/* Auto-inscription/destroy */
idx = is_autopick(o_ptr);
auto_inscribe_item(slot, idx);
- auto_destroy_item(slot, idx);
+ if (destroy_feeling)
+ auto_destroy_item(slot, idx, FALSE);
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
else if (dun_level == 100)
max_level = 100;
}
- else max_level = d_info[dungeon_type].maxdepth;
+ else
+ {
+ max_level = d_info[dungeon_type].maxdepth;
+ min_level = d_info[dungeon_type].mindepth;
+ }
/* Prompt */
#ifdef JP
/* Change level */
dun_level = command_arg;
+ leave_quest_check();
+
+ if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL);
+
+ p_ptr->inside_quest = 0;
+ p_ptr->leftbldg = FALSE;
+ energy_use = 0;
+
/* Leaving */
p_ptr->leaving = TRUE;
}
case MUSIC_DETECT:
case MUSIC_DETECT+1:
case MUSIC_DETECT+2:
- detect_traps(DETECT_RAD_DEFAULT);
+ detect_traps(DETECT_RAD_DEFAULT, TRUE);
detect_doors(DETECT_RAD_DEFAULT);
detect_stairs(DETECT_RAD_DEFAULT);
if ((p_ptr->lev > 14) && (music < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
}
-static void check_music()
+static void check_music(void)
{
magic_type *s_ptr;
u32b shouhimana;
if(p_ptr->pclass != CLASS_BARD) return;
if(!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
- s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC - 1][p_ptr->magic_num2[0]];
+ s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][p_ptr->magic_num2[0]];
- shouhimana = (s_ptr->smana*(3800-spell_exp[p_ptr->magic_num2[0]])+2399);
+ shouhimana = (s_ptr->smana*(3800-p_ptr->spell_exp[p_ptr->magic_num2[0]])+2399);
if(p_ptr->dec_mana)
shouhimana *= 3;
else shouhimana *= 4;
shouhimana /= 9600;
if(shouhimana < 1) shouhimana = 1;
shouhimana *= 0x8000;
- if ((p_ptr->csp < shouhimana / 0x10000) || (p_ptr->anti_magic))
+ if (((u16b)(p_ptr->csp) < (shouhimana / 0x10000)) || (p_ptr->anti_magic))
{
stop_singing();
return;
}
else
{
- p_ptr->csp -= shouhimana / 0x10000;
- shouhimana = (shouhimana & 0xffff);
- if (p_ptr->csp_frac < shouhimana)
+ p_ptr->csp -= (u16b) (shouhimana / 0x10000);
+ shouhimana = (shouhimana & 0xffff);
+ if (p_ptr->csp_frac < shouhimana)
{
p_ptr->csp--;
p_ptr->csp_frac += (u16b)(0x10000L - shouhimana);
p_ptr->redraw |= (PR_STATUS);
}
}
- if (spell_exp[p_ptr->magic_num2[0]] < 900)
- spell_exp[p_ptr->magic_num2[0]]+=5;
- else if(spell_exp[p_ptr->magic_num2[0]] < 1200)
- {if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) spell_exp[p_ptr->magic_num2[0]]+=1;}
- else if(spell_exp[p_ptr->magic_num2[0]] < 1400)
- {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) spell_exp[p_ptr->magic_num2[0]]+=1;}
- else if(spell_exp[p_ptr->magic_num2[0]] < 1600)
- {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) spell_exp[p_ptr->magic_num2[0]]+=1;}
+ if (p_ptr->spell_exp[p_ptr->magic_num2[0]] < 900)
+ p_ptr->spell_exp[p_ptr->magic_num2[0]]+=5;
+ else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1200)
+ {if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
+ else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1400)
+ {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
+ else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1600)
+ {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
gere_music(p_ptr->magic_num1[0]);
}
/* Choose one of items that have cursed flag */
-object_type *choose_cursed_obj_name(u32b flag)
+static object_type *choose_cursed_obj_name(u32b flag)
{
int i;
int choices[INVEN_TOTAL-INVEN_RARM];
s32b tick = turn % len + len / 4;
extract_day_hour_min(&day, &hour, &min);
