-
-#include "angband.h"
-#include "util.h"
-#include "core.h"
-
-#include "files.h"
-#include "dungeon-file.h"
-#include "feature.h"
-#include "grid.h"
-#include "quest.h"
-#include "monster.h"
-#include "files.h"
-#include "player-skill.h"
-#include "player-race.h"
-#include "dungeon.h"
-#include "floor.h"
-#include "bldg.h"
-#include "world.h"
-#include "rooms-vault.h"
-#include "objectkind.h"
-#include "object-ego.h"
-#include "monsterrace.h"
-#include "floor-town.h"
-#include "realm.h"
-
-dungeon_grid letter[255];
-
-/*!
+/*!
* @file init1.c
* @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
* @date 2014/01/28
* be able to load any template file with more than 20K of names or 60K
* of text, even though technically, up to 64K should be legal.
*
- * Note that if "ALLOW_TEMPLATES" is not defined, then a lot of the code
- * in this file is compiled out, and the game will not run unless valid
- * "binary template files" already exist in "lib/data". Thus, one can
- * compile Angband with ALLOW_TEMPLATES defined, run once to create the
- * "*.raw" files in "lib/data", and then quit, and recompile without
- * defining ALLOW_TEMPLATES, which will both save 20K and prevent people
- * from changing the ascii template files in potentially dangerous ways.
- * ノートとして記録:ALLOW_TEMPLATESが定義されていない場合、
- * このファイルのコードの多くはコンパイル出力され、本ゲームは
- * 正規の「バイナリテンプレートファイル」がlib/dataファイル内に
- * 存在しない限り起動しなくなる。一方ALLOW_TEMPLATESが定義されている
- * ならば1度ゲームが起動するごとに*.rawファイル群が作成され、終了時には
- * ALLOW_TEMPLATEの定義に関係なくリコンパイルされる。これにより20K(バイト?)
- * のデータが保存され、プレイヤーが潜在的に危険な方法でascii文字の
- * テンプレートファイルを変更することを妨げることができる。
* The code could actually be removed and placed into a "stand-alone"
* program, but that feels a little silly, especially considering some
* of the platforms that we currently support.
*/
#include "angband.h"
+#include "util.h"
+#include "core.h"
+
+#include "io/tokenizer.h"
+#include "files.h"
#include "dungeon-file.h"
-#include "trap.h"
+#include "rooms-vault.h"
+#include "feature.h"
#include "grid.h"
+#include "quest.h"
#include "monster.h"
+#include "files.h"
+#include "player-skill.h"
+#include "player-race.h"
+#include "dungeon.h"
+#include "floor.h"
+#include "market/building.h"
+#include "world.h"
+#include "rooms-vault.h"
+#include "object/object-kind.h"
+#include "object-ego.h"
+#include "monsterrace.h"
+#include "floor-town.h"
+#include "realm/realm.h"
+
+#include "trap.h"
#include "artifact.h"
#include "cmd-activate.h"
-#include "term.h"
+#include "gameterm.h"
#include "wild.h"
-#include "quest.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-class.h"
-
-
-#ifdef ALLOW_TEMPLATES
-
#include "init.h"
+dungeon_grid letter[255];
- /*** Helper arrays for parsing ascii template files ***/
+/*** Helper arrays for parsing ascii template files ***/
/*!
* モンスターの打撃手段トークンの定義 /
NULL
};
-
/*!
* モンスターの打撃属性トークンの定義 /
* Monster Blow Effects
"GLASS",
};
-
/*!
* モンスター特性トークンの定義1 /
* Monster race flags
"S_UNIQUE"
};
-#if 0
-/*!
- * モンスター特性トークン(発動型能力3) /
- * Monster race flags
- */
-static concptr r_a_ability_flags3[] =
-{
- "XXXA3X00",
- "XXXA3X01",
- "XXXA3X02",
- "XXXA3X03",
- "XXXA3X04",
- "XXXA3X05",
- "XXXA3X06",
- "XXXA3X07",
- "XXXA3X08",
- "XXXA3X09",
- "XXXA3X10",
- "XXXA3X11",
- "XXXA3X12",
- "XXXA3X13",
- "XXXA3X14",
- "XXXA3X15",
- "XXXA3X16",
- "XXXA3X17",
- "XXXA3X18",
- "XXXA3X19",
- "XXXA3X20",
- "XXXA3X21",
- "XXXA3X22",
- "XXXA3X23",
- "XXXA3X24",
- "XXXA3X25",
- "XXXA3X26",
- "XXXA3X27",
- "XXXA3X28",
- "XXXA3X29",
- "XXXA3X30",
- "XXXA3X31",
-};
-#endif
-
-#if 0
-/*!
- * モンスター特性トークン(発動型能力4) /
- * Monster race flags
- */
-static concptr r_a_ability_flags4[] =
-{
- "XXXA4X00",
- "XXXA4X01",
- "XXXA4X02",
- "XXXA4X03",
- "XXXA4X04",
- "XXXA4X05",
- "XXXA4X06",
- "XXXA4X07",
- "XXXA4X08",
- "XXXA4X09",
- "XXXA4X10",
- "XXXA4X11",
- "XXXA4X12",
- "XXXA4X13",
- "XXXA4X14",
- "XXXA4X15",
- "XXXA4X16",
- "XXXA4X17",
- "XXXA4X18",
- "XXXA4X19",
- "XXXA4X20",
- "XXXA4X21",
- "XXXA4X22",
- "XXXA4X23",
- "XXXA4X24",
- "XXXA4X25",
- "XXXA4X26",
- "XXXA4X27",
- "XXXA4X28",
- "XXXA4X29",
- "XXXA4X30",
- "XXXA4X31",
-};
-#endif
-
-
/*!
* モンスター特性トークンの定義7 /
* Monster race flags
"WILD_ALL",
};
-
/*!
* モンスター特性トークンの定義9 /
* Monster race flags
"EAT_DRAIN_MANA",
};
-
/*!
* モンスター特性トークンの定義R(耐性) /
* Monster race flags
"XXX",
};
-
/*!
* オブジェクト基本特性トークンの定義 /
* Object flags
"POISONOUS_RIVER"
};
-
/*!
* @brief データの可変文字列情報をテキストとして保管する /
* Add a text to the text-storage and store offset to it.
*/
static bool add_text(u32b *offset, header *head, concptr buf, bool normal_text)
{
- /* Hack -- Verify space */
if (head->text_size + strlen(buf) + 8 > FAKE_TEXT_SIZE)
- return (FALSE);
+ return FALSE;
- /* New text? */
if (*offset == 0)
{
- /* Advance and save the text index */
*offset = ++head->text_size;
}
-
- /* Additional text */
else if (normal_text)
{
/*
#endif
)
{
- /* Append a space */
*(head->text_ptr + head->text_size) = ' ';
-
- /* Advance the index */
head->text_size++;
}
}
- /* Append chars to the text */
strcpy(head->text_ptr + head->text_size, buf);
-
- /* Advance the index */
head->text_size += strlen(buf);
-
- /* Success */
- return (TRUE);
+ return TRUE;
}
*/
static bool add_name(u32b *offset, header *head, concptr buf)
{
- /* Hack -- Verify space */
if (head->name_size + strlen(buf) + 8 > FAKE_NAME_SIZE)
- return (FALSE);
+ return FALSE;
- /* New name? */
if (*offset == 0)
{
- /* Advance and save the name index */
*offset = ++head->name_size;
}
- /* Append chars to the names */
strcpy(head->name_ptr + head->name_size, buf);
-
- /* Advance the index */
head->name_size += strlen(buf);
-
- /* Success */
- return (TRUE);
+ return TRUE;
}
static bool add_tag(STR_OFFSET *offset, header *head, concptr buf)
{
u32b i;
-
- /* Search for an existing (fake) tag */
for (i = 1; i < head->tag_size; i += strlen(&head->tag_ptr[i]) + 1)
{
- /* Found it */
if (streq(&head->tag_ptr[i], buf)) break;
}
- /* There was no existing tag */
if (i >= head->tag_size)
{
- /* Hack -- Verify space */
if (head->tag_size + strlen(buf) + 8 > FAKE_TAG_SIZE)
return FALSE;
- /* Append chars to the tags */
strcpy(head->tag_ptr + head->tag_size, buf);
-
- /* Point the new tag */
i = head->tag_size;
-
- /* Advance the index */
head->tag_size += strlen(buf) + 1;
}
- /* Return offset of the tag */
*offset = (s16b)i;
-
- /* Success */
return TRUE;
}
-/*** Initialize from ascii template files ***/
-
-
/*!
* @brief パース関数に基づいてデータファイルからデータを読み取る /
* Initialize an "*_info" array, by parsing an ascii "template" file
*/
errr init_info_txt(FILE *fp, char *buf, header *head, parse_info_txt_func parse_info_txt_line)
{
- errr err;
-
- /* Just before the first record */
error_idx = -1;
-
- /* Just before the first line */
error_line = 0;
-
- /* Prepare the "fake" stuff */
head->name_size = 0;
head->text_size = 0;
head->tag_size = 0;
- /* Parse */
- while (0 == my_fgets(fp, buf, 1024))
+ errr err;
+ while (my_fgets(fp, buf, 1024) == 0)
{
- /* Advance the line number */
error_line++;
-
- /* Skip comments and blank lines */
if (!buf[0] || (buf[0] == '#')) continue;
- /* Verify correct "colon" format */
if (buf[1] != ':') return (PARSE_ERROR_GENERIC);
-
- /* Hack -- Process 'V' for "Version" */
if (buf[0] == 'V')
{
- /* ignore */
continue;
}
- /* Mega Hack -- Calculate Check Sum */
if (buf[0] != 'N' && buf[0] != 'D')
{
int i;
}
}
- /* Parse the line */
if ((err = (*parse_info_txt_line)(buf, head)) != 0)
return (err);
}
-
- /* Complete the "name" and "text" sizes */
if (head->name_size) head->name_size++;
if (head->text_size) head->text_size++;
- /* Success */
- return (0);
+ return 0;
}
*/
errr parse_v_info(char *buf, header *head)
{
- int i;
char *s;
-
- /* Current entry */
static vault_type *v_ptr = NULL;
- /* Process 'N' for "New/Number/Name" */
if (buf[0] == 'N')
{
- /* Find the colon before the name */
s = my_strchr(buf + 2, ':');
+ if (!s) return 1;
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
*s++ = '\0';
+ if (!*s) return 1;
- /* Paranoia -- require a name */
- if (!*s) return (1);
-
- /* Get the index */
- i = atoi(buf + 2);
-
- /* Verify information */
- if (i <= error_idx) return (4);
+ int i = atoi(buf + 2);
+ if (i <= error_idx) return 4;
+ if (i >= head->info_num) return 2;
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
error_idx = i;
-
- /* Point at the "info" */
v_ptr = &v_info[i];
-
- /* Store the name */
- if (!add_name(&v_ptr->name, head, s)) return (7);
+ if (!add_name(&v_ptr->name, head, s)) return 7;
}
-
- /* There better be a current v_ptr */
- else if (!v_ptr) return (3);
-
- /* Process 'D' for "Description" */
+ else if (!v_ptr) return 3;
else if (buf[0] == 'D')
{
- /* Acquire the text */
s = buf + 2;
-
- /* Store the text */
- if (!add_text(&v_ptr->text, head, s, FALSE)) return (7);
+ if (!add_text(&v_ptr->text, head, s, FALSE)) return 7;
}
-
- /* Process 'X' for "Extra info" (one line only) */
else if (buf[0] == 'X')
{
EFFECT_ID typ, rat, hgt, wid;
-
- /* Scan for the values */
if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
- &typ, &rat, &hgt, &wid)) return (1);
+ &typ, &rat, &hgt, &wid)) return 1;
- /* Save the values */
v_ptr->typ = (ROOM_IDX)typ;
v_ptr->rat = (PROB)rat;
v_ptr->hgt = (POSITION)hgt;
v_ptr->wid = (POSITION)wid;
}
+ else
+ return 6;
- else return (6);
-
- /* Success */
- return (0);
+ return 0;
}
*/
errr parse_s_info(char *buf, header *head)
{
- int i;
-
- /* Current entry */
static skill_table *s_ptr = NULL;
-
-
- /* Process 'N' for "New/Number/Name" */
if (buf[0] == 'N')
{
- /* Get the index */
- i = atoi(buf + 2);
+ int i = atoi(buf + 2);
+ if (i <= error_idx) return 4;
+ if (i >= head->info_num) return 2;
- /* Verify information */
- if (i <= error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
error_idx = i;
-
- /* Point at the "info" */
s_ptr = &s_info[i];
}
-
- /* There better be a current s_ptr */
- else if (!s_ptr) return (3);
-
- /* Process 'W' for "Weapon exp" */
+ else if (!s_ptr)
+ {
+ return 3;
+ }
else if (buf[0] == 'W')
{
int tval, sval, start, max;
WEAPON_EXP_EXPERT, WEAPON_EXP_MASTER
};
- /* Scan for the values */
if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
- &tval, &sval, &start, &max)) return (1);
+ &tval, &sval, &start, &max)) return 1;
if (start < EXP_LEVEL_UNSKILLED || start > EXP_LEVEL_MASTER
- || max < EXP_LEVEL_UNSKILLED || max > EXP_LEVEL_MASTER) return (8);
+ || max < EXP_LEVEL_UNSKILLED || max > EXP_LEVEL_MASTER) return 8;
- /* Save the values */
s_ptr->w_start[tval][sval] = exp_conv_table[start];
s_ptr->w_max[tval][sval] = exp_conv_table[max];
}
-
- /* Process 'S' for "Skill exp" */
else if (buf[0] == 'S')
{
int num, start, max;
-
- /* Scan for the values */
if (3 != sscanf(buf + 2, "%d:%d:%d",
- &num, &start, &max)) return (1);
+ &num, &start, &max)) return 1;
if (start < WEAPON_EXP_UNSKILLED || start > WEAPON_EXP_MASTER
- || max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
+ || max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return 8;
- /* Save the values */
s_ptr->s_start[num] = (SUB_EXP)start;
s_ptr->s_max[num] = (SUB_EXP)max;
}
+ else
