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束になったロッドの一部だけが充填完了した時、持ち物サブウィンドウの表示が
[hengband/hengband.git] / src / dungeon.c
index 766d106..184e5a2 100644 (file)
@@ -1,15 +1,15 @@
 /* File: dungeonc */
 
-/* Purpose: Angband game engine */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Angband game engine */
+
 #include "angband.h"
 
 #define TY_CURSE_CHANCE 200
@@ -74,16 +74,16 @@ static byte value_check_aux2(object_type *o_ptr)
        if (broken_p(o_ptr)) return FEEL_BROKEN;
 
        /* Artifacts -- except cursed/broken ones */
-       if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_GOOD;
+       if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_UNCURSED;
 
        /* Ego-Items -- except cursed/broken ones */
-       if (ego_item_p(o_ptr)) return FEEL_GOOD;
+       if (ego_item_p(o_ptr)) return FEEL_UNCURSED;
 
        /* Good armor bonus */
-       if (o_ptr->to_a > 0) return FEEL_GOOD;
+       if (o_ptr->to_a > 0) return FEEL_UNCURSED;
 
        /* Good weapon bonuses */
-       if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
+       if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_UNCURSED;
 
        /* No feeling */
        return FEEL_NONE;
@@ -96,7 +96,6 @@ static void sense_inventory_aux(int slot, bool heavy)
        byte        feel;
        object_type *o_ptr = &inventory[slot];
        char        o_name[MAX_NLEN];
-       int idx;
 
        /* We know about it already, do not tell us again */
        if (o_ptr->ident & (IDENT_SENSE))return;
@@ -127,7 +126,10 @@ static void sense_inventory_aux(int slot, bool heavy)
                        }
                        case FEEL_CURSED:
                        {
-                               feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
+                               if (heavy)
+                                       feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
+                               else
+                                       feel = FEEL_UNCURSED;
                                break;
                        }
                        case FEEL_AVERAGE:
@@ -137,7 +139,10 @@ static void sense_inventory_aux(int slot, bool heavy)
                        }
                        case FEEL_GOOD:
                        {
-                               feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
+                               if (heavy)
+                                       feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
+                               else
+                                       feel = FEEL_CURSED;
                                break;
                        }
                        case FEEL_EXCELLENT:
@@ -157,7 +162,7 @@ static void sense_inventory_aux(int slot, bool heavy)
        if (disturb_minor) disturb(0, 0);
 
        /* Get an object description */
-       object_desc(o_name, o_ptr, FALSE, 0);
+       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
        /* Message (equipment) */
        if (slot >= INVEN_RARM)
@@ -167,8 +172,8 @@ msg_format("%s%s(%c)
 describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]);
 #else
                msg_format("You feel the %s (%c) you are %s %s %s...",
-                          o_name, index_to_label(slot), describe_use(slot),
-                          ((o_ptr->number == 1) ? "is" : "are"),
+                          o_name, index_to_label(slot), describe_use(slot),
+                          ((o_ptr->number == 1) ? "is" : "are"),
                                   game_inscriptions[feel]);
 #endif
 
@@ -182,8 +187,8 @@ msg_format("
 o_name, index_to_label(slot),game_inscriptions[feel]);
 #else
                msg_format("You feel the %s (%c) in your pack %s %s...",
-                          o_name, index_to_label(slot),
-                          ((o_ptr->number == 1) ? "is" : "are"),
+                          o_name, index_to_label(slot),
+                          ((o_ptr->number == 1) ? "is" : "are"),
                                   game_inscriptions[feel]);
 #endif
 
@@ -196,10 +201,7 @@ o_name, index_to_label(slot),game_inscriptions[feel]);
        o_ptr->feeling = feel;
 
        /* Auto-inscription/destroy */
-       idx = is_autopick(o_ptr);
-       auto_inscribe_item(slot, idx);
-        if (destroy_feeling)
-                auto_destroy_item(slot, idx, FALSE);
+       autopick_alter_item(slot, destroy_feeling);
 
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
@@ -333,6 +335,8 @@ static void sense_inventory1(void)
                }
 
                case CLASS_MINDCRAFTER:
+               case CLASS_IMITATOR:
+               case CLASS_BLUE_MAGE:
                case CLASS_MIRROR_MASTER:
                {
                        /* Bad sensing */
@@ -376,16 +380,6 @@ static void sense_inventory1(void)
                        break;
                }
 
-               case CLASS_IMITATOR:
-               case CLASS_BLUE_MAGE:
-               {
-                       /* Bad sensing */
-                       if (0 != randint0(55000L / (plev * plev + 40))) return;
-
-                       /* Done */
-                       break;
-               }
-
                case CLASS_BEASTMASTER:
                {
                        /* Bad sensing */
@@ -438,6 +432,7 @@ static void sense_inventory1(void)
                        case TV_SOFT_ARMOR:
                        case TV_HARD_ARMOR:
                        case TV_DRAG_ARMOR:
+                       case TV_CARD:
                        {
                                okay = TRUE;
                                break;
@@ -595,7 +590,7 @@ static void pattern_teleport(void)
 
        /* Ask for level */
 #ifdef JP
-if (get_check("¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©"))
+       if (get_check("¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©"))
 #else
        if (get_check("Teleport level? "))
 #endif
@@ -617,14 +612,14 @@ if (get_check("¾
                                max_level = 100;
                }
                else
-                {
-                        max_level = d_info[dungeon_type].maxdepth;
-                        min_level = d_info[dungeon_type].mindepth;
-                }
+               {
+                       max_level = d_info[dungeon_type].maxdepth;
+                       min_level = d_info[dungeon_type].mindepth;
+               }
 
                /* Prompt */
 #ifdef JP
-sprintf(ppp, "¥Æ¥ì¥Ý¡¼¥ÈÀè:(%d-%d)", min_level, max_level);
+               sprintf(ppp, "¥Æ¥ì¥Ý¡¼¥ÈÀè:(%d-%d)", min_level, max_level);
 #else
                sprintf(ppp, "Teleport to level (%d-%d): ", min_level, max_level);
 #endif
@@ -640,7 +635,7 @@ sprintf(ppp, "
                command_arg = atoi(tmp_val);
        }
 #ifdef JP
-else if (get_check("Ä̾ï¥Æ¥ì¥Ý¡¼¥È¡©"))
+       else if (get_check("Ä̾ï¥Æ¥ì¥Ý¡¼¥È¡©"))
 #else
        else if (get_check("Normal teleport? "))
 #endif
@@ -662,7 +657,7 @@ else if (get_check("
 
        /* Accept request */
 #ifdef JP
-msg_format("%d ³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤·¤¿¡£", command_arg);
+       msg_format("%d ³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤·¤¿¡£", command_arg);
 #else
        msg_format("You teleport to dungeon level %d.", command_arg);
 #endif
@@ -678,9 +673,14 @@ msg_format("%d 
        if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL);
 
        p_ptr->inside_quest = 0;
-       p_ptr->leftbldg = FALSE;
        energy_use = 0;
 
+       /*
+        * Clear all saved floors
+        * and create a first saved floor
+        */
+       prepare_change_floor_mode(CFM_FIRST_FLOOR);
+
        /* Leaving */
        p_ptr->leaving = TRUE;
 }
@@ -689,38 +689,37 @@ msg_format("%d 
 static void wreck_the_pattern(void)
 {
        int to_ruin = 0, r_y, r_x;
+       int pattern_type = f_info[cave[py][px].feat].power;
 
-       if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
+       if (pattern_type == PATTERN_TILE_WRECKED)
        {
                /* Ruined already */
                return;
        }
 
 #ifdef JP
-msg_print("¥Ñ¥¿¡¼¥ó¤ò·ì¤Ç±ø¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
-msg_print("²¿¤«¶²¤í¤·¤¤»ö¤¬µ¯¤³¤Ã¤¿¡ª");
+       msg_print("¥Ñ¥¿¡¼¥ó¤ò·ì¤Ç±ø¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
+       msg_print("²¿¤«¶²¤í¤·¤¤»ö¤¬µ¯¤³¤Ã¤¿¡ª");
 #else
        msg_print("You bleed on the Pattern!");
        msg_print("Something terrible happens!");
 #endif
 
-
-       if (!p_ptr->invuln)
+       if (!IS_INVULN())
 #ifdef JP
-take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "¥Ñ¥¿¡¼¥ó»²õ", -1);
+               take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "¥Ñ¥¿¡¼¥ó»²õ", -1);
 #else
                take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "corrupting the Pattern", -1);
 #endif
 
-
        to_ruin = randint1(45) + 35;
 
        while (to_ruin--)
        {
                scatter(&r_y, &r_x, py, px, 4, 0);
 
-               if ((cave[r_y][r_x].feat >= FEAT_PATTERN_START) &&
-                   (cave[r_y][r_x].feat < FEAT_PATTERN_XTRA2))
+               if (pattern_tile(r_y, r_x) &&
+                   (f_info[cave[r_y][r_x].feat].power != PATTERN_TILE_WRECKED))
                {
                        cave_set_feat(r_y, r_x, FEAT_PATTERN_XTRA2);
                }
@@ -733,9 +732,9 @@ take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "
 /* Returns TRUE if we are on the Pattern... */
 static bool pattern_effect(void)
 {
-       if ((cave[py][px].feat < FEAT_PATTERN_START) ||
-           (cave[py][px].feat > FEAT_PATTERN_XTRA2))
-               return FALSE;
+       int pattern_type;
+
+       if (!pattern_tile(py, px)) return FALSE;
 
        if ((prace_is_(RACE_AMBERITE)) &&
            (p_ptr->cut > 0) && one_in_(10))
@@ -743,8 +742,11 @@ static bool pattern_effect(void)
                wreck_the_pattern();
        }
 
-       if (cave[py][px].feat == FEAT_PATTERN_END)
+       pattern_type = f_info[cave[py][px].feat].power;
+
+       switch (pattern_type)
        {
+       case PATTERN_TILE_END:
                (void)set_poisoned(0);
                (void)set_image(0);
                (void)set_stun(0);
@@ -759,52 +761,50 @@ static bool pattern_effect(void)
                (void)do_res_stat(A_CHR);
                (void)restore_level();
                (void)hp_player(1000);
+
                cave_set_feat(py, px, FEAT_PATTERN_OLD);
+
 #ifdef JP
-msg_print("¡Ö¥Ñ¥¿¡¼¥ó¡×¤Î¤³¤ÎÉôʬ¤Ï¾¤ÎÉôʬ¤è¤ê¶¯ÎϤǤʤ¤¤è¤¦¤À¡£");
+               msg_print("¡Ö¥Ñ¥¿¡¼¥ó¡×¤Î¤³¤ÎÉôʬ¤Ï¾¤ÎÉôʬ¤è¤ê¶¯ÎϤǤʤ¤¤è¤¦¤À¡£");
 #else
                msg_print("This section of the Pattern looks less powerful.");
 #endif
 
-       }
-
-
-       /*
-        * We could make the healing effect of the
-        * Pattern center one-time only to avoid various kinds
-        * of abuse, like luring the win monster into fighting you
-        * in the middle of the pattern...
-        */
+               /*
+                * We could make the healing effect of the
+                * Pattern center one-time only to avoid various kinds
+                * of abuse, like luring the win monster into fighting you
+                * in the middle of the pattern...
+                */
+               break;
 
-       else if (cave[py][px].feat == FEAT_PATTERN_OLD)
-       {
+       case PATTERN_TILE_OLD:
                /* No effect */
-       }
-       else if (cave[py][px].feat == FEAT_PATTERN_XTRA1)
-       {
+               break;
+
+       case PATTERN_TILE_TELEPORT:
                pattern_teleport();
-       }
-       else if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
-       {
-               if (!p_ptr->invuln)
+               break;
+
+       case PATTERN_TILE_WRECKED:
+               if (!IS_INVULN())
 #ifdef JP
-take_hit(DAMAGE_NOESCAPE, 200, "²õ¤ì¤¿¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
+                       take_hit(DAMAGE_NOESCAPE, 200, "²õ¤ì¤¿¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
 #else
-               take_hit(DAMAGE_NOESCAPE, 200, "walking the corrupted Pattern", -1);
+                       take_hit(DAMAGE_NOESCAPE, 200, "walking the corrupted Pattern", -1);
 #endif
+               break;
 
-       }
-       else
-       {
-               if ((prace_is_(RACE_AMBERITE)) && !one_in_(2))
+       default:
+               if (prace_is_(RACE_AMBERITE) && !one_in_(2))
                        return TRUE;
-               else if (!p_ptr->invuln)
+               else if (!IS_INVULN())
 #ifdef JP
-take_hit(DAMAGE_NOESCAPE, damroll(1,3), "¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
+                       take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
 #else
                        take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "walking the Pattern", -1);
 #endif
-
+               break;
        }
 
        return TRUE;
@@ -1017,7 +1017,7 @@ static void regen_monsters(void)
 
 
 /*
- * Regenerate the monsters (once per 100 game turns)
+ * Regenerate the captured monsters (once per 30 game turns)
  *
  * XXX XXX XXX Should probably be done during monster turns.
  */
@@ -1073,6 +1073,354 @@ static void regen_captured_monsters(void)
 }
 
 
+/*
+ * Process the counters of monsters (once per 10 game turns)
+ *
+ * This function is to process monsters' counters same as player's.
+ */
+static void process_monsters_counters(void)
+{
+       int          m_idx;
+       monster_type *m_ptr;
+       monster_race *r_ptr;
+
+       u32b noise; /* Hack -- local "player stealth" value */
+
+       /* Handle "leaving" */
+       if (p_ptr->leaving) return;
+
+       /* Hack -- calculate the "player noise" */
+       noise = (1L << (30 - p_ptr->skill_stl));
+
+       /* Process the monsters (backwards) */
+       for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
+       {
+               /* Access the monster */
+               m_ptr = &m_list[m_idx];
+               r_ptr = &r_info[m_ptr->r_idx];
+
+               /* Ignore "dead" monsters */
+               if (!m_ptr->r_idx) continue;
+
+               /* Handle Invulnerability */
+               if (m_ptr->invulner)
+               {
+                       /* Reduce by one, note if expires */
+                       m_ptr->invulner--;
+
+                       if (!m_ptr->invulner)
+                       {
+                               if (m_ptr->ml)
+                               {
+                                       char m_name[80];
+
+                                       /* Acquire the monster name */
+                                       monster_desc(m_name, m_ptr, 0);
+
+                                       /* Dump a message */
+#ifdef JP
+                                       msg_format("%^s¤Ï¤â¤¦ÌµÅ¨¤Ç¤Ê¤¤¡£", m_name);
+#else
+                                       msg_format("%^s is no longer invulnerable.", m_name);
+#endif
+
+                                       if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+                                       if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+                               }
+                               if (!p_ptr->wild_mode) m_ptr->energy_need += ENERGY_NEED();
+                       }
+               }
+
+               /* Handle fast */
+               if (m_ptr->fast)
+               {
+                       /* Reduce by one, note if expires */
+                       m_ptr->fast--;
+
+                       if (!m_ptr->fast && m_ptr->ml)
+                       {
+                               char m_name[80];
+
+                               /* Acquire the monster name */
+                               monster_desc(m_name, m_ptr, 0);
+
+                               /* Dump a message */
+#ifdef JP
+                               msg_format("%^s¤Ï¤â¤¦²Ã®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
+#else
+                               msg_format("%^s is no longer fast.", m_name);
+#endif
+
+                               if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+                               if (p_ptr->riding == m_idx)
+                               {
+                                       p_ptr->redraw |= (PR_UHEALTH);
+                                       p_ptr->update |= (PU_BONUS);
+                               }
+                       }
+               }
+
+               /* Handle slow */
+               if (m_ptr->slow)
+               {
+                       /* Reduce by one, note if expires */
+                       m_ptr->slow--;
+
+                       if (!m_ptr->slow && m_ptr->ml)
+                       {
+                               char m_name[80];
+
+                               /* Acquire the monster name */
+                               monster_desc(m_name, m_ptr, 0);
+
+                               /* Dump a message */
+#ifdef JP
+                               msg_format("%^s¤Ï¤â¤¦¸ºÂ®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
+#else
+                               msg_format("%^s is no longer slow.", m_name);
+#endif
+
+                               if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+                               if (p_ptr->riding == m_idx)
+                               {
+                                       p_ptr->redraw |= (PR_UHEALTH);
+                                       p_ptr->update |= (PU_BONUS);
+                               }
+                       }
+               }
+
+               /* Handle "sleep" */
+               if (m_ptr->csleep)
+               {
+                       /* Assume does not wake up */
+                       bool test = FALSE;
+
+                       /* Hack -- Require proximity */
+                       if (m_ptr->cdis < AAF_LIMIT)
+                       {
+                               /* Handle "sensing radius" */
+                               if (m_ptr->cdis <= (is_pet(m_ptr) ? ((r_ptr->aaf > MAX_SIGHT) ? MAX_SIGHT : r_ptr->aaf) : r_ptr->aaf))
+                               {
+                                       /* We may wake up */
+                                       test = TRUE;
+                               }
+
+                               /* Handle "sight" and "aggravation" */
+                               else if ((m_ptr->cdis <= MAX_SIGHT) && (player_has_los_bold(m_ptr->fy, m_ptr->fx)))
+                               {
+                                       /* We may wake up */
+                                       test = TRUE;
+                               }
+                       }
+
+                       if (test)
+                       {
+                               u32b notice = randint0(1024);
+
+                               /* Nightmare monsters are more alert */
+                               if (ironman_nightmare) notice /= 2;
+
+                               /* Hack -- See if monster "notices" player */
+                               if ((notice * notice * notice) <= noise)
+                               {
+                                       /* Hack -- amount of "waking" */
+                                       /* Wake up faster near the player */
+                                       int d = (m_ptr->cdis < AAF_LIMIT / 2) ? (AAF_LIMIT / m_ptr->cdis) : 1;
+
+                                       /* Hack -- amount of "waking" is affected by speed of player */
+                                       d = (d * SPEED_TO_ENERGY(p_ptr->pspeed)) / 10;
+                                       if (d < 0) d = 1;
+
+                                       /* Still asleep */
+                                       if (m_ptr->csleep > d)
+                                       {
+                                               /* Monster wakes up "a little bit" */
+                                               m_ptr->csleep -= d;
+
+                                               /* Notice the "not waking up" */
+                                               if (m_ptr->ml)
+                                               {
+                                                       /* Hack -- Count the ignores */
+                                                       if (r_ptr->r_ignore < MAX_UCHAR)
+                                                       {
+                                                               r_ptr->r_ignore++;
+                                                       }
+                                               }
+                                       }
+
+                                       /* Just woke up */
+                                       else
+                                       {
+                                               /* Reset sleep counter */
+                                               m_ptr->csleep = 0;
+
+                                               if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
+                                               /* Notice the "waking up" */
+                                               if (m_ptr->ml)
+                                               {
+                                                       char m_name[80];
+
+                                                       /* Acquire the monster name */
+                                                       monster_desc(m_name, m_ptr, 0);
+
+                                                       /* Dump a message */
+#ifdef JP
+                                                       msg_format("%^s¤¬Ìܤò³Ð¤Þ¤·¤¿¡£", m_name);
+#else
+                                                       msg_format("%^s wakes up.", m_name);
+#endif
+
+                                                       /* Redraw the health bar */
+                                                       if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+                                                       if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+
+                                                       /* Hack -- Count the wakings */
+                                                       if (r_ptr->r_wake < MAX_UCHAR)
+                                                       {
+                                                               r_ptr->r_wake++;
+                                                       }
+                                               }
+                                       }
+                               }
+                       }
+               }
+
+               /* Handle "stun" */
+               if (m_ptr->stunned)
+               {
+                       int d = 1;
+
+                       /* Make a "saving throw" against stun */
+                       if (randint0(10000) <= r_ptr->level * r_ptr->level)
+                       {
+                               /* Recover fully */
+                               d = m_ptr->stunned;
+                       }
+
+                       /* Hack -- Recover from stun */
+                       if (m_ptr->stunned > d)
+                       {
+                               /* Recover somewhat */
+                               m_ptr->stunned -= d;
+                       }
+
+                       /* Fully recover */
+                       else
+                       {
+                               /* Recover fully */
+                               m_ptr->stunned = 0;
+
+                               /* Message if visible */
+                               if (m_ptr->ml)
+                               {
+                                       char m_name[80];
+
+                                       /* Acquire the monster name */
+                                       monster_desc(m_name, m_ptr, 0);
+
+                                       /* Dump a message */
+#ifdef JP
+                                       msg_format("%^s¤ÏÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤Ã¤¿¡£", m_name);
+#else
+                                       msg_format("%^s is no longer stunned.", m_name);
+#endif
+
+                                       if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+                                       if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+                               }
+                       }
+               }
+
+               /* Handle confusion */
+               if (m_ptr->confused)
+               {
+                       /* Amount of "boldness" */
+                       int d = randint1(r_ptr->level / 20 + 1);
+
+                       /* Still confused */
+                       if (m_ptr->confused > d)
+                       {
+                               /* Reduce the confusion */
+                               m_ptr->confused -= d;
+                       }
+
+                       /* Recovered */
+                       else
+                       {
+                               /* No longer confused */
+                               m_ptr->confused = 0;
+
+                               /* Message if visible */
+                               if (m_ptr->ml)
+                               {
+                                       char m_name[80];
+
+                                       /* Acquire the monster name */
+                                       monster_desc(m_name, m_ptr, 0);
+
+                                       /* Dump a message */
+#ifdef JP
+                                       msg_format("%^s¤Ïº®Í𤫤éΩ¤Áľ¤Ã¤¿¡£", m_name);
+#else
+                                       msg_format("%^s is no longer confused.", m_name);
+#endif
+
+                                       if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+                                       if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+                               }
+                       }
+               }
+
+               /* Handle "fear" */
+               if (m_ptr->monfear)
+               {
+                       /* Amount of "boldness" */
+                       int d = randint1(r_ptr->level / 20 + 1);
+
+                       /* Still afraid */
+                       if (m_ptr->monfear > d)
+                       {
+                               /* Reduce the fear */
+                               m_ptr->monfear -= d;
+                       }
+
+                       /* Recover from fear, take note if seen */
+                       else
+                       {
+                               /* No longer afraid */
+                               m_ptr->monfear = 0;
+
+                               /* Visual note */
+                               if (m_ptr->ml)
+                               {
+                                       char m_name[80];
+#ifndef JP
+                                       char m_poss[80];
+
+                                       /* Acquire the monster possessive */
+                                       monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
+#endif
+
+                                       /* Acquire the monster name */
+                                       monster_desc(m_name, m_ptr, 0);
+
+                                       /* Dump a message */
+#ifdef JP
+                                       msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
+#else
+                                       msg_format("%^s recovers %s courage.", m_name, m_poss);
+#endif
+
+                                       if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+                                       if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+                               }
+                       }
+               }
+       }
+}
+
+
 static void notice_lite_change(object_type *o_ptr)
 {
        /* Hack -- notice interesting fuel steps */
@@ -1098,6 +1446,11 @@ msg_print("
 #else
                msg_print("Your light has gone out!");
 #endif
+
+               /* Recalculate torch radius */
+               p_ptr->update |= (PU_TORCH);
+
+               /* Some ego light lose its effects without fuel */
                p_ptr->update |= (PU_BONUS);
        }
 
