#include "grid/grid.h"
#include "monster/monster-info.h"
#include "object-enchant/item-apply-magic.h"
-#include "object/object-generator.h"
#include "system/floor-type-definition.h"
#include "system/monster-type-definition.h"
#include "system/object-type-definition.h"
object_type *o_ptr;
for (int i = 0; i < (floor_ptr->dun_level / 15) + 1; i++) {
o_ptr = &forge;
- object_wipe(o_ptr);
+ o_ptr->wipe();
make_object(player_ptr, o_ptr, AM_GOOD | AM_GREAT);
(void)drop_near(player_ptr, o_ptr, -1, y, x);
}