#define ACT_DRAIN_2 13
#define ACT_VAMPIRE_1 14
#define ACT_BO_MISS_2 15
-#define ACT_BA_FIRE_2 16
+#define ACT_BA_FIRE_3 16
#define ACT_BA_COLD_3 17
#define ACT_BA_ELEC_3 18
#define ACT_WHIRLWIND 19
#define ACT_DISP_EVIL 23
#define ACT_BA_MISS_3 24
#define ACT_DISP_GOOD 25
-/* 26 - 50 unused */
+#define ACT_BO_MANA 26
+#define ACT_BA_FIRE_2 27
+#define ACT_BA_WATER 28
+#define ACT_BA_STAR 29
+#define ACT_BA_DARK 30
+#define ACT_BA_MANA 31
+#define ACT_PESTICIDE 32
+#define ACT_BLINDING_LIGHT 33
+#define ACT_BIZARRE 34
+#define ACT_CAST_BA_STAR 35
+#define ACT_BLADETURNER 36
+#define ACT_BA_ACID_1 37
+#define ACT_BR_FIRE 38
+#define ACT_BR_COLD 39
+/* 33 - 50 unused */
#define ACT_CONFUSE 51
#define ACT_SLEEP 52
#define ACT_QUAKE 53
#define ACT_BANISH_EVIL 56
#define ACT_GENOCIDE 57
#define ACT_MASS_GENO 58
+#define ACT_SCARE_AREA 59
+#define ACT_AGGRAVATE 60
/* 59 - 64 unused */
#define ACT_CHARM_ANIMAL 65
#define ACT_CHARM_UNDEAD 66
#define ACT_SUMMON_ELEMENTAL 72
#define ACT_SUMMON_DEMON 73
#define ACT_SUMMON_UNDEAD 74
-/* 75 - 80 unused */
+#define ACT_SUMMON_HOUND 75
+#define ACT_SUMMON_DAWN 76
+#define ACT_SUMMON_OCTOPUS 77
+/* 76 - 80 unused */
+#define ACT_CHOIR_SINGS 80
#define ACT_CURE_LW 81
#define ACT_CURE_MW 82
#define ACT_CURE_POISON 83
#define ACT_REST_ALL 85
#define ACT_CURE_700 86
#define ACT_CURE_1000 87
-/* 88 - 90 unused */
+#define ACT_CURING 88
+#define ACT_CURE_MANA_FULL 89
+/* 90 unused */
#define ACT_ESP 91
#define ACT_BERSERK 92
#define ACT_PROT_EVIL 93
#define ACT_XTRA_SPEED 96
#define ACT_WRAITH 97
#define ACT_INVULN 98
-/* 99 - 110 unused */
+#define ACT_HELO 99
+#define ACT_HELO_SPEED 100
+#define ACT_RESIST_ACID 101
+#define ACT_RESIST_FIRE 102
+#define ACT_RESIST_COLD 103
+#define ACT_RESIST_ELEC 104
+#define ACT_RESIST_POIS 105
+/* 106 - 110 unused */
#define ACT_LIGHT 111
#define ACT_MAP_LIGHT 112
#define ACT_DETECT_ALL 113
#define ACT_DIM_DOOR 124
#define ACT_TELEPORT 125
#define ACT_RECALL 126
+#define ACT_JUDGE 127
+#define ACT_TELEKINESIS 128
+#define ACT_DETECT_UNIQUE 129
+#define ACT_ESCAPE 130
+#define ACT_DISP_CURSE_XTRA 131
+#define ACT_BRAND_FIRE_BOLTS 132
+#define ACT_RECHARGE_XTRA 133
+#define ACT_LORE 134
+#define ACT_SHIKOFUMI 135
+#define ACT_PHASE_DOOR 136
+#define ACT_DETECT_ALL_MONS 137
+#define ACT_ULTIMATE_RESIST 138
/* 127 -> unused */
+#define ACT_FISHING 251
+#define ACT_INROU 252
+#define ACT_MURAMASA 253
+#define ACT_BLOODY_MOON 254
+#define ACT_CRIMSON 255
/*** Object "tval" and "sval" codes ***/
#define TR_ESP_UNIQUE 115
#define TR_FULL_NAME 116
#define TR_FIXED_FLAVOR 117
+#define TR_ADD_L_CURSE 118
+#define TR_ADD_H_CURSE 119
-#define TR_FLAG_MAX 118
+#define TR_FLAG_MAX 120
#define TR_FLAG_SIZE 4