@@ -1133,7 +1486,7 @@ msg_print("
 
 void leave_quest_check(void)
 {
-       /* Save quset number for dungeon pref file ($LEAVING_QUEST) */
+       /* Save quest number for dungeon pref file ($LEAVING_QUEST) */
        leaving_quest = p_ptr->inside_quest;
 
        /* Leaving an 'only once' quest marks it as failed */
@@ -1148,6 +1501,9 @@ void leave_quest_check(void)
                        r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
                        if (record_rand_quest)
                                do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
+
+                       /* Floor of random quest will be blocked */
+                       prepare_change_floor_mode(CFM_NO_RETURN);
                }
                else if (record_fix_quest)
                        do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
@@ -1174,7 +1530,7 @@ bool psychometry(void)
        char            o_name[MAX_NLEN];
        byte            feel;
        cptr            q, s;
-
+       bool okay = FALSE;
 
        item_tester_no_ryoute = TRUE;
        /* Get an item */
@@ -1216,7 +1572,7 @@ msg_print("
        feel = value_check_aux1(o_ptr);
 
        /* Get an object description */
-       object_desc(o_name, o_ptr, FALSE, 0);
+       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
        /* Skip non-feelings */
        if (!feel)
@@ -1252,6 +1608,38 @@ msg_format("%s
        /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
 
+       /* Valid "tval" codes */
+       switch (o_ptr->tval)
+       {
+       case TV_SHOT:
+       case TV_ARROW:
+       case TV_BOLT:
+       case TV_BOW:
+       case TV_DIGGING:
+       case TV_HAFTED:
+       case TV_POLEARM:
+       case TV_SWORD:
+       case TV_BOOTS:
+       case TV_GLOVES:
+       case TV_HELM:
+       case TV_CROWN:
+       case TV_SHIELD:
+       case TV_CLOAK:
+       case TV_SOFT_ARMOR:
+       case TV_HARD_ARMOR:
+       case TV_DRAG_ARMOR:
+       case TV_CARD:
+       case TV_RING:
+       case TV_AMULET:
+       case TV_LITE:
+       case TV_FIGURINE:
+               okay = TRUE;
+               break;
+       }
+
+       /* Auto-inscription/destroy */
+       autopick_alter_item(item, (bool)(okay && destroy_feeling));
+
        /* Something happened */
        return (TRUE);
 }
@@ -1259,97 +1647,98 @@ msg_format("%s
 
 static void gere_music(s32b music)
 {
-        switch(music)
-        {
-                case MUSIC_SLOW:
-                        slow_monsters();
-                        break;
-                case MUSIC_STUN:
-                        stun_monsters(damroll(p_ptr->lev/10,2));
-                        break;
-                case MUSIC_L_LIFE:
-                        hp_player(damroll(2,6));
-                        break;
-                case MUSIC_FEAR:
-                        project_hack(GF_TURN_ALL, p_ptr->lev);
-                        break;
-                case MUSIC_PSI:
-                        project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
-                        break;
-                case MUSIC_ID:
-                        project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
-                        break;
-                case MUSIC_CONF:
-                        confuse_monsters(p_ptr->lev * 2);
-                        break;
-                case MUSIC_SOUND:
-                        project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
-                        break;
-                case MUSIC_CHARM:
-                        charm_monsters(damroll(10 + p_ptr->lev/15,6));
-                        break;
-                case MUSIC_WALL:
-                       project(0, 0, py, px,
-                               0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
-                        break;
-                case MUSIC_DISPEL:
-                        dispel_monsters(randint1(p_ptr->lev * 3));
-                        dispel_evil(randint1(p_ptr->lev * 3));
-                        break;
-                case MUSIC_SARUMAN:
-                        slow_monsters();
-                        sleep_monsters();
-                        break;
-                case MUSIC_QUAKE:
-                        earthquake(py, px, 10);
-                        break;
-                case MUSIC_STASIS:
-                        stasis_monsters(p_ptr->lev * 4);
-                        break;
-                case MUSIC_SHERO:
-                        dispel_monsters(randint1(p_ptr->lev * 3));
-                        break;
-                case MUSIC_H_LIFE:
-                        hp_player(damroll(15,10));
-                       set_stun(0);
-                       set_cut(0);
-                        break;
-                case MUSIC_DETECT+19:
-                       wiz_lite(FALSE, FALSE);
-                case MUSIC_DETECT+11:
-                case MUSIC_DETECT+12:
-                case MUSIC_DETECT+13:
-                case MUSIC_DETECT+14:
-                case MUSIC_DETECT+15:
-                case MUSIC_DETECT+16:
-                case MUSIC_DETECT+17:
-                case MUSIC_DETECT+18:
-                       map_area(DETECT_RAD_MAP);
+       switch(music)
+       {
+               case MUSIC_SLOW:
+                       slow_monsters();
+                       break;
+               case MUSIC_STUN:
+                       stun_monsters(damroll(p_ptr->lev/10,2));
+                       break;
+               case MUSIC_L_LIFE:
+                       hp_player(damroll(2,6));
+                       break;
+               case MUSIC_FEAR:
+                       project_hack(GF_TURN_ALL, p_ptr->lev);
+                       break;
+               case MUSIC_PSI:
+                       project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
+                       break;
+               case MUSIC_ID:
+                       project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
+                       break;
+               case MUSIC_CONF:
+                       confuse_monsters(p_ptr->lev * 2);
+                       break;
+               case MUSIC_SOUND:
+                       project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
+                       break;
+               case MUSIC_CHARM:
+                       charm_monsters(damroll(10 + p_ptr->lev/15,6));
+                       break;
+               case MUSIC_WALL:
+                       project(0, 0, py, px,
+                               0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
+                       break;
+               case MUSIC_DISPEL:
+                       dispel_monsters(randint1(p_ptr->lev * 3));
+                       dispel_evil(randint1(p_ptr->lev * 3));
+                       break;
+               case MUSIC_SARUMAN:
+                       slow_monsters();
+                       sleep_monsters();
+                       break;
+               case MUSIC_QUAKE:
+                       earthquake(py, px, 10);
+                       break;
+               case MUSIC_STASIS:
+                       stasis_monsters(p_ptr->lev * 4);
+                       break;
+               case MUSIC_SHERO:
+                       dispel_monsters(randint1(p_ptr->lev * 3));
+                       break;
+               case MUSIC_H_LIFE:
+                       hp_player(damroll(15,10));
+                       set_stun(0);
+                       set_cut(0);
+                       break;
+               case MUSIC_DETECT+19:
+                       wiz_lite(FALSE);
+               case MUSIC_DETECT+11:
+               case MUSIC_DETECT+12:
+               case MUSIC_DETECT+13:
+               case MUSIC_DETECT+14:
+               case MUSIC_DETECT+15:
+               case MUSIC_DETECT+16:
+               case MUSIC_DETECT+17:
+               case MUSIC_DETECT+18:
+                       map_area(DETECT_RAD_MAP);
                        if ((p_ptr->lev > 39) && (music < MUSIC_DETECT+19)) p_ptr->magic_num1[0] = music+1;
-                case MUSIC_DETECT+6:
-                case MUSIC_DETECT+7:
-                case MUSIC_DETECT+8:
-                case MUSIC_DETECT+9:
-                case MUSIC_DETECT+10:
-                       detect_treasure(DETECT_RAD_DEFAULT);
+               case MUSIC_DETECT+6:
+               case MUSIC_DETECT+7:
+               case MUSIC_DETECT+8:
+               case MUSIC_DETECT+9:
+               case MUSIC_DETECT+10:
+                       /* There are too many hidden treasure.  So... */
+                       /* detect_treasure(DETECT_RAD_DEFAULT); */
                        detect_objects_gold(DETECT_RAD_DEFAULT);
                        detect_objects_normal(DETECT_RAD_DEFAULT);
                        if ((p_ptr->lev > 24) && (music < MUSIC_DETECT+11)) p_ptr->magic_num1[0] = music+1;
-                case MUSIC_DETECT+3:
-                case MUSIC_DETECT+4:
-                case MUSIC_DETECT+5:
+               case MUSIC_DETECT+3:
+               case MUSIC_DETECT+4:
+               case MUSIC_DETECT+5:
                        detect_monsters_invis(DETECT_RAD_DEFAULT);
                        detect_monsters_normal(DETECT_RAD_DEFAULT);
                        if ((p_ptr->lev > 19) && (music < MUSIC_DETECT+6)) p_ptr->magic_num1[0] = music+1;
-                case MUSIC_DETECT:
-                case MUSIC_DETECT+1:
-                case MUSIC_DETECT+2:
-                       detect_traps(DETECT_RAD_DEFAULT);
+               case MUSIC_DETECT:
+               case MUSIC_DETECT+1:
+               case MUSIC_DETECT+2:
+                       detect_traps(DETECT_RAD_DEFAULT, TRUE);
                        detect_doors(DETECT_RAD_DEFAULT);
                        detect_stairs(DETECT_RAD_DEFAULT);
                        if ((p_ptr->lev > 14)  && (music  < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
                        break;
-        }
+       }
 }
 
 /*
@@ -1366,7 +1755,7 @@ static void recharged_notice(object_type *o_ptr)
        if (!o_ptr->inscription) return;
 
        /* Find a '!' */
-       s = strchr(quark_str(o_ptr->inscription), '!');
+       s = my_strchr(quark_str(o_ptr->inscription), '!');
 
        /* Process notification request. */
        while (s)
@@ -1375,67 +1764,65 @@ static void recharged_notice(object_type *o_ptr)
                if (s[1] == '!')
                {
                        /* Describe (briefly) */
-                       object_desc(o_name, o_ptr, FALSE, 0);
+                       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
                        /* Notify the player */
-                       if (o_ptr->number > 1)
 #ifdef JP
-msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
-else msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
+                       msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
 #else
+                       if (o_ptr->number > 1)
                                msg_format("Your %s are recharged.", o_name);
-                       else msg_format("Your %s is recharged.", o_name);
+                       else
+                               msg_format("Your %s is recharged.", o_name);
 #endif
 
+                       disturb(0, 0);
 
                        /* Done. */
                        return;
                }
 
                /* Keep looking for '!'s */
-               s = strchr(s + 1, '!');
+               s = my_strchr(s + 1, '!');
        }
 }
 
 
 static void check_music(void)
 {
-        magic_type *s_ptr;
-       u32b shouhimana;
-
-        /* Music singed by player */
-        if(p_ptr->pclass != CLASS_BARD) return;
-        if(!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
-
-        s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][p_ptr->magic_num2[0]];
-
-       shouhimana = (s_ptr->smana*(3800-p_ptr->spell_exp[p_ptr->magic_num2[0]])+2399);
-       if(p_ptr->dec_mana)
-               shouhimana *= 3;
-       else shouhimana *= 4;
-       shouhimana /= 9600;
-       if(shouhimana < 1) shouhimana = 1;
-        shouhimana *= 0x8000;
-        if (((u16b)(p_ptr->csp) < (shouhimana / 0x10000)) || (p_ptr->anti_magic))
-        {
-                stop_singing();
+       magic_type *s_ptr;
+       int spell;
+       u32b need_mana;
+
+       /* Music singed by player */
+       if (p_ptr->pclass != CLASS_BARD) return;
+       if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
+
+       spell = p_ptr->magic_num2[0];
+       s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][spell];
+
+       need_mana = mod_need_mana(s_ptr->smana, spell, REALM_MUSIC);
+       need_mana *= 0x8000;
+       if (((u32b)p_ptr->csp < (need_mana / 0x10000)) || (p_ptr->anti_magic))
+       {
+               stop_singing();
                return;
-        }
-        else
-        {
-                       p_ptr->csp -= (u16b) (shouhimana / 0x10000);
-                       shouhimana = (shouhimana & 0xffff);
-                       if (p_ptr->csp_frac < shouhimana)
+       }
+       else
+       {
+               p_ptr->csp -= (u16b) (need_mana / 0x10000);
+               need_mana = (need_mana & 0xffff);
+               if ((u32b)p_ptr->csp_frac < need_mana)
                {
                        p_ptr->csp--;
-                       p_ptr->csp_frac += (u16b)(0x10000L - shouhimana);
+                       p_ptr->csp_frac += (u16b)(0x10000L - need_mana);
                }
                else
                {
-                       p_ptr->csp_frac -= (u16b)shouhimana;
+                       p_ptr->csp_frac -= (u16b)need_mana;
                }
 
-                p_ptr->redraw |= PR_MANA;
+               p_ptr->redraw |= PR_MANA;
                if (p_ptr->magic_num1[1])
                {
                        p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
@@ -1450,20 +1837,26 @@ static void check_music(void)
                        /* Recalculate bonuses */
                        p_ptr->update |= (PU_BONUS | PU_HP);
 
-                       /* Redraw status bar */
-                       p_ptr->redraw |= (PR_STATUS);
+                       /* Redraw map and status bar */
+                       p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
+
+                       /* Update monsters */
+                       p_ptr->update |= (PU_MONSTERS);
+
+                       /* Window stuff */
+                       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                }
-        }
-       if (p_ptr->spell_exp[p_ptr->magic_num2[0]] < 900)
-               p_ptr->spell_exp[p_ptr->magic_num2[0]]+=5;
-       else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1200)
-               {if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
-       else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1400)
-               {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
-       else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1600)
-               {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
+       }
+       if (p_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
+               p_ptr->spell_exp[spell] += 5;
+       else if(p_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
+       { if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[spell] += 1; }
+       else if(p_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
+       { if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
+       else if(p_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
+       { if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
 
-        gere_music(p_ptr->magic_num1[0]);
+       gere_music(p_ptr->magic_num1[0]);
 }
 
 /* Choose one of items that have cursed flag */
@@ -1494,489 +1887,226 @@ static object_type *choose_cursed_obj_name(u32b flag)
 
 
 /*
- * Handle certain things once every 10 game turns
+ * Handle timed damage and regeneration every 10 game turns
  */
-static void process_world(void)
+static void process_world_aux_hp_and_sp(void)
 {
-       int x, y, i, j;
-       int regen_amount;
+       feature_type *f_ptr = &f_info[cave[py][px].feat];
        bool cave_no_regen = FALSE;
        int upkeep_factor = 0;
-       cave_type *c_ptr;
-       object_type *o_ptr;
-       int temp;
-       object_kind *k_ptr;
-       const int dec_count = (easy_band ? 2 : 1);
 
-       int day, hour, min, prev_min;
+       /* Default regeneration */
+       int regen_amount = PY_REGEN_NORMAL;
 
-       s32b len = TURNS_PER_TICK * TOWN_DAWN;
-       s32b tick = turn % len + len / 4;
 
-       extract_day_hour_min(&day, &hour, &min);
-       prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
+       /*** Damage over Time ***/
+
+       /* Take damage from poison */
+       if (p_ptr->poisoned && !IS_INVULN())
+       {
+               /* Take damage */
+#ifdef JP
+               take_hit(DAMAGE_NOESCAPE, 1, "ÆÇ", -1);
+#else
+               take_hit(DAMAGE_NOESCAPE, 1, "poison", -1);
+#endif
 
-        if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
-           && (dun_level) &&
-           !(quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) &&
-           !(p_ptr->inside_battle))
-               do_cmd_feeling();
+       }
 
-       if (p_ptr->inside_battle && !p_ptr->leaving)
+       /* Take damage from cuts */
+       if (p_ptr->cut && !IS_INVULN())
        {
+               int dam;
 
-               int i2, j2;
-               int win_m_idx = 0;
-               int number_mon = 0;
+               /* Mortal wound or Deep Gash */
+               if (p_ptr->cut > 1000)
+               {
+                       dam = 200;
+               }
 
-               /* Count all hostile monsters */
-               for (i2 = 0; i2 < cur_wid; ++i2)
-                       for (j2 = 0; j2 < cur_hgt; j2++)
-                               if ((cave[j2][i2].m_idx > 0) && (cave[j2][i2].m_idx != p_ptr->riding))
-                               {
-                                       number_mon++;
-                                       win_m_idx = cave[j2][i2].m_idx;
-                               }
+               else if (p_ptr->cut > 200)
+               {
+                       dam = 80;
+               }
 
-               if (number_mon == 0)
+               /* Severe cut */
+               else if (p_ptr->cut > 100)
                {
-#ifdef JP
-msg_print("ÁêÂǤÁ¤Ë½ª¤ï¤ê¤Þ¤·¤¿¡£");
-#else
-                       msg_print("They have kill each other at the same time.");
-#endif
-                       msg_print(NULL);
-                       p_ptr->energy_need = 0;
-                       battle_monsters();
+                       dam = 32;
                }
-               else if ((number_mon-1) == 0)
+
+               else if (p_ptr->cut > 50)
                {
-                       char m_name[80];
-                       monster_type *wm_ptr;
+                       dam = 16;
+               }
 
-                       wm_ptr = &m_list[win_m_idx];
+               else if (p_ptr->cut > 25)
+               {
+                       dam = 7;
+               }
 
-                       monster_desc(m_name, wm_ptr, 0);
+               else if (p_ptr->cut > 10)
+               {
+                       dam = 3;
+               }
+
+               /* Other cuts */
+               else
+               {
+                       dam = 1;
+               }
+
+               /* Take damage */
 #ifdef JP
-msg_format("%s¤¬¾¡Íø¤·¤¿¡ª", m_name);
+               take_hit(DAMAGE_NOESCAPE, dam, "Ã×Ì¿½ý", -1);
 #else
-                       msg_format("%s is winner!", m_name);
+               take_hit(DAMAGE_NOESCAPE, dam, "a fatal wound", -1);
 #endif
-                       msg_print(NULL);
 
-                       if (win_m_idx == (sel_monster+1))
+       }
+
+
+       /* (Vampires) Take damage from sunlight */
+       if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
+       {
+               if (!dun_level && !p_ptr->resist_lite && !IS_INVULN() && is_daytime())
+               {
+                       if ((cave[py][px].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
                        {
+                               /* Take damage */
 #ifdef JP
-msg_print("¤ª¤á¤Ç¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£");
-#else
-                               msg_print("Congratulations.");
-#endif
-#ifdef JP
-msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
+msg_print("Æü¸÷¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤­¾Ç¤¬¤·¤¿¡ª");
+take_hit(DAMAGE_NOESCAPE, 1, "Æü¸÷", -1);
 #else
-                               msg_format("You received %d gold.", battle_odds);
+                               msg_print("The sun's rays scorch your undead flesh!");
+                               take_hit(DAMAGE_NOESCAPE, 1, "sunlight", -1);
 #endif
-                       p_ptr->au += battle_odds;
+
+                               cave_no_regen = TRUE;
                        }
-                       else
-                       {
+               }
+
+               if (inventory[INVEN_LITE].tval && (inventory[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
+                   !p_ptr->resist_lite)
+               {
+                       object_type * o_ptr = &inventory[INVEN_LITE];
+                       char o_name [MAX_NLEN];
+                       char ouch [MAX_NLEN+40];
+
+                       /* Get an object description */
+                       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+
 #ifdef JP
-msg_print("»ÄÇ°¤Ç¤·¤¿¡£");
+msg_format("%s¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤­¾Ç¤¬¤·¤¿¡ª", o_name);
 #else
-                               msg_print("You lost gold.");
+                       msg_format("The %s scorches your undead flesh!", o_name);
 #endif
-                       }
-                       msg_print(NULL);
-                       p_ptr->energy_need = 0;
-                       battle_monsters();
-               }
-               else if(turn - old_turn == 150*TURNS_PER_TICK)
-               {
+
+
+                       cave_no_regen = TRUE;
+
+                       /* Get an object description */
+                       object_desc(o_name, o_ptr, OD_NAME_ONLY);
+
 #ifdef JP
-msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤­Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤­¤Þ¤¹¡£");
+sprintf(ouch, "%s¤òÁõÈ÷¤·¤¿¥À¥á¡¼¥¸", o_name);
 #else
-                       msg_format("This battle have ended in a draw.");
+                       sprintf(ouch, "wielding %s", o_name);
 #endif
-                       p_ptr->au += kakekin;
-                       msg_print(NULL);
-                       p_ptr->energy_need = 0;
-                       battle_monsters();
+
+                       if (!IS_INVULN()) take_hit(DAMAGE_NOESCAPE, 1, ouch, -1);
                }
        }
 
-       /* Every 20 game turns */
-       if (turn % TURNS_PER_TICK) return;
+       if (have_flag(f_ptr->flags, FF_LAVA) && !IS_INVULN() && !p_ptr->immune_fire)
+       {
+               int damage = 0;
 
-       /*** Check the Time and Load ***/
+               if (have_flag(f_ptr->flags, FF_DEEP))
+               {
+                       damage = 6000 + randint0(4000);
+               }
+               else if (!p_ptr->ffall)
+               {
+                       damage = 3000 + randint0(2000);
+               }
 
