OSDN Git Service

[Refactor] #37353 型の置換。 / Type replacement.
[hengband/hengband.git] / src / dungeon.c
index 16abf63..53e851a 100644 (file)
@@ -22,6 +22,7 @@
 #include "cmd-zapwand.h"
 #include "cmd-pet.h"
 #include "floor-events.h"
+#include "object-curse.h"
 
 static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
 static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
@@ -100,7 +101,7 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy)
        }
 
        /* Stop everything */
-       if (disturb_minor) disturb(0, 0);
+       if (disturb_minor) disturb(FALSE, FALSE);
 
        /* Get an object description */
        object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
@@ -147,7 +148,6 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP);
 }
 
@@ -193,7 +193,6 @@ static void sense_inventory1(void)
                        /* Heavy sensing */
                        heavy = TRUE;
 
-                       /* Done */
                        break;
                }
 
@@ -205,7 +204,6 @@ static void sense_inventory1(void)
                        /* Heavy sensing */
                        heavy = TRUE;
 
-                       /* Done */
                        break;
                }
 
@@ -217,7 +215,6 @@ static void sense_inventory1(void)
                        /* Very bad (light) sensing */
                        if (0 != randint0(240000L / (plev + 5))) return;
 
-                       /* Done */
                        break;
                }
 
@@ -227,7 +224,6 @@ static void sense_inventory1(void)
                        /* Good (light) sensing */
                        if (0 != randint0(10000L / (plev * plev + 40))) return;
 
-                       /* Done */
                        break;
                }
 
@@ -240,7 +236,6 @@ static void sense_inventory1(void)
                        /* Heavy sensing */
                        heavy = TRUE;
 
-                       /* Done */
                        break;
                }
 
@@ -252,7 +247,6 @@ static void sense_inventory1(void)
                        /* Changed! */
                        heavy = TRUE;
 
-                       /* Done */
                        break;
                }
 
@@ -265,7 +259,6 @@ static void sense_inventory1(void)
                        /* Heavy sensing */
                        heavy = TRUE;
 
-                       /* Done */
                        break;
                }
 
@@ -275,7 +268,6 @@ static void sense_inventory1(void)
                        /* Bad sensing */
                        if (0 != randint0(75000L / (plev * plev + 40))) return;
 
-                       /* Done */
                        break;
                }
 
@@ -287,7 +279,6 @@ static void sense_inventory1(void)
                        /* Bad sensing */
                        if (0 != randint0(55000L / (plev * plev + 40))) return;
 
-                       /* Done */
                        break;
                }
 
@@ -299,7 +290,6 @@ static void sense_inventory1(void)
                        /* Changed! */
                        heavy = TRUE;
 
-                       /* Done */
                        break;
                }
 
@@ -309,7 +299,6 @@ static void sense_inventory1(void)
                        /* Okay sensing */
                        if (0 != randint0(20000L / (plev * plev + 40))) return;
 
-                       /* Done */
                        break;
                }
 
@@ -321,7 +310,6 @@ static void sense_inventory1(void)
                        /* Heavy sensing */
                        heavy = TRUE;
 
-                       /* Done */
                        break;
                }
 
@@ -330,7 +318,6 @@ static void sense_inventory1(void)
                        /* Bad sensing */
                        if (0 != randint0(65000L / (plev * plev + 40))) return;
 
-                       /* Done */
                        break;
                }
                case CLASS_BERSERKER:
@@ -338,7 +325,6 @@ static void sense_inventory1(void)
                        /* Heavy sensing */
                        heavy = TRUE;
 
-                       /* Done */
                        break;
                }
        }
@@ -439,7 +425,6 @@ static void sense_inventory2(void)
                        /* Very bad (light) sensing */
                        if (0 != randint0(240000L / (plev + 5))) return;
 
-                       /* Done */
                        break;
                }
 
@@ -451,7 +436,6 @@ static void sense_inventory2(void)
                        /* Bad sensing */
                        if (0 != randint0(95000L / (plev * plev + 40))) return;
 
-                       /* Done */
                        break;
                }
 