+ return 6;
-
- else return (6);
-
- /* Success */
- return (0);
+ return 0;
}
*/
errr parse_m_info(char *buf, header *head)
{
- int i;
-
- char *s;
-
- /* Current entry */
static player_magic *m_ptr = NULL;
-
- /* ---Hack--- */
static int realm, magic_idx = 0, readable = 0;
-
- /* Process 'N' for "New/Number/Name" */
if (buf[0] == 'N')
{
- /* Get the index */
- i = atoi(buf + 2);
-
- /* Verify information */
- if (i <= error_idx) return (4);
+ int i = atoi(buf + 2);
- /* Verify information */
- if (i >= head->info_num) return (2);
+ if (i <= error_idx) return 4;
+ if (i >= head->info_num) return 2;
- /* Save the index */
error_idx = i;
-
- /* Point at the "info" */
m_ptr = &m_info[i];
}
-
- /* There better be a current m_ptr */
- else if (!m_ptr) return (3);
-
- /* Process 'I' for "Info" (one line only) */
+ else if (!m_ptr)
+ {
+ return 3;
+ }
else if (buf[0] == 'I')
{
char *book, *stat;
int xtra, type, first, weight;
-
- /* Find the colon before the name */
+ char *s;
s = my_strchr(buf + 2, ':');
/* Verify that colon */
- if (!s) return (1);
+ if (!s) return 1;
/* Nuke the colon, advance to the name */
*s++ = '\0';
else if (streq(book, "MUSIC")) m_ptr->spell_book = TV_MUSIC_BOOK;
else if (streq(book, "HISSATSU")) m_ptr->spell_book = TV_HISSATSU_BOOK;
else if (streq(book, "NONE")) m_ptr->spell_book = 0;
- else return (5);
+ else return 5;
stat = s;
-
- /* Find the colon before the name */
s = my_strchr(s, ':');
-
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
+ if (!s) return 1;
*s++ = '\0';
if (streq(stat, "STR")) m_ptr->spell_stat = A_STR;
else if (streq(stat, "DEX")) m_ptr->spell_stat = A_DEX;
else if (streq(stat, "CON")) m_ptr->spell_stat = A_CON;
else if (streq(stat, "CHR")) m_ptr->spell_stat = A_CHR;
- else return (5);
-
+ else return 5;
- /* Scan for the values */
if (4 != sscanf(s, "%x:%d:%d:%d",
- (uint *)&xtra, &type, &first, &weight)) return (1);
+ (uint *)&xtra, &type, &first, &weight)) return 1;
m_ptr->spell_xtra = xtra;
m_ptr->spell_type = type;
m_ptr->spell_first = first;
m_ptr->spell_weight = weight;
}
-
-
- /* Process 'R' for "Realm" (one line only) */
else if (buf[0] == 'R')
{
- /* Scan for the values */
if (2 != sscanf(buf + 2, "%d:%d",
- &realm, &readable)) return (1);
+ &realm, &readable)) return 1;
magic_idx = 0;
}
-
else if (buf[0] == 'T')
{
int level, mana, fail, exp;
- if (!readable) return (1);
- /* Scan for the values */
+ if (!readable) return 1;
if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
- &level, &mana, &fail, &exp)) return (1);
+ &level, &mana, &fail, &exp)) return 1;
m_ptr->info[realm][magic_idx].slevel = (PLAYER_LEVEL)level;
m_ptr->info[realm][magic_idx].smana = (MANA_POINT)mana;
m_ptr->info[realm][magic_idx].sexp = (EXP)exp;
magic_idx++;
}
+ else
+ return 6;
-
- else return (6);
-
- /* Success */
- return (0);
+ return 0;
}
*/
static errr grab_one_flag(u32b *flags, concptr names[], concptr what)
{
- int i;
-
- /* Check flags */
- for (i = 0; i < 32; i++)
+ for (int i = 0; i < 32; i++)
{
if (streq(what, names[i]))
{
*/
static errr grab_one_feat_flag(feature_type *f_ptr, concptr what)
{
- int i;
-
- /* Check flags */
- for (i = 0; i < FF_FLAG_MAX; i++)
+ for (int i = 0; i < FF_FLAG_MAX; i++)
{
if (streq(what, f_info_flags[i]))
{
}
msg_format(_("未知の地形フラグ '%s'。", "Unknown feature flag '%s'."), what);
-
- /* Error */
return PARSE_ERROR_GENERIC;
}
*/
static errr grab_one_feat_action(feature_type *f_ptr, concptr what, int count)
{
- FF_FLAGS_IDX i;
-
- /* Check flags */
- for (i = 0; i < FF_FLAG_MAX; i++)
+ for (FF_FLAGS_IDX i = 0; i < FF_FLAG_MAX; i++)
{
if (streq(what, f_info_flags[i]))
{
}
msg_format(_("未知の地形アクション '%s'。", "Unknown feature action '%s'."), what);
-
- /* Error */
return PARSE_ERROR_GENERIC;
}
*/
errr parse_f_info(char *buf, header *head)
{
+ static feature_type *f_ptr = NULL;
int i;
-
char *s, *t;
-
- /* Current entry */
- static feature_type *f_ptr = NULL;
-
-
- /* Process 'N' for "New/Number/Name" */
if (buf[0] == 'N')
{
- /* Find the colon before the name */
s = my_strchr(buf + 2, ':');
if (s)
{
- /* Nuke the colon, advance to the name */
*s++ = '\0';
}
- /* Get the index */
i = atoi(buf + 2);
+ if (i <= error_idx) return 4;
+ if (i >= head->info_num) return 2;
- /* Verify information */
- if (i <= error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
error_idx = i;
-
- /* Point at the "info" */
f_ptr = &f_info[i];
-
- /* Tag name is given */
if (s)
{
- /* Store the tag */
- if (!add_tag(&f_ptr->tag, head, s)) return (7);
+ if (!add_tag(&f_ptr->tag, head, s)) return 7;
}
- /* Default "mimic" */
f_ptr->mimic = (FEAT_IDX)i;
-
- /* Default "destroyed state" -- if not specified */
f_ptr->destroyed = (FEAT_IDX)i;
-
- /* Default "states" */
- for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
+ for (i = 0; i < MAX_FEAT_STATES; i++)
+ f_ptr->state[i].action = FF_FLAG_MAX;
+ }
+ else if (!f_ptr)
+ {
+ return 3;
}
-
- /* There better be a current f_ptr */
- else if (!f_ptr) return (3);
-
#ifdef JP
else if (buf[0] == 'J')
{
- /* Store the name */
- if (!add_name(&f_ptr->name, head, buf + 2)) return (7);
+ if (!add_name(&f_ptr->name, head, buf + 2)) return 7;
}
-
else if (buf[0] == 'E')
{
- /* Ignore english name */
}
#else
else if (buf[0] == 'J')
{
- /* Ignore Japanese name */
}
-
else if (buf[0] == 'E')
{
- /* Acquire the Text */
s = buf + 2;
-
- /* Store the name */
- if (!add_name(&f_ptr->name, head, s)) return (7);
+ if (!add_name(&f_ptr->name, head, s)) return 7;
}
#endif
-
-
- /* Process 'M' for "Mimic" (one line only) */
else if (buf[0] == 'M')
{
STR_OFFSET offset;
+ if (!add_tag(&offset, head, buf + 2))
+ return PARSE_ERROR_OUT_OF_MEMORY;
- if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;
-
- /* Record a fake tag index */
f_ptr->mimic_tag = offset;
}
-
-
- /* Process 'G' for "Graphics" (one line only) */
else if (buf[0] == 'G')
{
int j;
byte s_attr;
char char_tmp[F_LIT_MAX];
- if (buf[1] != ':') return (1);
- if (!buf[2]) return (1);
- if (buf[3] != ':') return (1);
- if (!buf[4]) return (1);
+ if (buf[1] != ':') return 1;
+ if (!buf[2]) return 1;
+ if (buf[3] != ':') return 1;
+ if (!buf[4]) return 1;
- /* Extract the char */
char_tmp[F_LIT_STANDARD] = buf[2];
-
- /* Extract the color */
s_attr = color_char_to_attr(buf[4]);
- if (s_attr > 127) return (1);
+ if (s_attr > 127) return 1;
- /* Save the standard values */
f_ptr->d_attr[F_LIT_STANDARD] = s_attr;
f_ptr->d_char[F_LIT_STANDARD] = char_tmp[F_LIT_STANDARD];
-
- /* Is this feature supports lighting? */
if (buf[5] == ':')
{
- /* G:c:a:LIT (default) */
apply_default_feat_lighting(f_ptr->d_attr, f_ptr->d_char);
-
- /* G:c:a:lc:la:dc:da */
if (!streq(buf + 6, "LIT"))
{
char attr_lite_tmp[F_LIT_MAX - F_LIT_NS_BEGIN];
}
else return 1;
}
-
- /* Hack -- Process 'F' for flags */
else if (buf[0] == 'F')
{
- /* Parse every entry textually */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+ /* loop */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t);
- /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while (*t == ' ' || *t == '|') t++;
}
- /* Hack -- Read feature subtype */
if (1 == sscanf(s, "SUBTYPE_%d", &i))
{
- /* Extract a "subtype" */
f_ptr->subtype = (FEAT_SUBTYPE)i;
-
- /* Start at next entry */
s = t;
continue;
}
- /* Hack -- Read feature power */
if (1 == sscanf(s, "POWER_%d", &i))
{
- /* Extract a "power" */
f_ptr->power = (FEAT_POWER)i;
-
- /* Start at next entry */
s = t;
continue;
}
- /* Parse this entry */
- if (0 != grab_one_feat_flag(f_ptr, s)) return (PARSE_ERROR_INVALID_FLAG);
+ if (0 != grab_one_feat_flag(f_ptr, s))
+ return (PARSE_ERROR_INVALID_FLAG);
- /* Start the next entry */
s = t;
}
}
-
- /* Process 'W' for "More Info" (one line only) */
else if (buf[0] == 'W')
{
int priority;
-
- /* Scan for the value */
- if (1 != sscanf(buf + 2, "%d", &priority)) return (PARSE_ERROR_GENERIC);
-
- /* Save the value */
+ if (1 != sscanf(buf + 2, "%d", &priority))
+ return (PARSE_ERROR_GENERIC);
f_ptr->priority = (FEAT_PRIORITY)priority;
}
-
- /* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
else if (buf[0] == 'K')
{
STR_OFFSET offset;
+ for (i = 0; i < MAX_FEAT_STATES; i++)
+ if (f_ptr->state[i].action == FF_FLAG_MAX) break;
- /* Find the next empty state slot (if any) */
- for (i = 0; i < MAX_FEAT_STATES; i++) if (f_ptr->state[i].action == FF_FLAG_MAX) break;
-
- /* Oops, no more slots */
if (i == MAX_FEAT_STATES) return PARSE_ERROR_GENERIC;
- /* Analyze the first field */
- for (s = t = buf + 2; *t && (*t != ':'); t++) /* loop */;
+ /* loop */
+ for (s = t = buf + 2; *t && (*t != ':'); t++);
- /* Terminate the field (if necessary) */
if (*t == ':') *t++ = '\0';
- /* Is this default entry? */
if (streq(s, "DESTROYED"))
{
if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
- /* Record a fake tag index */
f_ptr->destroyed_tag = offset;
}
else
{
- /* Reset */
f_ptr->state[i].action = 0;
-
- /* Parse this entry */
if (0 != grab_one_feat_action(f_ptr, s, i)) return PARSE_ERROR_INVALID_FLAG;
-
if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
- /* Record a fake tag index */
f_ptr->state[i].result_tag = offset;
}
}
+ else
+ {
+ return 6;
+ }
- else return (6);
-
- /* Success */
- return (0);
+ return 0;
}
*/
s16b f_tag_to_index(concptr str)
{
- u16b i;
-
- /* Search for real index corresponding to this fake tag */
- for (i = 0; i < f_head.info_num; i++)
+ for (u16b i = 0; i < f_head.info_num; i++)
{
if (streq(f_tag + f_info[i].tag, str))
{
- /* Return the index */
return (s16b)i;
}
}
- /* Not found */
return -1;
}
*/
static FEAT_IDX search_real_feat(STR_OFFSET feat)
{
- FEAT_IDX i;
-
- /* Don't convert non-fake tag */
if (feat <= 0)
{
return -1;
}
- /* Search for real index corresponding to this fake tag */
- for (i = 0; i < f_head.info_num; i++)
+ for (FEAT_IDX i = 0; i < f_head.info_num; i++)
{
if (feat == f_info[i].tag)
{
- /* Record real index */
return i;
}
}
- /* Undefined tag */
msg_format(_("未定義のタグ '%s'。", "%s is undefined."), f_tag + feat);
return -1;
}
*/
void retouch_f_info(header *head)
{
- int i;
-
- /* Convert fake tags to real feat indices */
- for (i = 0; i < head->info_num; i++)
+ for (int i = 0; i < head->info_num; i++)
{
feature_type *f_ptr = &f_info[i];
- FEAT_IDX j, k;
-
- k = search_real_feat(f_ptr->mimic_tag);
+ FEAT_IDX k = search_real_feat(f_ptr->mimic_tag);
f_ptr->mimic = k < 0 ? f_ptr->mimic : k;
k = search_real_feat(f_ptr->destroyed_tag);
f_ptr->destroyed = k < 0 ? f_ptr->destroyed : k;
- for (j = 0; j < MAX_FEAT_STATES; j++)
+ for (FEAT_IDX j = 0; j < MAX_FEAT_STATES; j++)
{
k = search_real_feat(f_ptr->state[j].result_tag);
f_ptr->state[j].result = k < 0 ? f_ptr->state[j].result : k;
*/
static errr grab_one_kind_flag(object_kind *k_ptr, concptr what)
{
- int i;
-
- /* Check flags */
- for (i = 0; i < TR_FLAG_MAX; i++)
+ for (int i = 0; i < TR_FLAG_MAX; i++)
{
if (streq(what, k_info_flags[i]))
{
add_flag(k_ptr->flags, i);
- return (0);
+ return 0;
}
}
return 0;
msg_format(_("未知のアイテム・フラグ '%s'。", "Unknown object flag '%s'."), what);
-
- /* Error */
- return (1);
+ return 1;
}
+
/*!