-       if (!(turn % (50*TURNS_PER_TICK)))
-       {
-               /* Check time and load */
-               if ((0 != check_time()) || (0 != check_load()))
+               if (damage)
                {
-                       /* Warning */
-                       if (closing_flag <= 2)
-                       {
-                               /* Disturb */
-                               disturb(0, 0);
+                       if (prace_is_(RACE_ENT)) damage += damage / 3;
+                       if (p_ptr->resist_fire) damage = damage / 3;
+                       if (IS_OPPOSE_FIRE()) damage = damage / 3;
 
-                               /* Count warnings */
-                               closing_flag++;
+                       if (p_ptr->ffall) damage = damage / 5;
 
-                               /* Message */
+                       damage = damage / 100 + (randint0(100) < (damage % 100));
+
+                       if (p_ptr->ffall)
+                       {
 #ifdef JP
-msg_print("¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¸¤«¤«¤Ã¤Æ¤¤¤Þ¤¹...");
-msg_print("¥²¡¼¥à¤ò½ªÎ»¤¹¤ë¤«¥»¡¼¥Ö¤¹¤ë¤«¤·¤Æ²¼¤µ¤¤¡£");
+                               msg_print("Ç®¤Ç²Ð½ý¤·¤¿¡ª");
+                               take_hit(DAMAGE_NOESCAPE, damage, format("%s¤Î¾å¤ËÉâÍ·¤·¤¿¥À¥á¡¼¥¸", f_name + f_info[get_feat_mimic(&cave[py][px])].name), -1);
 #else
-                               msg_print("The gates to ANGBAND are closing...");
-                               msg_print("Please finish up and/or save your game.");
+                               msg_print("The heat burns you!");
+                               take_hit(DAMAGE_NOESCAPE, damage, format("flying over %s", f_name + f_info[get_feat_mimic(&cave[py][px])].name), -1);
 #endif
-
                        }
-
-                       /* Slam the gate */
                        else
                        {
-                               /* Message */
+                               cptr name = f_name + f_info[get_feat_mimic(&cave[py][px])].name;
 #ifdef JP
-msg_print("º£¡¢¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¶¤µ¤ì¤Þ¤·¤¿¡£");
+                               msg_format("%s¤Ç²Ð½ý¤·¤¿¡ª", name);
 #else
-                               msg_print("The gates to ANGBAND are now closed.");
+                               msg_format("The %s burns you!", name);
 #endif
-
-
-                               /* Stop playing */
-                               p_ptr->playing = FALSE;
-
-                               /* Leaving */
-                               p_ptr->leaving = TRUE;
+                               take_hit(DAMAGE_NOESCAPE, damage, name, -1);
                        }
+
+                       cave_no_regen = TRUE;
                }
        }
 
-       /*** Attempt timed autosave ***/
-       if (autosave_t && autosave_freq && !p_ptr->inside_battle)
+       if (have_flag(f_ptr->flags, FF_WATER) && have_flag(f_ptr->flags, FF_DEEP) &&
+           !p_ptr->ffall && !p_ptr->can_swim)
        {
-               if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
-                       do_cmd_save_game(TRUE);
-       }
-
-        if (mon_fight)
-        {
+               if (p_ptr->total_weight > (((u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2))
+               {
+                       /* Take damage */
 #ifdef JP
-                msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
+                       msg_print("Å®¤ì¤Æ¤¤¤ë¡ª");
+                       take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "Å®¤ì", -1);
 #else
-                msg_print("You hear noise.");
+                       msg_print("You are drowning!");
+                       take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "drowning", -1);
 #endif
-        }
 
-       /*** Handle the wilderness/town (sunshine) ***/
+                       cave_no_regen = TRUE;
+               }
+       }
 
-       /* While in town/wilderness */
-       if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
+       if (p_ptr->riding)
        {
-               /* Hack -- Daybreak/Nighfall in town */
-               if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
+               int damage;
+               if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
                {
-                       bool dawn;
-
-                       /* Check for dawn */
-                       dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
-
-                       /* Day breaks */
-                       if (dawn)
-                       {
-                               /* Message */
+                       damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
+                       if (prace_is_(RACE_ENT)) damage += damage / 3;
+                       if (p_ptr->resist_fire) damage = damage / 3;
+                       if (IS_OPPOSE_FIRE()) damage = damage / 3;
 #ifdef JP
-msg_print("Ì뤬ÌÀ¤±¤¿¡£");
+msg_print("Ç®¤¤¡ª");
+take_hit(DAMAGE_NOESCAPE, damage, "±ê¤Î¥ª¡¼¥é", -1);
 #else
-                               msg_print("The sun has risen.");
-#endif
-
-
-                               /* Hack -- Scan the town */
-                               for (y = 0; y < cur_hgt; y++)
-                               {
-                                       for (x = 0; x < cur_wid; x++)
-                                       {
-                                               /* Get the cave grid */
-                                               c_ptr = &cave[y][x];
-
-                                               /* Assume lit */
-                                               c_ptr->info |= (CAVE_GLOW);
-
-                                               /* Hack -- Memorize lit grids if allowed */
-                                               if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
-
-                                               /* Hack -- Notice spot */
-                                               note_spot(y, x);
-                                       }
-                               }
-                       }
-
-                       /* Night falls */
-                       else
-                       {
-                               /* Message */
-#ifdef JP
-msg_print("Æü¤¬ÄÀ¤ó¤À¡£");
-#else
-                               msg_print("The sun has fallen.");
-#endif
-
-
-                               /* Hack -- Scan the town */
-                               for (y = 0; y < cur_hgt; y++)
-                               {
-                                       for (x = 0; x < cur_wid; x++)
-                                       {
-                                               /* Get the cave grid */
-                                               c_ptr = &cave[y][x];
-
-                                               /* Darken "boring" features */
-                                               if ((c_ptr->feat <= FEAT_INVIS) ||
-                                                   ((c_ptr->feat >= FEAT_DEEP_WATER) &&
-                                                       (c_ptr->feat <= FEAT_MOUNTAIN) &&
-                                                    (c_ptr->feat != FEAT_MUSEUM)) ||
-                                                   (x == 0) || (x == cur_wid-1) ||
-                                                   (y == 0) || (y == cur_hgt-1))
-                                               {
-                                                       /* Forget the grid */
-                                                       if (!(c_ptr->info & CAVE_IN_MIRROR)) c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);
-
-                                                       /* Hack -- Notice spot */
-                                                       note_spot(y, x);
-                                               }
-                                       }
-                               }
-                       }
-
-                       /* Update the monsters */
-                       p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
-
-                       /* Redraw map */
-                       p_ptr->redraw |= (PR_MAP);
-
-                       /* Window stuff */
-                       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-               }
-       }
-
-       /* Set back the rewards once a day */
-       if (!(turn % (TURNS_PER_TICK*10 * STORE_TURNS)))
-       {
-               int n;
-
-               /* Reset the rewards */
-               for (n = 0; n < MAX_BACT; n++)
-               {
-                       p_ptr->rewards[n] = FALSE;
-               }
-
-               /* Message */
-#ifdef JP
-if (cheat_xtra) msg_print("Êó½·¤ò¥ê¥»¥Ã¥È");
-#else
-               if (cheat_xtra) msg_print("Rewards reset.");
-#endif
-
-       }
-
-
-       /*** Process the monsters ***/
-
-       /* Check for creature generation. */
-       if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
-           !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
-       {
-               /* Make a new monster */
-               (void)alloc_monster(MAX_SIGHT + 5, FALSE);
-       }
-
-       /* Hack -- Check for creature regeneration */
-       if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
-       if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
-
-
-       /*** Damage over Time ***/
-
-       /* Take damage from poison */
-       if (p_ptr->poisoned && !p_ptr->invuln)
-       {
-               /* Take damage */
-#ifdef JP
-take_hit(DAMAGE_NOESCAPE, 1, "ÆÇ", -1);
-#else
-               take_hit(DAMAGE_NOESCAPE, 1, "poison", -1);
-#endif
-
-       }
-
-
-       /* (Vampires) Take damage from sunlight */
-       if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
-       {
-               if (!dun_level && !p_ptr->resist_lite && !p_ptr->invuln && is_daytime())
-               {
-                       if (cave[py][px].info & CAVE_GLOW)
-                       {
-                               /* Take damage */
-#ifdef JP
-msg_print("Æü¸÷¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤­¾Ç¤¬¤·¤¿¡ª");
-take_hit(DAMAGE_NOESCAPE, 1, "Æü¸÷", -1);
-#else
-                               msg_print("The sun's rays scorch your undead flesh!");
-                               take_hit(DAMAGE_NOESCAPE, 1, "sunlight", -1);
-#endif
-
-                               cave_no_regen = TRUE;
-                       }
-               }
-
-               if (inventory[INVEN_LITE].tval && (inventory[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
-                   !p_ptr->resist_lite)
-               {
-                       object_type * o_ptr = &inventory[INVEN_LITE];
-                       char o_name [MAX_NLEN];
-                       char ouch [MAX_NLEN+40];
-
-                       /* Get an object description */
-                       object_desc(o_name, o_ptr, FALSE, 0);
-
-#ifdef JP
-msg_format("%s¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤­¾Ç¤¬¤·¤¿¡ª", o_name);
-#else
-                       msg_format("The %s scorches your undead flesh!", o_name);
-#endif
-
-
-                       cave_no_regen = TRUE;
-
-                       /* Get an object description */
-                       object_desc(o_name, o_ptr, TRUE, 0);
-
-#ifdef JP
-sprintf(ouch, "%s¤òÁõÈ÷¤·¤¿¥À¥á¡¼¥¸", o_name);
-#else
-                       sprintf(ouch, "wielding %s", o_name);
-#endif
-
-                       if (!p_ptr->invuln) take_hit(DAMAGE_NOESCAPE, 1, ouch, -1);
-               }
-       }
-
-       if ((cave[py][px].feat == FEAT_SHAL_LAVA) &&
-               !p_ptr->invuln && !p_ptr->immune_fire && !p_ptr->ffall)
-       {
-               int damage = 3000 + randint0(2000);
-
-               if (prace_is_(RACE_ENT)) damage += damage/3;
-
-               if (p_ptr->resist_fire) damage = damage / 3;
-               if (p_ptr->oppose_fire) damage = damage / 3;
-               damage = damage / 100 + (randint0(100) < (damage % 100));
-
-               if (damage)
-               {
-                       /* Take damage */
-#ifdef JP
-msg_print("ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª");
-take_hit(DAMAGE_NOESCAPE, damage, "Àõ¤¤ÍÏ´äή", -1);
-#else
-                       msg_print("The lava burns you!");
-                       take_hit(DAMAGE_NOESCAPE, damage, "shallow lava", -1);
-#endif
-
-                       cave_no_regen = TRUE;
-               }
-       }
-
-       else if ((cave[py][px].feat == FEAT_DEEP_LAVA) &&
-               !p_ptr->invuln && !p_ptr->immune_fire)
-       {
-               int damage = 6000 + randint0(4000);
-
-               cptr message;
-               cptr hit_from;
-
-               if (p_ptr->resist_fire) damage = damage / 3;
-               if (p_ptr->oppose_fire) damage = damage / 3;
-
-               if (p_ptr->ffall)
-               {
-                       damage = damage / 5;
-
-#ifdef JP
-message = "Ç®¤Ç²Ð½ý¤·¤¿¡ª";
-hit_from = "¿¼¤¤ÍÏ´äή¤Î¾å¤ËÉâÍ·¤·¤¿¥À¥á¡¼¥¸";
-#else
-                       message = "The heat burns you!";
-                       hit_from = "flying over deep lava";
-#endif
-
-               }
-               else
-               {
-#ifdef JP
-message = "ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª";
-hit_from = "¿¼¤¤ÍÏ´äή";
-#else
-                       message = "The lava burns you!";
-                       hit_from = "deep lava";
-#endif
-
-               }
-
-               damage = damage / 100 + (randint0(100) < (damage % 100));
-               if (damage)
-               {
-                       /* Take damage */
-                       msg_print(message);
-                       take_hit(DAMAGE_NOESCAPE, damage, hit_from, -1);
-
-                       cave_no_regen = TRUE;
-               }
-       }
-
-       else if ((cave[py][px].feat == FEAT_DEEP_WATER) && !p_ptr->ffall && !p_ptr->can_swim)
-       {
-               if (p_ptr->total_weight > (((u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2))
-               {
-                       /* Take damage */
-#ifdef JP
-msg_print("Å®¤ì¤Æ¤¤¤ë¡ª");
-take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "Å®¤ì", -1);
-#else
-                       msg_print("You are drowning!");
-                       take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "drowning", -1);
-#endif
-
-                       cave_no_regen = TRUE;
-               }
-       }
-
-       if (p_ptr->riding)
-       {
-               int damage;
-               if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
-               {
-                       damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
-                       if (prace_is_(RACE_ENT)) damage += damage/3;
-                       if (p_ptr->resist_fire) damage = damage / 3;
-                       if (p_ptr->oppose_fire) damage = damage / 3;
-#ifdef JP
-msg_print("Ç®¤¤¡ª");
-take_hit(DAMAGE_NOESCAPE, damage, "±ê¤Î¥ª¡¼¥é", -1);
-#else
-                       msg_print("It's hot!");
-                       take_hit(DAMAGE_NOESCAPE, damage, "Fire aura", -1);
+                       msg_print("It's hot!");
+                       take_hit(DAMAGE_NOESCAPE, damage, "Fire aura", -1);
 #endif
                }
                if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !p_ptr->immune_elec)
                {
                        damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
+                       if (prace_is_(RACE_ANDROID)) damage += damage / 3;
                        if (p_ptr->resist_elec) damage = damage / 3;
-                       if (p_ptr->oppose_elec) damage = damage / 3;
+                       if (IS_OPPOSE_ELEC()) damage = damage / 3;
 #ifdef JP
 msg_print("Äˤ¤¡ª");
 take_hit(DAMAGE_NOESCAPE, damage, "Åŵ¤¤Î¥ª¡¼¥é", -1);
@@ -1989,7 +2119,7 @@ take_hit(DAMAGE_NOESCAPE, damage, "
                {
                        damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
                        if (p_ptr->resist_cold) damage = damage / 3;
-                       if (p_ptr->oppose_cold) damage = damage / 3;
+                       if (IS_OPPOSE_COLD()) damage = damage / 3;
 #ifdef JP
 msg_print("Î䤿¤¤¡ª");
 take_hit(DAMAGE_NOESCAPE, damage, "Î䵤¤Î¥ª¡¼¥é", -1);
@@ -2007,14 +2137,9 @@ take_hit(DAMAGE_NOESCAPE, damage, "
         * reduced below 0 hp by being inside a stone wall; others
         * WILL BE!
         */
-       if (!cave_floor_bold(py, px))
+       if (!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY))
        {
-               /* Player can walk through trees */
-               if ((cave[py][px].feat == FEAT_TREES) || ((cave[py][px].feat == FEAT_MOUNTAIN) && !dun_level && p_ptr->ffall))
-               {
-                       /* Do nothing */
-               }
-               else if (!p_ptr->invuln && !p_ptr->wraith_form && !p_ptr->kabenuke &&
+               if (!IS_INVULN() && !p_ptr->wraith_form && !p_ptr->kabenuke &&
                    ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall))
                {
                        cptr dam_desc;
@@ -2024,312 +2149,70 @@ take_hit(DAMAGE_NOESCAPE, damage, "
                        if (p_ptr->pass_wall)
                        {
 #ifdef JP
-msg_print("ÂΤÎʬ»Ò¤¬Ê¬²ò¤·¤¿µ¤¤¬¤¹¤ë¡ª");
-dam_desc = "Ì©ÅÙ";
+                               msg_print("ÂΤÎʬ»Ò¤¬Ê¬²ò¤·¤¿µ¤¤¬¤¹¤ë¡ª");
+                               dam_desc = "Ì©ÅÙ";
 #else
                                msg_print("Your molecules feel disrupted!");
                                dam_desc = "density";
 #endif
-
                        }
                        else
                        {
 #ifdef JP
-msg_print("Êø¤ì¤¿´ä¤Ë²¡¤·ÄÙ¤µ¤ì¤¿¡ª");
-dam_desc = "¹Å¤¤´ä";
+                               msg_print("Êø¤ì¤¿´ä¤Ë²¡¤·ÄÙ¤µ¤ì¤¿¡ª");
+                               dam_desc = "¹Å¤¤´ä";
 #else
                                msg_print("You are being crushed!");
                                dam_desc = "solid rock";
 #endif
-
                        }
 
                        take_hit(DAMAGE_NOESCAPE, 1 + (p_ptr->lev / 5), dam_desc, -1);
                }
        }
 
-       if (!hour && !min)
-       {
-               monster_race *r_ptr;
-
-               if (min != prev_min)
-               {
-                       int max_dl = 3;
-                       bool old_inside_battle = p_ptr->inside_battle;
-
-                       do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
 
-                       p_ptr->inside_battle = TRUE;
-                       get_mon_num_prep(NULL,NULL);
+       /*** handle regeneration ***/
 
-                       for (i = 0; i < max_d_idx; i++)
-                       {
-                               if (max_dlv[i] < d_info[i].mindepth) continue;
-                               if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
-                       }
-                       while (1)
-                       {
-                               today_mon = get_mon_num(max_dl);
-                               r_ptr = &r_info[today_mon];
-
-                               if (r_ptr->flags1 & RF1_UNIQUE) continue;
-                               if (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)) continue;
-                               if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
-                               if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
-                               if (r_ptr->level < MIN(max_dl/2, 40)) continue;
-                               if (r_ptr->rarity > 10) continue;
-                               if (r_ptr->level == 0) continue;
-                               break;
-                       }
-                       p_ptr->today_mon = 0;
-                       p_ptr->inside_battle = old_inside_battle;
+       /* Getting Weak */
+       if (p_ptr->food < PY_FOOD_WEAK)
+       {
+               /* Lower regeneration */
+               if (p_ptr->food < PY_FOOD_STARVE)
+               {
+                       regen_amount = 0;
+               }
+               else if (p_ptr->food < PY_FOOD_FAINT)
+               {
+                       regen_amount = PY_REGEN_FAINT;
+               }
+               else
+               {
+                       regen_amount = PY_REGEN_WEAK;
                }
        }
 
-       /* Nightmare mode activates the TY_CURSE at midnight */
-       if (ironman_nightmare)
+       /* Are we walking the pattern? */
+       if (pattern_effect())
        {
-               /* Require exact minute */
-               if (min != prev_min)
+               cave_no_regen = TRUE;
+       }
+       else
+       {
+               /* Regeneration ability */
+               if (p_ptr->regenerate)
                {
-                       /* Every 15 minutes after 11:00 pm */
-                       if ((hour == 23) && !(min % 15))
-                       {
-                               /* Disturbing */
-                               disturb(0, 0);
-
-                               switch (min / 15)
-                               {
-                                       case 0:
-                                       {
-#ifdef JP
-msg_print("±ó¤¯¤ÇÉÔµ¤Ì£¤Ê¾â¤Î²»¤¬ÌĤä¿¡£");
-#else
-                                               msg_print("You hear a distant bell toll ominously.");
-#endif
-
-                                               break;
-                                       }
-                                       case 1:
-                                       {
-#ifdef JP
-msg_print("±ó¤¯¤Ç¾â¤¬Æó²óÌĤä¿¡£");
-#else
-                                               msg_print("A distant bell sounds twice.");
-#endif
-
-                                               break;
-                                       }
-                                       case 2:
-       {
-#ifdef JP
-msg_print("±ó¤¯¤Ç¾â¤¬»°²óÌĤä¿¡£");
-#else
-                                               msg_print("A distant bell sounds three times.");
-#endif
-
-                                               break;
-                                       }
-                                       case 3:
-                                       {
-#ifdef JP
-msg_print("±ó¤¯¤Ç¾â¤¬»Í²óÌĤä¿¡£");
-#else
-                                               msg_print("A distant bell tolls four times.");
-#endif
-
-                                               break;
-                                       }
-                               }
-                       }
-
-                       /* TY_CURSE activates at mignight! */
-                       if (!hour && !min)
-                       {
-                               int count = 0;
-
-                               disturb(1, 0);
-#ifdef JP
-msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
-#else
-                               msg_print("A distant bell tolls many times, fading into an deathly silence.");
-#endif
-
-               activate_ty_curse(FALSE, &count);
-       }
-               }
-       }
-
-       /* Take damage from cuts */
-       if (p_ptr->cut && !p_ptr->invuln)
-       {
-               /* Mortal wound or Deep Gash */
-               if (p_ptr->cut > 1000)
-               {
-                       i = 200;
-               }
-
-               else if (p_ptr->cut > 200)
-               {
-                       i = 80;
-               }
-
-               /* Severe cut */
-               else if (p_ptr->cut > 100)
-               {
-                       i = 32;
-               }
-
-               else if (p_ptr->cut > 50)
-               {
-                       i = 16;
-               }
-
-               else if (p_ptr->cut > 25)
-               {
-                       i = 7;
-               }
-
-               else if (p_ptr->cut > 10)
-               {
-                       i = 3;
-               }
-
-               /* Other cuts */
-               else
-               {
-                       i = 1;
-               }
-
-               /* Take damage */
-#ifdef JP
-take_hit(DAMAGE_NOESCAPE, i, "Ã×Ì¿½ý", -1);
-#else
-               take_hit(DAMAGE_NOESCAPE, i, "a fatal wound", -1);
-#endif
-
-       }
-
-
-       /*** Check the Food, and Regenerate ***/
-
-       if (!p_ptr->inside_battle)
-       {
-               /* Digest normally */
-               if (p_ptr->food < PY_FOOD_MAX)
-               {
-                       /* Every 100 game turns */
-                       if (!(turn % (TURNS_PER_TICK*5)))
-                       {
-                               /* Basic digestion rate based on speed */
-                               i = /* extract_energy[p_ptr->pspeed] * 2;*/
-                               ((p_ptr->pspeed > 199) ? 49 : ((p_ptr->pspeed < 0) ?
-                               1 : extract_energy[p_ptr->pspeed]));
-
-                               /* Regeneration takes more food */
-                               if (p_ptr->regenerate) i += 20;
-                               if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) i+= 20;
-                               if (p_ptr->cursed & TRC_FAST_DIGEST) i += 30;
-
-                               /* Slow digestion takes less food */
-                               if (p_ptr->slow_digest) i -= 5;
-
-                               /* Minimal digestion */
-                               if (i < 1) i = 1;
-                               /* Maximal digestion */
-                               if (i > 100) i = 100;
-
-                               /* Digest some food */
-                               (void)set_food(p_ptr->food - i);
-                       }
-               }
-
-               /* Digest quickly when gorged */
-               else
-               {
-                       /* Digest a lot of food */
-                       (void)set_food(p_ptr->food - 100);
-               }
-       }
-
-       /* Starve to death (slowly) */
-       if (p_ptr->food < PY_FOOD_STARVE)
-       {
-               /* Calculate damage */
-               i = (PY_FOOD_STARVE - p_ptr->food) / 10;
-
-               /* Take damage */
-#ifdef JP
-if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "¶õÊ¢", -1);
-#else
-               if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "starvation", -1);
-#endif
-
-       }
-
-       /* Default regeneration */
-       regen_amount = PY_REGEN_NORMAL;
-
-       /* Getting Weak */
-       if (p_ptr->food < PY_FOOD_WEAK)
-       {
-               /* Lower regeneration */
-               if (p_ptr->food < PY_FOOD_STARVE)
-               {
-                       regen_amount = 0;
-               }
-               else if (p_ptr->food < PY_FOOD_FAINT)
-               {
-                       regen_amount = PY_REGEN_FAINT;
-               }
-               else
-               {
-                       regen_amount = PY_REGEN_WEAK;
-               }
-
-               /* Getting Faint */
-               if ((p_ptr->food < PY_FOOD_FAINT) && !p_ptr->inside_battle)
-               {
-                       /* Faint occasionally */
-                       if (!p_ptr->paralyzed && (randint0(100) < 10))
-                       {
-                               /* Message */
-#ifdef JP
-msg_print("¤¢¤Þ¤ê¤Ë¤â¶õÊ¢¤Çµ¤À䤷¤Æ¤·¤Þ¤Ã¤¿¡£");
-#else
-                               msg_print("You faint from the lack of food.");
-#endif
-
-                               disturb(1, 0);
-
-                               /* Hack -- faint (bypass free action) */
-                               (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
-                       }
-               }
-       }
-
-
-       /* Are we walking the pattern? */
-       if (pattern_effect())
-       {
-               cave_no_regen = TRUE;
-       }
-       else
-       {
-               /* Regeneration ability */
-               if (p_ptr->regenerate)
-               {
-                       regen_amount = regen_amount * 2;
-               }
-               if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
-               {
-                       regen_amount /= 2;
-               }
-               if (p_ptr->cursed & TRC_SLOW_REGEN)
-               {
-                       regen_amount /= 5;
-               }
-       }
+                       regen_amount = regen_amount * 2;
+               }
+               if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
+               {
+                       regen_amount /= 2;
+               }
+               if (p_ptr->cursed & TRC_SLOW_REGEN)
+               {
+                       regen_amount /= 5;
+               }
+       }
 