@@ -464,7 +448,6 @@ static void sense_inventory2(void)
                        /* Good sensing */
                        if (0 != randint0(20000L / (plev * plev + 40))) return;
 
-                       /* Done */
                        break;
                }
 
@@ -478,7 +461,6 @@ static void sense_inventory2(void)
                        /* Good sensing */
                        if (0 != randint0(9000L / (plev * plev + 40))) return;
 
-                       /* Done */
                        break;
                }
 
@@ -487,7 +469,6 @@ static void sense_inventory2(void)
                        /* Good sensing */
                        if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
 
-                       /* Done */
                        break;
                }
        }
@@ -758,7 +739,6 @@ static void regenhp(int percent)
                /* Redraw */
                p_ptr->redraw |= (PR_HP);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
 
                wild_regen = 20;
@@ -851,7 +831,6 @@ static void regenmana(int upkeep_factor, int regen_amount)
                /* Redraw */
                p_ptr->redraw |= (PR_MANA);
 
-               /* Window stuff */
                p_ptr->window |= (PW_PLAYER);
                p_ptr->window |= (PW_SPELL);
 
@@ -907,7 +886,7 @@ static void regenmagic(int regen_amount)
 /*!
  * @brief 100ゲームターン毎のモンスターのHP自然回復処理 / Regenerate the monsters (once per 100 game turns)
  * @return なし
- * @note XXX XXX XXX Should probably be done during monster turns.
+ * @note Should probably be done during monster turns.
  */
 static void regen_monsters(void)
 {
@@ -954,7 +933,7 @@ static void regen_monsters(void)
 /*!
  * @brief 30ゲームターン毎のボール中モンスターのHP自然回復処理 / Regenerate the captured monsters (once per 30 game turns)
  * @return なし
- * @note XXX XXX XXX Should probably be done during monster turns.
+ * @note Should probably be done during monster turns.
  */
 static void regen_captured_monsters(void)
 {
@@ -1000,7 +979,6 @@ static void regen_captured_monsters(void)
                /* Combine pack */
                p_ptr->notice |= (PN_COMBINE);
 
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN);
                p_ptr->window |= (PW_EQUIP);
                wild_regen = 20;
@@ -1017,7 +995,6 @@ static void notice_lite_change(object_type *o_ptr)
        /* Hack -- notice interesting fuel steps */
        if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
        {
-               /* Window stuff */
                p_ptr->window |= (PW_EQUIP);
        }
 
@@ -1031,7 +1008,7 @@ static void notice_lite_change(object_type *o_ptr)
        /* The light is now out */
        else if (o_ptr->xtra4 == 0)
        {
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("明かりが消えてしまった!", "Your light has gone out!"));
 
                /* Recalculate torch radius */
@@ -1047,7 +1024,7 @@ static void notice_lite_change(object_type *o_ptr)
                if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
                    && (turn % (TURNS_PER_TICK*2)))
                {
-                       if (disturb_minor) disturb(0, 1);
+                       if (disturb_minor) disturb(FALSE, TRUE);
                        msg_print(_("明かりが微かになってきている。", "Your light is growing faint."));
                }
        }
@@ -1055,7 +1032,7 @@ static void notice_lite_change(object_type *o_ptr)
        /* The light is getting dim */
        else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10)))
        {
-               if (disturb_minor) disturb(0, 1);
+               if (disturb_minor) disturb(FALSE, TRUE);
                        msg_print(_("明かりが微かになってきている。", "Your light is growing faint."));
        }
 }
@@ -1172,7 +1149,7 @@ static void recharged_notice(object_type *o_ptr)
                                msg_format("Your %s is recharged.", o_name);
 #endif
 
-                       disturb(0, 0);
+                       disturb(FALSE, FALSE);
 
                        /* Done. */
                        return;
@@ -1239,7 +1216,6 @@ static void check_music(void)
                        /* Update monsters */
                        p_ptr->update |= (PU_MONSTERS);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                }
        }
@@ -1374,9 +1350,8 @@ static void process_world_aux_digestion(void)
                        /* Faint occasionally */
                        if (!p_ptr->paralyzed && (randint0(100) < 10))
                        {
-                               /* Message */
                                msg_print(_("あまりにも空腹で気絶してしまった。", "You faint from the lack of food."));
-                               disturb(1, 1);
+                               disturb(TRUE, TRUE);
 
