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New Magic-Eater's class power, 'Powerful Activation' is added
[hengband/hengband.git] / src / dungeon.c
index 982e79f..1aa5836 100644 (file)
@@ -313,6 +313,7 @@ static void sense_inventory1(void)
                }
 
                case CLASS_PALADIN:
+               case CLASS_SNIPER:
                {
                        /* Bad sensing */
                        if (0 != randint0(77777L / (plev * plev + 40))) return;
@@ -476,6 +477,7 @@ static void sense_inventory2(void)
                case CLASS_SAMURAI:
                case CLASS_CAVALRY:
                case CLASS_BERSERKER:
+               case CLASS_SNIPER:
                {
                        return;
                }
@@ -957,17 +959,22 @@ static void regenmana(int percent)
 
 /*
  * Regenerate magic
+ * regen_amount: PY_REGEN_NORMAL * 2 (if resting) * 2 (if having regenarate)
  */
-static void regenmagic(int percent)
+static void regenmagic(int regen_amount)
 {
-       s32b        new_mana;
+       s32b new_mana;
        int i;
+       int dev = 30;
+       int mult = (dev + adj_mag_mana[p_ptr->stat_ind[A_INT]]); /* x1 to x2 speed bonus for recharging */
 
        for (i = 0; i < EATER_EXT*2; i++)
        {
                if (!p_ptr->magic_num2[i]) continue;
                if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
-               new_mana = ((long)p_ptr->magic_num2[i]+adj_mag_mana[A_INT]+13) * percent / 8;
+
+               /* Increase remaining charge number like float value */
+               new_mana = (regen_amount * mult * ((long)p_ptr->magic_num2[i] + 13)) / (dev * 8);
                p_ptr->magic_num1[i] += new_mana;
 
                /* Check maximum charge */
@@ -981,7 +988,12 @@ static void regenmagic(int percent)
        {
                if (!p_ptr->magic_num1[i]) continue;
                if (!p_ptr->magic_num2[i]) continue;
-               p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * EATER_ROD_CHARGE/16;
+
+               /* Decrease remaining period for charging */
+               new_mana = (regen_amount * mult * ((long)p_ptr->magic_num2[i] + 10) * EATER_ROD_CHARGE) / (dev * 16); 
+               p_ptr->magic_num1[i] -= new_mana;
+
+               /* Check minimum remaining period for charging */
                if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
                wild_regen = 20;
        }
@@ -1171,17 +1183,50 @@ void leave_quest_check(void)
        {
                quest[leaving_quest].status = QUEST_STATUS_FAILED;
                quest[leaving_quest].complev = (byte)p_ptr->lev;
-               if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
+
+               /* Additional settings */
+               switch (quest[leaving_quest].type)
                {
+               case QUEST_TYPE_TOWER:
+                       quest[QUEST_TOWER1].status = QUEST_STATUS_FAILED;
+                       quest[QUEST_TOWER1].complev = (byte)p_ptr->lev;
+                       break;
+               case QUEST_TYPE_FIND_ARTIFACT:
+                       a_info[quest[leaving_quest].k_idx].gen_flags &= ~(TRG_QUESTITEM);
+                       break;
+               case QUEST_TYPE_RANDOM:
                        r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
-                       if (record_rand_quest)
-                               do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
 
                        /* Floor of random quest will be blocked */
                        prepare_change_floor_mode(CFM_NO_RETURN);
+                       break;
+               }
+
+               /* Record finishing a quest */
+               if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
+               {
+                       if (record_rand_quest) do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
+               }
+               else
+               {
+                       if (record_fix_quest) do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
+               }
+       }
+}
+
+void leave_tower_check(void)
+{
+       leaving_quest = p_ptr->inside_quest;
+       /* Check for Tower Quest */
+       if (leaving_quest &&
+               (quest[leaving_quest].type == QUEST_TYPE_TOWER) &&
+               (quest[QUEST_TOWER1].status != QUEST_STATUS_COMPLETED))
+       {
+               if(quest[leaving_quest].type == QUEST_TYPE_TOWER)
+               {
+                       quest[QUEST_TOWER1].status = QUEST_STATUS_FAILED;
+                       quest[QUEST_TOWER1].complev = (byte)p_ptr->lev;
                }
-               else if (record_fix_quest)
-                       do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
        }
 }
 