 
        /* Searching or Resting */
@@ -2341,32 +2224,31 @@ msg_print("
        upkeep_factor = calculate_upkeep();
 
        /* Regenerate the mana */
-/*     if (p_ptr->csp < p_ptr->msp) */
+       if (upkeep_factor)
        {
-               if (upkeep_factor)
-               {
-                       s32b upkeep_regen = ((100 - upkeep_factor) * regen_amount);
-                       if ((p_ptr->action == ACTION_LEARN) || (p_ptr->action == ACTION_HAYAGAKE)) upkeep_regen -= regen_amount;
-                       regenmana(upkeep_regen/100);
+               s32b upkeep_regen = ((100 - upkeep_factor) * regen_amount);
+               if ((p_ptr->action == ACTION_LEARN) || (p_ptr->action == ACTION_HAYAGAKE)) upkeep_regen -= regen_amount;
+               regenmana(upkeep_regen/100);
 
-#ifdef TRACK_FRIENDS
-                       if (p_ptr->wizard)
-                       {
+#if 0
+               /* Debug message */
+               if (p_ptr->wizard)
+               {
 #ifdef JP
-msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
+                       msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
 #else
-                               msg_format("Regen: %d/%d", upkeep_regen, regen_amount);
+                       msg_format("Regen: %d/%d", upkeep_regen, regen_amount);
 #endif
 
-                       }
-#endif /* TRACK_FRIENDS */
-
-               }
-               else if (p_ptr->action != ACTION_LEARN)
-               {
-                       regenmana(regen_amount);
                }
+#endif /* 0 */
+
        }
+       else if (p_ptr->action != ACTION_LEARN)
+       {
+               regenmana(regen_amount);
+       }
+
        if (p_ptr->pclass == CLASS_MAGIC_EATER)
        {
                regenmagic(regen_amount);
@@ -2407,8 +2289,9 @@ msg_print("
        /* Regenerate Hit Points if needed */
        if ((p_ptr->chp < p_ptr->mhp) && !cave_no_regen)
        {
-               if ((cave[py][px].feat < FEAT_PATTERN_END) &&
-                   (cave[py][px].feat >= FEAT_PATTERN_START))
+               feature_type *f_ptr = &f_info[cave[py][px].feat];
+
+               if (have_flag(f_ptr->flags, FF_PATTERN) && (f_ptr->power <= PATTERN_TILE_4))
                {
                        regenhp(regen_amount / 5); /* Hmmm. this should never happen? */
                }
@@ -2417,7 +2300,15 @@ msg_print("
                        regenhp(regen_amount);
                }
        }
+}
+
 
+/*
+ * Handle timeout every 10 game turns
+ */
+static void process_world_aux_timeout(void)
+{
+       const int dec_count = (easy_band ? 2 : 1);
 
        /*** Timeout Various Things ***/
 
@@ -2720,13 +2611,16 @@ msg_print("
                /* Apply some healing */
                (void)set_cut(p_ptr->cut - adjust);
        }
+}
 
 
-
-       /*** Process Light ***/
-
+/*
+ * Handle burning fuel every 10 game turns
+ */
+static void process_world_aux_light(void)
+{
        /* Check for light being wielded */
-       o_ptr = &inventory[INVEN_LITE];
+       object_type *o_ptr = &inventory[INVEN_LITE];
 
        /* Burn some fuel in the current lite */
        if (o_ptr->tval == TV_LITE)
@@ -2745,620 +2639,648 @@ msg_print("
                        notice_lite_change(o_ptr);
                }
        }
+}
+
+
+/*
+ * Handle mutation effects once every 10 game turns
+ */
+static void process_world_aux_mutation(void)
+{
+       /* No mutation with effects */
+       if (!p_ptr->muta2) return;
 
-       /* Calculate torch radius */
-       p_ptr->update |= (PU_TORCH);
+       /* No effect on monster arena */
+       if (p_ptr->inside_battle) return;
 
+       /* No effect on the global map */
+       if (p_ptr->wild_mode) return;
 
-       /*** Process mutation effects ***/
-       if (p_ptr->muta2 && !p_ptr->inside_battle && !p_ptr->wild_mode)
+
+       if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
        {
-               if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
-               {
-                       disturb(0, 0);
+               disturb(0, 0);
 #ifdef JP
-msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
-msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
+               msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
+               msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
 #else
-                       msg_print("RAAAAGHH!");
-                       msg_print("You feel a fit of rage coming over you!");
+               msg_print("RAAAAGHH!");
+               msg_print("You feel a fit of rage coming over you!");
 #endif
 
-                       (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
-               }
+               (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
+       }
 
-               if ((p_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13))
+       if ((p_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13))
+       {
+               if (!p_ptr->resist_fear)
                {
-                       if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
-                       {
-                               disturb(0, 0);
+                       disturb(0, 0);
 #ifdef JP
-msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
+                       msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
 #else
-                               msg_print("It's so dark... so scary!");
+                       msg_print("It's so dark... so scary!");
 #endif
 
-                               set_afraid(p_ptr->afraid + 13 + randint1(26));
-                       }
+                       set_afraid(p_ptr->afraid + 13 + randint1(26));
                }
+       }
 
-               if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88))
+       if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88))
+       {
+               if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
+                   !p_ptr->anti_tele)
                {
-                       if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
-                           !p_ptr->anti_tele)
-                       {
-                               disturb(0, 0);
+                       disturb(0, 0);
 
-                               /* Teleport player */
+                       /* Teleport player */
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÆÍÁ³¤Ò¤¸¤ç¤¦¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿...");
+                       msg_print("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÆÍÁ³¤Ò¤¸¤ç¤¦¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿...");
 #else
-                               msg_print("Your position suddenly seems very uncertain...");
+                       msg_print("Your position suddenly seems very uncertain...");
 #endif
 
-                               msg_print(NULL);
-                               teleport_player(40);
-                       }
+                       msg_print(NULL);
+                       teleport_player(40);
                }
+       }
 
-               if ((p_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321))
+       if ((p_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321))
+       {
+               if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
                {
-                       if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
-                       {
-                               disturb(0, 0);
-                               p_ptr->redraw |= PR_EXTRA;
+                       disturb(0, 0);
+                       p_ptr->redraw |= PR_EXTRA;
 #ifdef JP
-msg_print("¤¤¤Ò¤­¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤­¤¿¤­¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
+                       msg_print("¤¤¤Ò¤­¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤­¤¿¤­¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
 #else
-                               msg_print("You feel a SSSCHtupor cOmINg over yOu... *HIC*!");
+                       msg_print("You feel a SSSCHtupor cOmINg over yOu... *HIC*!");
 #endif
 
-                       }
+               }
 
-                       if (!p_ptr->resist_conf)
-                       {
-                               (void)set_confused(p_ptr->confused + randint0(20) + 15);
-                       }
+               if (!p_ptr->resist_conf)
+               {
+                       (void)set_confused(p_ptr->confused + randint0(20) + 15);
+               }
 
-                       if (!p_ptr->resist_chaos)
+               if (!p_ptr->resist_chaos)
+               {
+                       if (one_in_(20))
                        {
-                               if (one_in_(20))
-                               {
-                                       msg_print(NULL);
-                                       if (one_in_(3)) lose_all_info();
-                                       else wiz_dark();
-                                       teleport_player(100);
-                                       wiz_dark();
+                               msg_print(NULL);
+                               if (one_in_(3)) lose_all_info();
+                               else wiz_dark();
+                               teleport_player(100);
+                               wiz_dark();
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
-msg_print("²¿¤â³Ð¤¨¤Æ¤¤¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ËÍ褿¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
+                               msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
+                               msg_print("²¿¤â³Ð¤¨¤Æ¤¤¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ËÍ褿¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
 #else
-                                       msg_print("You wake up somewhere with a sore head...");
-                                       msg_print("You can't remember a thing, or how you got here!");
+                               msg_print("You wake up somewhere with a sore head...");
+                               msg_print("You can't remember a thing, or how you got here!");
 #endif
 
-                               }
-                               else
+                       }
+                       else
+                       {
+                               if (one_in_(3))
                                {
-                                       if (one_in_(3))
-                                       {
 #ifdef JP
-msg_print("¤­¡Á¤ì¤¤¤Ê¤Á¤ç¤ª¤Á¤ç¤é¤È¤ó¤ì¤¤¤ë¡Á");
+                                       msg_print("¤­¡Á¤ì¤¤¤Ê¤Á¤ç¤ª¤Á¤ç¤é¤È¤ó¤ì¤¤¤ë¡Á");
 #else
-                                               msg_print("Thishcischs GooDSChtuff!");
+                                       msg_print("Thishcischs GooDSChtuff!");
 #endif
 
-                                               (void)set_image(p_ptr->image + randint0(150) + 150);
-                                       }
+                                       (void)set_image(p_ptr->image + randint0(150) + 150);
                                }
                        }
                }
+       }
 
-               if ((p_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42))
+       if ((p_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42))
+       {
+               if (!p_ptr->resist_chaos)
                {
-                       if (!p_ptr->resist_chaos)
-                       {
-                               disturb(0, 0);
-                               p_ptr->redraw |= PR_EXTRA;
-                               (void)set_image(p_ptr->image + randint0(50) + 20);
-                       }
+                       disturb(0, 0);
+                       p_ptr->redraw |= PR_EXTRA;
+                       (void)set_image(p_ptr->image + randint0(50) + 20);
                }
+       }
 
-               if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
-               {
-                       disturb(0, 0);
+       if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
+       {
+               disturb(0, 0);
 
 #ifdef JP
-msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
+               msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
 #else
-                       msg_print("BRRAAAP! Oops.");
+               msg_print("BRRAAAP! Oops.");
 #endif
 
-                       msg_print(NULL);
-                       fire_ball(GF_POIS, 0, p_ptr->lev, 3);
-               }
+               msg_print(NULL);
+               fire_ball(GF_POIS, 0, p_ptr->lev, 3);
+       }
 
-               if ((p_ptr->muta2 & MUT2_PROD_MANA) &&
-                   !p_ptr->anti_magic && one_in_(9000))
-               {
-                       int dire = 0;
-                       disturb(0, 0);
+       if ((p_ptr->muta2 & MUT2_PROD_MANA) &&
+           !p_ptr->anti_magic && one_in_(9000))
+       {
+               int dire = 0;
+               disturb(0, 0);
 #ifdef JP
-msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤­¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
+               msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤­¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
 #else
-                       msg_print("Magical energy flows through you! You must release it!");
+               msg_print("Magical energy flows through you! You must release it!");
 #endif
 
-                       flush();
-                       msg_print(NULL);
-                       (void)get_hack_dir(&dire);
-                       fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3);
-               }
+               flush();
+               msg_print(NULL);
+               (void)get_hack_dir(&dire);
+               fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3);
+       }
 
-               if ((p_ptr->muta2 & MUT2_ATT_DEMON) &&
-                   !p_ptr->anti_magic && (randint1(6666) == 666))
-               {
-                       bool pet = one_in_(6);
-                       u32b mode = PM_ALLOW_GROUP;
+       if ((p_ptr->muta2 & MUT2_ATT_DEMON) &&
+           !p_ptr->anti_magic && (randint1(6666) == 666))
+       {
+               bool pet = one_in_(6);
+               u32b mode = PM_ALLOW_GROUP;
 
-                       if (pet) mode |= PM_FORCE_PET;
-                       else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
+               if (pet) mode |= PM_FORCE_PET;
+               else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
 
-                       if (summon_specific((pet ? -1 : 0), py, px,
+               if (summon_specific((pet ? -1 : 0), py, px,
                                    dun_level, SUMMON_DEMON, mode))
-                       {
+               {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤­´ó¤»¤¿¡ª");
+                       msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤­´ó¤»¤¿¡ª");
 #else
-                               msg_print("You have attracted a demon!");
+                       msg_print("You have attracted a demon!");
 #endif
 
-                               disturb(0, 0);
-                       }
+                       disturb(0, 0);
                }
+       }
 
-               if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
+       if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
+       {
+               disturb(0, 0);
+               if (one_in_(2))
                {
-                       disturb(0, 0);
-                       if (one_in_(2))
-                       {
 #ifdef JP
-msg_print("ÀºÎÏŪ¤Ç¤Ê¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
+                       msg_print("ÀºÎÏŪ¤Ç¤Ê¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
 #else
-                               msg_print("You feel less energetic.");
+                       msg_print("You feel less energetic.");
 #endif
 
-                               if (p_ptr->fast > 0)
-                               {
-                                       set_fast(0, TRUE);
-                               }
-                               else
-                               {
-                                       set_slow(randint1(30) + 10, FALSE);
-                               }
+                       if (p_ptr->fast > 0)
+                       {
+                               set_fast(0, TRUE);
                        }
                        else
                        {
+                               set_slow(randint1(30) + 10, FALSE);
+                       }
+               }
+               else
+               {
 #ifdef JP
-msg_print("ÀºÎÏŪ¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
+                       msg_print("ÀºÎÏŪ¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
 #else
-                               msg_print("You feel more energetic.");
+                       msg_print("You feel more energetic.");
 #endif
 
-                               if (p_ptr->slow > 0)
-                               {
-                                       set_slow(0, TRUE);
-                               }
-                               else
-                               {
-                                       set_fast(randint1(30) + 10, FALSE);
-                               }
+                       if (p_ptr->slow > 0)
+                       {
+                               set_slow(0, TRUE);
+                       }
+                       else
+                       {
+                               set_fast(randint1(30) + 10, FALSE);
                        }
-                       msg_print(NULL);
                }
-               if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
-               {
-                       disturb(0, 0);
+               msg_print(NULL);
+       }
+       if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
+       {
+               disturb(0, 0);
 #ifdef JP
-msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
+               msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
 #else
-                       msg_print("You suddenly feel almost lonely.");
+               msg_print("You suddenly feel almost lonely.");
 #endif
 
-                       banish_monsters(100);
-                       if (!dun_level && p_ptr->town_num)
+               banish_monsters(100);
+               if (!dun_level && p_ptr->town_num)
+               {
+                       int n;
+
+                       /* Pick a random shop (except home) */
+                       do
                        {
+                               n = randint0(MAX_STORES);
+                       }
+                       while ((n == STORE_HOME) || (n == STORE_MUSEUM));
+
 #ifdef JP
-msg_print("Ź¤Î¼ç¿Í¤¬µÖ¤Ë¸þ¤«¤Ã¤ÆÁö¤Ã¤Æ¤¤¤ë¡ª");
+                       msg_print("Ź¤Î¼ç¿Í¤¬µÖ¤Ë¸þ¤«¤Ã¤ÆÁö¤Ã¤Æ¤¤¤ë¡ª");
 #else
-                               msg_print("You see one of the shopkeepers running for the hills!");
+                       msg_print("You see one of the shopkeepers running for the hills!");
 #endif
 
-                               store_shuffle(randint0(MAX_STORES));
-                       }
-                       msg_print(NULL);
+                       store_shuffle(n);
                }
+               msg_print(NULL);
+       }
 
-               if ((p_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000))
-               {
-                       object_type *o_ptr;
+       if ((p_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000))
+       {
+               object_type *o_ptr;
 
 #ifdef JP
-msg_print("±Æ¤Ë¤Ä¤Ä¤Þ¤ì¤¿¡£");
+               msg_print("±Æ¤Ë¤Ä¤Ä¤Þ¤ì¤¿¡£");
 #else
-                       msg_print("A shadow passes over you.");
+               msg_print("A shadow passes over you.");
 #endif
 
-                       msg_print(NULL);
+               msg_print(NULL);
 
-                       /* Absorb light from the current possition */
-                       if (cave[py][px].info & CAVE_GLOW)
-                       {
-                               hp_player(10);
-                       }
+               /* Absorb light from the current possition */
+               if ((cave[py][px].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
+               {
+                       hp_player(10);
+               }
 
-                       o_ptr = &inventory[INVEN_LITE];
+               o_ptr = &inventory[INVEN_LITE];
 
-                       /* Absorb some fuel in the current lite */
-                       if (o_ptr->tval == TV_LITE)
+               /* Absorb some fuel in the current lite */
+               if (o_ptr->tval == TV_LITE)
+               {
+                       /* Use some fuel (except on artifacts) */
+                       if (!artifact_p(o_ptr) && (o_ptr->xtra4 > 0))
                        {
-                               /* Use some fuel (except on artifacts) */
-                               if (!artifact_p(o_ptr) && (o_ptr->xtra4 > 0))
-                               {
-                                       /* Heal the player a bit */
-                                       hp_player(o_ptr->xtra4 / 20);
+                               /* Heal the player a bit */
+                               hp_player(o_ptr->xtra4 / 20);
 
-                                       /* Decrease life-span of lite */
-                                       o_ptr->xtra4 /= 2;
+                               /* Decrease life-span of lite */
+                               o_ptr->xtra4 /= 2;
 
 #ifdef JP
-msg_print("¸÷¸»¤«¤é¥¨¥Í¥ë¥®¡¼¤òµÛ¼ý¤·¤¿¡ª");
+                               msg_print("¸÷¸»¤«¤é¥¨¥Í¥ë¥®¡¼¤òµÛ¼ý¤·¤¿¡ª");
 #else
-                                       msg_print("You absorb energy from your light!");
+                               msg_print("You absorb energy from your light!");
 #endif
 
 
-                                       /* Notice interesting fuel steps */
-                                       notice_lite_change(o_ptr);
-                               }
+                               /* Notice interesting fuel steps */
+                               notice_lite_change(o_ptr);
                        }
-
-                       /*
-                        * Unlite the area (radius 10) around player and
-                        * do 50 points damage to every affected monster
-                        */
-                       unlite_area(50, 10);
                }
 
-               if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) &&
-                  !p_ptr->anti_magic && one_in_(7000))
-               {
-                       bool pet = one_in_(3);
-                       u32b mode = PM_ALLOW_GROUP;
+               /*
+                * Unlite the area (radius 10) around player and
+                * do 50 points damage to every affected monster
+                */
+               unlite_area(50, 10);
+       }
 
-                       if (pet) mode |= PM_FORCE_PET;
-                       else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
+       if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) &&
+           !p_ptr->anti_magic && one_in_(7000))
+       {
+               bool pet = one_in_(3);
+               u32b mode = PM_ALLOW_GROUP;
 
-                       if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
-                       {
+               if (pet) mode |= PM_FORCE_PET;
+               else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
+
+               if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
+               {
 #ifdef JP
-msg_print("ưʪ¤ò°ú¤­´ó¤»¤¿¡ª");
+                       msg_print("ưʪ¤ò°ú¤­´ó¤»¤¿¡ª");
 #else
-                               msg_print("You have attracted an animal!");
+                       msg_print("You have attracted an animal!");
 #endif
 
-                               disturb(0, 0);
-                       }
+                       disturb(0, 0);
                }
+       }
 