- prev_min = (1440 * (tick - 20) / len) % 60;
+ prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
&& (dun_level) &&
/* Stop playing */
- alive = FALSE;
+ p_ptr->playing = FALSE;
/* Leaving */
p_ptr->leaving = TRUE;
(y == 0) || (y == cur_hgt-1))
{
/* Forget the grid */
- c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);
+ if (!(c_ptr->info & CAVE_IN_MIRROR)) c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);
/* Hack -- Notice spot */
note_spot(y, x);
regenmana(upkeep_regen/100);
#ifdef TRACK_FRIENDS
- if (wizard)
+ if (p_ptr->wizard)
{
#ifdef JP
msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
/* Timed sh_holy */
if (p_ptr->tim_sh_holy)
{
- (void)set_tim_sh_holy(p_ptr->tim_sh_fire - 1, TRUE);
+ (void)set_tim_sh_holy(p_ptr->tim_sh_holy - 1, TRUE);
}
/* Timed eyeeye */
if (p_ptr->tim_eyeeye)
{
- (void)set_tim_eyeeye(p_ptr->tim_sh_fire - 1, TRUE);
+ (void)set_tim_eyeeye(p_ptr->tim_eyeeye - 1, TRUE);
}
/* Timed resist-magic */
(void)activate_ty_curse(FALSE, &count);
}
/* Handle experience draining */
- if ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4))
+ if (p_ptr->prace != RACE_ANDROID &&
+ ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4)))
{
p_ptr->exp -= (p_ptr->lev+1)/2;
if (p_ptr->exp < 0) p_ptr->exp = 0;
static bool enter_wizard_mode(void)
{
/* Ask first time */
- if (!noscore)
+ if (!p_ptr->noscore)
{
/* Mention effects */
#ifdef JP
}
/* Mark savefile */
- noscore |= 0x0002;
+ p_ptr->noscore |= 0x0002;
}
/* Success */
static bool enter_debug_mode(void)
{
/* Ask first time */
- if (!noscore)
+ if (!p_ptr->noscore)
{
/* Mention effects */
#ifdef JP
do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use debug commands.");
#endif
/* Mark savefile */
- noscore |= 0x0008;
+ p_ptr->noscore |= 0x0008;
}
/* Success */
static bool enter_borg_mode(void)
{
/* Ask first time */
- if (!(noscore & 0x0010))
+ if (!(p_ptr->noscore & 0x0010))
{
/* Mention effects */
#ifdef JP
}
/* Mark savefile */
- noscore |= 0x0010;
+ p_ptr->noscore |= 0x0010;
}
/* Success */
/* Toggle Wizard Mode */
case KTRL('W'):
{
- if (wizard)
+ if (p_ptr->wizard)
{
- wizard = FALSE;
+ p_ptr->wizard = FALSE;
#ifdef JP
msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É²ò½ü¡£");
#else
}
else if (enter_wizard_mode())
{
- wizard = TRUE;
+ p_ptr->wizard = TRUE;
#ifdef JP
msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥ÉÆÍÆþ¡£");
#else
/*** Stairs and Doors and Chests and Traps ***/
/* Enter store */
- case 253:
+ case SPECIAL_KEY_STORE:
{
if (!p_ptr->wild_mode) do_cmd_store();
break;
}
/* Enter building -KMW- */
- case 254:
+ case SPECIAL_KEY_BUILDING:
{
if (!p_ptr->wild_mode) do_cmd_bldg();
break;
}
/* Enter quest level -KMW- */
- case 255:
+ case SPECIAL_KEY_QUEST:
{
if (!p_ptr->wild_mode) do_cmd_quest();
break;
) do_cmd_mind_browse();
else if (p_ptr->pclass == CLASS_SMITH)
do_cmd_kaji(TRUE);
+ else if (p_ptr->pclass == CLASS_MAGIC_EATER)
+ do_cmd_magic_eater(TRUE);
else do_cmd_browse();
break;
}
#ifdef JP
msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
#else
- msg_print("The arena absorbs all attempted magic!");
+ msg_print("The dungeon absorbs all attempted magic!");
#endif
msg_print(NULL);
}
else if (p_ptr->pclass == CLASS_IMITATOR)
do_cmd_mane(FALSE);
else if (p_ptr->pclass == CLASS_MAGIC_EATER)
- do_cmd_magic_eater();
+ do_cmd_magic_eater(FALSE);
else if (p_ptr->pclass == CLASS_SAMURAI)
do_cmd_hissatsu();
else if (p_ptr->pclass == CLASS_BLUE_MAGE)
/* Save and quit */
case KTRL('X'):
+ case SPECIAL_KEY_QUIT:
{
