#include "angband.h"
-#define TY_CURSE_CHANCE 100
+#define TY_CURSE_CHANCE 200
#define CHAINSWORD_NOISE 100
static bool load = TRUE;
* Hack: Uncursed teleporting items (e.g. Trump Weapons)
* can actually be useful!
*/
- if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(100))
+ if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
{
#ifdef JP
if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
}
}
/* Call animal */
- if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(1500))
+ if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
{
if (summon_specific(0, py, px, dun_level, SUMMON_ANIMAL,
TRUE, FALSE, FALSE, TRUE, TRUE))
}
}
/* Call demon */
- if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(666))
+ if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
{
if (summon_specific(0, py, px, dun_level, SUMMON_DEMON,
TRUE, FALSE, FALSE, TRUE, TRUE))
}
}
/* Call dragon */
- if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(400))
+ if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
{
if (summon_specific(0, py, px, dun_level, SUMMON_DRAGON,
TRUE, FALSE, FALSE, TRUE, TRUE))
}
}
/* Teleport player */
- if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(100) && !p_ptr->anti_tele)
+ if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
{
disturb(0, 0);