@@ -1372,7 +1417,7 @@ static void recharged_notice(object_type *o_ptr)
 
 static void check_music(void)
 {
-       magic_type *s_ptr;
+       const magic_type *s_ptr;
        int spell;
        s32b need_mana;
        u32b need_mana_frac;
@@ -1464,6 +1509,17 @@ static object_type *choose_cursed_obj_name(u32b flag)
                        choices[number] = i;
                        number++;
                }
+               else if ((flag == TRC_ADD_L_CURSE) || (flag == TRC_ADD_H_CURSE))
+               {
+                       u32b cf = (flag == TRC_ADD_L_CURSE) ? TR_ADD_L_CURSE : TR_ADD_H_CURSE;
+                       u32b flgs[4];
+                       object_flags(o_ptr, flgs);
+                       if (have_flag(flgs, cf))
+                       {
+                               choices[number] = i;
+                               number++;
+                       }
+               }
        }
 
        /* Choice one of them */
@@ -2674,6 +2730,7 @@ static void process_world_aux_mutation(void)
                msg_print(NULL);
                set_food(PY_FOOD_WEAK);
                if (music_singing_any()) stop_singing();
+               if (hex_spelling_any()) stop_hex_spell_all();
        }
 
        if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
@@ -2847,7 +2904,6 @@ static void process_world_aux_mutation(void)
        }
 }
 
-
 /*
  * Handle curse effects once every 10 game turns
  */
@@ -3287,6 +3343,7 @@ msg_print("
                                dungeon_type = 0;
 
                                leave_quest_check();
+                               leave_tower_check();
 
                                p_ptr->inside_quest = 0;
 
@@ -4385,6 +4442,10 @@ static void process_command(void)
 
        now_message = 0;
 
+       /* Sniper */
+       if ((p_ptr->pclass == CLASS_SNIPER) && (p_ptr->concent))
+               reset_concent = TRUE;
+
        /* Parse the command */
        switch (command_cmd)
        {
@@ -4764,7 +4825,9 @@ msg_print("
                        else if (p_ptr->pclass == CLASS_SMITH)
                                do_cmd_kaji(TRUE);
                        else if (p_ptr->pclass == CLASS_MAGIC_EATER)
-                               do_cmd_magic_eater(TRUE);
+                               do_cmd_magic_eater(TRUE, FALSE);
+                       else if (p_ptr->pclass == CLASS_SNIPER)
+                               do_cmd_snipe_browse();
                        else do_cmd_browse();
                        break;
                }
@@ -4864,13 +4927,15 @@ msg_print("
                                        else if (p_ptr->pclass == CLASS_IMITATOR)
                                                do_cmd_mane(FALSE);
                                        else if (p_ptr->pclass == CLASS_MAGIC_EATER)
-                                               do_cmd_magic_eater(FALSE);
+                                               do_cmd_magic_eater(FALSE, FALSE);
                                        else if (p_ptr->pclass == CLASS_SAMURAI)
                                                do_cmd_hissatsu();
                                        else if (p_ptr->pclass == CLASS_BLUE_MAGE)
                                                do_cmd_cast_learned();
                                        else if (p_ptr->pclass == CLASS_SMITH)
                                                do_cmd_kaji(FALSE);
+                                       else if (p_ptr->pclass == CLASS_SNIPER)
+                                               do_cmd_snipe();
                                        else
                                                do_cmd_cast();
                                }
@@ -5303,6 +5368,13 @@ msg_print("
                        break;
                }
 
+               /* Record/stop "Movie" */
+               case ']':
+               {
+                       prepare_movie_hooks();
+                       break;
+               }
+
                /* Make random artifact list */
                case KTRL('V'):
                {
@@ -5313,7 +5385,11 @@ msg_print("
 #ifdef TRAVEL
                case '`':
                {
-                       do_cmd_travel();
+                       if (!p_ptr->wild_mode) do_cmd_travel();
+                       if (p_ptr->special_defense & KATA_MUSOU)
+                       {
+                               set_action(ACTION_NONE);
+                       }
                        break;
                }
 #endif
@@ -5657,6 +5733,10 @@ msg_print("
        /* Handle the player song */
        if (!load) check_music();
 
+       /* Hex - Handle the hex spells */
+       if (!load) check_hex();
+       if (!load) revenge_spell();
+
        load = FALSE;
 
        /* Fast */
@@ -6018,6 +6098,9 @@ msg_print("
                        break;
                }
 
+               /* Sniper */
+               if (energy_use && reset_concent) reset_concentration(TRUE);
+
                /* Handle "leaving" */
                if (p_ptr->leaving) break;
        }
@@ -6551,6 +6634,13 @@ void play_game(bool new_game)
        }
 #endif
 
+       if (browsing_movie)
+       {
+               reset_visuals();
+               browse_movie();
+               return;
+       }
+
        hack_mutation = FALSE;
 
        /* Hack -- Character is "icky" */