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Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の
[hengband/hengband.git] / src / dungeon.c
index 9e68db6..c987c6b 100644 (file)
@@ -1,18 +1,18 @@
 /* File: dungeonc */
 
-/* Purpose: Angband game engine */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Angband game engine */
+
 #include "angband.h"
 
-#define TY_CURSE_CHANCE 100
+#define TY_CURSE_CHANCE 200
 #define CHAINSWORD_NOISE 100
 
 static bool load = TRUE;
@@ -74,16 +74,16 @@ static byte value_check_aux2(object_type *o_ptr)
        if (broken_p(o_ptr)) return FEEL_BROKEN;
 
        /* Artifacts -- except cursed/broken ones */
-       if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_GOOD;
+       if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_UNCURSED;
 
        /* Ego-Items -- except cursed/broken ones */
-       if (ego_item_p(o_ptr)) return FEEL_GOOD;
+       if (ego_item_p(o_ptr)) return FEEL_UNCURSED;
 
        /* Good armor bonus */
-       if (o_ptr->to_a > 0) return FEEL_GOOD;
+       if (o_ptr->to_a > 0) return FEEL_UNCURSED;
 
        /* Good weapon bonuses */
-       if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
+       if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_UNCURSED;
 
        /* No feeling */
        return FEEL_NONE;
@@ -96,6 +96,7 @@ static void sense_inventory_aux(int slot, bool heavy)
        byte        feel;
        object_type *o_ptr = &inventory[slot];
        char        o_name[MAX_NLEN];
+       int idx;
 
        /* We know about it already, do not tell us again */
        if (o_ptr->ident & (IDENT_SENSE))return;
@@ -126,7 +127,10 @@ static void sense_inventory_aux(int slot, bool heavy)
                        }
                        case FEEL_CURSED:
                        {
-                               feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
+                               if (heavy)
+                                       feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
+                               else
+                                       feel = FEEL_UNCURSED;
                                break;
                        }
                        case FEEL_AVERAGE:
@@ -136,7 +140,10 @@ static void sense_inventory_aux(int slot, bool heavy)
                        }
                        case FEEL_GOOD:
                        {
-                               feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
+                               if (heavy)
+                                       feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
+                               else
+                                       feel = FEEL_CURSED;
                                break;
                        }
                        case FEEL_EXCELLENT:
@@ -166,8 +173,8 @@ msg_format("%s%s(%c)
 describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]);
 #else
                msg_format("You feel the %s (%c) you are %s %s %s...",
-                          o_name, index_to_label(slot), describe_use(slot),
-                          ((o_ptr->number == 1) ? "is" : "are"),
+                          o_name, index_to_label(slot), describe_use(slot),
+                          ((o_ptr->number == 1) ? "is" : "are"),
                                   game_inscriptions[feel]);
 #endif
 
@@ -181,8 +188,8 @@ msg_format("
 o_name, index_to_label(slot),game_inscriptions[feel]);
 #else
                msg_format("You feel the %s (%c) in your pack %s %s...",
-                          o_name, index_to_label(slot),
-                          ((o_ptr->number == 1) ? "is" : "are"),
+                          o_name, index_to_label(slot),
+                          ((o_ptr->number == 1) ? "is" : "are"),
                                   game_inscriptions[feel]);
 #endif
 
@@ -194,6 +201,12 @@ o_name, index_to_label(slot),game_inscriptions[feel]);
        /* Set the "inscription" */
        o_ptr->feeling = feel;
 
+       /* Auto-inscription/destroy */
+       idx = is_autopick(o_ptr);
+       auto_inscribe_item(slot, idx);
+       if (destroy_feeling)
+               auto_destroy_item(slot, idx);
+
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
@@ -431,6 +444,7 @@ static void sense_inventory1(void)
                        case TV_SOFT_ARMOR:
                        case TV_HARD_ARMOR:
                        case TV_DRAG_ARMOR:
+                       case TV_CARD:
                        {
                                okay = TRUE;
                                break;
@@ -609,7 +623,11 @@ if (get_check("¾
                        else if (dun_level == 100)
                                max_level = 100;
                }
-               else max_level = d_info[dungeon_type].maxdepth;
+               else
+               {
+                       max_level = d_info[dungeon_type].maxdepth;
+                       min_level = d_info[dungeon_type].mindepth;
+               }
 
                /* Prompt */
 #ifdef JP
@@ -661,6 +679,15 @@ msg_format("%d 
 
        /* Change level */
        dun_level = command_arg;
+       prepare_change_floor_mode(CFM_CLEAR_ALL);
+
+       leave_quest_check();
+
+       if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL);
+
+       p_ptr->inside_quest = 0;
+       p_ptr->leftbldg = FALSE;
+       energy_use = 0;
 
        /* Leaving */
        p_ptr->leaving = TRUE;
@@ -921,7 +948,7 @@ static void regenmagic(int percent)
        s32b        new_mana;
        int i;
 