* @brief テキストトークンを走査してフラグを一つ得る(発動能力用) /
* Grab one activation index flag
*/
static byte grab_one_activation_flag(concptr what)
{
- int i;
-
- for (i = 0; ; i++)
+ for (int i = 0; ; i++)
{
if (activation_info[i].flag == NULL) break;
}
}
- i = atoi(what);
- if (i > 0)
+ int j = atoi(what);
+ if (j > 0)
{
- return ((byte)i);
+ return ((byte)j);
}
msg_format(_("未知の発動・フラグ '%s'。", "Unknown activation flag '%s'."), what);
-
- /* Error */
- return (0);
+ return 0;
}
*/
errr parse_k_info(char *buf, header *head)
{
- int i;
-
- char *s, *t;
-
- /* Current entry */
static object_kind *k_ptr = NULL;
-
- /* Process 'N' for "New/Number/Name" */
+ char *s, *t;
if (buf[0] == 'N')
{
#ifdef JP
char *flavor;
#endif
-
- /* Find the colon before the name */
s = my_strchr(buf + 2, ':');
+ if (!s) return 1;
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
*s++ = '\0';
+ int i = atoi(buf + 2);
- /* Get the index */
- i = atoi(buf + 2);
-
- /* Verify information */
- if (i <= error_idx) return (4);
+ if (i <= error_idx) return 4;
+ if (i >= head->info_num) return 2;
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
error_idx = i;
-
- /* Point at the "info" */
k_ptr = &k_info[i];
#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
+ if (!*s) return 1;
- /* Find the colon before the flavor */
flavor = my_strchr(s, ':');
-
- /* Verify that colon */
if (flavor)
{
- /* Nuke the colon, advance to the flavor */
*flavor++ = '\0';
-
- /* Store the flavor */
- if (!add_name(&k_ptr->flavor_name, head, flavor)) return (7);
+ if (!add_name(&k_ptr->flavor_name, head, flavor)) return 7;
}
- /* Store the name */
- if (!add_name(&k_ptr->name, head, s)) return (7);
+ if (!add_name(&k_ptr->name, head, s)) return 7;
#endif
}
-
- /* There better be a current k_ptr */
- else if (!k_ptr) return (3);
-
-
+ else if (!k_ptr)
+ {
+ return 3;
+ }
#ifdef JP
/* 英語名を読むルーチンを追加 */
/* 'E' から始まる行は英語名としている */
else if (buf[0] == 'E')
{
char *flavor;
-
- /* Acquire the name */
s = buf + 2;
-
- /* Find the colon before the flavor */
flavor = my_strchr(s, ':');
-
- /* Verify that colon */
if (flavor)
{
- /* Nuke the colon, advance to the flavor */
*flavor++ = '\0';
-
- /* Store the flavor */
- if (!add_name(&k_ptr->flavor_name, head, flavor)) return (7);
+ if (!add_name(&k_ptr->flavor_name, head, flavor)) return 7;
}
- /* Store the name */
- if (!add_name(&k_ptr->name, head, s)) return (7);
+ if (!add_name(&k_ptr->name, head, s)) return 7;
}
#endif
-
- /* Process 'D' for "Description" */
else if (buf[0] == 'D')
{
#ifdef JP
if (buf[2] == '$')
- return (0);
- /* Acquire the text */
+ return 0;
s = buf + 2;
#else
if (buf[2] != '$')
- return (0);
- /* Acquire the text */
+ return 0;
s = buf + 3;
#endif
-
- /* Store the text */
- if (!add_text(&k_ptr->text, head, s, TRUE)) return (7);
+ if (!add_text(&k_ptr->text, head, s, TRUE)) return 7;
}
-
- /* Process 'G' for "Graphics" (one line only) */
else if (buf[0] == 'G')
{
char sym;
byte tmp;
- if (buf[1] != ':') return (1);
- if (!buf[2]) return (1);
- if (buf[3] != ':') return (1);
- if (!buf[4]) return (1);
+ if (buf[1] != ':') return 1;
+ if (!buf[2]) return 1;
+ if (buf[3] != ':') return 1;
+ if (!buf[4]) return 1;
- /* Extract the char */
sym = buf[2];
-
- /* Extract the attr */
tmp = color_char_to_attr(buf[4]);
- if (tmp > 127) return (1);
+ if (tmp > 127) return 1;
- /* Save the values */
k_ptr->d_attr = tmp;
k_ptr->d_char = sym;
}
-
- /* Process 'I' for "Info" (one line only) */
else if (buf[0] == 'I')
{
int tval, sval, pval;
-
- /* Scan for the values */
if (3 != sscanf(buf + 2, "%d:%d:%d",
- &tval, &sval, &pval)) return (1);
+ &tval, &sval, &pval)) return 1;
- /* Save the values */
k_ptr->tval = (OBJECT_TYPE_VALUE)tval;
k_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
k_ptr->pval = (PARAMETER_VALUE)pval;
}
-
- /* Process 'W' for "More Info" (one line only) */
else if (buf[0] == 'W')
{
int level, extra, wgt;
long cost;
-
- /* Scan for the values */
if (4 != sscanf(buf + 2, "%d:%d:%d:%ld",
- &level, &extra, &wgt, &cost)) return (1);
+ &level, &extra, &wgt, &cost)) return 1;
- /* Save the values */
k_ptr->level = (DEPTH)level;
k_ptr->extra = (BIT_FLAGS8)extra;
k_ptr->weight = (WEIGHT)wgt;
k_ptr->cost = (PRICE)cost;
}
-
- /* Process 'A' for "Allocation" (one line only) */
else if (buf[0] == 'A')
{
-
- /* Simply read each number following a colon */
- for (i = 0, s = buf + 1; s && (s[0] == ':') && s[1]; ++i)
+ int i = 0;
+ for (s = buf + 1; s && (s[0] == ':') && s[1]; ++i)
{
- /* Default chance */
k_ptr->chance[i] = 1;
-
- /* Store the attack damage index */
k_ptr->locale[i] = atoi(s + 1);
-
- /* Find the slash */
t = my_strchr(s + 1, '/');
-
- /* Find the next colon */
s = my_strchr(s + 1, ':');
-
- /* If the slash is "nearby", use it */
if (t && (!s || t < s))
{
int chance = atoi(t + 1);
}
}
}
-
- /* Hack -- Process 'P' for "power" and such */
else if (buf[0] == 'P')
{
int ac, hd1, hd2, th, td, ta;
-
- /* Scan for the values */
if (6 != sscanf(buf + 2, "%d:%dd%d:%d:%d:%d",
- &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
+ &ac, &hd1, &hd2, &th, &td, &ta)) return 1;
k_ptr->ac = (ARMOUR_CLASS)ac;
k_ptr->dd = (DICE_NUMBER)hd1;
k_ptr->to_d = (HIT_POINT)td;
k_ptr->to_a = (ARMOUR_CLASS)ta;
}
-
- /* Hack -- Process 'U' for activation index */
else if (buf[0] == 'U')
{
byte n;
}
else
{
- return (5);
+ return 5;
}
}
-
- /* Hack -- Process 'F' for flags */
else if (buf[0] == 'F')
{
- /* Parse every entry textually */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+ /* loop */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t);
- /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while (*t == ' ' || *t == '|') t++;
}
- /* Parse this entry */
- if (0 != grab_one_kind_flag(k_ptr, s)) return (5);
-
- /* Start the next entry */
+ if (0 != grab_one_kind_flag(k_ptr, s)) return 5;
s = t;
}
}
+ else
+ {
+ return 6;
+ }
-
- else return (6);
-
-
- /* Success */
- return (0);
+ return 0;
}
+
/*!
* @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
* Grab one activation index flag
*/
static errr grab_one_artifact_flag(artifact_type *a_ptr, concptr what)
{
- int i;
-
- /* Check flags */
- for (i = 0; i < TR_FLAG_MAX; i++)
+ for (int i = 0; i < TR_FLAG_MAX; i++)
{
if (streq(what, k_info_flags[i]))
{
add_flag(a_ptr->flags, i);
- return (0);
+ return 0;
}
}
return 0;
msg_format(_("未知の伝説のアイテム・フラグ '%s'。", "Unknown artifact flag '%s'."), what);
-
- /* Error */
- return (1);
+ return 1;
}
*/
errr parse_a_info(char *buf, header *head)
{
- int i;
-
- char *s, *t;
-
- /* Current entry */
static artifact_type *a_ptr = NULL;
-
-
- /* Process 'N' for "New/Number/Name" */
+ char *s, *t;
if (buf[0] == 'N')
{
- /* Find the colon before the name */
s = my_strchr(buf + 2, ':');
+ if (!s) return 1;
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
*s++ = '\0';
#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
+ if (!*s) return 1;
#endif
- /* Get the index */
- i = atoi(buf + 2);
-
- /* Verify information */
- if (i < error_idx) return (4);
-
- /* Verify information */
- if (i >= head->info_num) return (2);
+ int i = atoi(buf + 2);
+ if (i < error_idx) return 4;
+ if (i >= head->info_num) return 2;
- /* Save the index */
error_idx = i;
-
- /* Point at the "info" */
a_ptr = &a_info[i];
-
- /* Ignore everything */
add_flag(a_ptr->flags, TR_IGNORE_ACID);
add_flag(a_ptr->flags, TR_IGNORE_ELEC);
add_flag(a_ptr->flags, TR_IGNORE_FIRE);
add_flag(a_ptr->flags, TR_IGNORE_COLD);
#ifdef JP
- /* Store the name */
- if (!add_name(&a_ptr->name, head, s)) return (7);
+ if (!add_name(&a_ptr->name, head, s)) return 7;
#endif
}
-
- /* There better be a current a_ptr */
- else if (!a_ptr) return (3);
-
-
+ else if (!a_ptr)
+ {
+ return 3;
+ }
#ifdef JP
/* 英語名を読むルーチンを追加 */
/* 'E' から始まる行は英語名としている */
#else
else if (buf[0] == 'E')
{
- /* Acquire the Text */
s = buf + 2;
-
- /* Store the name */
- if (!add_name(&a_ptr->name, head, s)) return (7);
+ if (!add_name(&a_ptr->name, head, s)) return 7;
}
#endif
-
- /* Process 'D' for "Description" */
else if (buf[0] == 'D')
{
#ifdef JP
if (buf[2] == '$')
- return (0);
- /* Acquire the text */
+ return 0;
s = buf + 2;
#else
if (buf[2] != '$')
- return (0);
- /* Acquire the text */
+ return 0;
s = buf + 3;
#endif
-
- /* Store the text */
- if (!add_text(&a_ptr->text, head, s, TRUE)) return (7);
+ if (!add_text(&a_ptr->text, head, s, TRUE)) return 7;
}
-
-
- /* Process 'I' for "Info" (one line only) */
else if (buf[0] == 'I')
{
int tval, sval, pval;
-
- /* Scan for the values */
if (3 != sscanf(buf + 2, "%d:%d:%d",
- &tval, &sval, &pval)) return (1);
+ &tval, &sval, &pval)) return 1;
- /* Save the values */
a_ptr->tval = (OBJECT_TYPE_VALUE)tval;
a_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
a_ptr->pval = (PARAMETER_VALUE)pval;
}
-
- /* Process 'W' for "More Info" (one line only) */
else if (buf[0] == 'W')
{
int level, rarity, wgt;
long cost;
-
- /* Scan for the values */
if (4 != sscanf(buf + 2, "%d:%d:%d:%ld",
- &level, &rarity, &wgt, &cost)) return (1);
+ &level, &rarity, &wgt, &cost)) return 1;
- /* Save the values */
a_ptr->level = (DEPTH)level;
a_ptr->rarity = (RARITY)rarity;
a_ptr->weight = (WEIGHT)wgt;
a_ptr->cost = (PRICE)cost;
}
-
- /* Hack -- Process 'P' for "power" and such */
else if (buf[0] == 'P')
{
int ac, hd1, hd2, th, td, ta;
-
- /* Scan for the values */
if (6 != sscanf(buf + 2, "%d:%dd%d:%d:%d:%d",
- &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
+ &ac, &hd1, &hd2, &th, &td, &ta)) return 1;
a_ptr->ac = (ARMOUR_CLASS)ac;
a_ptr->dd = (DICE_NUMBER)hd1;
a_ptr->to_d = (HIT_POINT)td;
a_ptr->to_a = (ARMOUR_CLASS)ta;
}
-
- /* Hack -- Process 'U' for activation index */
else if (buf[0] == 'U')
{
byte n;
}
else
{
- return (5);
+ return 5;
}
}
-
- /* Hack -- Process 'F' for flags */
else if (buf[0] == 'F')
{
- /* Parse every entry textually */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+ /* loop */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t);
- /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while ((*t == ' ') || (*t == '|')) t++;
}
- /* Parse this entry */
- if (0 != grab_one_artifact_flag(a_ptr, s)) return (5);
+ if (0 != grab_one_artifact_flag(a_ptr, s)) return 5;
- /* Start the next entry */
s = t;
}
}
+ else
+ {
+ return 6;
+ }
-
- else return (6);
-
-
- /* Success */
- return (0);
+ return 0;
}
*/
static bool grab_one_ego_item_flag(ego_item_type *e_ptr, concptr what)
{
- int i;
-
- /* Check flags */
- for (i = 0; i < TR_FLAG_MAX; i++)
+ for (int i = 0; i < TR_FLAG_MAX; i++)
{
if (streq(what, k_info_flags[i]))
{
add_flag(e_ptr->flags, i);
- return (0);
+ return 0;
}
}
return 0;
msg_format(_("未知の名のあるアイテム・フラグ '%s'。", "Unknown ego-item flag '%s'."), what);
-
- /* Error */
- return (1);
+ return 1;
}
*/
errr parse_e_info(char *buf, header *head)
{
- int i;
- char *s, *t;
-
- /* Current entry */
static ego_item_type *e_ptr = NULL;
-
- /* Just before the first record */
error_idx = -1;
-
- /* Just before the first line */
error_line = -1;
-
- /* Process 'N' for "New/Number/Name" */
+ char *s, *t;
if (buf[0] == 'N')
{
- /* Find the colon before the name */
s = my_strchr(buf + 2, ':');
+ if (!s) return 1;
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
*s++ = '\0';
#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
