#include "object-enchant/item-apply-magic.h"
#include "object-enchant/trg-types.h"
#include "object/object-generator.h"
-#include "player/player-personalities-types.h"
+#include "player-status/player-energy.h"
+#include "player/player-personality-types.h"
#include "player/player-status.h"
#include "system/artifact-type-definition.h"
#include "system/floor-type-definition.h"
-#include "system/system-variables.h"
+#include "system/monster-race-definition.h"
+#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
#include "world/world.h"
if (player_ptr->wild_mode)
return;
- take_turn(player_ptr, 100);
+ update_player_turn_energy(player_ptr, 100, update_turn_type::ENERGY_SUBSTITUTION);
if (!cave_has_flag_bold(player_ptr->current_floor_ptr, player_ptr->y, player_ptr->x, FF_QUEST_ENTER)) {
msg_print(_("ここにはクエストの入口はない。", "You see no quest level here."));