-               if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
-                   !p_ptr->anti_magic && one_in_(8000))
-               {
-                       disturb(0, 0);
+       if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
+           !p_ptr->anti_magic && one_in_(8000))
+       {
+               disturb(0, 0);
 #ifdef JP
-msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
+               msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
 #else
-                       msg_print("You feel the world warping around you!");
+               msg_print("You feel the world warping around you!");
 #endif
 
-                       msg_print(NULL);
-                       fire_ball(GF_CHAOS, 0, p_ptr->lev, 8);
-               }
-               if ((p_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
-               {
-                       if (!lose_mutation(0))
+               msg_print(NULL);
+               fire_ball(GF_CHAOS, 0, p_ptr->lev, 8);
+       }
+       if ((p_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
+       {
+               if (!lose_mutation(0))
 #ifdef JP
-msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
+                       msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
 #else
-                               msg_print("You feel oddly normal.");
+               msg_print("You feel oddly normal.");
 #endif
 
-               }
-               if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
-               {
-                       disturb(0, 0);
+       }
+       if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
+       {
+               disturb(0, 0);
 #ifdef JP
-msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
+               msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
 #else
-                       msg_print("You feel insubstantial!");
+               msg_print("You feel insubstantial!");
 #endif
 
-                       msg_print(NULL);
-                       set_wraith_form(randint1(p_ptr->lev / 2) + (p_ptr->lev / 2), FALSE);
-               }
-               if ((p_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000))
-               {
-                       do_poly_wounds();
-               }
-               if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000))
-               {
-                       int which_stat = randint0(6);
-                       int sustained = FALSE;
+               msg_print(NULL);
+               set_wraith_form(randint1(p_ptr->lev / 2) + (p_ptr->lev / 2), FALSE);
+       }
+       if ((p_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000))
+       {
+               do_poly_wounds();
+       }
+       if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000))
+       {
+               int which_stat = randint0(6);
+               int sustained = FALSE;
 
-                       switch (which_stat)
-                       {
-                       case A_STR:
-                               if (p_ptr->sustain_str) sustained = TRUE;
-                               break;
-                       case A_INT:
-                               if (p_ptr->sustain_int) sustained = TRUE;
-                               break;
-                       case A_WIS:
-                               if (p_ptr->sustain_wis) sustained = TRUE;
-                               break;
-                       case A_DEX:
-                               if (p_ptr->sustain_dex) sustained = TRUE;
-                               break;
-                       case A_CON:
-                               if (p_ptr->sustain_con) sustained = TRUE;
-                               break;
-                       case A_CHR:
-                               if (p_ptr->sustain_chr) sustained = TRUE;
-                               break;
-                       default:
+               switch (which_stat)
+               {
+               case A_STR:
+                       if (p_ptr->sustain_str) sustained = TRUE;
+                       break;
+               case A_INT:
+                       if (p_ptr->sustain_int) sustained = TRUE;
+                       break;
+               case A_WIS:
+                       if (p_ptr->sustain_wis) sustained = TRUE;
+                       break;
+               case A_DEX:
+                       if (p_ptr->sustain_dex) sustained = TRUE;
+                       break;
+               case A_CON:
+                       if (p_ptr->sustain_con) sustained = TRUE;
+                       break;
+               case A_CHR:
+                       if (p_ptr->sustain_chr) sustained = TRUE;
+                       break;
+               default:
 #ifdef JP
-msg_print("ÉÔÀµ¤Ê¾õÂÖ¡ª");
+                       msg_print("ÉÔÀµ¤Ê¾õÂÖ¡ª");
 #else
-                               msg_print("Invalid stat chosen!");
+                       msg_print("Invalid stat chosen!");
 #endif
 
-                               sustained = TRUE;
-                       }
+                       sustained = TRUE;
+               }
 
-                       if (!sustained)
-                       {
-                               disturb(0, 0);
+               if (!sustained)
+               {
+                       disturb(0, 0);
 #ifdef JP
-msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
+                       msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
 #else
-                               msg_print("You can feel yourself wasting away!");
+                       msg_print("You can feel yourself wasting away!");
 #endif
 
-                               msg_print(NULL);
-                               (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
-                       }
+                       msg_print(NULL);
+                       (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
                }
-               if ((p_ptr->muta2 & MUT2_ATT_DRAGON) &&
-                  !p_ptr->anti_magic && one_in_(3000))
-               {
-                       bool pet = one_in_(5);
-                       u32b mode = PM_ALLOW_GROUP;
+       }
+       if ((p_ptr->muta2 & MUT2_ATT_DRAGON) &&
+           !p_ptr->anti_magic && one_in_(3000))
+       {
+               bool pet = one_in_(5);
+               u32b mode = PM_ALLOW_GROUP;
 
-                       if (pet) mode |= PM_FORCE_PET;
-                       else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
+               if (pet) mode |= PM_FORCE_PET;
+               else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
 
-                       if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
-                       {
+               if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
+               {
 #ifdef JP
-msg_print("¥É¥é¥´¥ó¤ò°ú¤­´ó¤»¤¿¡ª");
+                       msg_print("¥É¥é¥´¥ó¤ò°ú¤­´ó¤»¤¿¡ª");
 #else
-                               msg_print("You have attracted a dragon!");
+                       msg_print("You have attracted a dragon!");
 #endif
 
-                               disturb(0, 0);
-                       }
+                       disturb(0, 0);
                }
-               if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
-                       one_in_(3000))
+       }
+       if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
+           one_in_(3000))
+       {
+               if (p_ptr->tim_esp > 0)
                {
-                       if (p_ptr->tim_esp > 0)
-                       {
 #ifdef JP
-msg_print("Àº¿À¤Ë¤â¤ä¤¬¤«¤«¤Ã¤¿¡ª");
+                       msg_print("Àº¿À¤Ë¤â¤ä¤¬¤«¤«¤Ã¤¿¡ª");
 #else
-                               msg_print("Your mind feels cloudy!");
+                       msg_print("Your mind feels cloudy!");
 #endif
 
-                               set_tim_esp(0, TRUE);
-                       }
-                       else
-                       {
+                       set_tim_esp(0, TRUE);
+               }
+               else
+               {
 #ifdef JP
-msg_print("Àº¿À¤¬¹­¤¬¤Ã¤¿¡ª");
+                       msg_print("Àº¿À¤¬¹­¤¬¤Ã¤¿¡ª");
 #else
-                               msg_print("Your mind expands!");
+                       msg_print("Your mind expands!");
 #endif
 
-                               set_tim_esp(p_ptr->lev, FALSE);
-                       }
+                       set_tim_esp(p_ptr->lev, FALSE);
                }
-               if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
-                       one_in_(9000))
-               {
-                       disturb(0, 0);
+       }
+       if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
+           one_in_(9000))
+       {
+               disturb(0, 0);
 #ifdef JP
-msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
+               msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
 #else
-                       msg_print("Your stomach roils, and you lose your lunch!");
+               msg_print("Your stomach roils, and you lose your lunch!");
 #endif
 
-                       msg_print(NULL);
-                       set_food(PY_FOOD_WEAK);
-               }
+               msg_print(NULL);
+               set_food(PY_FOOD_WEAK);
+       }
 
-               if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
-                  !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena)
-               {
-                       alter_reality();
-               }
+       if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
+           !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena)
+       {
+               alter_reality();
+       }
 
-               if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
-               {
-                       int danger_amount = 0;
-                       int monster;
+       if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
+       {
+               int danger_amount = 0;
+               int monster;
 
-                       for (monster = 0; monster < m_max; monster++)
-                       {
-                               monster_type    *m_ptr = &m_list[monster];
-                               monster_race    *r_ptr = &r_info[m_ptr->r_idx];
+               for (monster = 0; monster < m_max; monster++)
+               {
+                       monster_type    *m_ptr = &m_list[monster];
+                       monster_race    *r_ptr = &r_info[m_ptr->r_idx];
 
-                               /* Paranoia -- Skip dead monsters */
-                               if (!m_ptr->r_idx) continue;
+                       /* Paranoia -- Skip dead monsters */
+                       if (!m_ptr->r_idx) continue;
 
-                               if (r_ptr->level >= p_ptr->lev)
-                               {
-                                       danger_amount += r_ptr->level - p_ptr->lev + 1;
-                               }
+                       if (r_ptr->level >= p_ptr->lev)
+                       {
+                               danger_amount += r_ptr->level - p_ptr->lev + 1;
                        }
+               }
 
-                       if (danger_amount > 100)
+               if (danger_amount > 100)
 #ifdef JP
-msg_print("Èó¾ï¤Ë¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
+                       msg_print("Èó¾ï¤Ë¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
 #else
-                               msg_print("You feel utterly terrified!");
+               msg_print("You feel utterly terrified!");
 #endif
 
-                       else if (danger_amount > 50)
+               else if (danger_amount > 50)
 #ifdef JP
-msg_print("¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
+                       msg_print("¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
 #else
-                               msg_print("You feel terrified!");
+               msg_print("You feel terrified!");
 #endif
 
-                       else if (danger_amount > 20)
+               else if (danger_amount > 20)
 #ifdef JP
-msg_print("Èó¾ï¤Ë¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
+                       msg_print("Èó¾ï¤Ë¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
 #else
-                               msg_print("You feel very worried!");
+               msg_print("You feel very worried!");
 #endif
 
-                       else if (danger_amount > 10)
+               else if (danger_amount > 10)
 #ifdef JP
-msg_print("¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
+                       msg_print("¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
 #else
-                               msg_print("You feel paranoid!");
+               msg_print("You feel paranoid!");
 #endif
 
-                       else if (danger_amount > 5)
+               else if (danger_amount > 5)
 #ifdef JP
-msg_print("¤Û¤È¤ó¤É°ÂÁ´¤Êµ¤¤¬¤¹¤ë¡£");
+                       msg_print("¤Û¤È¤ó¤É°ÂÁ´¤Êµ¤¤¬¤¹¤ë¡£");
 #else
-                               msg_print("You feel almost safe.");
+               msg_print("You feel almost safe.");
 #endif
 
-                       else
+               else
 #ifdef JP
-msg_print("¼ä¤·¤¤µ¤¤¬¤¹¤ë¡£");
+                       msg_print("¼ä¤·¤¤µ¤¤¬¤¹¤ë¡£");
 #else
-                               msg_print("You feel lonely.");
+               msg_print("You feel lonely.");
 #endif
 
-               }
-               if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
-                       one_in_(5000))
-               {
-                       disturb(0, 0);
+       }
+       if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
+           one_in_(5000))
+       {
+               disturb(0, 0);
 #ifdef JP
-msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
+               msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
 #else
-                       msg_print("You feel invincible!");
+               msg_print("You feel invincible!");
 #endif
 
-                       msg_print(NULL);
-                       (void)set_invuln(randint1(8) + 8, FALSE);
-               }
-               if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000))
+               msg_print(NULL);
+               (void)set_invuln(randint1(8) + 8, FALSE);
+       }
+       if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000))
+       {
+               int wounds = p_ptr->mhp - p_ptr->chp;
+
+               if (wounds > 0)
                {
-                       int wounds = p_ptr->mhp - p_ptr->chp;
+                       int healing = p_ptr->csp;
 
-                       if (wounds > 0)
+                       if (healing > wounds)
                        {
-                               int healing = p_ptr->csp;
+                               healing = wounds;
+                       }
 
-                               if (healing > wounds)
-                               {
-                                       healing = wounds;
-                               }
+                       hp_player(healing);
+                       p_ptr->csp -= healing;
 
-                               hp_player(healing);
-                               p_ptr->csp -= healing;
-                       }
+                       /* Redraw mana */
+                       p_ptr->redraw |= (PR_MANA);
                }
-               if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic &&
-                       one_in_(4000))
+       }
+       if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic &&
+           one_in_(4000))
+       {
+               int wounds = p_ptr->msp - p_ptr->csp;
+
+               if (wounds > 0)
                {
-                       int wounds = p_ptr->msp - p_ptr->csp;
+                       int healing = p_ptr->chp;
 
-                       if (wounds > 0)
+                       if (healing > wounds)
                        {
-                               int healing = p_ptr->chp;
+                               healing = wounds;
+                       }
 
-                               if (healing > wounds)
-                               {
-                                       healing = wounds;
-                               }
+                       p_ptr->csp += healing;
 
-                               p_ptr->csp += healing;
+                       /* Redraw mana */
+                       p_ptr->redraw |= (PR_MANA);
 #ifdef JP
-take_hit(DAMAGE_LOSELIFE, healing, "Ƭ¤Ë¾º¤Ã¤¿·ì", -1);
+                       take_hit(DAMAGE_LOSELIFE, healing, "Ƭ¤Ë¾º¤Ã¤¿·ì", -1);
 #else
-                               take_hit(DAMAGE_LOSELIFE, healing, "blood rushing to the head", -1);
+                       take_hit(DAMAGE_LOSELIFE, healing, "blood rushing to the head", -1);
 #endif
 
-                       }
                }
-               if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
-               {
-                       object_type *o_ptr;
+       }
+       if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
+       {
+               object_type *o_ptr;
 
-                       disturb(0, 0);
+               disturb(0, 0);
 #ifdef JP
-msg_print("­¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
-take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
+               msg_print("­¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
+               take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
 #else
-                       msg_print("You trip over your own feet!");
-                       take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "tripping", -1);
+               msg_print("You trip over your own feet!");
+               take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "tripping", -1);
 #endif
 
 
-                       msg_print(NULL);
-                       if (buki_motteruka(INVEN_RARM))
+               msg_print(NULL);
+               if (buki_motteruka(INVEN_RARM))
+               {
+                       int slot = INVEN_RARM;
+                       o_ptr = &inventory[INVEN_RARM];
+                       if (buki_motteruka(INVEN_LARM) && one_in_(2))
+                       {
+                               o_ptr = &inventory[INVEN_LARM];
+                               slot = INVEN_LARM;
+                       }
+                       if (!cursed_p(o_ptr))
                        {
-                               int slot = INVEN_RARM;
-                               o_ptr = &inventory[INVEN_RARM];
-                               if (buki_motteruka(INVEN_LARM) && one_in_(2))
-                               {
-                                       o_ptr = &inventory[INVEN_LARM];
-                                       slot = INVEN_LARM;
-                               }
-                               if (!cursed_p(o_ptr))
-                               {
 #ifdef JP
-msg_print("Éð´ï¤òÍ¤Æ¤·¤Þ¤Ã¤¿¡ª");
+                               msg_print("Éð´ï¤òÍ¤Æ¤·¤Þ¤Ã¤¿¡ª");
 #else
-                                       msg_print("You drop your weapon!");
+                               msg_print("You drop your weapon!");
 #endif
 
-                                       inven_drop(slot, 1);
-                               }
+                               inven_drop(slot, 1);
                        }
                }
        }
+}
 
 
-       /*** Process Inventory ***/
-
-       if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->wild_mode)
+/*
+ * Handle curse effects once every 10 game turns
+ */
+static void process_world_aux_curse(void)
+{
+       if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->inside_battle && !p_ptr->wild_mode)
        {
                /*
                 * Hack: Uncursed teleporting items (e.g. Trump Weapons)
@@ -3366,8 +3288,35 @@ msg_print("
                 */
                if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
                {
+                       char o_name[MAX_NLEN];
+                       object_type *o_ptr;
+                       int i;
+
+                       /* Scan the equipment with random teleport ability */
+                       for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+                       {
+                               u32b flgs[TR_FLAG_SIZE];
+                               o_ptr = &inventory[i];
+                               
+                               /* Skip non-objects */
+                               if (!o_ptr->k_idx) continue;
+                               
+                               /* Extract the item flags */
+                               object_flags(o_ptr, flgs);
+                               
+                               if (have_flag(flgs, TR_TELEPORT)) break;
+                       }
+
+                       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+
+#ifdef JP
+                       msg_format("%s¤¬¥Æ¥ì¥Ý¡¼¥È¤ÎǽÎϤòȯư¤µ¤»¤è¤¦¤È¤·¤Æ¤¤¤ë¡£", o_name);
+#else
+                       msg_format("Your %s is activating teleportation.", o_name);
+#endif
+
 #ifdef JP
-if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
+                       if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
 #else
                        if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
 #endif
@@ -3375,13 +3324,22 @@ if (get_check_strict("
                                disturb(0, 0);
                                teleport_player(50);
                        }
+                       else
+                       {
+#ifdef JP
+                               msg_format("%s¤Ë{.}(¥Ô¥ê¥ª¥É)¤ÈÌäò¹ï¤à¤Èȯư¤òÍÞÀ©¤Ç¤­¤Þ¤¹¡£", o_name);
+#else
+                               msg_format("You can inscribe {.} on your %s to disable random teleportation. ", o_name);
+#endif
+                               disturb(1, 0);
+                       }
                }
                /* Make a chainsword noise */
                if ((p_ptr->cursed & TRC_CHAINSWORD) && one_in_(CHAINSWORD_NOISE))
                {
                        char noise[1024];
 #ifdef JP
-if (!get_rnd_line("chainswd_j.txt", 0, noise))
+                       if (!get_rnd_line("chainswd_j.txt", 0, noise))
 #else
                        if (!get_rnd_line("chainswd.txt", 0, noise))
 #endif
@@ -3395,7 +3353,8 @@ if (!get_rnd_line("chainswd_j.txt", 0, noise))
                        (void)activate_ty_curse(FALSE, &count);
                }
                /* Handle experience draining */
-               if ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4))
+               if (p_ptr->prace != RACE_ANDROID && 
+                       ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4)))
                {
                        p_ptr->exp -= (p_ptr->lev+1)/2;
                        if (p_ptr->exp < 0) p_ptr->exp = 0;
@@ -3416,13 +3375,13 @@ if (!get_rnd_line("chainswd_j.txt", 0, noise))
                        {
                                char o_name[MAX_NLEN];
 
-                               object_desc(o_name, o_ptr, FALSE, 0);
+                               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
                                o_ptr->curse_flags |= new_curse;
 #ifdef JP
-msg_format("°­°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
+                               msg_format("°­°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
 #else
-                               msg_format("There is a malignant black aura surrounding %s...", o_name);
+                               msg_format("There is a malignant black aura surrounding your %s...", o_name);
 #endif
 
                                o_ptr->feeling = FEEL_NONE;
@@ -3443,13 +3402,13 @@ msg_format("
                        {
                                char o_name[MAX_NLEN];
 
-                               object_desc(o_name, o_ptr, FALSE, 0);
+                               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
                                o_ptr->curse_flags |= new_curse;
 #ifdef JP
-msg_format("°­°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
+                               msg_format("°­°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
 #else
-                               msg_format("There is a malignant black aura surrounding %s...", o_name);
+                               msg_format("There is a malignant black aura surrounding your %s...", o_name);
 #endif
 
                                o_ptr->feeling = FEEL_NONE;
@@ -3465,11 +3424,11 @@ msg_format("
                        {
                                char o_name[MAX_NLEN];
 
-                               object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), FALSE, 0);
+                               object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
-msg_format("%s¤¬Æ°Êª¤ò°ú¤­´ó¤»¤¿¡ª", o_name);
+                               msg_format("%s¤¬Æ°Êª¤ò°ú¤­´ó¤»¤¿¡ª", o_name);
 #else
-                               msg_format("%s have attracted an animal!", o_name);
+                               msg_format("Your %s have attracted an animal!", o_name);
 #endif
 
                                disturb(0, 0);
@@ -3482,11 +3441,11 @@ msg_format("%s
                        {
                                char o_name[MAX_NLEN];
 
-                               object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), FALSE, 0);
+                               object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
-msg_format("%s¤¬°­Ëâ¤ò°ú¤­´ó¤»¤¿¡ª", o_name);
+                               msg_format("%s¤¬°­Ëâ¤ò°ú¤­´ó¤»¤¿¡ª", o_name);
 #else
-                               msg_format("%s have attracted a demon!", o_name);
+                               msg_format("Your %s have attracted a demon!", o_name);
 #endif
 
                                disturb(0, 0);
@@ -3500,11 +3459,11 @@ msg_format("%s
                        {
                                char o_name[MAX_NLEN];
 
-                               object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), FALSE, 0);
+                               object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
-msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤­´ó¤»¤¿¡ª", o_name);
+                               msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤­´ó¤»¤¿¡ª", o_name);
 #else
-                               msg_format("%s have attracted an animal!", o_name);
+                               msg_format("Your %s have attracted an animal!", o_name);
 #endif
 
                                disturb(0, 0);
@@ -3512,11 +3471,11 @@ msg_format("%s
                }
                if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
                {
-                       if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
+                       if (!p_ptr->resist_fear)
                        {
                                disturb(0, 0);
 #ifdef JP
-msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
+                               msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
 #else
                                msg_print("It's so dark... so scary!");
 #endif
@@ -3537,11 +3496,11 @@ msg_print("
                {
                        char o_name[MAX_NLEN];
 
-                       object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), FALSE, 0);
+                       object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
-msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
+                       msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
 #else
-                       msg_format("%s drains HP from you!", o_name);
+                       msg_format("Your %s drains HP from you!", o_name);
 #endif
                        take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev*2, 100), o_name, -1);
                }
@@ -3550,11 +3509,11 @@ msg_format("%s
                {
                        char o_name[MAX_NLEN];
 
-                       object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), FALSE, 0);
+                       object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
-msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
+                       msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
 #else
-                       msg_format("%s drains mana from you!", o_name);
+                       msg_format("Your %s drains mana from you!", o_name);
 #endif
                        p_ptr->csp -= MIN(p_ptr->lev, 50);
                        if (p_ptr->csp < 0)
@@ -3569,26 +3528,41 @@ msg_format("%s
        /* Rarely, take damage from the Jewel of Judgement */
        if (one_in_(999) && !p_ptr->anti_magic)
        {
-               if ((inventory[INVEN_LITE].tval) &&
-                   (inventory[INVEN_LITE].sval == SV_LITE_THRAIN))
+               object_type *o_ptr = &inventory[INVEN_LITE];
+
+               if (o_ptr->name1 == ART_JUDGE)
                {
 #ifdef JP
-msg_print("¡Ø¿³È½¤ÎÊõÀС٤Ϥ¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
-take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "¿³È½¤ÎÊõÀÐ", -1);
+                       if (object_known_p(o_ptr))
+                               msg_print("¡Ø¿³È½¤ÎÊõÀС٤Ϥ¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
+                       else
+                               msg_print("¤Ê¤Ë¤«¤¬¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
+                       take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "¿³È½¤ÎÊõÀÐ", -1);
 #else
-                       msg_print("The Jewel of Judgement drains life from you!");
+                       if (object_known_p(o_ptr))
+                               msg_print("The Jewel of Judgement drains life from you!");
+                       else
+                               msg_print("Something drains life from you!");
                        take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1);
 #endif
-
                }
        }
+}
+
 
