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[Refactor] #37353 コメント整理 / Refactor comments.
[hengband/hengband.git] / src / dungeon.c
index beb0c1c..1790122 100644 (file)
@@ -23,6 +23,8 @@
 #include "cmd-pet.h"
 #include "floor-events.h"
 #include "object-curse.h"
+#include "store.h"
+#include "monsterrace-hook.h"
 
 static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
 static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
@@ -701,9 +703,9 @@ static bool pattern_effect(void)
  */
 static void regenhp(int percent)
 {
-       s32b new_chp;
+       HIT_POINT new_chp;
        u32b new_chp_frac;
-       s32b old_chp;
+       HIT_POINT old_chp;
 
        if (p_ptr->special_defense & KATA_KOUKIJIN) return;
        if (p_ptr->action == ACTION_HAYAGAKE) return;
@@ -736,11 +738,8 @@ static void regenhp(int percent)
        /* Notice changes */
        if (old_chp != p_ptr->chp)
        {
-               /* Redraw */
                p_ptr->redraw |= (PR_HP);
-
                p_ptr->window |= (PW_PLAYER);
-
                wild_regen = 20;
        }
 }
@@ -752,9 +751,9 @@ static void regenhp(int percent)
  * @param regen_amount 回復量
  * @return なし
  */
-static void regenmana(int upkeep_factor, int regen_amount)
+static void regenmana(MANA_POINT upkeep_factor, MANA_POINT regen_amount)
 {
-       s32b old_csp = p_ptr->csp;
+       MANA_POINT old_csp = p_ptr->csp;
        s32b regen_rate = regen_amount * 100 - upkeep_factor * PY_REGEN_NORMAL;
 
        /*
@@ -785,7 +784,7 @@ static void regenmana(int upkeep_factor, int regen_amount)
        else if (regen_rate > 0)
        {
                /* (percent/100) is the Regen factor in unit (1/2^16) */
-               s32b new_mana = 0;
+               MANA_POINT new_mana = 0;
                u32b new_mana_frac = (p_ptr->msp * regen_rate / 100 + PY_REGEN_MNBASE);
 
                /* Convert the unit (1/2^16) to (1/2^32) */
@@ -824,16 +823,11 @@ static void regenmana(int upkeep_factor, int regen_amount)
                }
        }
 
-
-       /* Redraw mana */
        if (old_csp != p_ptr->csp)
        {
-               /* Redraw */
                p_ptr->redraw |= (PR_MANA);
-
                p_ptr->window |= (PW_PLAYER);
                p_ptr->window |= (PW_SPELL);
-
                wild_regen = 20;
        }
 }
@@ -845,7 +839,7 @@ static void regenmana(int upkeep_factor, int regen_amount)
  */
 static void regenmagic(int regen_amount)
 {
-       s32b new_mana;
+       MANA_POINT new_mana;
        int i;
        int dev = 30;
        int mult = (dev + adj_mag_mana[p_ptr->stat_ind[A_INT]]); /* x1 to x2 speed bonus for recharging */
@@ -978,7 +972,6 @@ static void regen_captured_monsters(void)
        {
                /* Combine pack */
                p_ptr->notice |= (PN_COMBINE);
-
                p_ptr->window |= (PW_INVEN);
                p_ptr->window |= (PW_EQUIP);
                wild_regen = 20;
@@ -1168,7 +1161,7 @@ static void check_music(void)
 {
        const magic_type *s_ptr;
        int spell;
-       s32b need_mana;
+       MANA_POINT need_mana;
        u32b need_mana_frac;
 
        /* Music singed by player */
@@ -1272,7 +1265,7 @@ static object_type *choose_cursed_obj_name(BIT_FLAGS flag)
                                        (flag == TRC_FAST_DIGEST) || 
                                        (flag == TRC_SLOW_REGEN) )
                {
-                       u32b cf;
+                       u32b cf = 0L;
                        BIT_FLAGS flgs[TR_FLAG_SIZE];
                        object_flags(o_ptr, flgs);
                        switch (flag)
@@ -1524,7 +1517,7 @@ static void process_world_aux_hp_and_sp(void)
 
        if (p_ptr->riding)
        {
-               int damage;
+               HIT_POINT damage;
                if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
                {
                        damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
@@ -2559,7 +2552,7 @@ static void process_world_aux_curse(void)
                /* Add light curse (Later) */
                if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000))
                {
-                       u32b new_curse;
+                       BIT_FLAGS new_curse;
                        object_type *o_ptr;
 