                                /* Hack -- faint (bypass free action) */
                                (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
@@ -2074,7 +2049,7 @@ static void process_world_aux_mutation(void)
 
        if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
        {
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("ウガァァア!", "RAAAAGHH!"));
                msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!"));
                (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
@@ -2085,7 +2060,7 @@ static void process_world_aux_mutation(void)
        {
                if (!p_ptr->resist_fear)
                {
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
                        msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
                        set_afraid(p_ptr->afraid + 13 + randint1(26));
                }
@@ -2095,7 +2070,7 @@ static void process_world_aux_mutation(void)
        {
                if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) && !p_ptr->anti_tele)
                {
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
                        msg_print(_("あなたの位置は突然ひじょうに不確定になった...", "Your position suddenly seems very uncertain..."));
                        msg_print(NULL);
                        teleport_player(40, TELEPORT_PASSIVE);
@@ -2106,7 +2081,7 @@ static void process_world_aux_mutation(void)
        {
                if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
                {
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
                        p_ptr->redraw |= PR_EXTRA;
                        msg_print(_("いひきがもーろーとひてきたきがふる...ヒック!", "You feel a SSSCHtupor cOmINg over yOu... *HIC*!"));
                }
@@ -2143,7 +2118,7 @@ static void process_world_aux_mutation(void)
        {
                if (!p_ptr->resist_chaos)
                {
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
                        p_ptr->redraw |= PR_EXTRA;
                        (void)set_image(p_ptr->image + randint0(50) + 20);
                }
@@ -2151,7 +2126,7 @@ static void process_world_aux_mutation(void)
 
        if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
        {
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("ブゥーーッ!おっと。", "BRRAAAP! Oops."));
                msg_print(NULL);
                fire_ball(GF_POIS, 0, p_ptr->lev, 3);
@@ -2161,7 +2136,7 @@ static void process_world_aux_mutation(void)
            !p_ptr->anti_magic && one_in_(9000))
        {
                int dire = 0;
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("魔法のエネルギーが突然あなたの中に流れ込んできた!エネルギーを解放しなければならない!", 
                                                "Magical energy flows through you! You must release it!"));
 
@@ -2182,13 +2157,13 @@ static void process_world_aux_mutation(void)
                if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DEMON, mode))
                {
                        msg_print(_("あなたはデーモンを引き寄せた!", "You have attracted a demon!"));
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
                }
        }
 
        if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
        {
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                if (one_in_(2))
                {
                        msg_print(_("精力的でなくなった気がする。", "You feel less energetic."));
@@ -2219,7 +2194,7 @@ static void process_world_aux_mutation(void)
        }
        if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
        {
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("突然ほとんど孤独になった気がする。", "You suddenly feel almost lonely."));
 
                banish_monsters(100);
@@ -2291,13 +2266,13 @@ static void process_world_aux_mutation(void)
                if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_ANIMAL, mode))
                {
                        msg_print(_("動物を引き寄せた!", "You have attracted an animal!"));
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
                }
        }
 
        if ((p_ptr->muta2 & MUT2_RAW_CHAOS) && !p_ptr->anti_magic && one_in_(8000))
        {
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("周りの空間が歪んでいる気がする!", "You feel the world warping around you!"));
 
                msg_print(NULL);
@@ -2310,7 +2285,7 @@ static void process_world_aux_mutation(void)
        }
        if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
        {
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("非物質化した!", "You feel insubstantial!"));
 
                msg_print(NULL);
@@ -2352,7 +2327,7 @@ static void process_world_aux_mutation(void)
 