+/*
+ * Handle recharging objects once every 10 game turns
+ */
+static void process_world_aux_recharge(void)
+{
+       int i;
+       bool changed;
 
        /* Process equipment */
-       for (j = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
+       for (changed = FALSE, i = INVEN_RARM; i < INVEN_TOTAL; i++)
        {
                /* Get the object */
-               o_ptr = &inventory[i];
+               object_type *o_ptr = &inventory[i];
 
                /* Skip non-objects */
                if (!o_ptr->k_idx) continue;
@@ -3603,13 +3577,13 @@ take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "
                        if (!o_ptr->timeout)
                        {
                                recharged_notice(o_ptr);
-                               j++;
+                               changed = TRUE;
                        }
                }
        }
 
        /* Notice changes */
-       if (j)
+       if (changed)
        {
                /* Window stuff */
                p_ptr->window |= (PW_EQUIP);
@@ -3621,10 +3595,10 @@ take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "
         * and each charging rod in a stack decreases the stack's timeout by
         * one per turn. -LM-
         */
-       for (j = 0, i = 0; i < INVEN_PACK; i++)
+       for (changed = FALSE, i = 0; i < INVEN_PACK; i++)
        {
-               o_ptr = &inventory[i];
-               k_ptr = &k_info[o_ptr->k_idx];
+               object_type *o_ptr = &inventory[i];
+               object_kind *k_ptr = &k_info[o_ptr->k_idx];
 
                /* Skip non-objects */
                if (!o_ptr->k_idx) continue;
@@ -3633,7 +3607,7 @@ take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "
                if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
                {
                        /* Determine how many rods are charging. */
-                       temp = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
+                       int temp = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
                        if (temp > o_ptr->number) temp = o_ptr->number;
 
                        /* Decrease timeout by that number. */
@@ -3646,165 +3620,757 @@ take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "
                        if (!(o_ptr->timeout))
                        {
                                recharged_notice(o_ptr);
-                               j++;
+                               changed = TRUE;
                        }
+
+                       /* One of the stack of rod is charged */
+                       else if (o_ptr->timeout % k_ptr->pval)
+                       {
+                               changed = TRUE;
+                       }
+               }
+       }
+
+       /* Notice changes */
+       if (changed)
+       {
+               /* Window stuff */
+               p_ptr->window |= (PW_INVEN);
+               wild_regen = 20;
+       }
+
+       /* Process objects on floor */
+       for (i = 1; i < o_max; i++)
+       {
+               /* Access object */
+               object_type *o_ptr = &o_list[i];
+
+               /* Skip dead objects */
+               if (!o_ptr->k_idx) continue;
+
+               /* Recharge rods on the ground.  No messages. */
+               if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
+               {
+                       /* Charge it */
+                       o_ptr->timeout -= o_ptr->number;
+
+                       /* Boundary control. */
+                       if (o_ptr->timeout < 0) o_ptr->timeout = 0;
+               }
+       }
+}
+
+
+/*
+ * Handle involuntary movement once every 10 game turns
+ */
+static void process_world_aux_movement(void)
+{
+       /* Delayed Word-of-Recall */
+       if (p_ptr->word_recall)
+       {
+               /*
+                * HACK: Autosave BEFORE resetting the recall counter (rr9)
+                * The player is yanked up/down as soon as
+                * he loads the autosaved game.
+                */
+               if (autosave_l && (p_ptr->word_recall == 1) && !p_ptr->inside_battle)
+                       do_cmd_save_game(TRUE);
+
+               /* Count down towards recall */
+               p_ptr->word_recall--;
+
+               p_ptr->redraw |= (PR_STATUS);
+
+               /* Activate the recall */
+               if (!p_ptr->word_recall)
+               {
+                       /* Disturbing! */
+                       disturb(0, 0);
+
+                       /* Determine the level */
+                       if (dun_level || p_ptr->inside_quest)
+                       {
+#ifdef JP
+msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
+#else
+                               msg_print("You feel yourself yanked upwards!");
+#endif
+
+                               p_ptr->recall_dungeon = dungeon_type;
+                               if (record_stair)
+                                       do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
+
+                               dun_level = 0;
+                               dungeon_type = 0;
+
+                               leave_quest_check();
+
+                               p_ptr->inside_quest = 0;
+
+                               p_ptr->leaving = TRUE;
+                       }
+                       else
+                       {
+#ifdef JP
+msg_print("²¼¤Ë°ú¤­¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
+#else
+                               msg_print("You feel yourself yanked downwards!");
+#endif
+
+                               dungeon_type = p_ptr->recall_dungeon;
+
+                               if (record_stair)
+                                       do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
+
+                               /* New depth */
+                               dun_level = max_dlv[dungeon_type];
+                               if (dun_level < 1) dun_level = 1;
+
+                               /* Nightmare mode makes recall more dangerous */
+                               if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
+                               {
+                                       if (dun_level < 50)
+                                       {
+                                               dun_level *= 2;
+                                       }
+                                       else if (dun_level < 99)
+                                       {
+                                               dun_level = (dun_level + 99) / 2;
+                                       }
+                                       else if (dun_level > 100)
+                                       {
+                                               dun_level = d_info[dungeon_type].maxdepth - 1;
+                                       }
+                               }
+
+                               if (p_ptr->wild_mode)
+                               {
+                                       p_ptr->wilderness_y = py;
+                                       p_ptr->wilderness_x = px;
+                               }
+                               else
+                               {
+                                       /* Save player position */
+                                       p_ptr->oldpx = px;
+                                       p_ptr->oldpy = py;
+                               }
+                               p_ptr->wild_mode = FALSE;
+
+                               /*
+                                * Clear all saved floors
+                                * and create a first saved floor
+                                */
+                               prepare_change_floor_mode(CFM_FIRST_FLOOR);
+
+                               /* Leaving */
+                               p_ptr->leaving = TRUE;
+
+                               if (dungeon_type == DUNGEON_ANGBAND)
+                               {
+                                       int i;
+
+                                       for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
+                                       {
+                                               if ((quest[i].type == QUEST_TYPE_RANDOM) &&
+                                                   (quest[i].status == QUEST_STATUS_TAKEN) &&
+                                                   (quest[i].level < dun_level))
+                                               {
+                                                       quest[i].status = QUEST_STATUS_FAILED;
+                                                       quest[i].complev = (byte)p_ptr->lev;
+                                                       r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
+                                               }
+                                       }
+                               }
+                       }
+
+                       /* Sound */
+                       sound(SOUND_TPLEVEL);
+               }
+       }
+
+
+       /* Delayed Alter reality */
+       if (p_ptr->alter_reality)
+       {
+               if (autosave_l && (p_ptr->alter_reality == 1) && !p_ptr->inside_battle)
+                       do_cmd_save_game(TRUE);
+
+               /* Count down towards alter */
+               p_ptr->alter_reality--;
+
+               p_ptr->redraw |= (PR_STATUS);
+
+               /* Activate the alter reality */
+               if (!p_ptr->alter_reality)
+               {
+                       /* Disturbing! */
+                       disturb(0, 0);
+
+                       /* Determine the level */
+                       if (!quest_number(dun_level) && dun_level)
+                       {
+#ifdef JP
+                               msg_print("À¤³¦¤¬ÊѤï¤Ã¤¿¡ª");
+#else
+                               msg_print("The world changes!");
+#endif
+
+                               /* Leaving */
+                               p_ptr->leaving = TRUE;
+                       }
+                       else
+                       {
+#ifdef JP
+                               msg_print("À¤³¦¤¬¾¯¤·¤Î´ÖÊѲ½¤·¤¿¤è¤¦¤À¡£");
+#else
+                               msg_print("The world seems to change for a moment!");
+#endif
+                       }
+
+                       /* Sound */
+                       sound(SOUND_TPLEVEL);
+               }
+       }
+}
+
+
+/*
+ * Handle certain things once every 10 game turns
+ */
+static void process_world(void)
+{
+       int day, hour, min, prev_min;
+
+       const s32b A_DAY = TURNS_PER_TICK * TOWN_DAWN;
+       s32b turn_in_today = (turn + A_DAY / 4) % A_DAY;
+       
+       extract_day_hour_min(&day, &hour, &min);
+       prev_min = (1440 * (turn_in_today - TURNS_PER_TICK) / A_DAY) % 60;
+
+
+       if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
+           && dun_level && !p_ptr->inside_battle)
+       {
+               int quest_num = quest_number(dun_level);
+
+               /* Get dungeon level feeling */
+               if (!(quest_num &&
+                     (is_fixed_quest_idx(quest_num) &&
+                      !((quest_num == QUEST_OBERON) || (quest_num == QUEST_SERPENT) ||
+                        !(quest[quest_num].flags & QUEST_FLAG_PRESET)))))
+               {
+                       /* Announce feeling */
+                       do_cmd_feeling();
+
+                       /* Update the level indicator */
+                       p_ptr->redraw |= (PR_DEPTH);
+
+                       /* Disturb */
+                       if (disturb_minor) disturb(0, 0);
+               }
+       }
+
+       /*** Check monster arena ***/
+       if (p_ptr->inside_battle && !p_ptr->leaving)
+       {
+               int i2, j2;
+               int win_m_idx = 0;
+               int number_mon = 0;
+
+               /* Count all hostile monsters */
+               for (i2 = 0; i2 < cur_wid; ++i2)
+                       for (j2 = 0; j2 < cur_hgt; j2++)
+                       {
+                               cave_type *c_ptr = &cave[j2][i2];
+
+                               if ((c_ptr->m_idx > 0) && (c_ptr->m_idx != p_ptr->riding))
+                               {
+                                       number_mon++;
+                                       win_m_idx = c_ptr->m_idx;
+                               }
+                       }
+
+               if (number_mon == 0)
+               {
+#ifdef JP
+                       msg_print("ÁêÂǤÁ¤Ë½ª¤ï¤ê¤Þ¤·¤¿¡£");
+#else
+                       msg_print("They have kill each other at the same time.");
+#endif
+                       msg_print(NULL);
+                       p_ptr->energy_need = 0;
+                       battle_monsters();
+               }
+               else if ((number_mon-1) == 0)
+               {
+                       char m_name[80];
+                       monster_type *wm_ptr;
+
+                       wm_ptr = &m_list[win_m_idx];
+
+                       monster_desc(m_name, wm_ptr, 0);
+#ifdef JP
+                       msg_format("%s¤¬¾¡Íø¤·¤¿¡ª", m_name);
+#else
+                       msg_format("%s is winner!", m_name);
+#endif
+                       msg_print(NULL);
+
+                       if (win_m_idx == (sel_monster+1))
+                       {
+#ifdef JP
+                               msg_print("¤ª¤á¤Ç¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£");
+#else
+                               msg_print("Congratulations.");
+#endif
+#ifdef JP
+                               msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
+#else
+                               msg_format("You received %d gold.", battle_odds);
+#endif
+                               p_ptr->au += battle_odds;
+                       }
+                       else
+                       {
+#ifdef JP
+                               msg_print("»ÄÇ°¤Ç¤·¤¿¡£");
+#else
+                               msg_print("You lost gold.");
+#endif
+                       }
+                       msg_print(NULL);
+                       p_ptr->energy_need = 0;
+                       battle_monsters();
+               }
+               else if(turn - old_turn == 150*TURNS_PER_TICK)
+               {
+#ifdef JP
+                       msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤­Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤­¤Þ¤¹¡£");
+#else
+                       msg_format("This battle have ended in a draw.");
+#endif
+                       p_ptr->au += kakekin;
+                       msg_print(NULL);
+                       p_ptr->energy_need = 0;
+                       battle_monsters();
+               }
+       }
+
+       /* Every 10 game turns */
+       if (turn % TURNS_PER_TICK) return;
+
+       /*** Check the Time and Load ***/
+
+       if (!(turn % (50*TURNS_PER_TICK)))
+       {
+               /* Check time and load */
+               if ((0 != check_time()) || (0 != check_load()))
+               {
+                       /* Warning */
+                       if (closing_flag <= 2)
+                       {
+                               /* Disturb */
+                               disturb(0, 0);
+
+                               /* Count warnings */
+                               closing_flag++;
+
+                               /* Message */
+#ifdef JP
+msg_print("¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¸¤«¤«¤Ã¤Æ¤¤¤Þ¤¹...");
+msg_print("¥²¡¼¥à¤ò½ªÎ»¤¹¤ë¤«¥»¡¼¥Ö¤¹¤ë¤«¤·¤Æ²¼¤µ¤¤¡£");
+#else
+                               msg_print("The gates to ANGBAND are closing...");
+                               msg_print("Please finish up and/or save your game.");
+#endif
+
+                       }
+
+                       /* Slam the gate */
+                       else
+                       {
+                               /* Message */
+#ifdef JP
+msg_print("º£¡¢¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¶¤µ¤ì¤Þ¤·¤¿¡£");
+#else
+                               msg_print("The gates to ANGBAND are now closed.");
+#endif
+
+
+                               /* Stop playing */
+                               p_ptr->playing = FALSE;
+
+                               /* Leaving */
+                               p_ptr->leaving = TRUE;
+                       }
+               }
+       }
+
+       /*** Attempt timed autosave ***/
+       if (autosave_t && autosave_freq && !p_ptr->inside_battle)
+       {
+               if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
+                       do_cmd_save_game(TRUE);
+       }
+
+       if (mon_fight)
+       {
+#ifdef JP
+               msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
+#else
+               msg_print("You hear noise.");
+#endif
+       }
+
+       /*** Handle the wilderness/town (sunshine) ***/
+
+       /* While in town/wilderness */
+       if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
+       {
+               /* Hack -- Daybreak/Nighfall in town */
+               if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
+               {
+                       bool dawn;
+
+                       /* Check for dawn */
+                       dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
+
+                       /* Day breaks */
+                       if (dawn)
+                       {
+                               int y, x;
+
+                               /* Message */
+#ifdef JP
+                               msg_print("Ì뤬ÌÀ¤±¤¿¡£");
+#else
+                               msg_print("The sun has risen.");
+#endif
+
+                               /* Hack -- Scan the town */
+                               for (y = 0; y < cur_hgt; y++)
+                               {
+                                       for (x = 0; x < cur_wid; x++)
+                                       {
+                                               /* Get the cave grid */
+                                               cave_type *c_ptr = &cave[y][x];
+
+                                               /* Assume lit */
+                                               c_ptr->info |= (CAVE_GLOW);
+
+                                               /* Hack -- Memorize lit grids if allowed */
+                                               if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
+
+                                               /* Hack -- Notice spot */
+                                               note_spot(y, x);
+                                       }
+                               }
+                       }
+
+                       /* Night falls */
+                       else
+                       {
+                               int y, x;
+
+                               /* Message */
+#ifdef JP
+                               msg_print("Æü¤¬ÄÀ¤ó¤À¡£");
+#else
+                               msg_print("The sun has fallen.");
+#endif
+
+                               /* Hack -- Scan the town */
+                               for (y = 0; y < cur_hgt; y++)
+                               {
+                                       for (x = 0; x < cur_wid; x++)
+                                       {
+                                               /* Get the cave grid */
+                                               cave_type *c_ptr = &cave[y][x];
+
+                                               /* Feature code (applying "mimic" field) */
+                                               feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
+
+                                               if (!is_mirror_grid(c_ptr) && !have_flag(f_ptr->flags, FF_QUEST_ENTER) &&
+                                                   !have_flag(f_ptr->flags, FF_ENTRANCE))
+                                               {
+                                                       /* Assume dark */
+                                                       c_ptr->info &= ~(CAVE_GLOW);
+
+                                                       if (!have_flag(f_ptr->flags, FF_REMEMBER))
+                                                       {
+                                                               /* Forget the normal floor grid */
+                                                               c_ptr->info &= ~(CAVE_MARK);
+
+                                                               /* Hack -- Notice spot */
+                                                               note_spot(y, x);
+                                                       }
+                                               }
+                                       }
+
+                                       /* Glow deep lava and building entrances */
+                                       glow_deep_lava_and_bldg();
+                               }
+                       }
+
+                       /* Update the monsters */
+                       p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
+
+                       /* Redraw map */
+                       p_ptr->redraw |= (PR_MAP);
+
+                       /* Window stuff */
+                       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
+               }
+       }
+
+       /* While in the dungeon (vanilla_town or lite_town mode only) */
+       else if ((vanilla_town || (lite_town && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena)) && dun_level)
+       {
+               /*** Shuffle the Storekeepers ***/
+
+               /* Chance is only once a day (while in dungeon) */
+               if (!(turn % (TURNS_PER_TICK * STORE_TICKS)))
+               {
+                       /* Sometimes, shuffle the shop-keepers */
+                       if (one_in_(STORE_SHUFFLE))
+                       {
+                               int n, i;
+
+                               /* Pick a random shop (except home and museum) */
+                               do
+                               {
+                                       n = randint0(MAX_STORES);
+                               }
+                               while ((n == STORE_HOME) || (n == STORE_MUSEUM));
+
+                               /* Check every feature */
+                               for (i = 1; i < max_f_idx; i++)
+                               {
+                                       /* Access the index */
+                                       feature_type *f_ptr = &f_info[i];
+
+                                       /* Skip empty index */
+                                       if (!f_ptr->name) continue;
+
+                                       /* Skip non-store features */
+                                       if (!have_flag(f_ptr->flags, FF_STORE)) continue;
+
+                                       /* Verify store type */
+                                       if (f_ptr->power == n)
+                                       {
+                                               /* Message */
+#ifdef JP
+                                               if (cheat_xtra) msg_format("%s¤ÎŹ¼ç¤ò¥·¥ã¥Ã¥Õ¥ë¤·¤Þ¤¹¡£", f_name + f_ptr->name);
+#else
+                                               if (cheat_xtra) msg_format("Shuffle a Shopkeeper of %s.", f_name + f_ptr->name);
+#endif
+
+                                               /* Shuffle it */
+                                               store_shuffle(n);
+
+                                               break;
+                                       }
+                               }
+                       }
+               }
+       }
+
+
+       /*** Process the monsters ***/
+
+       /* Check for creature generation. */
+       if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
+           !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
+       {
+               /* Make a new monster */
+               (void)alloc_monster(MAX_SIGHT + 5, 0);
+       }
+
+       /* Hack -- Check for creature regeneration */
+       if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
+       if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
+
+       /* Hack -- Process the counters of all monsters */
+       process_monsters_counters();
+
+
+       /* Date changes */
+       if (!hour && !min)
+       {
+               if (min != prev_min)
+               {
+                       do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
+                       determine_today_mon(FALSE);
                }
        }
 
-       /* Notice changes */
-       if (j)
+       /*
+        * Nightmare mode activates the TY_CURSE at midnight
+        *
+        * Require exact minute -- Don't activate multiple times in a minute
+        */
+       if (ironman_nightmare && (min != prev_min))
        {
-               /* Combine pack */
-               p_ptr->notice |= (PN_COMBINE);
-
-               /* Window stuff */
-               p_ptr->window |= (PW_INVEN);
-               wild_regen = 20;
-       }
-
-       /* Feel the inventory */
-       sense_inventory1();
-       sense_inventory2();
+               /* Every 15 minutes after 11:00 pm */
+               if ((hour == 23) && !(min % 15))
+               {
+                       /* Disturbing */
+                       disturb(0, 0);
 
+                       switch (min / 15)
+                       {
+                       case 0:
+#ifdef JP
+                               msg_print("±ó¤¯¤ÇÉÔµ¤Ì£¤Ê¾â¤Î²»¤¬ÌĤä¿¡£");
+#else
+                               msg_print("You hear a distant bell toll ominously.");
+#endif
+                               break;
 
-       /*** Process Objects ***/
+                       case 1:
+#ifdef JP
+                               msg_print("±ó¤¯¤Ç¾â¤¬Æó²óÌĤä¿¡£");
+#else
+                               msg_print("A distant bell sounds twice.");
+#endif
+                               break;
 
-       /* Process objects */
-       for (i = 1; i < o_max; i++)
-       {
-               /* Access object */
-               o_ptr = &o_list[i];
+                       case 2:
+#ifdef JP
+                               msg_print("±ó¤¯¤Ç¾â¤¬»°²óÌĤä¿¡£");
+#else
+                               msg_print("A distant bell sounds three times.");
+#endif
+                               break;
 
-               /* Skip dead objects */
-               if (!o_ptr->k_idx) continue;
+                       case 3:
+#ifdef JP
+                               msg_print("±ó¤¯¤Ç¾â¤¬»Í²óÌĤä¿¡£");
+#else
+                               msg_print("A distant bell tolls four times.");
+#endif
+                               break;
+                       }
+               }
 
-               /* Recharge rods on the ground.  No messages. */
-               if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
+               /* TY_CURSE activates at mignight! */
+               if (!hour && !min)
                {
-                       /* Charge it */
-                       o_ptr->timeout -= o_ptr->number;
+                       int count = 0;
 
-                       /* Boundary control. */
-                       if (o_ptr->timeout < 0) o_ptr->timeout = 0;
+                       disturb(1, 0);
+#ifdef JP
+                       msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
+#else
+                       msg_print("A distant bell tolls many times, fading into an deathly silence.");
+#endif
+
+                       activate_ty_curse(FALSE, &count);
                }
        }
 
 
-       /*** Involuntary Movement ***/
+       /*** Check the Food, and Regenerate ***/
 
