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[Fix] #38965 「気合いため」のための concentration() 関数抜け修正。 / Fix forgotten calling concentration().
[hengband/hengband.git] / src / dungeon.c
index 87d4a8e..7d16c61 100644 (file)
@@ -26,6 +26,8 @@
 #include "object-curse.h"
 #include "store.h"
 #include "spells-summon.h"
+#include "spells-object.h"
+#include "spells-status.h"
 #include "monsterrace-hook.h"
 #include "world.h"
 #include "mutation.h"
@@ -33,6 +35,8 @@
 #include "artifact.h"
 #include "avatar.h"
 #include "player-status.h"
+#include "cmd-spell.h"
+#include "realm-hex.h"
 
 static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
 static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
@@ -146,7 +150,6 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy)
 
        }
 
-       /* We have "felt" it */
        o_ptr->ident |= (IDENT_SENSE);
 
        /* Set the "inscription" */
@@ -154,8 +157,6 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy)
 
        /* Auto-inscription/destroy */
        autopick_alter_item(slot, destroy_feeling);
-
-       /* Combine / Reorder the pack (later) */
        p_ptr->update |= (PU_COMBINE | PU_REORDER);
 
        p_ptr->window |= (PW_INVEN | PW_EQUIP);
@@ -538,7 +539,7 @@ static void pattern_teleport(void)
                        min_level = dun_level;
 
                /* Maximum level */
-               if (dungeon_type == DUNGEON_ANGBAND)
+               if (p_ptr->dungeon_idx == DUNGEON_ANGBAND)
                {
                        if (dun_level > 100)
                                max_level = MAX_DEPTH - 1;
@@ -547,8 +548,8 @@ static void pattern_teleport(void)
                }
                else
                {
-                       max_level = d_info[dungeon_type].maxdepth;
-                       min_level = d_info[dungeon_type].mindepth;
+                       max_level = d_info[p_ptr->dungeon_idx].maxdepth;
+                       min_level = d_info[p_ptr->dungeon_idx].mindepth;
                }
 
                /* Prompt */
@@ -592,7 +593,7 @@ static void pattern_teleport(void)
        if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE, 0, NULL);
 
        p_ptr->inside_quest = 0;
-       p_ptr->energy_use = 0;
+       free_turn(p_ptr);
 
        /*
         * Clear all saved floors
@@ -2596,18 +2597,18 @@ static void process_world_aux_mutation(void)
                take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), _("転倒", "tripping"), -1);
 
                msg_print(NULL);
-               if (buki_motteruka(INVEN_RARM))
+               if (has_melee_weapon(INVEN_RARM))
                {
                        slot = INVEN_RARM;
                        o_ptr = &inventory[INVEN_RARM];
 
-                       if (buki_motteruka(INVEN_LARM) && one_in_(2))
+                       if (has_melee_weapon(INVEN_LARM) && one_in_(2))
                        {
                                o_ptr = &inventory[INVEN_LARM];
                                slot = INVEN_LARM;
                        }
                }
-               else if (buki_motteruka(INVEN_LARM))
+               else if (has_melee_weapon(INVEN_LARM))
                {
                        o_ptr = &inventory[INVEN_LARM];
                        slot = INVEN_LARM;
@@ -3000,12 +3001,12 @@ static void process_world_aux_movement(void)
                        {
                                msg_print(_("上に引っ張りあげられる感じがする!", "You feel yourself yanked upwards!"));
 
-                               if (dungeon_type) p_ptr->recall_dungeon = dungeon_type;
+                               if (p_ptr->dungeon_idx) p_ptr->recall_dungeon = p_ptr->dungeon_idx;
                                if (record_stair)
                                        do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
 
                                dun_level = 0;
-                               dungeon_type = 0;
+                               p_ptr->dungeon_idx = 0;
 
                                leave_quest_check();
                                leave_tower_check();
@@ -3018,17 +3019,17 @@ static void process_world_aux_movement(void)
                        {
                                msg_print(_("下に引きずり降ろされる感じがする!", "You feel yourself yanked downwards!"));
 
-                               dungeon_type = p_ptr->recall_dungeon;
+                               p_ptr->dungeon_idx = p_ptr->recall_dungeon;
 
                                if (record_stair)
                                        do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
 
                                /* New depth */
-                               dun_level = max_dlv[dungeon_type];
+                               dun_level = max_dlv[p_ptr->dungeon_idx];
                                if (dun_level < 1) dun_level = 1;
 
