*/
#include "angband.h"
-
-#define TY_CURSE_CHANCE 200 /*!<太古の怨念の1ターン毎の発動確率(1/n)*/
-#define CHAINSWORD_NOISE 100 /*!<チェンソーの1ターン毎の発動確率(1/n)*/
+#include "cmd-activate.h"
+#include "cmd-eat.h"
+#include "cmd-item.h"
+#include "cmd-magiceat.h"
+#include "cmd-quaff.h"
+#include "cmd-read.h"
+#include "cmd-usestaff.h"
+#include "cmd-zaprod.h"
+#include "cmd-zapwand.h"
+#include "cmd-pet.h"
static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
/* Music singed by player */
if (p_ptr->pclass != CLASS_BARD) return;
- if (!SINGING_SONG_ID(p_ptr) && !INTERUPTING_SONG_ID(p_ptr)) return;
+ if (!SINGING_SONG_EFFECT(p_ptr) && !INTERUPTING_SONG_EFFECT(p_ptr)) return;
if (p_ptr->anti_magic)
{
return;
}
- spell = p_ptr->magic_num2[0];
+ spell = SINGING_SONG_ID(p_ptr);
s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][spell];
need_mana = mod_need_mana(s_ptr->smana, spell, REALM_MUSIC);
s64b_sub(&(p_ptr->csp), &(p_ptr->csp_frac), need_mana, need_mana_frac);
p_ptr->redraw |= PR_MANA;
- if (INTERUPTING_SONG_ID(p_ptr))
+ if (INTERUPTING_SONG_EFFECT(p_ptr))
{
- SINGING_SONG_ID(p_ptr) = p_ptr->magic_num1[1];
- INTERUPTING_SONG_ID(p_ptr) = 0;
+ SINGING_SONG_EFFECT(p_ptr) = INTERUPTING_SONG_EFFECT(p_ptr);
+ INTERUPTING_SONG_EFFECT(p_ptr) = MUSIC_NONE;
msg_print(_("歌を再開した。", "You restart singing."));
p_ptr->action = ACTION_SING;
p_ptr->energy_need = 0;
battle_monsters();
}
- else if (turn - old_turn == 150*TURNS_PER_TICK)
+ else if (turn - old_turn == 150 * TURNS_PER_TICK)
{
msg_print(_("申し分けありませんが、この勝負は引き分けとさせていただきます。", "This battle have ended in a draw."));
p_ptr->au += kakekin;
/*
* Nightmare mode activates the TY_CURSE at midnight
- *
* Require exact minute -- Don't activate multiple times in a minute
*/
+
if (ironman_nightmare && (min != prev_min))
{
+
/* Every 15 minutes after 11:00 pm */
if ((hour == 23) && !(min % 15))
{
/* TY_CURSE activates at midnight! */
if (!hour && !min)
{
- int count = 0;
disturb(1, 1);
msg_print(_("遠くで鐘が何回も鳴り、死んだような静けさの中へ消えていった。", "A distant bell tolls many times, fading into an deathly silence."));
- activate_ty_curse(FALSE, &count);
+
+ if (p_ptr->wild_mode)
+ {
+ /* Go into large wilderness view */
+ p_ptr->oldpy = randint1(MAX_HGT - 2);
+ p_ptr->oldpx = randint1(MAX_WID - 2);
+ change_wild_mode();
+
+ /* Give first move to monsters */
+ p_ptr->energy_use = 100;
+
+ /* HACk -- set the encouter flag for the wilderness generation */
+ generate_encounter = TRUE;
+ }
+
+ invoking_midnight_curse = TRUE;
}
}
/* Throw an item */
case 'v':
{
- if (!p_ptr->wild_mode)
- {
- do_cmd_throw();
- }
+ if (!p_ptr->wild_mode) do_cmd_throw(1, FALSE, -1);
break;
}
hack_mutation = FALSE;
}
+ if (invoking_midnight_curse)
+ {
+ int count = 0;
+ activate_ty_curse(FALSE, &count);
+ invoking_midnight_curse = FALSE;
+ }
+
if (p_ptr->inside_battle)
{
for(i = 1; i < m_max; i++)
/*!
* @brief 現在プレイヤーがいるダンジョンの全体処理 / Interact with the current dungeon level.
* @return なし
- * @note
+ * @details
+ * <p>
+ * この関数から現在の階層を出る、プレイヤーがキャラが死ぬ、
+ * ゲームを終了するかのいずれかまでループする。
+ * </p>
+ * <p>
* This function will not exit until the level is completed,\n
* the user dies, or the game is terminated.\n
+ * </p>
*/
static void dungeon(bool load_game)
{
base_level = dun_level;
/* Reset various flags */
- hack_mind = FALSE;
+ is_loading_now = FALSE;
/* Not leaving */
p_ptr->leaving = FALSE;
}
}
- if ((p_ptr->pclass == CLASS_BARD) && (SINGING_SONG_ID(p_ptr) > MUSIC_DETECT))
- SINGING_SONG_ID(p_ptr) = MUSIC_DETECT;
+ if ((p_ptr->pclass == CLASS_BARD) && (SINGING_SONG_EFFECT(p_ptr) > MUSIC_DETECT))
+ SINGING_SONG_EFFECT(p_ptr) = MUSIC_DETECT;
/* Hack -- notice death or departure */
if (!p_ptr->playing || p_ptr->is_dead) return;
/* Reset the object generation level */
object_level = base_level;
- hack_mind = TRUE;
+ is_loading_now = TRUE;
if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
(dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
/* Hack -- Notice death or departure */
if (!p_ptr->playing || p_ptr->is_dead) break;
- /* Handle "leaving" */
- if (p_ptr->leaving) break;
-
/* Count game turns */
turn++;
prevent_turn_overflow();
+ /* Handle "leaving" */
+ if (p_ptr->leaving) break;
+
if (wild_regen) wild_regen--;
}