#define MAX_MIND_POWERS 21 /*!< 超能力の数 / Mindcraft */
-/*
- * Size of memory reserved for initialization of some arrays
- */
-#define FAKE_NAME_SIZE 40 * 1024L /*!< ゲーム情報の種別毎に用意される名前用バッファの容量 */
-#define FAKE_TEXT_SIZE 150 * 1024L /*!< ゲーム情報の種別毎に用意されるテキスト用バッファの容量 */
-#define FAKE_TAG_SIZE 10 * 1024L /*!< ゲーム情報の種別毎に用意されるタグ用バッファの容量 */
-
-/*!
- * @brief 視界処理配列サイズ / Maximum size of the "view" array (see "current_floor_ptr->grid_array.c")
- * @details Note that the "view radius" will NEVER exceed 20, and even if the "view"
- * was octagonal, we would never require more than 1520 entries in the array.
- */
-#define VIEW_MAX 1536
-
/*!
* @brief 視界及び光源の過渡処理配列サイズ / Maximum size of the "temp" array (see "current_floor_ptr->grid_array.c")
* @details We must be as large as "VIEW_MAX" and "LITE_MAX" for proper functioning
(player_can_see_bold((A)->fy, (A)->fx) && projectable(p_ptr->y, p_ptr->x, (A)->fy, (A)->fx)))))
-/*** Color constants ***/
-
-
-/*
- * Hack -- attempt to reduce various values
- */
-#ifdef ANGBAND_LITE
-# undef MACRO_MAX
-# define MACRO_MAX 128
-# undef QUARK_MAX
-# define QUARK_MAX 128
-# undef MESSAGE_MAX
-# define MESSAGE_MAX 128
-# undef MESSAGE_BUF
-# define MESSAGE_BUF 4096
-#endif
-
-#ifdef JP
-#define JVERB_AND 1
-#define JVERB_TO 2
-#define JVERB_OR 3
-#endif
-
/*
* Modes for the tokenizer
*/
#define VIRTUE_LARGE 1
#define VIRTUE_SMALL 2
-#define SPELL_DD_S 27
-#define SPELL_DD_T 13
-#define SPELL_SW 22
-#define SPELL_KABE 20
-
-#define KNOW_STAT 0x01
-#define KNOW_HPRATE 0x02
-
-
#define DUNGEON_FEAT_PROB_NUM 3