                                /* Nightmare mode makes recall more dangerous */
-                               if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
+                               if (ironman_nightmare && !randint0(666) && (p_ptr->dungeon_idx == DUNGEON_ANGBAND))
                                {
                                        if (dun_level < 50)
                                        {
@@ -3040,7 +3041,7 @@ static void process_world_aux_movement(void)
                                        }
                                        else if (dun_level > 100)
                                        {
-                                               dun_level = d_info[dungeon_type].maxdepth - 1;
+                                               dun_level = d_info[p_ptr->dungeon_idx].maxdepth - 1;
                                        }
                                }
 
@@ -3066,7 +3067,7 @@ static void process_world_aux_movement(void)
                                /* Leaving */
                                p_ptr->leaving = TRUE;
 
-                               if (dungeon_type == DUNGEON_ANGBAND)
+                               if (p_ptr->dungeon_idx == DUNGEON_ANGBAND)
                                {
                                        int i;
 
@@ -3383,10 +3384,10 @@ static void process_world(void)
        update_dungeon_feeling();
 
        /* 帰還無しモード時のレベルテレポバグ対策 / Fix for level teleport bugs on ironman_downward.*/
-       if (ironman_downward && (dungeon_type != DUNGEON_ANGBAND && dungeon_type != 0))
+       if (ironman_downward && (p_ptr->dungeon_idx != DUNGEON_ANGBAND && p_ptr->dungeon_idx != 0))
        {
                dun_level = 0;
-               dungeon_type = 0;
+               p_ptr->dungeon_idx = 0;
                prepare_change_floor_mode(CFM_FIRST_FLOOR | CFM_RAND_PLACE);
                p_ptr->inside_arena = FALSE;
                p_ptr->wild_mode = FALSE;
@@ -3575,7 +3576,7 @@ static void process_world(void)
        /*** Process the monsters ***/
 
        /* Check for creature generation. */
-       if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
+       if (one_in_(d_info[p_ptr->dungeon_idx].max_m_alloc_chance) &&
            !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
        {
                /* Make a new monster */
@@ -3657,7 +3658,7 @@ static void process_world(void)
                                change_wild_mode();
 
                                /* Give first move to monsters */
-                               p_ptr->energy_use = 100;
+                               take_turn(p_ptr, 100);;
 
                                /* HACk -- set the encouter flag for the wilderness generation */
                                generate_encounter = TRUE;
@@ -4163,7 +4164,7 @@ static void process_command(void)
                        else if (p_ptr->pclass == CLASS_SAMURAI)
                                do_cmd_gain_hissatsu();
                        else if (p_ptr->pclass == CLASS_MAGIC_EATER)
-                               gain_magic();
+                               import_magic_device();
                        else
                                do_cmd_study();
                        break;
@@ -4197,7 +4198,7 @@ static void process_command(void)
                                {
                                        msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
                                }
-                               else if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
+                               else if (dun_level && (d_info[p_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
                                {
                                        msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
                                        msg_print(NULL);
@@ -4219,12 +4220,12 @@ static void process_command(void)
                                                which_power = _("祈り", "prayer");
 
                                        msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
-                                       p_ptr->energy_use = 0;
+                                       free_turn(p_ptr);
                                }
                                else if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER))
                                {
                                        msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
-                                       p_ptr->energy_use = 0;
+                                       free_turn(p_ptr);
                                }
                                else
                                {
@@ -4980,7 +4981,7 @@ static void process_player(void)
                if (!command_new) command_see = FALSE;
 
                /* Assume free turn */
-               p_ptr->energy_use = 0;
+               free_turn(p_ptr);
 
                if (p_ptr->inside_battle)
                {
@@ -4996,7 +4997,7 @@ static void process_player(void)
                /* Paralyzed or Knocked Out */
                else if (p_ptr->paralyzed || (p_ptr->stun >= 100))
                {
-                       p_ptr->energy_use = 100;
+                       take_turn(p_ptr, 100);;
                }
 
                /* Resting */
@@ -5012,13 +5013,13 @@ static void process_player(void)
                                p_ptr->redraw |= (PR_STATE);
                        }
 
-                       p_ptr->energy_use = 100;
+                       take_turn(p_ptr, 100);;
                }
 
                /* Fishing */
                else if (p_ptr->action == ACTION_FISH)
                {
-                       p_ptr->energy_use = 100;
+                       take_turn(p_ptr, 100);;
                }
 