                        o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE);
@@ -2582,7 +2575,7 @@ static void process_world_aux_curse(void)
                /* Add heavy curse (Later) */
                if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000))
                {
-                       u32b new_curse;
+                       BIT_FLAGS new_curse;
                        object_type *o_ptr;
 
                        o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE);
@@ -2702,19 +2695,11 @@ static void process_world_aux_curse(void)
 
                if (o_ptr->name1 == ART_JUDGE)
                {
-#ifdef JP
-                       if (object_is_known(o_ptr))
-                               msg_print("『審判の宝石』はあなたの体力を吸収した!");
-                       else
-                               msg_print("なにかがあなたの体力を吸収した!");
-                       take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "審判の宝石", -1);
-#else
                        if (object_is_known(o_ptr))
-                               msg_print("The Jewel of Judgement drains life from you!");
+                               msg_print(_("『審判の宝石』はあなたの体力を吸収した!", "The Jewel of Judgement drains life from you!"));
                        else
-                               msg_print("Something drains life from you!");
-                       take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1);
-#endif
+                               msg_print(_("なにかがあなたの体力を吸収した!", "Something drains life from you!"));
+                       take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), _("審判の宝石", "the Jewel of Judgement"), -1);
                }
        }
 }
@@ -2863,8 +2848,7 @@ static void process_world_aux_movement(void)
                        /* Determine the level */
                        if (dun_level || p_ptr->inside_quest || p_ptr->enter_dungeon)
                        {
-                               msg_print(_("上に引っ張りあげられる感じがする!",
-                                                       "You feel yourself yanked upwards!"));
+                               msg_print(_("上に引っ張りあげられる感じがする!", "You feel yourself yanked upwards!"));
 
                                if (dungeon_type) p_ptr->recall_dungeon = dungeon_type;
                                if (record_stair)
@@ -2882,8 +2866,7 @@ static void process_world_aux_movement(void)
                        }
                        else
                        {
-                               msg_print(_("下に引きずり降ろされる感じがする!",
-                                                       "You feel yourself yanked downwards!"));
+                               msg_print(_("下に引きずり降ろされる感じがする!", "You feel yourself yanked downwards!"));
 
                                dungeon_type = p_ptr->recall_dungeon;
 
@@ -3012,8 +2995,8 @@ static void process_world_aux_movement(void)
 static int get_monster_crowd_number(MONSTER_IDX m_idx)
 {
        monster_type *m_ptr = &m_list[m_idx];
-       int my = m_ptr->fy;
-       int mx = m_ptr->fx;
+       POSITION my = m_ptr->fy;
+       POSITION mx = m_ptr->fx;
        int i;
        int count = 0;
 
@@ -3132,7 +3115,7 @@ static byte get_dungeon_feeling(void)
                /* Artifacts */
                if (object_is_artifact(o_ptr))
                {
-                       s32b cost = object_value_real(o_ptr);
+                       PRICE cost = object_value_real(o_ptr);
 
                        delta += 10 * base;
                        if (cost > 10000L) delta += 10 * base;
@@ -3144,27 +3127,16 @@ static byte get_dungeon_feeling(void)
                }
 