+ if (!*s) return 1;
#endif
- /* Get the index */
- i = atoi(buf + 2);
-
- /* Verify information */
- if (i < error_idx) return (4);
+ int i = atoi(buf + 2);
+ if (i < error_idx) return 4;
+ if (i >= head->info_num) return 2;
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
error_idx = i;
-
- /* Point at the "info" */
e_ptr = &e_info[i];
#ifdef JP
- /* Store the name */
- if (!add_name(&e_ptr->name, head, s)) return (7);
+ if (!add_name(&e_ptr->name, head, s)) return 7;
#endif
}
-
- /* There better be a current e_ptr */
- else if (!e_ptr) return (3);
-
-
+ else if (!e_ptr)
+ {
+ return 3;
+ }
#ifdef JP
/* 英語名を読むルーチンを追加 */
/* 'E' から始まる行は英語名 */
#else
else if (buf[0] == 'E')
{
- /* Acquire the Text */
- s = buf + 2;
-
- /* Store the name */
- if (!add_name(&e_ptr->name, head, s)) return (7);
- }
-#endif
-#if 0
-
- /* Process 'D' for "Description" */
- else if (buf[0] == 'D')
- {
- /* Acquire the text */
s = buf + 2;
-
- /* Store the text */
- if (!add_text(&e_ptr->text, head, s, TRUE)) return (7);
+ if (!add_name(&e_ptr->name, head, s)) return 7;
}
-
#endif
-
- /* Process 'X' for "Xtra" (one line only) */
else if (buf[0] == 'X')
{
int slot, rating;
-
- /* Scan for the values */
if (2 != sscanf(buf + 2, "%d:%d",
- &slot, &rating)) return (1);
+ &slot, &rating)) return 1;
- /* Save the values */
e_ptr->slot = (INVENTORY_IDX)slot;
e_ptr->rating = (PRICE)rating;
}
-
- /* Process 'W' for "More Info" (one line only) */
else if (buf[0] == 'W')
{
int level, rarity, pad2;
long cost;
- /* Scan for the values */
if (4 != sscanf(buf + 2, "%d:%d:%d:%ld",
- &level, &rarity, &pad2, &cost)) return (1);
+ &level, &rarity, &pad2, &cost)) return 1;
- /* Save the values */
e_ptr->level = level;
e_ptr->rarity = (RARITY)rarity;
- /* e_ptr->weight = wgt; */
e_ptr->cost = cost;
}
-
- /* Hack -- Process 'C' for "creation" */
else if (buf[0] == 'C')
{
int th, td, ta, pval;
- /* Scan for the values */
if (4 != sscanf(buf + 2, "%d:%d:%d:%d",
- &th, &td, &ta, &pval)) return (1);
+ &th, &td, &ta, &pval)) return 1;
e_ptr->max_to_h = (HIT_PROB)th;
e_ptr->max_to_d = (HIT_POINT)td;
e_ptr->max_to_a = (ARMOUR_CLASS)ta;
e_ptr->max_pval = (PARAMETER_VALUE)pval;
}
-
- /* Hack -- Process 'U' for activation index */
else if (buf[0] == 'U')
{
byte n;
}
else
{
- return (5);
+ return 5;
}
}
-
- /* Hack -- Process 'F' for flags */
else if (buf[0] == 'F')
{
- /* Parse every entry textually */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+ /* loop */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t);
- /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while ((*t == ' ') || (*t == '|')) t++;
}
- /* Parse this entry */
- if (0 != grab_one_ego_item_flag(e_ptr, s)) return (5);
+ if (0 != grab_one_ego_item_flag(e_ptr, s)) return 5;
- /* Start the next entry */
s = t;
}
}
+ else
+ {
+ return 6;
+ }
- else return (6);
-
- /* Success */
- return (0);
+ return 0;
}
return 0;
msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-
- /* Failure */
- return (1);
+ return 1;
}
return 0;
msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-
- /* Failure */
- return (1);
+ return 1;
}
*/
errr parse_r_info(char *buf, header *head)
{
- int i;
- char *s, *t;
-
- /* Current entry */
static monster_race *r_ptr = NULL;
-
-
- /* Process 'N' for "New/Number/Name" */
+ char *s, *t;
if (buf[0] == 'N')
{
- /* Find the colon before the name */
s = my_strchr(buf + 2, ':');
+ if (!s) return 1;
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
*s++ = '\0';
#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
+ if (!*s) return 1;
#endif
- /* Get the index */
- i = atoi(buf + 2);
-
- /* Verify information */
- if (i < error_idx) return (4);
- /* Verify information */
- if (i >= head->info_num) return (2);
+ int i = atoi(buf + 2);
+ if (i < error_idx) return 4;
+ if (i >= head->info_num) return 2;
- /* Save the index */
error_idx = i;
-
- /* Point at the "info" */
r_ptr = &r_info[i];
#ifdef JP
- /* Store the name */
- if (!add_name(&r_ptr->name, head, s)) return (7);
+ if (!add_name(&r_ptr->name, head, s)) return 7;
#endif
}
-
- /* There better be a current r_ptr */
- else if (!r_ptr) return (3);
-
-
+ else if (!r_ptr)
+ {
+ return 3;
+ }
#ifdef JP
/* 英語名を読むルーチンを追加 */
/* 'E' から始まる行は英語名 */
else if (buf[0] == 'E')
{
- /* Acquire the Text */
s = buf + 2;
-
- /* Store the name */
- if (!add_name(&r_ptr->E_name, head, s)) return (7);
+ if (!add_name(&r_ptr->E_name, head, s)) return 7;
}
#else
else if (buf[0] == 'E')
{
- /* Acquire the Text */
s = buf + 2;
-
- /* Store the name */
- if (!add_name(&r_ptr->name, head, s)) return (7);
+ if (!add_name(&r_ptr->name, head, s)) return 7;
}
#endif
- /* Process 'D' for "Description" */
else if (buf[0] == 'D')
{
#ifdef JP
if (buf[2] == '$')
- return (0);
- /* Acquire the text */
+ return 0;
s = buf + 2;
#else
if (buf[2] != '$')
- return (0);
- /* Acquire the text */
+ return 0;
s = buf + 3;
#endif
-
- /* Store the text */
- if (!add_text(&r_ptr->text, head, s, TRUE)) return (7);
+ if (!add_text(&r_ptr->text, head, s, TRUE)) return 7;
}
-
- /* Process 'G' for "Graphics" (one line only) */
else if (buf[0] == 'G')
{
- char sym;
- byte tmp;
- if (buf[1] != ':') return (1);
- if (!buf[2]) return (1);
- if (buf[3] != ':') return (1);
- if (!buf[4]) return (1);
-
- /* Extract the char */
- sym = buf[2];
+ if (buf[1] != ':') return 1;
+ if (!buf[2]) return 1;
+ if (buf[3] != ':') return 1;
+ if (!buf[4]) return 1;
- /* Extract the attr */
- tmp = color_char_to_attr(buf[4]);
- if (tmp > 127) return (1);
+ char sym = buf[2];
+ byte tmp = color_char_to_attr(buf[4]);
+ if (tmp > 127) return 1;
- /* Save the values */
r_ptr->d_char = sym;
r_ptr->d_attr = tmp;
}
-
- /* Process 'I' for "Info" (one line only) */
else if (buf[0] == 'I')
{
int spd, hp1, hp2, aaf, ac, slp;
- /* Scan for the other values */
if (6 != sscanf(buf + 2, "%d:%dd%d:%d:%d:%d",
- &spd, &hp1, &hp2, &aaf, &ac, &slp)) return (1);
+ &spd, &hp1, &hp2, &aaf, &ac, &slp)) return 1;
- /* Save the values */
r_ptr->speed = (SPEED)spd;
r_ptr->hdice = (DICE_NUMBER)MAX(hp1, 1);
r_ptr->hside = (DICE_SID)MAX(hp2, 1);
r_ptr->ac = (ARMOUR_CLASS)ac;
r_ptr->sleep = (SLEEP_DEGREE)slp;
}
-
- /* Process 'W' for "More Info" (one line only) */
else if (buf[0] == 'W')
{
int lev, rar, pad;
long exp;
long nextexp;
int nextmon;
-
- /* Scan for the values */
if (6 != sscanf(buf + 2, "%d:%d:%d:%ld:%ld:%d",
- &lev, &rar, &pad, &exp, &nextexp, &nextmon)) return (1);
+ &lev, &rar, &pad, &exp, &nextexp, &nextmon)) return 1;
- /* Save the values */
r_ptr->level = (DEPTH)lev;
r_ptr->rarity = (RARITY)rar;
r_ptr->extra = (BIT_FLAGS16)pad;
r_ptr->mexp = (EXP)exp;
r_ptr->next_exp = (EXP)nextexp;
- r_ptr->next_r_idx = (IDX)nextmon;
+ r_ptr->next_r_idx = (MONRACE_IDX)nextmon;
}
-
- /* Process 'R' for "Reinforcement" (up to six lines) */
else if (buf[0] == 'R')
{
int id, ds, dd;
- /* Find the next empty blow slot (if any) */
- for (i = 0; i < A_MAX; i++) if (r_ptr->reinforce_id[i] == 0) break;
+ int i = 0;
+ for (; i < A_MAX; i++) if (r_ptr->reinforce_id[i] == 0) break;
- /* Oops, no more slots */
- if (i == 6) return (1);
+ if (i == 6) return 1;
- /* Scan for the values */
- if (3 != sscanf(buf + 2, "%d:%dd%d", &id, &dd, &ds)) return (1);
+ if (3 != sscanf(buf + 2, "%d:%dd%d", &id, &dd, &ds)) return 1;
r_ptr->reinforce_id[i] = (MONRACE_IDX)id;
r_ptr->reinforce_dd[i] = (DICE_NUMBER)dd;
r_ptr->reinforce_ds[i] = (DICE_SID)ds;
}
-
- /* Process 'B' for "Blows" (up to four lines) */
else if (buf[0] == 'B')
{
int n1, n2;
-
- /* Find the next empty blow slot (if any) */
+ int i = 0;
for (i = 0; i < 4; i++) if (!r_ptr->blow[i].method) break;
- /* Oops, no more slots */
- if (i == 4) return (1);
+ if (i == 4) return 1;
- /* Analyze the first field */
- for (s = t = buf + 2; *t && (*t != ':'); t++) /* loop */;
+ /* loop */
+ for (s = t = buf + 2; *t && (*t != ':'); t++);
- /* Terminate the field (if necessary) */
if (*t == ':') *t++ = '\0';
- /* Analyze the method */
for (n1 = 0; r_info_blow_method[n1]; n1++)
{
if (streq(s, r_info_blow_method[n1])) break;
}
- /* Invalid method */
- if (!r_info_blow_method[n1]) return (1);
+ if (!r_info_blow_method[n1]) return 1;
- /* Analyze the second field */
- for (s = t; *t && (*t != ':'); t++) /* loop */;
+ /* loop */
+ for (s = t; *t && (*t != ':'); t++);
- /* Terminate the field (if necessary) */
if (*t == ':') *t++ = '\0';
- /* Analyze effect */
for (n2 = 0; r_info_blow_effect[n2]; n2++)
{
if (streq(s, r_info_blow_effect[n2])) break;
}
- /* Invalid effect */
- if (!r_info_blow_effect[n2]) return (1);
+ if (!r_info_blow_effect[n2]) return 1;
- /* Analyze the third field */
- for (s = t; *t && (*t != 'd'); t++) /* loop */;
+ /* loop */
+ for (s = t; *t && (*t != 'd'); t++);
- /* Terminate the field (if necessary) */
if (*t == 'd') *t++ = '\0';
- /* Save the method */
r_ptr->blow[i].method = (BLOW_METHOD)n1;
-
- /* Save the effect */
r_ptr->blow[i].effect = (BLOW_EFFECT)n2;
-
- /* Extract the damage dice and sides */
r_ptr->blow[i].d_dice = atoi(s);
r_ptr->blow[i].d_side = atoi(t);
}
-
- /* Process 'F' for "Basic Flags" (multiple lines) */
else if (buf[0] == 'F')
{
- /* Parse every entry */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+ /* loop */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t);
- /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while (*t == ' ' || *t == '|') t++;
}
- /* Parse this entry */
- if (0 != grab_one_basic_flag(r_ptr, s)) return (5);
+ if (0 != grab_one_basic_flag(r_ptr, s)) return 5;
- /* Start the next entry */
s = t;
}
}
-
- /* Process 'S' for "Spell Flags" (multiple lines) */
else if (buf[0] == 'S')
{
- /* Parse every entry */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
- /* Nuke and skip any dividers */
+ /* loop */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t);
+
if (*t)
{
*t++ = '\0';
while ((*t == ' ') || (*t == '|')) t++;
}
- /* Hack -- Read spell frequency */
+ int i;
if (1 == sscanf(s, "1_IN_%d", &i))
{
- /* Extract a "frequency" */
r_ptr->freq_spell = 100 / i;
-
- /* Start at next entry */
s = t;
continue;
}
- /* Parse this entry */
- if (0 != grab_one_spell_flag(r_ptr, s)) return (5);
+ if (0 != grab_one_spell_flag(r_ptr, s)) return 5;
- /* Start the next entry */
s = t;
}
}
-
- /* Process 'A' for "Artifact Flags" (multiple lines) */
else if (buf[0] == 'A')
{
int id, per, rarity;
-
- /* Find the next empty blow slot (if any) */
+ int i = 0;
for (i = 0; i < 4; i++) if (!r_ptr->artifact_id[i]) break;
- /* Oops, no more slots */
- if (i == 4) return (1);
+ if (i == 4) return 1;
- if (3 != sscanf(buf + 2, "%d:%d:%d", &id, &rarity, &per)) return (1);
+ if (3 != sscanf(buf + 2, "%d:%d:%d", &id, &rarity, &per)) return 1;
r_ptr->artifact_id[i] = (ARTIFACT_IDX)id;
r_ptr->artifact_rarity[i] = (RARITY)rarity;
r_ptr->artifact_percent[i] = (PERCENTAGE)per;
}
-
- /* Process 'V' for "Arena power value ratio" */
else if (buf[0] == 'V')
{
int val;
- if (3 != sscanf(buf + 2, "%d", &val)) return (1);
+ if (3 != sscanf(buf + 2, "%d", &val)) return 1;
r_ptr->arena_ratio = (PERCENTAGE)val;
}
+ else
+ {
+ return 6;
+ }
- else return (6);
-
-
- /* Success */
- return (0);
+ return 0;
}
return 0;
msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what);
-
- /* Failure */
- return (1);
+ return 1;
}
+
/*!