                /* Running */
@@ -5082,7 +5083,7 @@ static void process_player(void)
                if (p_ptr->energy_use)
                {
                        /* Use some energy */
-                       if (world_player || p_ptr->energy_use > 400)
+                       if (p_ptr->timewalk || p_ptr->energy_use > 400)
                        {
                                /* The Randomness is irrelevant */
                                p_ptr->energy_need += p_ptr->energy_use * TURNS_PER_TICK / 10;
@@ -5210,7 +5211,7 @@ static void process_player(void)
                                p_ptr->redraw |= (PR_STATE);
                        }
 
-                       if (world_player && (p_ptr->energy_need > - 1000))
+                       if (p_ptr->timewalk && (p_ptr->energy_need > - 1000))
                        {
 
                                p_ptr->redraw |= (PR_MAP);
@@ -5220,7 +5221,7 @@ static void process_player(void)
 
                                msg_print(_("「時は動きだす…」", "You feel time flowing around you once more."));
                                msg_print(NULL);
-                               world_player = FALSE;
+                               p_ptr->timewalk = FALSE;
                                p_ptr->energy_need = ENERGY_NEED();
 
                                /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
@@ -5231,7 +5232,7 @@ static void process_player(void)
                /* Hack -- notice death */
                if (!p_ptr->playing || p_ptr->is_dead)
                {
-                       world_player = FALSE;
+                       p_ptr->timewalk = FALSE;
                        break;
                }
 
@@ -5320,9 +5321,9 @@ static void dungeon(bool load_game)
 
 
        /* Track maximum dungeon level (if not in quest -KMW-) */
-       if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
+       if ((max_dlv[p_ptr->dungeon_idx] < dun_level) && !p_ptr->inside_quest)
        {
-               max_dlv[dungeon_type] = dun_level;
+               max_dlv[p_ptr->dungeon_idx] = dun_level;
                if (record_maxdepth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
        }
 
@@ -5389,22 +5390,22 @@ static void dungeon(bool load_game)
        if (!p_ptr->playing || p_ptr->is_dead) return;
 
        /* Print quest message if appropriate */
-       if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
+       if (!p_ptr->inside_quest && (p_ptr->dungeon_idx == DUNGEON_ANGBAND))
        {
                quest_discovery(random_quest_number(dun_level));
                p_ptr->inside_quest = random_quest_number(dun_level);
        }
-       if ((dun_level == d_info[dungeon_type].maxdepth) && d_info[dungeon_type].final_guardian)
+       if ((dun_level == d_info[p_ptr->dungeon_idx].maxdepth) && d_info[p_ptr->dungeon_idx].final_guardian)
        {
-               if (r_info[d_info[dungeon_type].final_guardian].max_num)
+               if (r_info[d_info[p_ptr->dungeon_idx].final_guardian].max_num)
 #ifdef JP
                        msg_format("この階には%sの主である%sが棲んでいる。",
-                                  d_name+d_info[dungeon_type].name, 
-                                  r_name+r_info[d_info[dungeon_type].final_guardian].name);
+                                  d_name+d_info[p_ptr->dungeon_idx].name, 
+                                  r_name+r_info[d_info[p_ptr->dungeon_idx].final_guardian].name);
 #else
                        msg_format("%^s lives in this level as the keeper of %s.",
-                                          r_name+r_info[d_info[dungeon_type].final_guardian].name, 
-                                          d_name+d_info[dungeon_type].name);
+                                          r_name+r_info[d_info[p_ptr->dungeon_idx].final_guardian].name, 
+                                          d_name+d_info[p_ptr->dungeon_idx].name);
 #endif
        }
 
@@ -5965,7 +5966,7 @@ void play_game(bool new_game)
                s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_MASTER;
 
        /* Fill the arrays of floors and walls in the good proportions */
-       set_floor_and_wall(dungeon_type);
+       set_floor_and_wall(p_ptr->dungeon_idx);
 
        /* Flavor the objects */
        flavor_init();
@@ -6241,7 +6242,7 @@ void prevent_turn_overflow(void)
        {
                for (j = 0; j < MAX_STORES; j++)
                {
-                       store_type *st_ptr = &town[i].store[j];
+                       store_type *st_ptr = &town_info[i].store[j];
 
                        if (st_ptr->last_visit > -10L * TURNS_PER_TICK * STORE_TICKS)
                        {