*/
#define H_VER_MAJOR 2
#define H_VER_MINOR 1
-#define H_VER_PATCH 1
-#define H_VER_EXTRA 0
+#define H_VER_PATCH 2
+#define H_VER_EXTRA 1
#define ANGBAND_2_8_1
#define CAVE_MASK (CAVE_FLOOR | CAVE_EXTRA | CAVE_INNER | CAVE_OUTER | CAVE_SOLID | CAVE_VAULT)
/* Used only after cave generation */
-#define CAVE_XXXX1 0x0200
+#define CAVE_KNOWN 0x0200 /* Directly viewed or map detected flag */
#define CAVE_NOTE 0x0400 /* Flag for delayed visual update (needs note_spot()) */
#define CAVE_REDRAW 0x0800 /* Flag for delayed visual update (needs lite_spot()) */
#define CAVE_OBJECT 0x1000 /* Mirror, glyph, etc. */
#define TR_WARNING 72 /* Warning */
#define TR_HIDE_TYPE 73 /* Hide "pval" description */
#define TR_SHOW_MODS 74 /* Always show Tohit/Todam */
-#define TR_XXX1 75 /* XXX1 */
+#define TR_SLAY_GOOD 75
#define TR_LEVITATION 76 /* Feather Falling */
#define TR_LITE 77 /* Permanent Light */
#define TR_SEE_INVIS 78 /* See Invisible */
#define TR_BLESSED 92 /* Item is Blessed */
#define TR_ES_ATTACK 93 /* Fake flag for Smith */
#define TR_ES_AC 94 /* Fake flag for Smith */
-#define TR_XXX5 95
+#define TR_KILL_GOOD 95
#define TR_KILL_ANIMAL 96
#define TR_KILL_EVIL 97