#define MAX_CLASS 28 /*!< 職業の最大定義数 Maximum number of player "class" types (see "table.c", etc) */
#define MAX_SEIKAKU 13 /*!< 性格の最大定義数 */
-
-#define MAX_MA 17 /*!< 修行僧マーシャルアーツの技数 / Monk martial arts... */
-#define MA_KNEE 1 /*!< 金的効果ID */
-#define MA_SLOW 2 /*!< 膝蹴り効果ID */
-
#define MAX_MIND_POWERS 21 /*!< 超能力の数 / Mindcraft */
-
-#define MIND_MINDCRAFTER 0 /*!< 特殊能力: 超能力 */
-#define MIND_KI 1 /*!< 特殊能力: 練気 */
-#define MIND_BERSERKER 2 /*!< 特殊能力: 怒り */
-#define MIND_MIRROR_MASTER 3 /*!< 特殊能力: 鏡魔法 */
-#define MIND_NINJUTSU 4 /*!< 特殊能力: 忍術 */
-
-
/*
* Size of memory reserved for initialization of some arrays
*/
#define MAX_NLEN 160
/*
- * Special internal key
- */
-#define SPECIAL_KEY_QUEST 255
-#define SPECIAL_KEY_BUILDING 254
-#define SPECIAL_KEY_STORE 253
-#define SPECIAL_KEY_QUIT 252
-
-
-/*
* Misc constants
*/
#define TOWN_DAWN 10000 /*!< 1日分のターン / Number of ticks from dawn to dawn XXX */
#define REALM1_BOOK (p_ptr->realm1 + TV_LIFE_BOOK - 1)
#define REALM2_BOOK (p_ptr->realm2 + TV_LIFE_BOOK - 1)
-
-/*
- * Mode constant for do_spell()
- */
-#define SPELL_NAME 0
-#define SPELL_DESC 1
-#define SPELL_INFO 2
-#define SPELL_CAST 3
-#define SPELL_FAIL 4
-#define SPELL_STOP 5
-#define SPELL_CONT 6
-
-
/*
* Maximum number of "normal" pack slots, and the index of the "overflow"
* slot, which can hold an item, but only temporarily, since it causes the
*/
#define INVEN_FORCE 1111
-
-/*
- * Indexes of the various "stats" (hard-coded by savefiles, etc).
- */
-#define A_STR 0
-#define A_INT 1
-#define A_WIS 2
-#define A_DEX 3
-#define A_CON 4
-#define A_CHR 5
-#define A_MAX 6
-
/*
* Player sex constants (hard-coded by save-files, arrays, etc)
*/
*/
#define MAX_FEAT_STATES 8
-
-/*
- * Wilderness terrains
- */
-#define TERRAIN_EDGE 0 /* Edge of the World */
-#define TERRAIN_TOWN 1 /* Town */
-#define TERRAIN_DEEP_WATER 2 /* Deep water */
-#define TERRAIN_SHALLOW_WATER 3 /* Shallow water */
-#define TERRAIN_SWAMP 4 /* Swamp */
-#define TERRAIN_DIRT 5 /* Dirt */
-#define TERRAIN_GRASS 6 /* Grass */
-#define TERRAIN_TREES 7 /* Trees */
-#define TERRAIN_DESERT 8 /* Desert */
-#define TERRAIN_SHALLOW_LAVA 9 /* Shallow lava */
-#define TERRAIN_DEEP_LAVA 10 /* Deep lava */
-#define TERRAIN_MOUNTAIN 11 /* Mountain */
-
-#define MAX_WILDERNESS 12 /* Maximum wilderness index */
-
-
/*
* Feature flags - should be used instead of feature indexes unless generating.
* Originally from UnAngband, and modified into TR-like style in Hengband