                if (o_ptr->tval == TV_DRAG_ARMOR) delta += 30 * base;
-               if (o_ptr->tval == TV_SHIELD &&
-                   o_ptr->sval == SV_DRAGON_SHIELD) delta += 5 * base;
-               if (o_ptr->tval == TV_GLOVES &&
-                   o_ptr->sval == SV_SET_OF_DRAGON_GLOVES) delta += 5 * base;
-               if (o_ptr->tval == TV_BOOTS &&
-                   o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE) delta += 5 * base;
-               if (o_ptr->tval == TV_HELM &&
-                   o_ptr->sval == SV_DRAGON_HELM) delta += 5 * base;
-               if (o_ptr->tval == TV_RING &&
-                   o_ptr->sval == SV_RING_SPEED &&
-                   !object_is_cursed(o_ptr)) delta += 25 * base;
-               if (o_ptr->tval == TV_RING &&
-                   o_ptr->sval == SV_RING_LORDLY &&
-                   !object_is_cursed(o_ptr)) delta += 15 * base;
-               if (o_ptr->tval == TV_AMULET &&
-                   o_ptr->sval == SV_AMULET_THE_MAGI &&
-                   !object_is_cursed(o_ptr)) delta += 15 * base;
+               if (o_ptr->tval == TV_SHIELD && o_ptr->sval == SV_DRAGON_SHIELD) delta += 5 * base;
+               if (o_ptr->tval == TV_GLOVES && o_ptr->sval == SV_SET_OF_DRAGON_GLOVES) delta += 5 * base;
+               if (o_ptr->tval == TV_BOOTS && o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE) delta += 5 * base;
+               if (o_ptr->tval == TV_HELM && o_ptr->sval == SV_DRAGON_HELM) delta += 5 * base;
+               if (o_ptr->tval == TV_RING && o_ptr->sval == SV_RING_SPEED && !object_is_cursed(o_ptr)) delta += 25 * base;
+               if (o_ptr->tval == TV_RING && o_ptr->sval == SV_RING_LORDLY && !object_is_cursed(o_ptr)) delta += 15 * base;
+               if (o_ptr->tval == TV_AMULET && o_ptr->sval == SV_AMULET_THE_MAGI && !object_is_cursed(o_ptr)) delta += 15 * base;
 
                /* Out-of-depth objects */
-               if (!object_is_cursed(o_ptr) && !object_is_broken(o_ptr) &&
-                   k_ptr->level > dun_level)
+               if (!object_is_cursed(o_ptr) && !object_is_broken(o_ptr) && k_ptr->level > dun_level)
                {
                        /* Rating increase */
                        delta += (k_ptr->level - dun_level) * base;
@@ -4614,8 +4586,6 @@ static void pack_overflow(void)
 
                /* Warning */
                msg_print(_("ザックからアイテムがあふれた!", "Your pack overflows!"));
-
-               /* Describe */
                object_desc(o_name, o_ptr, 0);
 
                msg_format(_("%s(%c)を落とした。", "You drop %s (%c)."), o_name, index_to_label(INVEN_PACK));
@@ -4704,9 +4674,7 @@ static void process_player(void)
 
                        /* Hack -- Detect monster */
                        m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
-
-                       /* Update the monster */
-                       update_mon(i, FALSE);
+                       update_monster(i, FALSE);
                }
                prt_time();
        }
@@ -4757,7 +4725,6 @@ static void process_player(void)
 
        if (p_ptr->action == ACTION_FISH)
        {
-               /* Delay */
                Term_xtra(TERM_XTRA_DELAY, 10);
                if (one_in_(1000))
                {
@@ -5024,10 +4991,7 @@ static void process_player(void)
                        /* Count this execution */
                        command_rep--;
 
-                       /* Redraw the state */
                        p_ptr->redraw |= (PR_STATE);
-
-                       /* Redraw stuff */
                        redraw_stuff();
 
                        /* Hack -- Assume messages were seen */
@@ -5163,9 +5127,7 @@ static void process_player(void)
 
                                                        /* Assume invisible */
                                                        m_ptr->ml = FALSE;
-
-                                                       /* Update the monster */
-                                                       update_mon(i, FALSE);
+                                                       update_monster(i, FALSE);
 
                                                        if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
                                                        if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
@@ -5198,7 +5160,7 @@ static void process_player(void)
 
                        if (world_player && (p_ptr->energy_need > - 1000))
                        {
-                               /* Redraw map */
+
                                p_ptr->redraw |= (PR_MAP);
 
                                /* Update monsters */
@@ -5334,7 +5296,6 @@ static void dungeon(bool load_game)
        /* Redraw dungeon */
        p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
 
-       /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
        p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);