#include "monster-race/race-kind-flags.h"
#include "monster-race/race-resistance-mask.h"
#include "monster-race/race-visual-flags.h"
+#include "monster-race/race-wilderness-flags.h"
#include "system/angband.h"
#include "util/flag-group.h"
EnumClassFlagGroup<MonsterKindType> mon_kind_flags;
EnumClassFlagGroup<MonsterResistanceType> mon_resistance_flags;
EnumClassFlagGroup<MonsterDropType> mon_drop_flags;
+ EnumClassFlagGroup<MonsterWildernessType> mon_wilderness_flags;
char r_char[5]{}; /* Monster race allowed */
KIND_OBJECT_IDX final_object{}; /* The object you'll find at the bottom */