-       /* Delayed Word-of-Recall */
-       if (p_ptr->word_recall)
+       if (!p_ptr->inside_battle)
        {
-               /*
-                * HACK: Autosave BEFORE resetting the recall counter (rr9)
-                * The player is yanked up/down as soon as
-                * he loads the autosaved game.
-                */
-               if (autosave_l && (p_ptr->word_recall == 1) && !p_ptr->inside_battle)
-                       do_cmd_save_game(TRUE);
+               /* Digest quickly when gorged */
+               if (p_ptr->food >= PY_FOOD_MAX)
+               {
+                       /* Digest a lot of food */
+                       (void)set_food(p_ptr->food - 100);
+               }
 
-               /* Count down towards recall */
-               p_ptr->word_recall--;
+               /* Digest normally -- Every 50 game turns */
+               else if (!(turn % (TURNS_PER_TICK*5)))
+               {
+                       /* Basic digestion rate based on speed */
+                       int digestion = SPEED_TO_ENERGY(p_ptr->pspeed);
 
-               p_ptr->redraw |= (PR_STATUS);
+                       /* Regeneration takes more food */
+                       if (p_ptr->regenerate)
+                               digestion += 20;
+                       if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
+                               digestion += 20;
+                       if (p_ptr->cursed & TRC_FAST_DIGEST)
+                               digestion += 30;
 
-               /* Activate the recall */
-               if (!p_ptr->word_recall)
-               {
-                       /* Disturbing! */
-                       disturb(0, 0);
+                       /* Slow digestion takes less food */
+                       if (p_ptr->slow_digest)
+                               digestion -= 5;
 
-                       /* Determine the level */
-                       if (dun_level || p_ptr->inside_quest)
+                       /* Minimal digestion */
+                       if (digestion < 1) digestion = 1;
+                       /* Maximal digestion */
+                       if (digestion > 100) digestion = 100;
+
+                       /* Digest some food */
+                       (void)set_food(p_ptr->food - digestion);
+               }
+
+
+               /* Getting Faint */
+               if ((p_ptr->food < PY_FOOD_FAINT))
+               {
+                       /* Faint occasionally */
+                       if (!p_ptr->paralyzed && (randint0(100) < 10))
                        {
+                               /* Message */
 #ifdef JP
-msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
+                               msg_print("¤¢¤Þ¤ê¤Ë¤â¶õÊ¢¤Çµ¤À䤷¤Æ¤·¤Þ¤Ã¤¿¡£");
 #else
-                               msg_print("You feel yourself yanked upwards!");
+                               msg_print("You faint from the lack of food.");
 #endif
 
-                                p_ptr->recall_dungeon = dungeon_type;
-                               if (record_stair)
-                                       do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
-
-                               dun_level = 0;
-                               dungeon_type = 0;
-
-                               leave_quest_check();
+                               disturb(1, 0);
 
-                               p_ptr->inside_quest = 0;
-                               p_ptr->leaving = TRUE;
+                               /* Hack -- faint (bypass free action) */
+                               (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
                        }
-                       else
+
+                       /* Starve to death (slowly) */
+                       if (p_ptr->food < PY_FOOD_STARVE)
                        {
+                               /* Calculate damage */
+                               int dam = (PY_FOOD_STARVE - p_ptr->food) / 10;
+
+                               /* Take damage */
 #ifdef JP
-msg_print("²¼¤Ë°ú¤­¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
+                               if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, dam, "¶õÊ¢", -1);
 #else
-                               msg_print("You feel yourself yanked downwards!");
+                               if (!IS_INVULN()) take_hit(DAMAGE_LOSELIFE, dam, "starvation", -1);
 #endif
+                       }
+               }
+       }
 
-                                dungeon_type = p_ptr->recall_dungeon;
 
-                               if (record_stair)
-                                       do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
 
-                               /* New depth */
-                               dun_level = max_dlv[dungeon_type];
-                               if (dun_level < 1) dun_level = 1;
+       /* Process timed damage and regeneration */
+       process_world_aux_hp_and_sp();
 
-                               /* Nightmare mode makes recall more dangerous */
-                               if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
-                               {
-                                       if (dun_level < 50)
-                                       {
-                                               dun_level *= 2;
-                                       }
-                                       else if (dun_level < 99)
-                                       {
-                                               dun_level = (dun_level + 99) / 2;
-                                       }
-                                       else if (dun_level > 100)
-                                       {
-                                               dun_level = d_info[dungeon_type].maxdepth - 1;
-                                       }
-                               }
+       /* Process timeout */
+       process_world_aux_timeout();
 
-                               if (p_ptr->wild_mode)
-                               {
-                                       p_ptr->wilderness_y = py;
-                                       p_ptr->wilderness_x = px;
-                               }
-                               else
-                               {
-                                       /* Save player position */
-                                       p_ptr->oldpx = px;
-                                       p_ptr->oldpy = py;
-                               }
-                               p_ptr->wild_mode = FALSE;
+       /* Process light */
+       process_world_aux_light();
 
-                               /* Leaving */
-                               p_ptr->leaving = TRUE;
+       /* Process mutation effects */
+       process_world_aux_mutation();
 
-                               if (dungeon_type == DUNGEON_ANGBAND)
-                               {
-                                       for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
-                                       {
-                                               if ((quest[i].type == QUEST_TYPE_RANDOM) &&
-                                                   (quest[i].status == QUEST_STATUS_TAKEN) &&
-                                                   (quest[i].level < dun_level))
-                                               {
-                                                       quest[i].status = QUEST_STATUS_FAILED;
-                                                       quest[i].complev = (byte)p_ptr->lev;
-                                                       r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
-                                               }
-                                       }
-                               }
-                       }
+       /* Process curse effects */
+       process_world_aux_curse();
 
-                       /* Sound */
-                       sound(SOUND_TPLEVEL);
-               }
-       }
+       /* Process recharging */
+       process_world_aux_recharge();
+
+       /* Feel the inventory */
+       sense_inventory1();
+       sense_inventory2();
+
+       /* Involuntary Movement */
+       process_world_aux_movement();
 }
 
 
@@ -3817,10 +4383,21 @@ static bool enter_wizard_mode(void)
        /* Ask first time */
        if (!p_ptr->noscore)
        {
+               /* Wizard mode is not permitted */
+               if (!allow_debug_opts || arg_wizard)
+               {
+#ifdef JP
+                       msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
+#else
+                       msg_print("Wizard mode is not permitted.");
+#endif
+                       return FALSE;
+               }
+
                /* Mention effects */
 #ifdef JP
-msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
-msg_print("°ìÅÙ¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ë¤È¥¹¥³¥¢¤Ïµ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
+               msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
+               msg_print("°ìÅÙ¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ë¤È¥¹¥³¥¢¤Ïµ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
 #else
                msg_print("Wizard mode is for debugging and experimenting.");
                msg_print("The game will not be scored if you enter wizard mode.");
@@ -3830,15 +4407,19 @@ msg_print("
 
                /* Verify request */
 #ifdef JP
-if (!get_check("ËÜÅö¤Ë¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ê¤¿¤¤¤Î¤Ç¤¹¤«? "))
+               if (!get_check("ËÜÅö¤Ë¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ê¤¿¤¤¤Î¤Ç¤¹¤«? "))
 #else
                if (!get_check("Are you sure you want to enter wizard mode? "))
 #endif
-
                {
                        return (FALSE);
                }
 
+#ifdef JP
+               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
+#else
+               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up recording score to enter wizard mode.");
+#endif
                /* Mark savefile */
                p_ptr->noscore |= 0x0002;
        }
@@ -3858,10 +4439,21 @@ static bool enter_debug_mode(void)
        /* Ask first time */
        if (!p_ptr->noscore)
        {
+               /* Debug mode is not permitted */
+               if (!allow_debug_opts)
+               {
+#ifdef JP
+                       msg_print("¥Ç¥Ð¥Ã¥°¥³¥Þ¥ó¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
+#else
+                       msg_print("Use of debug command is not permitted.");
+#endif
+                       return FALSE;
+               }
+
                /* Mention effects */
 #ifdef JP
-msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
-msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤Ïµ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
+               msg_print("¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
+               msg_print("¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤Ïµ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
 #else
                msg_print("The debug commands are for debugging and experimenting.");
                msg_print("The game will not be scored if you use debug commands.");
@@ -3871,11 +4463,10 @@ msg_print("
 
                /* Verify request */
 #ifdef JP
-if (!get_check("ËÜÅö¤Ë¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
+               if (!get_check("ËÜÅö¤Ë¥Ç¥Ð¥Ã¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
 #else
                if (!get_check("Are you sure you want to use debug commands? "))
 #endif
-
                {
                        return (FALSE);
                }
@@ -3913,8 +4504,8 @@ static bool enter_borg_mode(void)
        {
                /* Mention effects */
 #ifdef JP
-msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
-msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤Ïµ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
+               msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥Ã¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
+               msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤Ïµ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
 #else
                msg_print("The borg commands are for debugging and experimenting.");
                msg_print("The game will not be scored if you use borg commands.");
@@ -3924,15 +4515,19 @@ msg_print("
 
                /* Verify request */
 #ifdef JP
-if (!get_check("ËÜÅö¤Ë¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
+               if (!get_check("ËÜÅö¤Ë¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
 #else
                if (!get_check("Are you sure you want to use borg commands? "))
 #endif
-
                {
                        return (FALSE);
                }
 
+#ifdef JP
+               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»ÈÍѤ·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
+#else
+               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up recording score to use borg commands.");
+#endif
                /* Mark savefile */
                p_ptr->noscore |= 0x0010;
        }
@@ -4239,37 +4834,33 @@ msg_print("
                /* Go up staircase */
                case '<':
                {
-                        if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
-                        {
-                                if (!vanilla_town)
-                                {
-                                        if(ambush_flag)
-                                       {
+                       if (!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
+                       {
+                               if (vanilla_town) break;
+
+                               if (ambush_flag)
+                               {
 #ifdef JP
-                                                msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
+                                       msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
 #else
-                                                msg_print("To flee the ambush you have to reach the edge of the map.");
+                                       msg_print("To flee the ambush you have to reach the edge of the map.");
 #endif
-                                       }
-                                       else if (p_ptr->food < PY_FOOD_WEAK)
-                                       {
+                                       break;
+                               }
+
+                               if (p_ptr->food < PY_FOOD_WEAK)
+                               {
 #ifdef JP
-                                                msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
+                                       msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
 #else
-                                                msg_print("You must eat something here.");
+                                       msg_print("You must eat something here.");
 #endif
-                                       }
-                                        else
-                                        {
-                                               if (change_wild_mode())
-                                               {
-                                                       p_ptr->oldpx = px;
-                                                       p_ptr->oldpy = py;
-                                               }
-                                        }
-                                }
-                        }
-                        else
+                                       break;
+                               }
+
+                               change_wild_mode();
+                       }
+                       else
                                do_cmd_go_up();
                        break;
                }
@@ -4277,14 +4868,12 @@ msg_print("
                /* Go down staircase */
                case '>':
                {
-                        if(!p_ptr->wild_mode) do_cmd_go_down();
-                        else
-                        {
-                               p_ptr->wilderness_x = px;
-                               p_ptr->wilderness_y = py;
+                       if (p_ptr->wild_mode)
                                change_wild_mode();
-                        }
-                        break;
+                       else
+                               do_cmd_go_down();
+
+                       break;
                }
 
                /* Open a door or chest */
@@ -4740,7 +5329,7 @@ msg_print("
 
                case '$':
                {
-                       do_cmd_pickpref();
+                       do_cmd_reload_autopick();
                        break;
                }
 
@@ -4908,7 +5497,7 @@ msg_print("
                                char error_m[1024];
                                sound(SOUND_ILLEGAL);
 #ifdef JP
-                                if (!get_rnd_line("error_j.txt", 0, error_m))
+                               if (!get_rnd_line("error_j.txt", 0, error_m))
 #else
                                if (!get_rnd_line("error.txt", 0, error_m))
 #endif
@@ -4936,7 +5525,7 @@ static bool monster_tsuri(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && strchr("Jjlw", r_ptr->d_char))
+       if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && my_strchr("Jjlw", r_ptr->d_char))
                return TRUE;
        else
                return FALSE;
@@ -4977,7 +5566,7 @@ msg_print("
                        if (!m_ptr->r_idx) continue;
 
                        /* Hack -- Detect monster */
-                       m_ptr->mflag |= (MFLAG_MARK | MFLAG_SHOW);
+                       m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
 
                        /* Update the monster */
                        update_mon(i, FALSE);
@@ -4988,7 +5577,7 @@ msg_print("
        /* Give the player some energy */
        else if (!(load && p_ptr->energy_need <= 0))
        {
-               p_ptr->energy_need -= (p_ptr->pspeed > 199 ? 49 : (p_ptr->pspeed < 0 ? 1 : extract_energy[p_ptr->pspeed]));
+               p_ptr->energy_need -= SPEED_TO_ENERGY(p_ptr->pspeed);
        }
 
        /* No turn yet */
@@ -5021,7 +5610,8 @@ msg_print("
                            !p_ptr->poisoned && !p_ptr->afraid &&
                            !p_ptr->stun && !p_ptr->cut &&
                            !p_ptr->slow && !p_ptr->paralyzed &&
-                           !p_ptr->image && !p_ptr->word_recall)
+                           !p_ptr->image && !p_ptr->word_recall &&
+                           !p_ptr->alter_reality)
                        {
                                set_action(ACTION_NONE);
                        }
@@ -5100,6 +5690,7 @@ msg_print("
        if (p_ptr->riding && !p_ptr->confused && !p_ptr->blind)
        {
                monster_type *m_ptr = &m_list[p_ptr->riding];
+               monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
                if (m_ptr->csleep)
                {
@@ -5108,6 +5699,8 @@ msg_print("
                        /* Recover fully */
                        m_ptr->csleep = 0;
 
+                       if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                        /* Acquire the monster name */
                        monster_desc(m_name, m_ptr, 0);
 #ifdef JP
@@ -5124,7 +5717,7 @@ msg_format("%^s
                        int d = 1;
 
                        /* Make a "saving throw" against stun */
-                       if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
+                       if (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING])
                        {
                                /* Recover fully */
                                d = m_ptr->stunned;
@@ -5164,7 +5757,7 @@ msg_format("%^s
                        int d = 1;
 
                        /* Make a "saving throw" against stun */
-                       if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
+                       if (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING])
                        {
                                /* Recover fully */
                                d = m_ptr->confused;
@@ -5204,7 +5797,7 @@ msg_format("%^s
                        int d = 1;
 
                        /* Make a "saving throw" against stun */
-                       if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
+                       if (randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING])
                        {
                                /* Recover fully */
                                d = m_ptr->monfear;
@@ -5239,6 +5832,7 @@ msg_format("%^s
                        }
                }
 
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
                handle_stuff();
        }
 
@@ -5311,18 +5905,11 @@ msg_format("%^s
                p_ptr->counter = FALSE;
                now_damaged = FALSE;
 
-               /* Notice stuff (if needed) */
-               if (p_ptr->notice) notice_stuff();
-
-               /* Update stuff (if needed) */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff (if needed) */
-               if (p_ptr->redraw) redraw_stuff();
-
-               /* Redraw stuff (if needed) */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Place the cursor on the player */
                move_cursor_relative(py, px);
@@ -5355,7 +5942,7 @@ msg_print("
 
 
                        /* Describe */
-                       object_desc(o_name, o_ptr, TRUE, 3);
+                       object_desc(o_name, o_ptr, 0);
 
                        /* Message */
 #ifdef JP
@@ -5373,17 +5960,11 @@ msg_format("%s(%c)
                        inven_item_describe(item);
                        inven_item_optimize(item);
 
-                       /* Notice stuff (if needed) */
-                       if (p_ptr->notice) notice_stuff();
-
-                       /* Update stuff (if needed) */
-                       if (p_ptr->update) update_stuff();
-
-                       /* Redraw stuff (if needed) */
-                       if (p_ptr->redraw) redraw_stuff();
+                       /* Handle "p_ptr->notice" */
+                       notice_stuff();
 
-                       /* Redraw stuff (if needed) */
-                       if (p_ptr->window) window_stuff();
+                       /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+                       handle_stuff();
                }
 
 
@@ -5400,7 +5981,7 @@ msg_format("%s(%c)
                        /* Place the cursor on the player */
                        move_cursor_relative(py, px);
 
-                       command_cmd = 254;
+                       command_cmd = SPECIAL_KEY_BUILDING;
 
                        /* Process the command */
                        process_command();
@@ -5490,10 +6071,16 @@ msg_format("%s(%c)
                if (energy_use)
                {
                        /* Use some energy */
-                       if (!world_player)
-                               p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
-                       else
+                       if (world_player || energy_use > 400)
+                       {
+                               /* The Randomness is irrelevant */
                                p_ptr->energy_need += energy_use * TURNS_PER_TICK / 10;
+                       }
+                       else
+                       {
+                               /* There is some randomness of needed energy */
+                               p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
+                       }
 
                        /* Hack -- constant hallucination */
                        if (p_ptr->image) p_ptr->redraw |= (PR_MAP);
@@ -5517,11 +6104,15 @@ msg_format("%s(%c)
                                        /* Skip dead monsters */
                                        if (!m_ptr->r_idx) continue;
 
+                                       /* Skip unseen monsters */
+                                       if (!m_ptr->ml) continue;
+
                                        /* Access the monster race */
-                                       r_ptr = &r_info[m_ptr->r_idx];
+                                       r_ptr = &r_info[m_ptr->ap_r_idx];
 
                                        /* Skip non-multi-hued monsters */
-                                       if (!(r_ptr->flags1 & RF1_ATTR_MULTI)) continue;
+                                       if (!(r_ptr->flags1 & (RF1_ATTR_MULTI | RF1_SHAPECHANGER)))
+                                               continue;
 
                                        /* Reset the flag */
                                        shimmer_monsters = TRUE;
@@ -5557,13 +6148,13 @@ msg_format("%s(%c)
                                        }
 
                                        /* Handle memorized monsters */
-                                       if (m_ptr->mflag & MFLAG_MARK)
+                                       if (m_ptr->mflag2 & MFLAG2_MARK)
                                        {
                                                /* Maintain detection */
-                                               if (m_ptr->mflag & MFLAG_SHOW)
+                                               if (m_ptr->mflag2 & MFLAG2_SHOW)
                                                {
                                                        /* Forget flag */
-                                                       m_ptr->mflag &= ~(MFLAG_SHOW);
+                                                       m_ptr->mflag2 &= ~(MFLAG2_SHOW);
 
                                                        /* Still need repairs */
                                                        repair_monsters = TRUE;
@@ -5573,7 +6164,7 @@ msg_format("%s(%c)
                                                else
                                                {
                                                        /* Forget flag */
-                                                       m_ptr->mflag &= ~(MFLAG_MARK);
+                                                       m_ptr->mflag2 &= ~(MFLAG2_MARK);
 
                                                        /* Assume invisible */
                                                        m_ptr->ml = FALSE;
@@ -5630,6 +6221,7 @@ msg_format("%s(%c)
                                world_player = FALSE;
                                p_ptr->energy_need = ENERGY_NEED();
 
+                               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
                                handle_stuff();
                        }
                }
@@ -5658,7 +6250,7 @@ msg_format("%s(%c)
  */
 static void dungeon(bool load_game)
 {
-       int quest_num = 0, i, num;
+       int quest_num = 0;
 
        /* Set the base level */
        base_level = dun_level;
@@ -5671,7 +6263,11 @@ static void dungeon(bool load_game)
 
        /* Reset the "command" vars */
        command_cmd = 0;
+
+#if 0 /* Don't reset here --- It's used for Arena */
        command_new = 0;
+#endif
+
        command_rep = 0;
        command_arg = 0;
        command_dir = 0;
@@ -5716,49 +6312,8 @@ static void dungeon(bool load_game)
        /* Track maximum dungeon level (if not in quest -KMW-) */
        if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
        {
-               max_dlv[dungeon_type] = dun_level;
-               if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
-       }
-
-       /* No stairs down from Quest */
-       if (quest_number(dun_level))
-       {
-               create_down_stair = 0;
-       }
-
-       /* Paranoia -- no stairs from town or wilderness */
-       if (!dun_level) create_down_stair = create_up_stair = 0;
-
-       /* Option -- no connected stairs */
-       if (!dungeon_stair) create_down_stair = create_up_stair = 0;
-
-       /* Option -- no up stairs */
-       if (ironman_downward) create_down_stair = create_up_stair = 0;
-
-       /* Make a stairway. */
-       if (create_up_stair || create_down_stair)
-       {
-               /* Place a stairway */
-               if (cave_valid_bold(py, px))
-               {
-                       /* XXX XXX XXX */
-                       delete_object(py, px);
-
-                       /* Make stairs */
-                       if (create_down_stair)
-                       {
-                               if (create_down_stair == 2) cave_set_feat(py, px, FEAT_MORE_MORE);
-                               else cave_set_feat(py, px, FEAT_MORE);
-                       }
-                       else
-                       {
-                               if (create_up_stair == 2) cave_set_feat(py, px, FEAT_LESS_LESS);
-                               else cave_set_feat(py, px, FEAT_LESS);
-                       }
-               }
-
-               /* Cancel the stair request */
-               create_down_stair = create_up_stair = 0;
+               max_dlv[dungeon_type] = dun_level;
+               if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
        }
 
        /* Validate the panel */
@@ -5775,10 +6330,7 @@ static void dungeon(bool load_game)
        character_xtra = TRUE;
 
        /* Window stuff */
-       p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-
-       /* Window stuff */
-       p_ptr->window |= (PW_MONSTER);
+       p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
 
        /* Redraw dungeon */
        p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
@@ -5786,33 +6338,17 @@ static void dungeon(bool load_game)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
-       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
        /* Update stuff */
        p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
 
-       /* Calculate torch radius */
-       p_ptr->update |= (PU_TORCH);
-
-       /* Update stuff */
-       update_stuff();
-
-       /* Redraw stuff */
-       redraw_stuff();
-
-       /* Redraw stuff */
-       window_stuff();
+       /* Update lite/view */
+       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH);
 
