#include "object-curse.h"
#include "store.h"
#include "spells-summon.h"
+#include "spells-object.h"
#include "monsterrace-hook.h"
#include "world.h"
#include "mutation.h"
}
- /* We have "felt" it */
o_ptr->ident |= (IDENT_SENSE);
/* Set the "inscription" */
/* Auto-inscription/destroy */
autopick_alter_item(slot, destroy_feeling);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN | PW_EQUIP);
else if (p_ptr->pclass == CLASS_SAMURAI)
do_cmd_gain_hissatsu();
else if (p_ptr->pclass == CLASS_MAGIC_EATER)
- gain_magic();
+ import_magic_device();
else
do_cmd_study();
break;