* @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
* Grab one (basic) flag in a monster_race from a textual string
return 0;
msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
- /* Failure */
- return (1);
+ return 1;
}
return 0;
msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
-
- /* Failure */
- return (1);
+ return 1;
}
+
/*!
* @brief ダンジョン情報(d_info)のパース関数 /
* Initialize the "d_info" array, by parsing an ascii "template" file
*/
errr parse_d_info(char *buf, header *head)
{
- int i;
- char *s, *t;
-
- /* Current entry */
static dungeon_type *d_ptr = NULL;
-
- /* Process 'N' for "New/Number/Name" */
+ char *s, *t;
if (buf[0] == 'N')
{
- /* Find the colon before the name */
s = my_strchr(buf + 2, ':');
+ if (!s) return 1;
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the name */
*s++ = '\0';
#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
+ if (!*s) return 1;
#endif
- /* Get the index */
- i = atoi(buf + 2);
- /* Verify information */
- if (i < error_idx) return (4);
+ int i = atoi(buf + 2);
+ if (i < error_idx) return 4;
+ if (i >= head->info_num) return 2;
- /* Verify information */
- if (i >= head->info_num) return (2);
-
- /* Save the index */
error_idx = i;
-
- /* Point at the "info" */
d_ptr = &d_info[i];
#ifdef JP
- /* Store the name */
- if (!add_name(&d_ptr->name, head, s)) return (7);
+ if (!add_name(&d_ptr->name, head, s)) return 7;
#endif
}
-
#ifdef JP
- else if (buf[0] == 'E') return (0);
+ else if (buf[0] == 'E') return 0;
#else
else if (buf[0] == 'E')
{
s = buf + 2;
/* Store the name */
- if (!add_name(&d_ptr->name, head, s)) return (7);
+ if (!add_name(&d_ptr->name, head, s)) return 7;
}
#endif
-
- /* Process 'D' for "Description */
else if (buf[0] == 'D')
{
#ifdef JP
if (buf[2] == '$')
- return (0);
- /* Acquire the text */
+ return 0;
s = buf + 2;
#else
if (buf[2] != '$')
- return (0);
- /* Acquire the text */
+ return 0;
s = buf + 3;
#endif
-
- /* Store the text */
- if (!add_text(&d_ptr->text, head, s, TRUE)) return (7);
+ if (!add_text(&d_ptr->text, head, s, TRUE)) return 7;
}
-
- /* Process 'W' for "More Info" (one line only) */
else if (buf[0] == 'W')
{
int min_lev, max_lev;
int obj_good, obj_great;
int pit, nest;
- /* Scan for the values */
if (10 != sscanf(buf + 2, "%d:%d:%d:%d:%d:%d:%d:%d:%x:%x",
- &min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return (1);
+ &min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return 1;
- /* Save the values */
d_ptr->mindepth = (DEPTH)min_lev;
d_ptr->maxdepth = (DEPTH)max_lev;
d_ptr->min_plev = (PLAYER_LEVEL)min_plev;
d_ptr->pit = (BIT_FLAGS16)pit;
d_ptr->nest = (BIT_FLAGS16)nest;
}
-
- /* Process 'P' for "Place Info" */
else if (buf[0] == 'P')
{
int dy, dx;
+ if (2 != sscanf(buf + 2, "%d:%d", &dy, &dx)) return 1;
- /* Scan for the values */
- if (2 != sscanf(buf + 2, "%d:%d", &dy, &dx)) return (1);
-
- /* Save the values */
d_ptr->dy = dy;
d_ptr->dx = dx;
}
-
- /* Process 'L' for "fLoor type" (one line only) */
else if (buf[0] == 'L')
{
char *zz[16];
+ if (tokenize(buf + 2, DUNGEON_FEAT_PROB_NUM * 2 + 1, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 1)) return 1;
- /* Scan for the values */
- if (tokenize(buf + 2, DUNGEON_FEAT_PROB_NUM * 2 + 1, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 1)) return (1);
-
- /* Save the values */
- for (i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
+ for (int i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
{
d_ptr->floor[i].feat = f_tag_to_index(zz[i * 2]);
if (d_ptr->floor[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
d_ptr->floor[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
}
+
d_ptr->tunnel_percent = atoi(zz[DUNGEON_FEAT_PROB_NUM * 2]);
}
-
- /* Process 'A' for "wAll type" (one line only) */
else if (buf[0] == 'A')
{
char *zz[16];
+ if (tokenize(buf + 2, DUNGEON_FEAT_PROB_NUM * 2 + 4, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 4)) return 1;
- /* Scan for the values */
- if (tokenize(buf + 2, DUNGEON_FEAT_PROB_NUM * 2 + 4, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 4)) return (1);
-
- /* Save the values */
- for (i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
+ for (int i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
{
d_ptr->fill[i].feat = f_tag_to_index(zz[i * 2]);
if (d_ptr->fill[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
d_ptr->stream2 = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 3]);
if (d_ptr->stream2 < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
}
-
- /* Process 'F' for "Dungeon Flags" (multiple lines) */
else if (buf[0] == 'F')
{
int artif = 0, monst = 0;
- /* Parse every entry */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+ /* loop */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t);
- /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while (*t == ' ' || *t == '|') t++;
}
- /* Hack -- Read Final Artifact */
if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
{
- /* Extract a "Final Artifact" */
d_ptr->final_artifact = (ARTIFACT_IDX)artif;
-
- /* Start at next entry */
s = t;
continue;
}
- /* Hack -- Read Final Object */
if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
{
- /* Extract a "Final Artifact" */
d_ptr->final_object = (KIND_OBJECT_IDX)artif;
-
- /* Start at next entry */
s = t;
continue;
}
- /* Hack -- Read Artifact Guardian */
if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
{
- /* Extract a "Artifact Guardian" */
d_ptr->final_guardian = (MONRACE_IDX)monst;
-
- /* Start at next entry */
s = t;
continue;
}
- /* Hack -- Read Special Percentage */
if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
{
- /* Extract a "Special %" */
d_ptr->special_div = (PROB)monst;
-
- /* Start at next entry */
s = t;
continue;
}
- /* Parse this entry */
- if (0 != grab_one_dungeon_flag(d_ptr, s)) return (5);
+ if (0 != grab_one_dungeon_flag(d_ptr, s)) return 5;
- /* Start the next entry */
s = t;
}
}
-
- /* Process 'M' for "Basic Flags" (multiple lines) */
else if (buf[0] == 'M')
{
- /* Parse every entry */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+ /* loop */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t);
- /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while (*t == ' ' || *t == '|') t++;
}
- /* Hack -- Read monster symbols */
if (!strncmp(s, "R_CHAR_", 7))
{
- /* Skip "R_CHAR_" */
s += 7;
-
- /* Read a string */
strncpy(d_ptr->r_char, s, sizeof(d_ptr->r_char));
-
- /* Start at next entry */
s = t;
continue;
}
- /* Parse this entry */
- if (0 != grab_one_basic_monster_flag(d_ptr, s)) return (5);
+ if (0 != grab_one_basic_monster_flag(d_ptr, s)) return 5;
- /* Start the next entry */
s = t;
}
}
-
- /* Process 'S' for "Spell Flags" (multiple lines) */
else if (buf[0] == 'S')
{
- /* Parse every entry */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
- for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
+ /* loop */
+ for (t = s; *t && (*t != ' ') && (*t != '|'); ++t);
- /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while ((*t == ' ') || (*t == '|')) t++;
}
- /* Hack -- Read spell frequency */
+ int i;
if (1 == sscanf(s, "1_IN_%d", &i))
{
- /* Start at next entry */
s = t;
continue;
}
- /* Parse this entry */
- if (0 != grab_one_spell_monster_flag(d_ptr, s)) return (5);
+ if (0 != grab_one_spell_monster_flag(d_ptr, s)) return 5;
- /* Start the next entry */
s = t;
}
}
+ else
+ {
+ return 6;
+ }
- else return (6);
-
- /* Success */
- return (0);
+ return 0;
}
-#else /* ALLOW_TEMPLATES */
-
-#ifdef MACINTOSH
-static int i = 0;
-#endif
-
-#endif /* ALLOW_TEMPLATES */
-
-
/*!
* @brief 地形情報の「F:」情報をパースする
* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
+ * @param floor_ptr 現在フロアへの参照ポインタ
* @param buf 解析文字列
* @return エラーコード
*/
-static errr parse_line_feature(char *buf)
+static errr parse_line_feature(floor_type *floor_ptr, char *buf)
{
- int num;
- char *zz[9];
+ if (init_flags & INIT_ONLY_BUILDINGS) return 0;
- if (init_flags & INIT_ONLY_BUILDINGS) return (0);
-
- /* Tokenize the line */
- if ((num = tokenize(buf + 2, 9, zz, 0)) > 1)
- {
- /* Letter to assign */
- int index = zz[0][0];
-
- /* Reset the info for the letter */
- letter[index].feature = feat_none;
- letter[index].monster = 0;
- letter[index].object = 0;
- letter[index].ego = 0;
- letter[index].artifact = 0;
- letter[index].trap = feat_none;
- letter[index].cave_info = 0;
- letter[index].special = 0;
- letter[index].random = RANDOM_NONE;
-
- switch (num)
+ char *zz[9];
+ int num = tokenize(buf + 2, 9, zz, 0);
+ if (num <= 1) return 1;
+
+ int index = zz[0][0];
+ letter[index].feature = feat_none;
+ letter[index].monster = 0;
+ letter[index].object = 0;
+ letter[index].ego = 0;
+ letter[index].artifact = 0;
+ letter[index].trap = feat_none;
+ letter[index].cave_info = 0;
+ letter[index].special = 0;
+ letter[index].random = RANDOM_NONE;
+
+ switch (num)
+ {
+ case 9:
+ letter[index].special = (s16b)atoi(zz[8]);
+ /* Fall through */
+ case 8:
+ if ((zz[7][0] == '*') && !zz[7][1])
+ {
+ letter[index].random |= RANDOM_TRAP;
+ }
+ else
{
- /* Special */
- case 9:
- letter[index].special = (s16b)atoi(zz[8]);
- /* Fall through */
- /* Trap */
- case 8:
- if ((zz[7][0] == '*') && !zz[7][1])
- {
- letter[index].random |= RANDOM_TRAP;
- }
- else
- {
- letter[index].trap = f_tag_to_index(zz[7]);
- if (letter[index].trap < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- }
- /* Fall through */
- /* Artifact */
- case 7:
- if (zz[6][0] == '*')
- {
- letter[index].random |= RANDOM_ARTIFACT;
- if (zz[6][1]) letter[index].artifact = (IDX)atoi(zz[6] + 1);
- }
- else if (zz[6][0] == '!')
- {
- if (p_ptr->inside_quest)
- {
- letter[index].artifact = quest[p_ptr->inside_quest].k_idx;
- }
- }
- else
- {
- letter[index].artifact = (IDX)atoi(zz[6]);
- }
- /* Fall through */
- /* Ego-item */
- case 6:
- if (zz[5][0] == '*')
- {
- letter[index].random |= RANDOM_EGO;
- if (zz[5][1]) letter[index].ego = (IDX)atoi(zz[5] + 1);
- }
- else
- {
- letter[index].ego = (IDX)atoi(zz[5]);
- }
- /* Fall through */
- /* Object */
- case 5:
- if (zz[4][0] == '*')
+ letter[index].trap = f_tag_to_index(zz[7]);
+ if (letter[index].trap < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ }
+ /* Fall through */
+ case 7:
+ if (zz[6][0] == '*')
+ {
+ letter[index].random |= RANDOM_ARTIFACT;
+ if (zz[6][1]) letter[index].artifact = (ARTIFACT_IDX)atoi(zz[6] + 1);
+ }
+ else if (zz[6][0] == '!')
+ {
+ if (floor_ptr->inside_quest)
{
- letter[index].random |= RANDOM_OBJECT;
- if (zz[4][1]) letter[index].object = (IDX)atoi(zz[4] + 1);
+ letter[index].artifact = quest[floor_ptr->inside_quest].k_idx;
}
- else if (zz[4][0] == '!')
+ }
+ else
+ {
+ letter[index].artifact = (ARTIFACT_IDX)atoi(zz[6]);
+ }
+ /* Fall through */
+ case 6:
+ if (zz[5][0] == '*')
+ {
+ letter[index].random |= RANDOM_EGO;
+ if (zz[5][1]) letter[index].ego = (EGO_IDX)atoi(zz[5] + 1);
+ }
+ else
+ {
+ letter[index].ego = (EGO_IDX)atoi(zz[5]);
+ }
+ /* Fall through */
+ case 5:
+ if (zz[4][0] == '*')
+ {
+ letter[index].random |= RANDOM_OBJECT;
+ if (zz[4][1]) letter[index].object = (OBJECT_IDX)atoi(zz[4] + 1);
+ }
+ else if (zz[4][0] == '!')