                if (!sustained)
                {
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
                        msg_print(_("自分が衰弱していくのが分かる!", "You can feel yourself wasting away!"));
                        msg_print(NULL);
                        (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
@@ -2369,7 +2344,7 @@ static void process_world_aux_mutation(void)
                if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, dun_level, SUMMON_DRAGON, mode))
                {
                        msg_print(_("ドラゴンを引き寄せた!", "You have attracted a dragon!"));
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
                }
        }
        if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic && one_in_(3000))
@@ -2387,7 +2362,7 @@ static void process_world_aux_mutation(void)
        }
        if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest && one_in_(9000))
        {
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("胃が痙攣し、食事を失った!", "Your stomach roils, and you lose your lunch!"));
                msg_print(NULL);
                set_food(PY_FOOD_WEAK);
@@ -2435,7 +2410,7 @@ static void process_world_aux_mutation(void)
 
        if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic && one_in_(5000))
        {
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("無敵な気がする!", "You feel invincible!"));
                msg_print(NULL);
                (void)set_invuln(randint1(8) + 8, FALSE);
@@ -2476,7 +2451,7 @@ static void process_world_aux_mutation(void)
                INVENTORY_IDX slot = 0;
                object_type *o_ptr = NULL;
 
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
                msg_print(_("足がもつれて転んだ!", "You trip over your own feet!"));
                take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), _("転倒", "tripping"), -1);
 
@@ -2553,14 +2528,14 @@ static void process_world_aux_curse(void)
                        msg_format(_("%sがテレポートの能力を発動させようとしている。", "Your %s is activating teleportation."), o_name);
                        if (get_check_strict(_("テレポートしますか?", "Teleport? "), CHECK_OKAY_CANCEL))
                        {
-                               disturb(0, 1);
+                               disturb(FALSE, TRUE);
                                teleport_player(50, 0L);
                        }
                        else
                        {
                                msg_format(_("%sに{.}(ピリオド)と銘を刻むと発動を抑制できます。", 
                                                         "You can inscribe {.} on your %s to disable random teleportation. "), o_name);
-                               disturb(1, 1);
+                               disturb(TRUE, TRUE);
                        }
                }
                /* Make a chainsword noise */
@@ -2641,7 +2616,7 @@ static void process_world_aux_curse(void)
 
                                object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), (OD_OMIT_PREFIX | OD_NAME_ONLY));
                                msg_format(_("%sが動物を引き寄せた!", "Your %s have attracted an animal!"), o_name);
-                               disturb(0, 1);
+                               disturb(FALSE, TRUE);
                        }
                }
                /* Call demon */
@@ -2653,7 +2628,7 @@ static void process_world_aux_curse(void)
 
                                object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), (OD_OMIT_PREFIX | OD_NAME_ONLY));
                                msg_format(_("%sが悪魔を引き寄せた!", "Your %s have attracted a demon!"), o_name);
-                               disturb(0, 1);
+                               disturb(FALSE, TRUE);
                        }
                }
                /* Call dragon */
@@ -2666,7 +2641,7 @@ static void process_world_aux_curse(void)
 
                                object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), (OD_OMIT_PREFIX | OD_NAME_ONLY));
                                msg_format(_("%sがドラゴンを引き寄せた!", "Your %s have attracted an dragon!"), o_name);
-                               disturb(0, 1);
+                               disturb(FALSE, TRUE);
                        }
                }
                /* Call undead */
@@ -2679,14 +2654,14 @@ static void process_world_aux_curse(void)
 
                                object_desc(o_name, choose_cursed_obj_name(TRC_CALL_UNDEAD), (OD_OMIT_PREFIX | OD_NAME_ONLY));
                                msg_format(_("%sが死霊を引き寄せた!", "Your %s have attracted an undead!"), o_name);
-                               disturb(0, 1);
+                               disturb(FALSE, TRUE);
                        }
                }
                if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
                {
                        if (!p_ptr->resist_fear)
                        {
-                               disturb(0, 1);
+                               disturb(FALSE, TRUE);
                                msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
                                set_afraid(p_ptr->afraid + 13 + randint1(26));
                        }
@@ -2694,7 +2669,7 @@ static void process_world_aux_curse(void)
                /* Teleport player */
                if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
                {
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
 
