ACT_ULTIMATE_RESIST 138
/* 127 -> unused */
+#define ACT_CAST_OFF 250
#define ACT_FISHING 251
#define ACT_INROU 252
#define ACT_MURAMASA 253
#define SV_SCROLL_ARTIFACT 52
#define SV_SCROLL_RESET_RECALL 53
#define SV_SCROLL_SUMMON_KIN 54
+#define SV_SCROLL_AMUSEMENT 55
+#define SV_SCROLL_STAR_AMUSEMENT 56
/* The "sval" codes for TV_POTION */
#define SV_POTION_WATER 0
#define CAVE_MASK (CAVE_FLOOR | CAVE_EXTRA | CAVE_INNER | CAVE_OUTER | CAVE_SOLID | CAVE_VAULT)
/* Used only after cave generation */
-#define CAVE_XXXX1 0x0200
+#define CAVE_KNOWN 0x0200 /* Directly viewed or map detected flag */
#define CAVE_NOTE 0x0400 /* Flag for delayed visual update (needs note_spot()) */
#define CAVE_REDRAW 0x0800 /* Flag for delayed visual update (needs lite_spot()) */
#define CAVE_OBJECT 0x1000 /* Mirror, glyph, etc. */
#define TR_ESP_UNIQUE 115
#define TR_FULL_NAME 116
#define TR_FIXED_FLAVOR 117
+#define TR_ADD_L_CURSE 118
+#define TR_ADD_H_CURSE 119
-#define TR_FLAG_MAX 118
+#define TR_FLAG_MAX 120
#define TR_FLAG_SIZE 4
#define BACT_POKER 43
#define BACT_IDENT_ONE 44
#define BACT_RECHARGE_ALL 45
-#define BACT_EVAL_AC 46
-#define MAX_BACT 47
+#define BACT_EVAL_AC 46
+#define BACT_BROKEN_WEAPON 47
+#define MAX_BACT 48
/*
* Quest status
#define DF1_GLASS_DOOR 0x00000200L
#define DF1_CAVE 0x00000400L
#define DF1_CAVERN 0x00000800L
-#define DF1_XXX12 0x00001000L
+#define DF1_ARCADE 0x00001000L
#define DF1_XXX13 0x00002000L
#define DF1_XXX14 0x00004000L
#define DF1_XXX15 0x00008000L
#define HEX_SHADOW_MOVE 29
#define HEX_ANTI_MAGIC 30
#define HEX_REVENGE 31
+
+/*
+ Language selection macro
+*/
+#ifdef JP
+#define _(JAPANESE,ENGLISH) (JAPANESE)
+#else
+#define _(JAPANESE,ENGLISH) (ENGLISH)
+#endif