if (create_stairs) {
POSITION ny, nx;
- while (cave_have_flag_bold(floor_ptr, y, x, FF_PERMANENT) || floor_ptr->grid_array[y][x].o_idx || (floor_ptr->grid_array[y][x].info & CAVE_OBJECT)) {
+ while (cave_has_flag_bold(floor_ptr, y, x, FF_PERMANENT) || floor_ptr->grid_array[y][x].o_idx || (floor_ptr->grid_array[y][x].info & CAVE_OBJECT)) {
scatter(player_ptr, &ny, &nx, y, x, 1, PROJECT_NONE);
y = ny;
x = nx;