+ {
+ if (floor_ptr->inside_quest)
{
- if (p_ptr->inside_quest)
+ ARTIFACT_IDX a_idx = quest[floor_ptr->inside_quest].k_idx;
+ if (a_idx)
{
- ARTIFACT_IDX a_idx = quest[p_ptr->inside_quest].k_idx;
- if (a_idx)
+ artifact_type *a_ptr = &a_info[a_idx];
+ if (!(a_ptr->gen_flags & TRG_INSTA_ART))
{
- artifact_type *a_ptr = &a_info[a_idx];
- if (!(a_ptr->gen_flags & TRG_INSTA_ART))
- {
- letter[index].object = lookup_kind(a_ptr->tval, a_ptr->sval);
- }
+ letter[index].object = lookup_kind(a_ptr->tval, a_ptr->sval);
}
}
}
- else
- {
- letter[index].object = (IDX)atoi(zz[4]);
- }
- /* Fall through */
- /* Monster */
- case 4:
- if (zz[3][0] == '*')
- {
- letter[index].random |= RANDOM_MONSTER;
- if (zz[3][1]) letter[index].monster = (IDX)atoi(zz[3] + 1);
- }
- else if (zz[3][0] == 'c')
- {
- if (!zz[3][1]) return PARSE_ERROR_GENERIC;
- letter[index].monster = -atoi(zz[3] + 1);
- }
- else
- {
- letter[index].monster = (IDX)atoi(zz[3]);
- }
- /* Fall through */
- /* Cave info */
- case 3:
- letter[index].cave_info = atoi(zz[2]);
- /* Fall through */
- /* Feature */
- case 2:
- if ((zz[1][0] == '*') && !zz[1][1])
- {
- letter[index].random |= RANDOM_FEATURE;
- }
- else
- {
- letter[index].feature = f_tag_to_index(zz[1]);
- if (letter[index].feature < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- }
- break;
+ }
+ else
+ {
+ letter[index].object = (IDX)atoi(zz[4]);
+ }
+ /* Fall through */
+ case 4:
+ if (zz[3][0] == '*')
+ {
+ letter[index].random |= RANDOM_MONSTER;
+ if (zz[3][1]) letter[index].monster = (IDX)atoi(zz[3] + 1);
+ }
+ else if (zz[3][0] == 'c')
+ {
+ if (!zz[3][1]) return PARSE_ERROR_GENERIC;
+ letter[index].monster = -atoi(zz[3] + 1);
+ }
+ else
+ {
+ letter[index].monster = (IDX)atoi(zz[3]);
+ }
+ /* Fall through */
+ case 3:
+ letter[index].cave_info = atoi(zz[2]);
+ /* Fall through */
+ case 2:
+ if ((zz[1][0] == '*') && !zz[1][1])
+ {
+ letter[index].random |= RANDOM_FEATURE;
+ }
+ else
+ {
+ letter[index].feature = f_tag_to_index(zz[1]);
+ if (letter[index].feature < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
}
- return (0);
+ break;
}
- return (1);
+ return 0;
}
*/
static errr parse_line_building(char *buf)
{
- int i;
char *zz[1000];
- int index;
char *s;
#ifdef JP
return 0;
s = buf + 3;
#endif
- /* Get the building number */
- index = atoi(s);
-
- /* Find the colon after the building number */
+ int index = atoi(s);
s = my_strchr(s, ':');
+ if (!s) return 1;
- /* Verify that colon */
- if (!s) return (1);
-
- /* Nuke the colon, advance to the sub-index */
*s++ = '\0';
+ if (!*s) return 1;
- /* Paranoia -- require a sub-index */
- if (!*s) return (1);
-
- /* Building definition sub-index */
switch (s[0])
{
- /* Building name, owner, race */
case 'N':
{
if (tokenize(s + 2, 3, zz, 0) == 3)
{
- /* Name of the building */
strcpy(building[index].name, zz[0]);
-
- /* Name of the owner */
strcpy(building[index].owner_name, zz[1]);
-
- /* Race of the owner */
strcpy(building[index].owner_race, zz[2]);
-
break;
}
return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
}
-
- /* Building Action */
case 'A':
{
if (tokenize(s + 2, 8, zz, 0) >= 7)
{
- /* Index of the action */
int action_index = atoi(zz[0]);
-
- /* Name of the action */
strcpy(building[index].act_names[action_index], zz[1]);
-
- /* Cost of the action for members */
building[index].member_costs[action_index] = (PRICE)atoi(zz[2]);
-
- /* Cost of the action for non-members */
building[index].other_costs[action_index] = (PRICE)atoi(zz[3]);
-
- /* Letter assigned to the action */
building[index].letters[action_index] = zz[4][0];
-
- /* Action code */
building[index].actions[action_index] = (BACT_IDX)atoi(zz[5]);
-
- /* Action restriction */
building[index].action_restr[action_index] = (BACT_RESTRICT_IDX)atoi(zz[6]);
-
break;
}
return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
}
-
- /* Building Classes */
case 'C':
{
int n;
n = tokenize(s + 2, MAX_CLASS, zz, 0);
- for (i = 0; i < MAX_CLASS; i++)
+ for (int i = 0; i < MAX_CLASS; i++)
{
building[index].member_class[i] = ((i < n) ? (CLASS_IDX)atoi(zz[i]) : 1);
}
+
break;
}
-
- /* Building Races */
case 'R':
{
int n;
n = tokenize(s + 2, MAX_RACES, zz, 0);
- for (i = 0; i < MAX_RACES; i++)
+ for (int i = 0; i < MAX_RACES; i++)
{
building[index].member_race[i] = ((i < n) ? (RACE_IDX)atoi(zz[i]) : 1);
}
+
break;
}
-
- /* Building Realms */
case 'M':
{
int n;
n = tokenize(s + 2, MAX_MAGIC, zz, 0);
- for (i = 0; i < MAX_MAGIC; i++)
+ for (int i = 0; i < MAX_MAGIC; i++)
{
building[index].member_realm[i + 1] = ((i < n) ? (REALM_IDX)atoi(zz[i]) : 1);
}
+
break;
}
-
case 'Z':
{
- /* Ignore scripts */
break;
}
-
default:
{
return (PARSE_ERROR_UNDEFINED_DIRECTIVE);
}
}
- return (0);
+ return 0;
}
/*!
* @brief フロアの所定のマスにオブジェクトを配置する
* Place the object j_ptr to a grid
+ * @param floor_ptr 現在フロアへの参照ポインタ
* @param j_ptr オブジェクト構造体の参照ポインタ
* @param y 配置先Y座標
* @param x 配置先X座標
* @return エラーコード
*/
-static void drop_here(object_type *j_ptr, POSITION y, POSITION x)
+static void drop_here(floor_type *floor_ptr, object_type *j_ptr, POSITION y, POSITION x)
{
- grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
+ OBJECT_IDX o_idx = o_pop(floor_ptr);
object_type *o_ptr;
-
- OBJECT_IDX o_idx = o_pop();
-
- /* Access new object */
- o_ptr = ¤t_floor_ptr->o_list[o_idx];
-
- /* Structure copy */
+ o_ptr = &floor_ptr->o_list[o_idx];
object_copy(o_ptr, j_ptr);
-
- /* Locate */
o_ptr->iy = y;
o_ptr->ix = x;
-
- /* No monster */
o_ptr->held_m_idx = 0;
-
- /* Build a stack */
+ grid_type *g_ptr = &floor_ptr->grid_array[y][x];
o_ptr->next_o_idx = g_ptr->o_idx;
-
g_ptr->o_idx = o_idx;
}
+
/*!
+ * todo yminとymaxは本当に使われているのか?
* @brief クエスト用固定ダンジョンをフロアに生成する
* Parse a sub-file of the "extra info"
+ * @param player_ptr プレーヤーへの参照ポインタ
* @param buf 文字列
* @param ymin 詳細不明
* @param xmin 詳細不明
* @param x 詳細不明
* @return エラーコード
*/
-static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
+static errr process_dungeon_file_aux(player_type *player_ptr, char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
{
- int i;
char *zz[33];
- /* Skip "empty" lines */
- if (!buf[0]) return (0);
-
- /* Skip "blank" lines */
- if (iswspace(buf[0])) return (0);
+ if (!buf[0]) return 0;
+ if (iswspace(buf[0])) return 0;
+ if (buf[0] == '#') return 0;
+ if (buf[1] != ':') return 1;
- /* Skip comments */
- if (buf[0] == '#') return (0);
-
- /* Require "?:*" format */
- if (buf[1] != ':') return (1);
-
-
- /* Process "%:<fname>" */
if (buf[0] == '%')
{
- /* Attempt to Process the given file */
- return (process_dungeon_file(buf + 2, ymin, xmin, ymax, xmax));
+ return process_dungeon_file(player_ptr, buf + 2, ymin, xmin, ymax, xmax);
}
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
/* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid */
if (buf[0] == 'F')
{
- return parse_line_feature(buf);
+ return parse_line_feature(player_ptr->current_floor_ptr, buf);
}
-
- /* Process "D:<dungeon>" -- info for the current_floor_ptr->grid_array grids */
else if (buf[0] == 'D')
{
object_type object_type_body;
-
- /* Acquire the text */
char *s = buf + 2;
-
- /* Length of the text */
int len = strlen(s);
+ if (init_flags & INIT_ONLY_BUILDINGS) return 0;
- if (init_flags & INIT_ONLY_BUILDINGS) return (0);
-
- for (*x = xmin, i = 0; ((*x < xmax) && (i < len)); (*x)++, s++, i++)
+ *x = xmin;
+ for (int i = 0; ((*x < xmax) && (i < len)); (*x)++, s++, i++)
{
- grid_type *g_ptr = ¤t_floor_ptr->grid_array[*y][*x];
-
+ grid_type *g_ptr = &floor_ptr->grid_array[*y][*x];
int idx = s[0];
-
OBJECT_IDX object_index = letter[idx].object;
MONSTER_IDX monster_index = letter[idx].monster;
int random = letter[idx].random;
ARTIFACT_IDX artifact_index = letter[idx].artifact;
-
- /* Lay down a floor */
- g_ptr->feat = conv_dungeon_feat(letter[idx].feature);
-
- /* Only the features */
+ g_ptr->feat = conv_dungeon_feat(floor_ptr, letter[idx].feature);
if (init_flags & INIT_ONLY_FEATURES) continue;
- /* Cave info */
g_ptr->info = letter[idx].cave_info;
-
- /* Create a monster */
if (random & RANDOM_MONSTER)
{
- current_floor_ptr->monster_level = current_floor_ptr->base_level + monster_index;
+ floor_ptr->monster_level = floor_ptr->base_level + monster_index;
- place_monster(*y, *x, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
+ place_monster(player_ptr, *y, *x, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
- current_floor_ptr->monster_level = current_floor_ptr->base_level;
+ floor_ptr->monster_level = floor_ptr->base_level;
}
else if (monster_index)
{
monster_index = -monster_index;
clone = TRUE;
}
+
old_cur_num = r_info[monster_index].cur_num;
old_max_num = r_info[monster_index].max_num;
- /* Make alive again */
if (r_info[monster_index].flags1 & RF1_UNIQUE)
{
r_info[monster_index].cur_num = 0;
r_info[monster_index].max_num = 1;
}
-
- /* Make alive again */
- /* Hack -- Non-unique Nazguls are semi-unique */
else if (r_info[monster_index].flags7 & RF7_NAZGUL)
{
if (r_info[monster_index].cur_num == r_info[monster_index].max_num)
}
}
- /* Place it */
- place_monster_aux(0, *y, *x, monster_index, (PM_ALLOW_SLEEP | PM_NO_KAGE));
+ place_monster_aux(player_ptr, 0, *y, *x, monster_index, (PM_ALLOW_SLEEP | PM_NO_KAGE));
if (clone)
{
- /* clone */
- current_floor_ptr->m_list[hack_m_idx_ii].smart |= SM_CLONED;
-
- /* Make alive again for real unique monster */
+ floor_ptr->m_list[hack_m_idx_ii].smart |= SM_CLONED;
r_info[monster_index].cur_num = old_cur_num;
r_info[monster_index].max_num = old_max_num;
}
}
- /* Object (and possible trap) */
if ((random & RANDOM_OBJECT) && (random & RANDOM_TRAP))
{
- current_floor_ptr->object_level = current_floor_ptr->base_level + object_index;
+ floor_ptr->object_level = floor_ptr->base_level + object_index;
/*
* Random trap and random treasure defined
*/
if (randint0(100) < 75)
{
- place_object(*y, *x, 0L);
+ place_object(player_ptr, *y, *x, 0L);
}
else
{
- place_trap(*y, *x);
+ place_trap(player_ptr, *y, *x);
}
- current_floor_ptr->object_level = current_floor_ptr->base_level;
+ floor_ptr->object_level = floor_ptr->base_level;
}
else if (random & RANDOM_OBJECT)
{
- current_floor_ptr->object_level = current_floor_ptr->base_level + object_index;
-
- /* Create an out of deep object */
+ floor_ptr->object_level = floor_ptr->base_level + object_index;
if (randint0(100) < 75)
- place_object(*y, *x, 0L);
+ place_object(player_ptr, *y, *x, 0L);
else if (randint0(100) < 80)
- place_object(*y, *x, AM_GOOD);
+ place_object(player_ptr, *y, *x, AM_GOOD);
else
- place_object(*y, *x, AM_GOOD | AM_GREAT);
+ place_object(player_ptr, *y, *x, AM_GOOD | AM_GREAT);