do_cmd_save_and_exit();
break;
-bool monster_tsuri(int r_idx)
+static bool monster_tsuri(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
#ifdef JP
msg_print("±Â¤À¤±¿©¤ï¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª¤¯¤Ã¤½¡Á¡ª");
#else
- msg_print("Damn! The fish took a bait away!");
+ msg_print("Damn! The fish stole your bait!");
#endif
}
disturb(0, 0);
int d = 1;
/* Make a "saving throw" against stun */
- if (randint0(r_info[m_ptr->r_idx].level) < skill_exp[GINOU_RIDING])
+ if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
{
/* Recover fully */
d = m_ptr->stunned;
int d = 1;
/* Make a "saving throw" against stun */
- if (randint0(r_info[m_ptr->r_idx].level) < skill_exp[GINOU_RIDING])
+ if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
{
/* Recover fully */
d = m_ptr->confused;
int d = 1;
/* Make a "saving throw" against stun */
- if (randint0(r_info[m_ptr->r_idx].level) < skill_exp[GINOU_RIDING])
+ if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
{
/* Recover fully */
d = m_ptr->monfear;
}
if (p_ptr->pclass == CLASS_IMITATOR)
{
- if (mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
+ if (p_ptr->mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
{
- mane_num--;
- for (i = 0; i < mane_num; i++)
+ p_ptr->mane_num--;
+ for (i = 0; i < p_ptr->mane_num; i++)
{
- mane_spell[i] = mane_spell[i+1];
- mane_dam[i] = mane_dam[i+1];
+ p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
+ p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
}
}
new_mane = FALSE;
}
/* Hack -- notice death */
- if (!alive || death)
+ if (!p_ptr->playing || p_ptr->is_dead)
{
world_player = FALSE;
break;
character_xtra = TRUE;
/* Window stuff */
- p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-
- /* Window stuff */
- p_ptr->window |= (PW_MONSTER);
+ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
/* Redraw dungeon */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
- p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
/* Update stuff */
p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
- /* Calculate torch radius */
- p_ptr->update |= (PU_TORCH);
+ /* Update lite/view */
+ p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH);
+
+ /* Update monsters */
+ p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
/* Update stuff */
update_stuff();
/* Redraw stuff */
window_stuff();
- /* Update stuff */
- p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_DISTANCE | PU_MON_LITE);
- p_ptr->update |= (PU_MONSTERS);/*¼«Ê¬¤Ç¸÷¤Ã¤Æ¤¤¤ë¥â¥ó¥¹¥¿¡¼¤Î°Ù */
-
- /* Update stuff */
- update_stuff();
-
- /* Redraw stuff */
- redraw_stuff();
-
/* Leave "xtra" mode */
character_xtra = FALSE;
p_ptr->magic_num1[0] = MUSIC_DETECT;
/* Hack -- notice death or departure */
- if (!alive || death) return;
+ if (!p_ptr->playing || p_ptr->is_dead) return;
/* Print quest message if appropriate */
if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
if (fresh_after) Term_fresh();
/* Hack -- Notice death or departure */
- if (!alive || death) break;
+ if (!p_ptr->playing || p_ptr->is_dead) break;
/* Process all of the monsters */
process_monsters();
if (fresh_after) Term_fresh();
/* Hack -- Notice death or departure */
- if (!alive || death) break;
+ if (!p_ptr->playing || p_ptr->is_dead) break;
/* Process the world */
if (fresh_after) Term_fresh();
/* Hack -- Notice death or departure */
- if (!alive || death) break;
+ if (!p_ptr->playing || p_ptr->is_dead) break;
/* Handle "leaving" */
if (p_ptr->leaving) break;
