#endif
{
- teleport_player(200);
+ teleport_player(200, FALSE);
return;
}
else
#endif
msg_print(NULL);
- teleport_player(40);
+ teleport_player(40, TRUE);
}
}
msg_print(NULL);
if (one_in_(3)) lose_all_info();
else wiz_dark();
- teleport_player(100);
+ teleport_player(100, TRUE);
wiz_dark();
#ifdef JP
msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
#endif
{
disturb(0, 0);
- teleport_player(50);
+ teleport_player(50, FALSE);
}
else
{
disturb(0, 0);
/* Teleport player */
- teleport_player(40);
+ teleport_player(40, TRUE);
}
/* Handle HP draining */
if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666))