- current_floor_ptr->object_level = current_floor_ptr->base_level;
+ floor_ptr->object_level = floor_ptr->base_level;
}
- /* Random trap */
else if (random & RANDOM_TRAP)
{
- place_trap(*y, *x);
+ place_trap(player_ptr, *y, *x);
}
- /* Hidden trap (or door) */
else if (letter[idx].trap)
{
g_ptr->mimic = g_ptr->feat;
- g_ptr->feat = conv_dungeon_feat(letter[idx].trap);
+ g_ptr->feat = conv_dungeon_feat(floor_ptr, letter[idx].trap);
}
else if (object_index)
{
object_type *o_ptr = &object_type_body;
object_prep(o_ptr, object_index);
-
if (o_ptr->tval == TV_GOLD)
{
coin_type = object_index - OBJ_GOLD_LIST;
- make_gold(o_ptr);
+ make_gold(floor_ptr, o_ptr);
coin_type = 0;
}
- /* Apply magic (no messages, no artifacts) */
- apply_magic(o_ptr, current_floor_ptr->base_level, AM_NO_FIXED_ART | AM_GOOD);
-
- drop_here(o_ptr, *y, *x);
+ apply_magic(player_ptr, o_ptr, floor_ptr->base_level, AM_NO_FIXED_ART | AM_GOOD);
+ drop_here(floor_ptr, o_ptr, *y, *x);
}
- /* Artifact */
if (artifact_index)
{
if (a_info[artifact_index].cur_num)
object_type *q_ptr = &forge;
object_prep(q_ptr, k_idx);
- drop_here(q_ptr, *y, *x);
+ drop_here(floor_ptr, q_ptr, *y, *x);
}
else
{
- if (create_named_art(artifact_index, *y, *x))
+ if (create_named_art(player_ptr, artifact_index, *y, *x))
a_info[artifact_index].cur_num = 1;
}
}
- /* Terrain special */
g_ptr->special = letter[idx].special;
}
(*y)++;
-
- return (0);
+ return 0;
}
-
- /* Process "Q:<number>:<command>:... -- quest info */
else if (buf[0] == 'Q')
{
int num;
num = tokenize(buf + 3, 33, zz, 0);
#endif
- /* Have we enough parameters? */
if (num < 3) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
- /* Get the quest */
q_ptr = &(quest[atoi(zz[0])]);
-
- /* Process "Q:<q_index>:Q:<type>:<num_mon>:<cur_num>:<max_num>:<level>:<r_idx>:<k_idx>:<flags>" -- quest info */
if (zz[1][0] == 'Q')
{
if (init_flags & INIT_ASSIGN)
a_ptr = &a_info[q_ptr->k_idx];
a_ptr->gen_flags |= TRG_QUESTITEM;
}
- return (0);
- }
+ return 0;
+ }
else if (zz[1][0] == 'R')
{
if (init_flags & INIT_ASSIGN)
if (reward_idx)
{
- /* Set quest's rewarding artifact */
q_ptr->k_idx = reward_idx;
a_info[reward_idx].gen_flags |= TRG_QUESTITEM;
}
else
{
- /* Change a quest type to KILL_ALL when all artifact of reward list are got */
q_ptr->type = QUEST_TYPE_KILL_ALL;
}
}
- return (0);
+ return 0;
}
-
- /* Process "Q:<q_index>:N:<name>" -- quest name */
else if (zz[1][0] == 'N')
{
if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT | INIT_NAME_ONLY))
strcpy(q_ptr->name, zz[2]);
}
- return (0);
+ return 0;
}
-
- /* Process "Q:<q_index>:T:<text>" -- quest description line */
else if (zz[1][0] == 'T')
{
if (init_flags & INIT_SHOW_TEXT)
quest_text_line++;
}
- return (0);
+ return 0;
}
}
-
- /* Process "W:<command>: ..." -- info for the wilderness */
else if (buf[0] == 'W')
{
- return parse_line_wilderness(buf, ymin, xmin, ymax, xmax, y, x);
+ return parse_line_wilderness(player_ptr, buf, xmin, xmax, y, x);
}
-
- /* Process "P:<y>:<x>" -- player position */
else if (buf[0] == 'P')
{
if (init_flags & INIT_CREATE_DUNGEON)
{
int panels_x, panels_y;
- /* Hack - Set the dungeon size */
panels_y = (*y / SCREEN_HGT);
if (*y % SCREEN_HGT) panels_y++;
- current_floor_ptr->height = panels_y * SCREEN_HGT;
+ floor_ptr->height = panels_y * SCREEN_HGT;
panels_x = (*x / SCREEN_WID);
if (*x % SCREEN_WID) panels_x++;
- current_floor_ptr->width = panels_x * SCREEN_WID;
+ floor_ptr->width = panels_x * SCREEN_WID;
- /* Assume illegal panel */
- panel_row_min = current_floor_ptr->height;
- panel_col_min = current_floor_ptr->width;
+ panel_row_min = floor_ptr->height;
+ panel_col_min = floor_ptr->width;
- /* Place player in a quest level */
- if (p_ptr->inside_quest)
+ if (floor_ptr->inside_quest)
{
- POSITION py, px;
-
- /* Delete the monster (if any) */
- delete_monster(p_ptr->y, p_ptr->x);
+ delete_monster(player_ptr, player_ptr->y, player_ptr->x);
- py = atoi(zz[0]);
- px = atoi(zz[1]);
+ POSITION py = atoi(zz[0]);
+ POSITION px = atoi(zz[1]);
- p_ptr->y = py;
- p_ptr->x = px;
+ player_ptr->y = py;
+ player_ptr->x = px;
}
- /* Place player in the town */
- else if (!p_ptr->oldpx && !p_ptr->oldpy)
+ else if (!player_ptr->oldpx && !player_ptr->oldpy)
{
- p_ptr->oldpy = atoi(zz[0]);
- p_ptr->oldpx = atoi(zz[1]);
+ player_ptr->oldpy = atoi(zz[0]);
+ player_ptr->oldpx = atoi(zz[1]);
}
}
}
- return (0);
+ return 0;
}
-
- /* Process "B:<Index>:<Command>:..." -- Building definition */
else if (buf[0] == 'B')
{
return parse_line_building(buf);
}
-
- /* Process "M:<type>:<maximum>" -- set maximum values */
else if (buf[0] == 'M')
{
if (tokenize(buf + 2, 2, zz, 0) == 2)
{
- /* Maximum towns */
if (zz[0][0] == 'T')
{
max_towns = (TOWN_IDX)atoi(zz[1]);
}
-
- /* Maximum quests */
else if (zz[0][0] == 'Q')
{
max_q_idx = (QUEST_IDX)atoi(zz[1]);
}
-
- /* Maximum r_idx */
else if (zz[0][0] == 'R')
{
- max_r_idx = (IDX)atoi(zz[1]);
+ max_r_idx = (RACE_IDX)atoi(zz[1]);
}
-
- /* Maximum k_idx */
else if (zz[0][0] == 'K')
{
- max_k_idx = (IDX)atoi(zz[1]);
+ max_k_idx = (KIND_OBJECT_IDX)atoi(zz[1]);
}
-
- /* Maximum v_idx */
else if (zz[0][0] == 'V')
{
- max_v_idx = (IDX)atoi(zz[1]);
+ max_v_idx = (VAULT_IDX)atoi(zz[1]);
}
-
- /* Maximum f_idx */
else if (zz[0][0] == 'F')
{
- max_f_idx = (IDX)atoi(zz[1]);
+ max_f_idx = (FEAT_IDX)atoi(zz[1]);
}
-
- /* Maximum a_idx */
else if (zz[0][0] == 'A')
{
- max_a_idx = (IDX)atoi(zz[1]);
+ max_a_idx = (ARTIFACT_IDX)atoi(zz[1]);
}
-
- /* Maximum e_idx */
else if (zz[0][0] == 'E')
{
- max_e_idx = (IDX)atoi(zz[1]);
+ max_e_idx = (EGO_IDX)atoi(zz[1]);
}
-
- /* Maximum d_idx */
else if (zz[0][0] == 'D')
{
- max_d_idx = (IDX)atoi(zz[1]);
+ current_world_ptr->max_d_idx = (DUNGEON_IDX)atoi(zz[1]);
}
-
- /* Maximum o_idx */
else if (zz[0][0] == 'O')
{
- current_floor_ptr->max_o_idx = (IDX)atoi(zz[1]);
+ current_world_ptr->max_o_idx = (OBJECT_IDX)atoi(zz[1]);
}
-
- /* Maximum m_idx */
else if (zz[0][0] == 'M')
{
- current_floor_ptr->max_m_idx = (IDX)atoi(zz[1]);
+ current_world_ptr->max_m_idx = (MONSTER_IDX)atoi(zz[1]);
}
-
- /* Wilderness size */
else if (zz[0][0] == 'W')
{
- /* Maximum wild_x_size */
if (zz[0][1] == 'X')
- current_world_ptr->max_wild_x = atoi(zz[1]);
- /* Maximum wild_y_size */
+ current_world_ptr->max_wild_x = (POSITION)atoi(zz[1]);
+
if (zz[0][1] == 'Y')
- current_world_ptr->max_wild_y = atoi(zz[1]);
+ current_world_ptr->max_wild_y = (POSITION)atoi(zz[1]);
}
- return (0);
+ return 0;
}
}
-
- /* Failure */
- return (1);
+ return 1;
}
-
+/*
+* todo ここから先頭に移すとコンパイル警告が出る……
+*/
static char tmp[8];
static concptr variant = "ZANGBAND";
-
/*!
* @brief クエスト用固定ダンジョン生成時の分岐処理
* Helper function for "process_dungeon_file()"
+ * @param player_ptr プレーヤーへの参照ポインタ
* @param sp
* @param fp
* @return エラーコード
*/
-static concptr process_dungeon_file_expr(char **sp, char *fp)
+static concptr process_dungeon_file_expr(player_type *player_ptr, char **sp, char *fp)
{
- concptr v;
-
- char *b;
- char *s;
-
char b1 = '[';
char b2 = ']';
char f = ' ';
- /* Initial */
+ char *s;
s = (*sp);
- /* Skip spaces */
while (iswspace(*s)) s++;
- /* Save start */
+ char *b;
b = s;
-
- /* Default */
- v = "?o?o?";
-
- /* Analyze */
+ concptr v = "?o?o?";
if (*s == b1)
{
concptr p;
concptr t;
-
- /* Skip b1 */
s++;
-
- /* First */
- t = process_dungeon_file_expr(&s, &f);
-
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
if (!*t)
{
/* Nothing */
}
-
- /* Function: IOR */
else if (streq(t, "IOR"))
{
v = "0";
while (*s && (f != b2))
{
- t = process_dungeon_file_expr(&s, &f);
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
if (*t && !streq(t, "0")) v = "1";
}
}
-
- /* Function: AND */
else if (streq(t, "AND"))
{
v = "1";
while (*s && (f != b2))
{
- t = process_dungeon_file_expr(&s, &f);
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
if (*t && streq(t, "0")) v = "0";
}
}
-
- /* Function: NOT */
else if (streq(t, "NOT"))
{
v = "1";
while (*s && (f != b2))
{
- t = process_dungeon_file_expr(&s, &f);
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
if (*t && streq(t, "1")) v = "0";
}
}
-
- /* Function: EQU */
else if (streq(t, "EQU"))
{
v = "0";
if (*s && (f != b2))
{
- t = process_dungeon_file_expr(&s, &f);
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
}
+
while (*s && (f != b2))
{
- p = process_dungeon_file_expr(&s, &f);
+ p = process_dungeon_file_expr(player_ptr, &s, &f);
if (streq(t, p)) v = "1";
}
}
-
- /* Function: LEQ */
else if (streq(t, "LEQ"))
{
v = "1";
if (*s && (f != b2))
{
- t = process_dungeon_file_expr(&s, &f);
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
}
+
while (*s && (f != b2))
{
p = t;
- t = process_dungeon_file_expr(&s, &f);
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
if (*t && atoi(p) > atoi(t)) v = "0";
}
}
-
- /* Function: GEQ */
else if (streq(t, "GEQ"))
{
v = "1";
if (*s && (f != b2))
{
- t = process_dungeon_file_expr(&s, &f);
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
}
+
while (*s && (f != b2))
{
p = t;
- t = process_dungeon_file_expr(&s, &f);
-
- /* Compare two numbers instead of string */
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
if (*t && atoi(p) < atoi(t)) v = "0";
}
}
-
else
{
while (*s && (f != b2))
{
- t = process_dungeon_file_expr(&s, &f);
+ t = process_dungeon_file_expr(player_ptr, &s, &f);
}
}
- /* Verify ending */
if (f != b2) v = "?x?x?";
-
- /* Extract final and Terminate */
if ((f = *s) != '\0') *s++ = '\0';
+
+ (*fp) = f;
+ (*sp) = s;
+ return v;
}
- /* Other */
- else
- {
- /* Accept all printables except spaces and brackets */
#ifdef JP
- while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
- {
- if (iskanji(*s)) s++;
- s++;
- }
+ while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
+ {
+ if (iskanji(*s)) s++;
+ s++;
+ }
#else
- while (isprint(*s) && !my_strchr(" []", *s)) ++s;
+ while (isprint(*s) && !my_strchr(" []", *s)) ++s;
#endif
+ if ((f = *s) != '\0') *s++ = '\0';
- /* Extract final and Terminate */
- if ((f = *s) != '\0') *s++ = '\0';
+ if (*b != '$')
+ {
+ v = b;
+ (*fp) = f;
+ (*sp) = s;
+ return v;
+ }
- /* Variable */
- if (*b == '$')
+ if (streq(b + 1, "SYS"))
+ {
+ v = ANGBAND_SYS;
+ }
+ else if (streq(b + 1, "GRAF"))
+ {
+ v = ANGBAND_GRAF;
+ }
+ else if (streq(b + 1, "MONOCHROME"))
+ {
+ if (arg_monochrome)
+ v = "ON";
+ else
+ v = "OFF";
+ }
+ else if (streq(b + 1, "RACE"))
+ {
+ v = _(rp_ptr->E_title, rp_ptr->title);
+ }
+ else if (streq(b + 1, "CLASS"))
+ {
+ v = _(cp_ptr->E_title, cp_ptr->title);
+ }
+ else if (streq(b + 1, "REALM1"))
+ {
+ v = _(E_realm_names[player_ptr->realm1], realm_names[player_ptr->realm1]);
+ }
+ else if (streq(b + 1, "REALM2"))
+ {