-       /* Update stuff */
-       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_DISTANCE | PU_MON_LITE);
-       p_ptr->update |= (PU_MONSTERS);/*¼«Ê¬¤Ç¸÷¤Ã¤Æ¤¤¤ë¥â¥ó¥¹¥¿¡¼¤Î°Ù */
-
-       /* Update stuff */
-       update_stuff();
+       /* Update monsters */
+       p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
 
-       /* Redraw stuff */
-       redraw_stuff();
+       /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+       handle_stuff();
 
        /* Leave "xtra" mode */
        character_xtra = FALSE;
@@ -5823,22 +6359,18 @@ static void dungeon(bool load_game)
        /* Combine / Reorder the pack */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Notice stuff */
+       /* Handle "p_ptr->notice" */
        notice_stuff();
 
-       /* Update stuff */
-       update_stuff();
-
-       /* Redraw stuff */
-       redraw_stuff();
-
-       /* Window stuff */
-       window_stuff();
+       /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+       handle_stuff();
 
        /* Refresh */
        Term_fresh();
 
-       if (quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling();
+       if (quest_num && (is_fixed_quest_idx(quest_num) &&
+           !((quest_num == QUEST_OBERON) || (quest_num == QUEST_SERPENT) ||
+           !(quest[quest_num].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling();
 
        if (p_ptr->inside_battle)
        {
@@ -5849,7 +6381,6 @@ static void dungeon(bool load_game)
                }
                else
                {
-                       
 #ifdef JP
 msg_print("»î¹ç³«»Ï¡ª");
 #else
@@ -5879,9 +6410,9 @@ msg_print("
                                   d_name+d_info[dungeon_type].name, 
                                   r_name+r_info[d_info[dungeon_type].final_guardian].name);
 #else
-               msg_format("%^s lives in this level as the keeper of %s.",
-                                  r_name+r_info[d_info[dungeon_type].final_guardian].name, 
-                                  d_name+d_info[dungeon_type].name);
+                       msg_format("%^s lives in this level as the keeper of %s.",
+                                          r_name+r_info[d_info[dungeon_type].final_guardian].name, 
+                                          d_name+d_info[dungeon_type].name);
 #endif
        }
 
@@ -5905,8 +6436,6 @@ msg_print("
        /* Main loop */
        while (TRUE)
        {
-               int i, correct_inven_cnt = 0;
-
                /* Hack -- Compact the monster list occasionally */
                if ((m_cnt + 32 > max_m_idx) && !p_ptr->inside_battle) compact_monsters(64);
 
@@ -5924,28 +6453,11 @@ msg_print("
                /* Process the player */
                process_player();
 
-               /* Notice stuff */
-               if (p_ptr->notice) notice_stuff();
-
-               /* Similar slot? */
-               for (i = 0; i < INVEN_PACK; i++)
-               {
-                       object_type *j_ptr = &inventory[i];
-
-                       /* Skip non-objects */
-                       if (!j_ptr->k_idx) continue;
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
-                       correct_inven_cnt++;
-               }
-
-               /* Update stuff */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->redraw) redraw_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Hack -- Hilite the player */
                move_cursor_relative(py, px);
@@ -5959,17 +6471,11 @@ msg_print("
                /* Process all of the monsters */
                process_monsters();
 
-               /* Notice stuff */
-               if (p_ptr->notice) notice_stuff();
-
-               /* Update stuff */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->redraw) redraw_stuff();
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
-               /* Redraw stuff */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Hack -- Hilite the player */
                move_cursor_relative(py, px);
@@ -5984,17 +6490,11 @@ msg_print("
                /* Process the world */
                process_world();
 
-               /* Notice stuff */
-               if (p_ptr->notice) notice_stuff();
-
-               /* Update stuff */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->redraw) redraw_stuff();
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
-               /* Window stuff */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Hack -- Hilite the player */
                move_cursor_relative(py, px);
@@ -6025,56 +6525,17 @@ msg_print("
        /* Not save-and-quit and not dead? */
        if (p_ptr->playing && !p_ptr->is_dead)
        {
-               for(num = 0; num < 21; num++)
-               {
-                       party_mon[num].r_idx = 0;
-               }
-
-               if (p_ptr->riding)
-               {
-                       COPY(&party_mon[0], &m_list[p_ptr->riding], monster_type);
-               }
-
-               for(i = m_max - 1, num = 1; (i >= 1 && num < 21); i--)
-               {
-                       monster_type *m_ptr = &m_list[i];
-                       
-                       if (!m_ptr->r_idx) continue;
-                       if (!is_pet(m_ptr)) continue;
-                       if (i == p_ptr->riding) continue;
-
-                       if (m_ptr->nickname && (player_has_los_bold(m_ptr->fy, m_ptr->fx) || los(m_ptr->fy, m_ptr->fx, py, px)))
-                       {
-                               if (distance(py, px, m_ptr->fy, m_ptr->fx) > 3) continue;
-                       }
-                       else
-                       {
-                               if (distance(py, px, m_ptr->fy, m_ptr->fx) > 1) continue;
-                       }
-                       if (m_ptr->confused || m_ptr->stunned || m_ptr->csleep) continue;
+               /*
+                * Maintain Unique monsters and artifact, save current
+                * floor, then prepare next floor
+                */
+               leave_floor();
 
-                       COPY(&party_mon[num], &m_list[i], monster_type);
-                       delete_monster_idx(i);
-                       num++;
-               }
-               if (record_named_pet)
-               {
-                       for (i = m_max - 1; i >=1; i--)
-                       {
-                               monster_type *m_ptr = &m_list[i];
-                               char m_name[80];
-                               
-                               if (!m_ptr->r_idx) continue;
-                               if (!is_pet(m_ptr)) continue;
-                               if (!m_ptr->nickname) continue;
-                               if (p_ptr->riding == i) continue;
-                               
-                               monster_desc(m_name, m_ptr, 0x88);
-                               do_cmd_write_nikki(NIKKI_NAMED_PET, 4, m_name);
-                       }
-               }
+               /* Forget the flag */
+               reinit_wilderness = FALSE;
        }
 
+       /* Write about current level on the play record once per level */
        write_level = TRUE;
 }
 
@@ -6088,7 +6549,6 @@ msg_print("
 static void load_all_pref_files(void)
 {
        char buf[1024];
-       errr err;
 
        /* Access the "user" pref file */
        sprintf(buf, "user.prf");
@@ -6120,27 +6580,6 @@ static void load_all_pref_files(void)
        /* Process that file */
        process_pref_file(buf);
 
-       /* Free old entries */
-       init_autopicker();
-
-#ifdef JP
-        sprintf(buf, "picktype-%s.prf", player_base);
-#else
-        sprintf(buf, "pickpref-%s.prf", player_base);
-#endif
-
-       err = process_pickpref_file(buf);
-
-       /* Process 'pick????.prf' if 'pick????-<name>.prf' doesn't exist */
-       if (0 > err)
-       {
-#ifdef JP
-               process_pickpref_file("picktype.prf");
-#else
-               process_pickpref_file("pickpref.prf");
-#endif
-       }
-
        /* Access the "realm 1" pref file */
        if (p_ptr->realm1 != REALM_NONE)
        {
@@ -6158,6 +6597,132 @@ static void load_all_pref_files(void)
                /* Process that file */
                process_pref_file(buf);
        }
+
+
+       /* Load an autopick preference file */
+       autopick_load_pref(FALSE);
+}
+
+
+/*
+ * Extract option variables from bit sets
+ */
+void extract_option_vars(void)
+{
+       int i;
+
+       for (i = 0; option_info[i].o_desc; i++)
+       {
+               int os = option_info[i].o_set;
+               int ob = option_info[i].o_bit;
+
+               /* Set the "default" options */
+               if (option_info[i].o_var)
+               {
+                       /* Set */
+                       if (option_flag[os] & (1L << ob))
+                       {
+                               /* Set */
+                               (*option_info[i].o_var) = TRUE;
+                       }
+
+                       /* Clear */
+                       else
+                       {
+                               /* Clear */
+                               (*option_info[i].o_var) = FALSE;
+                       }
+               }
+       }
+}
+
+
+/*
+ * Determine bounty uniques
+ */
+void determine_bounty_uniques(void)
+{
+       int          i, j, tmp;
+       monster_race *r_ptr;
+
+       get_mon_num_prep(NULL, NULL);
+       for (i = 0; i < MAX_KUBI; i++)
+       {
+               while (1)
+               {
+                       kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
+                       r_ptr = &r_info[kubi_r_idx[i]];
+
+                       if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
+
+                       if (!(r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON))) continue;
+
+                       if (r_ptr->rarity > 100) continue;
+
+                       if (no_questor_or_bounty_uniques(kubi_r_idx[i])) continue;
+
+                       for (j = 0; j < i; j++)
+                               if (kubi_r_idx[i] == kubi_r_idx[j]) break;
+
+                       if (j == i) break;
+               }
+       }
+
+       /* Sort them */
+       for (i = 0; i < MAX_KUBI - 1; i++)
+       {
+               for (j = i; j < MAX_KUBI; j++)
+               {
+                       if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
+                       {
+                               tmp = kubi_r_idx[i];
+                               kubi_r_idx[i] = kubi_r_idx[j];
+                               kubi_r_idx[j] = tmp;
+                       }
+               }
+       }
+}
+
+
+/*
+ * Determine today's bounty monster
+ * Note: conv_old is used if loaded 0.0.3 or older save file
+ */
+void determine_today_mon(bool conv_old)
+{
+       int max_dl = 3, i;
+       bool old_inside_battle = p_ptr->inside_battle;
+       monster_race *r_ptr;
+
+       if (!conv_old)
+       {
+               for (i = 0; i < max_d_idx; i++)
+               {
+                       if (max_dlv[i] < d_info[i].mindepth) continue;
+                       if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
+               }
+       }
+       else max_dl = MAX(max_dlv[DUNGEON_ANGBAND], 3);
+
+       p_ptr->inside_battle = TRUE;
+       get_mon_num_prep(NULL, NULL);
+
+       while (1)
+       {
+               today_mon = get_mon_num(max_dl);
+               r_ptr = &r_info[today_mon];
+
+               if (r_ptr->flags1 & RF1_UNIQUE) continue;
+               if (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)) continue;
+               if (r_ptr->flags2 & RF2_MULTIPLY) continue;
+               if ((r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON)) != (RF9_DROP_CORPSE | RF9_DROP_SKELETON)) continue;
+               if (r_ptr->level < MIN(max_dl / 2, 40)) continue;
+               if (r_ptr->rarity > 10) continue;
+               break;
+       }
+
+       p_ptr->today_mon = 0;
+       p_ptr->inside_battle = old_inside_battle;
 }
 
 
@@ -6174,10 +6739,16 @@ void play_game(bool new_game)
        bool load_game = TRUE;
 
 #ifdef CHUUKEI
-       if(chuukei_client){
-         reset_visuals();
-         browse_chuukei();
-         return;
+       if (chuukei_client)
+       {
+               reset_visuals();
+               browse_chuukei();
+               return;
+       }
+
+       else if (chuukei_server)
+       {
+               prepare_chuukei_hooks();
        }
 #endif
 
@@ -6191,7 +6762,7 @@ void play_game(bool new_game)
 
        /* Initialise the resize hooks */
        angband_term[0]->resize_hook = resize_map;
-       
+
        for (i = 1; i < 8; i++)
        {
                /* Does the term exist? */
@@ -6219,29 +6790,7 @@ quit("
        }
 
        /* Extract the options */
-       for (i = 0; option_info[i].o_desc; i++)
-       {
-               int os = option_info[i].o_set;
-               int ob = option_info[i].o_bit;
-
-               /* Set the "default" options */
-               if (option_info[i].o_var)
-               {
-                       /* Set */
-                       if (option_flag[os] & (1L << ob))
-                       {
-                               /* Set */
-                               (*option_info[i].o_var) = TRUE;
-                       }
-
-                       /* Clear */
-                       else
-                       {
-                               /* Clear */
-                               (*option_info[i].o_var) = FALSE;
-                       }
-               }
-       }
+       extract_option_vars();
 
        /* Report waited score */
        if (p_ptr->wait_report_score)
@@ -6327,6 +6876,16 @@ quit("
 
                /* Prepare to init the RNG */
                Rand_quick = TRUE;
+
+               /* Initialize the saved floors data */
+               init_saved_floors(FALSE);
+       }
+
+       /* Old game is loaded.  But new game is requested. */
+       else if (new_game)
+       {
+               /* Initialize the saved floors data */
+               init_saved_floors(TRUE);
        }
 
        /* Process old character */
@@ -6361,8 +6920,6 @@ quit("
        /* Roll new character */
        if (new_game)
        {
-               monster_race *r_ptr;
-
                /* The dungeon is not ready */
                character_dungeon = FALSE;
 
@@ -6386,64 +6943,10 @@ quit("
                counts_write(2,0);
                p_ptr->count = 0;
 
-#ifdef JP
-               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "ÊÕ¶­¤ÎÃϤ˹ߤêΩ¤Ã¤¿¡£");
-#else
-               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "You are standing in the Outpost.");
-#endif
-
                load = FALSE;
-               get_mon_num_prep(NULL, NULL);
-               for (i = 0; i < MAX_KUBI; i++)
-               {
-                       while (1)
-                       {
-                               int j;
-
-                               kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
-                               r_ptr = &r_info[kubi_r_idx[i]];
-
-                               if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
-
-                               if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
-                               if (r_ptr->rarity > 100) continue;
-
-                               if(r_ptr->flags6 & RF6_SPECIAL) continue;
-
-                               for (j = 0; j < i; j++)
-                                       if (kubi_r_idx[i] == kubi_r_idx[j])break;
-
-                               if (j == i) break;
-                       }
-               }
-               for (i = 0; i < MAX_KUBI -1; i++)
-               {
-                       int j,tmp;
-                       for (j = i; j < MAX_KUBI; j++)
-                       {
-                               if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
-                               {
-                                       tmp = kubi_r_idx[i];
-                                       kubi_r_idx[i] = kubi_r_idx[j];
-                                       kubi_r_idx[j] = tmp;
-                               }
-                       }
-               }
-
-               p_ptr->inside_battle = TRUE;
-               while (1)
-               {
-                       today_mon = get_mon_num(3);
-                       r_ptr = &r_info[today_mon];
 
-                       if (r_ptr->flags1 & RF1_UNIQUE) continue;
-                       if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
-                       if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
-                       if (r_ptr->rarity > 10) continue;
-                       if (r_ptr->level == 0) continue;
-                       break;
-               }
-               p_ptr->inside_battle = FALSE;
+               determine_bounty_uniques();
+               determine_today_mon(FALSE);
        }
        else
        {
@@ -6462,9 +6965,9 @@ quit("
                if (p_ptr->riding == -1)
                {
                        p_ptr->riding = 0;
-                       for(i = m_max; i > 0; i--)
+                       for (i = m_max; i > 0; i--)
                        {
-                               if ((m_list[i].fy == py) && (m_list[i].fx == px))
+                               if (player_bold(m_list[i].fy, m_list[i].fx))
                                {
                                        p_ptr->riding = i;
                                        break;
@@ -6486,35 +6989,11 @@ quit("
        panel_col_min = cur_wid;
 
        /* Sexy gal gets bonus to maximum weapon skill of whip */
-       if(p_ptr->pseikaku == SEIKAKU_SEXY)
-               s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_BOW][SV_WHIP] = 8000;
-
-        /* Fill the arrays of floors and walls in the good proportions */
-        for (i = 0; i < 100; i++)
-        {
-                int lim1, lim2, lim3;
-
-                lim1 = d_info[dungeon_type].floor_percent1;
-                lim2 = lim1 + d_info[dungeon_type].floor_percent2;
-                lim3 = lim2 + d_info[dungeon_type].floor_percent3;
-
-               if (i < lim1)
-                       floor_type[i] = d_info[dungeon_type].floor1;
-               else if (i < lim2)
-                       floor_type[i] = d_info[dungeon_type].floor2;
-               else if (i < lim3)
-                       floor_type[i] = d_info[dungeon_type].floor3;
-
-               lim1 = d_info[dungeon_type].fill_percent1;
-               lim2 = lim1 + d_info[dungeon_type].fill_percent2;
-               lim3 = lim2 + d_info[dungeon_type].fill_percent3;
-               if (i < lim1)
-                       fill_type[i] = d_info[dungeon_type].fill_type1;
-               else if (i < lim2)
-                       fill_type[i] = d_info[dungeon_type].fill_type2;
-               else if (i < lim3)
-                       fill_type[i] = d_info[dungeon_type].fill_type3;
-        }
+       if (p_ptr->pseikaku == SEIKAKU_SEXY)
+               s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_MASTER;
+
+       /* Fill the arrays of floors and walls in the good proportions */
+       set_floor_and_wall(dungeon_type);
 
        /* Flavor the objects */
        flavor_init();
@@ -6538,35 +7017,49 @@ prt("
 
        /* Hack -- Enter wizard mode */
        if (arg_wizard)
-        {
-                if (enter_wizard_mode()) p_ptr->wizard = TRUE;
-                else if (p_ptr->is_dead) quit("Already dead.");
-        }
+       {
+               if (enter_wizard_mode())
+               {
+                       p_ptr->wizard = TRUE;
+
+                       if (p_ptr->is_dead || !py || !px)
+                       {
+                               /* Initialize the saved floors data */
+                               init_saved_floors(TRUE);
+
+                               /* Avoid crash */
+                               p_ptr->inside_quest = 0;
+
+                               /* Avoid crash in update_view() */
+                               py = px = 10;
+                       }
+               }
+               else if (p_ptr->is_dead)
+               {
+                       quit("Already dead.");
+               }
+       }
 
        /* Initialize the town-buildings if necessary */
        if (!dun_level && !p_ptr->inside_quest)
        {
                /* Init the wilderness */
 
-process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
+               process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
 
                /* Init the town */
                init_flags = INIT_ONLY_BUILDINGS;
 
-process_dungeon_file("t_info_j.txt", 0, 0, MAX_HGT, MAX_WID);
+               process_dungeon_file("t_info.txt", 0, 0, MAX_HGT, MAX_WID);
 
        }
 
 
-       /* Initialize vault info */
-#ifdef JP
-if (init_v_info()) quit("·úÃÛʪ½é´ü²½ÉÔǽ");
-#else
-       if (init_v_info()) quit("Cannot initialize vaults");
-#endif
-
        /* Generate a dungeon level if needed */
-       if (!character_dungeon) generate_cave();
+       if (!character_dungeon)
+       {
+               change_floor();
+       }
 
 
        /* Character is now "complete" */
@@ -6577,6 +7070,19 @@ if (init_v_info()) quit("
        character_icky = FALSE;
 
 
+       if (new_game)
+       {
+               char buf[80];
+
+#ifdef JP
+               sprintf(buf, "%s¤Ë¹ß¤êΩ¤Ã¤¿¡£", map_name());
+#else
+               sprintf(buf, "You are standing in the %s.", map_name());
+#endif
+               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, buf);
+       }
+
+
        /* Start game */
        p_ptr->playing = TRUE;
 
@@ -6629,18 +7135,11 @@ if (init_v_info()) quit("
                /* Process the level */
                dungeon(load_game);
 
-               /* Notice stuff */
-               if (p_ptr->notice) notice_stuff();
-
-               /* Update stuff */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->redraw) redraw_stuff();
-
-               /* Window stuff */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Cancel the target */
                target_who = 0;
@@ -6677,15 +7176,21 @@ if (init_v_info()) quit("
                        if (p_ptr->inside_arena)
                        {
                                p_ptr->inside_arena = FALSE;
-                               if(p_ptr->arena_number > MAX_ARENA_MONS)
+                               if (p_ptr->arena_number > MAX_ARENA_MONS)
                                        p_ptr->arena_number++;
                                else
-                                       p_ptr->arena_number = 99;
+                                       p_ptr->arena_number = -1 - p_ptr->arena_number;
                                p_ptr->is_dead = FALSE;
                                p_ptr->chp = 0;
                                p_ptr->chp_frac = 0;
                                p_ptr->exit_bldg = TRUE;
                                reset_tim_flags();
+
+                               /* Leave through the exit */
+                               prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_RAND_CONNECT);
+
+                               /* prepare next floor */
+                               leave_floor();
                        }
                        else
                        {
@@ -6765,6 +7270,14 @@ msg_print("ĥ
                                                p_ptr->redraw |= (PR_STATUS);
                                        }
 
+                                       /* Hack -- cancel alter */
+                                       if (p_ptr->alter_reality)
+                                       {
+                                               /* Hack -- Prevent alter */
+                                               p_ptr->alter_reality = 0;
+                                               p_ptr->redraw |= (PR_STATUS);
+                                       }
+
                                        /* Note cause of death XXX XXX XXX */
 #ifdef JP
 (void)strcpy(p_ptr->died_from, "»à¤Îµ½¤­");
@@ -6808,6 +7321,7 @@ msg_print("ĥ
 
                                        /* Leaving */
                                        p_ptr->wild_mode = FALSE;
+
                                        p_ptr->leaving = TRUE;
 
 #ifdef JP
@@ -6823,7 +7337,7 @@ msg_print("ĥ
                if (p_ptr->is_dead) break;
 
                /* Make a new level */
-               generate_cave();
+               change_floor();
        }
 
        /* Close stuff */
@@ -6835,11 +7349,14 @@ msg_print("ĥ
 
 s32b turn_real(s32b hoge)
 {
-       if ((p_ptr->prace == RACE_VAMPIRE) ||
-           (p_ptr->prace == RACE_SKELETON) ||
-           (p_ptr->prace == RACE_ZOMBIE) ||
-           (p_ptr->prace == RACE_SPECTRE))
-               return hoge-(TURNS_PER_TICK * TOWN_DAWN *3/ 4);
-       else
+       switch (p_ptr->start_race)
+       {
+       case RACE_VAMPIRE:
+       case RACE_SKELETON:
+       case RACE_ZOMBIE:
+       case RACE_SPECTRE:
+               return hoge - (TURNS_PER_TICK * TOWN_DAWN * 3 / 4);
+       default:
                return hoge;
+       }
 }