}
/* Not save-and-quit and not dead? */
- if (alive && !death)
+ if (p_ptr->playing && !p_ptr->is_dead)
{
for(num = 0; num < 21; num++)
{
}
/* Report waited score */
- if (wait_report_score)
+ if (p_ptr->wait_report_score)
{
char buf[1024];
bool success;
#ifdef JP
- if (!get_check("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©"))
+ if (!get_check_strict("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
#else
- if (!get_check("Do you register score now? "))
+ if (!get_check_strict("Do you register score now? ", CHECK_NO_HISTORY))
#endif
quit(0);
/* Update stuff */
update_stuff();
- death = TRUE;
+ p_ptr->is_dead = TRUE;
start_time = time(NULL);
character_icky = TRUE;
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
+ path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
/* Open the high score file, for reading/writing */
highscore_fd = fd_open(buf, O_RDWR);
success = send_world_score(TRUE);
#ifdef JP
- if (!success && !get_check("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©"))
+ if (!success && !get_check_strict("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
#else
- if (!success && !get_check("Do you give up score registration? "))
+ if (!success && !get_check_strict("Do you give up score registration? ", CHECK_NO_HISTORY))
#endif
{
#ifdef JP
}
else
{
- wait_report_score = FALSE;
+ p_ptr->wait_report_score = FALSE;
top_twenty();
#ifdef JP
if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
/* Hack -- Enter wizard mode */
- if (arg_wizard && enter_wizard_mode()) wizard = TRUE;
+ if (arg_wizard)
+ {
+ if (enter_wizard_mode()) p_ptr->wizard = TRUE;
+ else if (p_ptr->is_dead) quit("Already dead.");
+ }
/* Initialize the town-buildings if necessary */
if (!dun_level && !p_ptr->inside_quest)
/* Start game */
- alive = TRUE;
+ p_ptr->playing = TRUE;
/* Reset the visual mappings */
reset_visuals();
if (arg_force_roguelike) rogue_like_commands = TRUE;
/* Hack -- Enforce "delayed death" */
- if (p_ptr->chp < 0) death = TRUE;
+ if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
clear_mon_lite();
/* Handle "quit and save" */
- if (!alive && !death) break;
+ if (!p_ptr->playing && !p_ptr->is_dead) break;
/* Erase the old cave */
wipe_o_list();
- if (!death) wipe_m_list();
+ if (!p_ptr->is_dead) wipe_m_list();
/* XXX XXX XXX */
load_game = FALSE;
/* Accidental Death */
- if (alive && death)
+ if (p_ptr->playing && p_ptr->is_dead)
{
if (p_ptr->inside_arena)
{
p_ptr->arena_number++;
else
p_ptr->arena_number = 99;
- death = FALSE;
+ p_ptr->is_dead = FALSE;
p_ptr->chp = 0;
p_ptr->chp_frac = 0;
p_ptr->exit_bldg = TRUE;
{
/* Mega-Hack -- Allow player to cheat death */
#ifdef JP
-if ((wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
+if ((p_ptr->wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
#else
- if ((wizard || cheat_live) && !get_check("Die? "))
+ if ((p_ptr->wizard || cheat_live) && !get_check("Die? "))
#endif
{
p_ptr->age++;
/* Mark savefile */
- noscore |= 0x0001;
+ p_ptr->noscore |= 0x0001;
/* Message */
#ifdef JP
/* Note cause of death XXX XXX XXX */
#ifdef JP
-(void)strcpy(died_from, "»à¤Îµ½¤");
+(void)strcpy(p_ptr->died_from, "»à¤Îµ½¤");
#else
- (void)strcpy(died_from, "Cheating death");
+ (void)strcpy(p_ptr->died_from, "Cheating death");
#endif
/* Do not die */
- death = FALSE;
+ p_ptr->is_dead = FALSE;
dun_level = 0;
p_ptr->inside_arena = FALSE;
}
/* Handle "death" */
- if (death) break;
+ if (p_ptr->is_dead) break;
/* Make a new level */
generate_cave();