+ v = _(E_realm_names[player_ptr->realm2], realm_names[player_ptr->realm2]);
+ }
+ else if (streq(b + 1, "PLAYER"))
+ {
+ static char tmp_player_name[32];
+ char *pn, *tpn;
+ for (pn = player_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
{
- /* System */
- if (streq(b + 1, "SYS"))
- {
- v = ANGBAND_SYS;
- }
-
- /* Graphics */
- else if (streq(b + 1, "GRAF"))
- {
- v = ANGBAND_GRAF;
- }
-
- else if (streq(b + 1, "MONOCHROME"))
- {
- if (arg_monochrome)
- v = "ON";
- else
- v = "OFF";
- }
-
- /* Race */
- else if (streq(b + 1, "RACE"))
- {
- v = _(rp_ptr->E_title, rp_ptr->title);
- }
-
- /* Class */
- else if (streq(b + 1, "CLASS"))
- {
- v = _(cp_ptr->E_title, cp_ptr->title);
- }
-
- /* First realm */
- else if (streq(b + 1, "REALM1"))
- {
- v = _(E_realm_names[p_ptr->realm1], realm_names[p_ptr->realm1]);
- }
-
- /* Second realm */
- else if (streq(b + 1, "REALM2"))
- {
- v = _(E_realm_names[p_ptr->realm2], realm_names[p_ptr->realm2]);
- }
-
- /* Player name */
- else if (streq(b + 1, "PLAYER"))
- {
- static char tmp_player_name[32];
- char *pn, *tpn;
- for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
- {
#ifdef JP
- if (iskanji(*pn))
- {
- *(tpn++) = *(pn++);
- *tpn = *pn;
- continue;
- }
-#endif
- *tpn = my_strchr(" []", *pn) ? '_' : *pn;
- }
- *tpn = '\0';
- v = tmp_player_name;
- }
-
- /* Town */
- else if (streq(b + 1, "TOWN"))
- {
- sprintf(tmp, "%d", p_ptr->town_num);
- v = tmp;
- }
-
- /* Level */
- else if (streq(b + 1, "LEVEL"))
- {
- sprintf(tmp, "%d", p_ptr->lev);
- v = tmp;
- }
-
- /* Current quest number */
- else if (streq(b + 1, "QUEST_NUMBER"))
- {
- sprintf(tmp, "%d", p_ptr->inside_quest);
- v = tmp;
- }
-
- /* Number of last quest */
- else if (streq(b + 1, "LEAVING_QUEST"))
- {
- sprintf(tmp, "%d", leaving_quest);
- v = tmp;
- }
-
- /* Quest type */
- else if (prefix(b + 1, "QUEST_TYPE"))
- {
- /* "QUEST_TYPE" uses a special parameter to determine the type of the quest */
- sprintf(tmp, "%d", quest[atoi(b + 11)].type);
- v = tmp;
- }
-
- /* Quest status */
- else if (prefix(b + 1, "QUEST"))
- {
- /* "QUEST" uses a special parameter to determine the number of the quest */
- sprintf(tmp, "%d", quest[atoi(b + 6)].status);
- v = tmp;
- }
-
- /* Random */
- else if (prefix(b + 1, "RANDOM"))
- {
- /* "RANDOM" uses a special parameter to determine the number of the quest */
- sprintf(tmp, "%d", (int)(current_world_ptr->seed_town%atoi(b + 7)));
- v = tmp;
- }
-
- /* Variant name */
- else if (streq(b + 1, "VARIANT"))
+ if (iskanji(*pn))
{
- v = variant;
- }
-
- /* Wilderness */
- else if (streq(b + 1, "WILDERNESS"))
- {
- if (vanilla_town)
- sprintf(tmp, "NONE");
- else if (lite_town)
- sprintf(tmp, "LITE");
- else
- sprintf(tmp, "NORMAL");
- v = tmp;
+ *(tpn++) = *(pn++);
+ *tpn = *pn;
+ continue;
}
+#endif
+ *tpn = my_strchr(" []", *pn) ? '_' : *pn;
}
- /* Constant */
+ *tpn = '\0';
+ v = tmp_player_name;
+ }
+ else if (streq(b + 1, "TOWN"))
+ {
+ sprintf(tmp, "%d", player_ptr->town_num);
+ v = tmp;
+ }
+ else if (streq(b + 1, "LEVEL"))
+ {
+ sprintf(tmp, "%d", player_ptr->lev);
+ v = tmp;
+ }
+ else if (streq(b + 1, "QUEST_NUMBER"))
+ {
+ sprintf(tmp, "%d", player_ptr->current_floor_ptr->inside_quest);
+ v = tmp;
+ }
+ else if (streq(b + 1, "LEAVING_QUEST"))
+ {
+ sprintf(tmp, "%d", leaving_quest);
+ v = tmp;
+ }
+ else if (prefix(b + 1, "QUEST_TYPE"))
+ {
+ sprintf(tmp, "%d", quest[atoi(b + 11)].type);
+ v = tmp;
+ }
+ else if (prefix(b + 1, "QUEST"))
+ {
+ sprintf(tmp, "%d", quest[atoi(b + 6)].status);
+ v = tmp;
+ }
+ else if (prefix(b + 1, "RANDOM"))
+ {
+ sprintf(tmp, "%d", (int)(current_world_ptr->seed_town%atoi(b + 7)));
+ v = tmp;
+ }
+ else if (streq(b + 1, "VARIANT"))
+ {
+ v = variant;
+ }
+ else if (streq(b + 1, "WILDERNESS"))
+ {
+ if (vanilla_town)
+ sprintf(tmp, "NONE");
+ else if (lite_town)
+ sprintf(tmp, "LITE");
else
- {
- v = b;
- }
+ sprintf(tmp, "NORMAL");
+ v = tmp;
}
- /* Save */
(*fp) = f;
(*sp) = s;
- return (v);
-}
-
-#if 0
-void write_r_info_txt(void)
-{
- int i, j, z, fc, bc;
- int dlen;
-
- concptr flags[32 * 10];
-
- u32b f_ptr[10];
- concptr *n_ptr[10];
-
- monster_race *r_ptr;
-
- monster_blow *b_ptr;
-
- FILE *fff = fopen("output.txt", "wt");
-
- concptr desc;
-
- BIT_FLAGS mode = -1;
-
- if (!fff) return;
-
- fprintf(fff, "# File: r_info.txt (autogenerated)\n\n");
-
- fprintf(fff, "# Version stamp (required)\n\n");
-
- /* Write Version */
- fprintf(fff, "V:%d.%d.%d\n\n\n", r_head->v_major, r_head->v_minor, r_head->v_patch);
-
- /* Write a note */
- fprintf(fff, "##### The Player #####\n\n");
-
- for (z = -1; z < alloc_race_size; z++)
- {
- /* Output the monsters in order */
- i = (z >= 0) ? alloc_race_table[z].index : 0;
-
- /* Acquire the monster */
- r_ptr = &r_info[i];
-
- /* Ignore empty monsters */
- if (!strlen(r_name + r_ptr->name)) continue;
-
- /* Ignore useless monsters */
- if (i && !r_ptr->speed) continue;
-
- /* Write a note if necessary */
- if (i && (!r_ptr->level != !mode))
- {
- /* Note the town */
- if (!r_ptr->level)
- {
- fprintf(fff, "\n##### Town monsters #####\n\n");
- }
- /* Note the dungeon */
- else
- {
- fprintf(fff, "\n##### Normal monsters #####\n\n");
- }
-
- /* Record the change */
- mode = r_ptr->level;
- }
-
- /* Acquire the flags */
- f_ptr[0] = r_ptr->flags1; n_ptr[0] = r_info_flags1;
- f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
- f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
- f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
- f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
- f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
- f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
- f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
- f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;
- f_ptr[9] = r_ptr->flagsr; n_ptr[9] = r_info_flagsr;
-
- /* Write New/Number/Name */
- fprintf(fff, "N:%d:%s\n", z + 1, r_name + r_ptr->name);
-
- /* Write Graphic */
- fprintf(fff, "G:%c:%c\n", r_ptr->d_char, color_char[r_ptr->d_attr]);
-
- /* Write Information */
- fprintf(fff, "I:%d:%dd%d:%d:%d:%d\n", r_ptr->speed, r_ptr->hdice, r_ptr->hside,
- r_ptr->aaf, r_ptr->ac, r_ptr->sleep);
-
- /* Write more information */
- fprintf(fff, "W:%d:%d:%d:%ld\n", r_ptr->level, r_ptr->rarity, r_ptr->extra, r_ptr->mexp);
-
- /* Write Blows */
- for (j = 0; j < 4; j++)
- {
- b_ptr = &(r_ptr->blow[j]);
-
- /* Stop when done */
- if (!b_ptr->method) break;
-
- /* Write the blows */
- fprintf(fff, "B:%s:%s:%dd%d\n", r_info_blow_method[b_ptr->method],
- r_info_blow_effect[b_ptr->effect],
- b_ptr->d_dice, b_ptr->d_side);
- }
- for (fc = 0, j = 0; j < 32 * 3; j++)
- {
- /* Check this flag */
- if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
- }
-
- /* Extract the extra flags */
- for (j = 32 * 6; j < 32 * 10; j++)
- {
- /* Check this flag */
- if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
- }
-
- /* Write the flags */
- for (j = 0; j < fc;)
- {
- char buf[160];
-
- /* Start the line */
- sprintf(buf, "F:");
-
- for (bc = 0; (bc < 60) && (j < fc); j++)
- {
- char t[80];
-
- /* Format the flag */
- sprintf(t, "%s%s", flags[j], (j < fc - 1) ? " | " : "");
-
- /* Add it to the buffer */
- strcat(buf, t);
-
- /* Note the length */
- bc += strlen(t);
- }
-
- /* Done with this line; write it */
- fprintf(fff, "%s\n", buf);
- }
-
- /* Write Spells if applicable */
- if (r_ptr->freq_spell)
- {
- /* Write the frequency */
- fprintf(fff, "S:1_IN_%d | \n", 100 / r_ptr->freq_spell);
-
- /* Extract the spell flags */
- for (fc = 0, j = 96; j < 192; j++)
- {
- /* Check this flag */
- if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
- }
-
- /* Write the flags */
- for (j = 0; j < fc;)
- {
- char buf[160], *t;
-
- /* Start the line */
- sprintf(buf, "S:");
-
- for (bc = 0, t = buf + 2; (bc < 60) && (j < fc); j++)
- {
- int tlen;
-
- /* Format the flag */
- sprintf(t, "%s%s", flags[j], (j < fc - 1) ? " | " : "");
-
- tlen = strlen(t);
-
- /* Note the length */
- bc += tlen;
-
- /* Advance */
- t += tlen;
- }
-
- /* Done with this line; write it */
- fprintf(fff, "%s\n", buf);
- }
- }
-
- /* Acquire the description */
- desc = r_text + r_ptr->text;
- dlen = strlen(desc);
-
- /* Write Description */
- for (j = 0; j < dlen;)
- {
- char buf[160], *t;
-
- /* Start the line */
- sprintf(buf, "D:");
-
- for (bc = 0, t = buf + 2; ((bc < 60) || !iswspace(desc[j])) && (j < dlen); j++, bc++, t++)
- {
- *t = desc[j];
- }
-
- /* Terminate it */
- *t = '\0';
-
- /* Done with this line; write it */
- fprintf(fff, "%s\n", buf);
- }
-
- /* Space between entries */
- fprintf(fff, "\n");
- }
-
- fclose(fff);
+ return v;
}
-#endif
-
/*!
* @brief クエスト用固定ダンジョン生成時のメインルーチン
* Helper function for "process_dungeon_file()"
+ * @param player_ptr プレーヤーへの参照ポインタ
* @param name ファイル名
* @param ymin 詳細不明
* @param xmin 詳細不明
* @param xmax 詳細不明
* @return エラーコード
*/
-errr process_dungeon_file(concptr name, int ymin, int xmin, int ymax, int xmax)
+errr process_dungeon_file(player_type *player_ptr, concptr name, int ymin, int xmin, int ymax, int xmax)
{
- FILE *fp;
char buf[1024];
- int num = -1;
- errr err = 0;
- bool bypass = FALSE;
- int x = xmin, y = ymin;
-
-
- /* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, name);
-
- /* Open the file */
+ FILE *fp;
fp = my_fopen(buf, "r");
- /* No such file */
- if (!fp) return (-1);
-
+ if (!fp) return -1;
- /* Process the file */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
+ int num = -1;
+ errr err = 0;
+ bool bypass = FALSE;
+ int x = xmin, y = ymin;
+ while (my_fgets(fp, buf, sizeof(buf)) == 0)
{
- /* Count lines */
num++;
-
-
- /* Skip "empty" lines */
if (!buf[0]) continue;
-
- /* Skip "blank" lines */
if (iswspace(buf[0])) continue;
-
- /* Skip comments */
if (buf[0] == '#') continue;
-
-
- /* Process "?:<expr>" */
if ((buf[0] == '?') && (buf[1] == ':'))
{
char f;
- concptr v;
char *s;
-
- /* Start */
s = buf + 2;
-
- /* Parse the expr */
- v = process_dungeon_file_expr(&s, &f);
-
- /* Set flag */
+ concptr v = process_dungeon_file_expr(player_ptr, &s, &f);
bypass = (streq(v, "0") ? TRUE : FALSE);
continue;
}
- /* Apply conditionals */
if (bypass) continue;
- /* Process the line */
- err = process_dungeon_file_aux(buf, ymin, xmin, ymax, xmax, &y, &x);
-
+ err = process_dungeon_file_aux(player_ptr, buf, ymin, xmin, ymax, xmax, &y, &x);
if (err) break;
}
- /* Errors */
- if (err)
+ if (err != 0)
{
- concptr oops;
-
- /* Error string */
- oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
-
+ concptr oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);
-
msg_print(NULL);
}
my_fclose(fp);
- return (err);
+ return err;
}
-
-