                        /* Teleport player */
                        teleport_player(40, TELEPORT_PASSIVE);
@@ -2787,7 +2762,6 @@ static void process_world_aux_recharge(void)
        /* Notice changes */
        if (changed)
        {
-               /* Window stuff */
                p_ptr->window |= (PW_EQUIP);
                wild_regen = 20;
        }
@@ -2836,7 +2810,6 @@ static void process_world_aux_recharge(void)
        /* Notice changes */
        if (changed)
        {
-               /* Window stuff */
                p_ptr->window |= (PW_INVEN);
                wild_regen = 20;
        }
@@ -2890,7 +2863,7 @@ static void process_world_aux_movement(void)
                if (!p_ptr->word_recall)
                {
                        /* Disturbing! */
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
 
                        /* Determine the level */
                        if (dun_level || p_ptr->inside_quest || p_ptr->enter_dungeon)
@@ -3008,7 +2981,7 @@ static void process_world_aux_movement(void)
                if (!p_ptr->alter_reality)
                {
                        /* Disturbing! */
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
 
                        /* Determine the level */
                        if (!quest_number(dun_level) && dun_level)
@@ -3271,8 +3244,7 @@ static void update_dungeon_feeling(void)
        /* Update the level indicator */
        p_ptr->redraw |= (PR_DEPTH);
 
-       /* Disturb */
-       if (disturb_minor) disturb(0, 0);
+       if (disturb_minor) disturb(FALSE, FALSE);
 }
 
 /*!
@@ -3379,13 +3351,11 @@ static void process_world(void)
                        /* Warning */
                        if (closing_flag <= 2)
                        {
-                               /* Disturb */
-                               disturb(0, 1);
+                               disturb(FALSE, TRUE);
 
                                /* Count warnings */
                                closing_flag++;
 
-                               /* Message */
                                msg_print(_("アングバンドへの門が閉じかかっています...", "The gates to ANGBAND are closing..."));
                                msg_print(_("ゲームを終了するかセーブするかして下さい。", "Please finish up and/or save your game."));
 
@@ -3394,7 +3364,6 @@ static void process_world(void)
                        /* Slam the gate */
                        else
                        {
-                               /* Message */
                                msg_print(_("今、アングバンドへの門が閉ざされました。", "The gates to ANGBAND are now closed."));
 
                                /* Stop playing */
@@ -3473,7 +3442,6 @@ static void process_world(void)
                                        /* Verify store type */
                                        if (f_ptr->subtype == n)
                                        {
-                                               /* Message */
                                                if (cheat_xtra) msg_format(_("%sの店主をシャッフルします。", "Shuffle a Shopkeeper of %s."), f_name + f_ptr->name);
 
                                                /* Shuffle it */
@@ -3535,7 +3503,7 @@ static void process_world(void)
                if ((hour == 23) && !(min % 15))
                {
                        /* Disturbing */
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
 
                        switch (min / 15)
                        {
@@ -3561,7 +3529,7 @@ static void process_world(void)
                if (!hour && !min)
                {
 
-                       disturb(1, 1);
+                       disturb(TRUE, TRUE);
                        msg_print(_("遠くで鐘が何回も鳴り、死んだような静けさの中へ消えていった。", "A distant bell tolls many times, fading into an deathly silence."));
 
                        if (p_ptr->wild_mode)
@@ -3743,20 +3711,16 @@ extern void do_cmd_borg(void);
 /*!
  * @brief プレイヤーから受けた入力コマンドの分岐処理。
  * / Parse and execute the current command Give "Warning" on illegal commands.
- * @todo XXX XXX XXX Make some "blocks"
+ * @todo Make some "blocks"
  * @return なし
  */
 static void process_command(void)
 {
        COMMAND_CODE old_now_message = now_message;
 
-#ifdef ALLOW_REPEAT /* TNB */
-
        /* Handle repeating the last command */
        repeat_check();
 
-#endif /* ALLOW_REPEAT -- TNB */
-
        now_message = 0;
 
        /* Sniper */
@@ -4669,7 +4633,7 @@ static void pack_overflow(void)
                o_ptr = &inventory[INVEN_PACK];
 
                /* Disturbing */
-               disturb(0, 1);
+               disturb(FALSE, TRUE);
 
                /* Warning */
                msg_print(_("ザックからアイテムがあふれた!", "Your pack overflows!"));
@@ -4677,7 +4641,6 @@ static void pack_overflow(void)
                /* Describe */
                object_desc(o_name, o_ptr, 0);
 
