#include "cmd-io/cmd-dump.h"
#include "core/disturbance.h"
#include "core/hp-mp-regenerator.h"
+#include "core/object-compressor.h"
#include "core/player-processor.h"
#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
+#include "floor/floor-leaver.h"
+#include "floor/floor-save-util.h"
#include "floor/floor-save.h"
-#include "floor/floor.h"
#include "game-option/map-screen-options.h"
#include "game-option/play-record-options.h"
#include "io/cursor.h"
msg_erase();
current_world_ptr->character_xtra = TRUE;
- player_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
+ player_ptr->window_flags |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
player_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY | PR_MAP);
player_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS | PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH | PU_MONSTERS | PU_DISTANCE | PU_FLOW);
handle_stuff(player_ptr);
move_cursor_relative(player_ptr->y, player_ptr->x);
if (fresh_after)
- term_fresh();
+ term_fresh_force();
if (!player_ptr->playing || player_ptr->is_dead)
break;
move_cursor_relative(player_ptr->y, player_ptr->x);
if (fresh_after)
- term_fresh();
+ term_fresh_force();
if (!player_ptr->playing || player_ptr->is_dead)
break;
handle_stuff(player_ptr);
move_cursor_relative(player_ptr->y, player_ptr->x);
- if (fresh_after)
- term_fresh();
+ if (fresh_after) {
+ term_fresh_force();
+ }
if (!player_ptr->playing || player_ptr->is_dead)
break;