#define MR1_SINKA 0x01
-/* Hack -- Determine monster race appearance index is same as race index */
-#define is_original_ap(A) \
- (bool)(((A)->ap_r_idx == (A)->r_idx) ? TRUE : FALSE)
-
-#define is_original_ap_and_seen(A) \
- (bool)((A)->ml && !p_ptr->image && ((A)->ap_r_idx == (A)->r_idx))
-
/*
* Is the monster seen by the player?
*/
(player_can_see_bold((A)->fy, (A)->fx) && projectable(p_ptr->y, p_ptr->x, (A)->fy, (A)->fx)))))
-/*** Option Definitions ***/
-
-
-#define OPT_PAGE_INPUT 1
-#define OPT_PAGE_MAPSCREEN 2
-#define OPT_PAGE_TEXT 3
-#define OPT_PAGE_GAMEPLAY 4
-#define OPT_PAGE_DISTURBANCE 5
-#define OPT_PAGE_BIRTH 6
-#define OPT_PAGE_AUTODESTROY 7
-#define OPT_PAGE_PLAYRECORD 10
-
-#define OPT_PAGE_JAPANESE_ONLY 99
-
-
/*** Macro Definitions ***/