-               /* Message */
                msg_format(_("%s(%c)を落とした。", "You drop %s (%c)."), o_name, index_to_label(INVEN_PACK));
 
                /* Drop it (carefully) near the player */
@@ -4843,7 +4806,7 @@ static void process_player(void)
                        {
                                msg_print(_("餌だけ食われてしまった!くっそ~!", "Damn!  The fish stole your bait!"));
                        }
-                       disturb(0, 1);
+                       disturb(FALSE, TRUE);
                }
        }
 
@@ -4861,8 +4824,7 @@ static void process_player(void)
                        {
                                flush(); /* Flush input */
 
-                               /* Disturb */
-                               disturb(0, 1);
+                               disturb(FALSE, TRUE);
 
                                /* Hack -- Show a Message */
                                msg_print(_("中断しました。", "Canceled."));
@@ -5265,7 +5227,6 @@ static void process_player(void)
                                /* Update monsters */
                                p_ptr->update |= (PU_MONSTERS);
 
-                               /* Window stuff */
                                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
 
                                msg_print(_("「時は動きだす…」", "You feel time flowing around you once more."));
@@ -5350,8 +5311,7 @@ static void dungeon(bool load_game)
        repair_objects = TRUE;
 
 
-       /* Disturb */
-       disturb(1, 1);
+       disturb(TRUE, TRUE);
 
        /* Get index of current quest (if any) */
        quest_num = quest_number(dun_level);
@@ -5392,7 +5352,6 @@ static void dungeon(bool load_game)
        /* Enter "xtra" mode */
        character_xtra = TRUE;
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
 
        /* Redraw dungeon */
@@ -5401,7 +5360,6 @@ static void dungeon(bool load_game)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Update stuff */
        p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
 
        /* Update lite/view */
@@ -5416,7 +5374,6 @@ static void dungeon(bool load_game)
        /* Leave "xtra" mode */
        character_xtra = FALSE;
 
-       /* Update stuff */
        p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
 
        /* Combine / Reorder the pack */
@@ -5866,7 +5823,6 @@ void play_game(bool new_game)
        /* Attempt to load */
        if (!load_player())
        {
-               /* Oops */
                quit(_("セーブファイルが壊れています", "broken savefile"));
        }
 
@@ -5882,10 +5838,8 @@ void play_game(bool new_game)
                if (!get_check_strict(_("待機していたスコア登録を今行ないますか?", "Do you register score now? "), CHECK_NO_HISTORY))
                        quit(0);
 
-               /* Update stuff */
                p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
 
-               /* Update stuff */
                update_stuff();
 
                p_ptr->is_dead = TRUE;
@@ -6163,13 +6117,10 @@ void play_game(bool new_game)
        /* React to changes */
        Term_xtra(TERM_XTRA_REACT, 0);
 
-       /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
 
-       /* Window stuff */
        p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
 
-       /* Window stuff */
        window_stuff();
 
 
@@ -6244,7 +6195,6 @@ void play_game(bool new_game)
                if (!p_ptr->is_dead) wipe_m_list();
 
 
-               /* XXX XXX XXX */
                msg_print(NULL);
 
                load_game = FALSE;
@@ -6285,7 +6235,6 @@ void play_game(bool new_game)
                                        /* Mark savefile */
                                        p_ptr->noscore |= 0x0001;
 
-                                       /* Message */
                                        msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
                                        msg_print(NULL);
 
@@ -6311,7 +6260,6 @@ void play_game(bool new_game)
                                        /* Hack -- cancel recall */
                                        if (p_ptr->word_recall)
                                        {
-                                               /* Message */
                                                msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you..."));
                                                msg_print(NULL);
 
@@ -6328,7 +6276,7 @@ void play_game(bool new_game)
                                                p_ptr->redraw |= (PR_STATUS);
                                        }
 
-                                       /* Note cause of death XXX XXX XXX */
+                                       /* Note cause of death */
                                        (void)strcpy(p_ptr->died_from, _("死の欺き", "Cheating death"));
 
                                        /* Do not die */