#define EGO_AMU_SLOW_D 210
#define EGO_AMU_INFRA 211
#define EGO_AMU_SEE_INVIS 212
-#define EGO_AMU_HOLD_LIFE 213
+#define EGO_AMU_HOLD_EXP 213
#define EGO_AMU_DRAIN_EXP 214
#define EGO_AMU_FOOL 215
#define EGO_AMU_AGGRAVATE 216
#define ACT_CURE_LW 81
#define ACT_CURE_MW 82
#define ACT_CURE_POISON 83
-#define ACT_REST_LIFE 84
+#define ACT_REST_EXP 84
#define ACT_REST_ALL 85
#define ACT_CURE_700 86
#define ACT_CURE_1000 87
#define TR_THROW 44 /* Later */
#define TR_REFLECT 45 /* Reflect 'bolts' */
#define TR_FREE_ACT 46 /* Free Action */
-#define TR_HOLD_LIFE 47 /* Hold Life */
+#define TR_HOLD_EXP 47 /* Hold EXP */
#define TR_RES_ACID 48
#define TR_RES_ELEC 49
#define TR_RES_FIRE 50
#define RBE_EXP_80 28
#define RBE_DISEASE 29
#define RBE_TIME 30
-#define RBE_EXP_VAMP 31
+#define RBE_DR_LIFE 31
#define RBE_DR_MANA 32
#define RBE_SUPERHURT 33
#define RBE_INERTIA 34
*/
#define is_ascii_graphics(A) (!((A) & 0x80))
+/*** Music constants ***/
+
+#define MUSIC_BASIC_DEFAULT 0
+#define MUSIC_BASIC_GAMEOVER 1
+#define MUSIC_BASIC_EXIT 2
+#define MUSIC_BASIC_TOWN 3
+#define MUSIC_BASIC_FIELD1 4
+#define MUSIC_BASIC_FIELD2 5
+#define MUSIC_BASIC_FIELD3 6
+#define MUSIC_BASIC_DUN_LOW 7
+#define MUSIC_BASIC_DUN_MED 8
+#define MUSIC_BASIC_DUN_HIGH 9
+#define MUSIC_BASIC_DUN_FEEL1 10
+#define MUSIC_BASIC_DUN_FEEL2 11
+#define MUSIC_BASIC_WINNER 12
+#define MUSIC_BASIC_BUILD 13
+#define MUSIC_BASIC_WILD 14
+#define MUSIC_BASIC_QUEST 15
+#define MUSIC_BASIC_ARENA 16
+#define MUSIC_BASIC_BATTLE 17
+#define MUSIC_BASIC_MAX 18 /*!< BGMÄêµÁ¤ÎºÇÂç¿ô */
/*** Sound constants ***/
-
/*
* Mega-Hack -- some primitive sound support (see "main-win.c")
*
/*
* Mega-Hack -- maximum known sounds
*/
-#define SOUND_MAX 66
+#define SOUND_MAX 66 /*!< ¸ú²Ì²»ÄêµÁ¤ÎºÇÂç¿ô */
-#define MAX_VIRTUE 18
+#define MAX_VIRTUE 18 /*!< ÆÁÄêµÁ¤ÎºÇÂç¿ô */
-#define V_COMPASSION 1
+#define V_COMPASSION 1
#define V_HONOUR 2
#define V_JUSTICE 3
#define V_SACRIFICE 4
#define GRAPHICS_NONE 0
#define GRAPHICS_ORIGINAL 1
#define GRAPHICS_ADAM_BOLT 2
+#define GRAPHICS_HENGBAND 3
/*
* Modes for the random name generator