-       for (i = 0; i < 72; i++)
+       for (i = 0; i < EATER_EXT*2; i++)
        {
                if (!p_ptr->magic_num2[i]) continue;
                if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
@@ -935,11 +962,11 @@ static void regenmagic(int percent)
                }
                wild_regen = 20;
        }
-       for (i = 72; i < 108; i++)
+       for (i = EATER_EXT*2; i < EATER_EXT*3; i++)
        {
                if (!p_ptr->magic_num1[i]) continue;
                if (!p_ptr->magic_num2[i]) continue;
-               p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * 0x1000;
+               p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * EATER_ROD_CHARGE/16;
                if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
                wild_regen = 20;
        }
@@ -1085,7 +1112,8 @@ msg_print("
        /* The light is getting dim */
        else if (o_ptr->name2 == EGO_LITE_LONG)
        {
-               if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5)) && (turn % 40))
+               if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
+                   && (turn % (TURNS_PER_TICK*2)))
                {
                        if (disturb_minor) disturb(0, 0);
 #ifdef JP
@@ -1128,6 +1156,9 @@ void leave_quest_check(void)
                        r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
                        if (record_rand_quest)
                                do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
+
+                       /* Floor of random quest will be blocked */
+                       prepare_change_floor_mode(CFM_NO_RETURN);
                }
                else if (record_fix_quest)
                        do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
@@ -1154,7 +1185,8 @@ bool psychometry(void)
        char            o_name[MAX_NLEN];
        byte            feel;
        cptr            q, s;
-
+       bool okay = FALSE;
+       int idx;
 
        item_tester_no_ryoute = TRUE;
        /* Get an item */
@@ -1232,6 +1264,41 @@ msg_format("%s
        /* Window stuff */
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
 
+       /* Valid "tval" codes */
+       switch (o_ptr->tval)
+       {
+       case TV_SHOT:
+       case TV_ARROW:
+       case TV_BOLT:
+       case TV_BOW:
+       case TV_DIGGING:
+       case TV_HAFTED:
+       case TV_POLEARM:
+       case TV_SWORD:
+       case TV_BOOTS:
+       case TV_GLOVES:
+       case TV_HELM:
+       case TV_CROWN:
+       case TV_SHIELD:
+       case TV_CLOAK:
+       case TV_SOFT_ARMOR:
+       case TV_HARD_ARMOR:
+       case TV_DRAG_ARMOR:
+       case TV_CARD:
+       case TV_RING:
+       case TV_AMULET:
+       case TV_LITE:
+       case TV_FIGURINE:
+               okay = TRUE;
+               break;
+       }
+
+       /* Auto-inscription/destroy */
+       idx = is_autopick(o_ptr);
+       auto_inscribe_item(item, idx);
+       if (okay && destroy_feeling)
+               auto_destroy_item(item, idx);
+
        /* Something happened */
        return (TRUE);
 }
@@ -1239,97 +1306,98 @@ msg_format("%s
 
 static void gere_music(s32b music)
 {
-        switch(music)
-        {
-                case MUSIC_SLOW:
-                        slow_monsters();
-                        break;
-                case MUSIC_STUN:
-                        stun_monsters(damroll(p_ptr->lev/10,2));
-                        break;
-                case MUSIC_L_LIFE:
-                        hp_player(damroll(2,6));
-                        break;
-                case MUSIC_FEAR:
-                        project_hack(GF_TURN_ALL, p_ptr->lev);
-                        break;
-                case MUSIC_PSI:
-                        project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
-                        break;
-                case MUSIC_ID:
-                        project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
-                        break;
-                case MUSIC_CONF:
-                        confuse_monsters(p_ptr->lev * 2);
-                        break;
-                case MUSIC_SOUND:
-                        project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
-                        break;
-                case MUSIC_CHARM:
-                        charm_monsters(damroll(10 + p_ptr->lev/15,6));
-                        break;
-                case MUSIC_WALL:
+       switch(music)
+       {
+               case MUSIC_SLOW:
+                       slow_monsters();
+                       break;
+               case MUSIC_STUN:
+                       stun_monsters(damroll(p_ptr->lev/10,2));
+                       break;
+               case MUSIC_L_LIFE:
+                       hp_player(damroll(2,6));
+                       break;
+               case MUSIC_FEAR:
+                       project_hack(GF_TURN_ALL, p_ptr->lev);
+                       break;
+               case MUSIC_PSI:
+                       project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
+                       break;
+               case MUSIC_ID:
+                       project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
+                       break;
+               case MUSIC_CONF:
+                       confuse_monsters(p_ptr->lev * 2);
+                       break;
+               case MUSIC_SOUND:
+                       project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
+                       break;
+               case MUSIC_CHARM:
+                       charm_monsters(damroll(10 + p_ptr->lev/15,6));
+                       break;
+               case MUSIC_WALL:
                        project(0, 0, py, px,
                                0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
-                        break;
-                case MUSIC_DISPEL:
-                        dispel_monsters(randint1(p_ptr->lev * 3));
-                        dispel_evil(randint1(p_ptr->lev * 3));
-                        break;
-                case MUSIC_SARUMAN:
-                        slow_monsters();
-                        sleep_monsters();
-                        break;
-                case MUSIC_QUAKE:
-                        earthquake(py, px, 10);
-                        break;
-                case MUSIC_STASIS:
-                        stasis_monsters(p_ptr->lev * 4);
-                        break;
-                case MUSIC_SHERO:
-                        dispel_monsters(randint1(p_ptr->lev * 3));
-                        break;
-                case MUSIC_H_LIFE:
-                        hp_player(damroll(15,10));
+                       break;
+               case MUSIC_DISPEL:
+                       dispel_monsters(randint1(p_ptr->lev * 3));
+                       dispel_evil(randint1(p_ptr->lev * 3));
+                       break;
+               case MUSIC_SARUMAN:
+                       slow_monsters();
+                       sleep_monsters();
+                       break;
+               case MUSIC_QUAKE:
+                       earthquake(py, px, 10);
+                       break;
+               case MUSIC_STASIS:
+                       stasis_monsters(p_ptr->lev * 4);
+                       break;
+               case MUSIC_SHERO:
+                       dispel_monsters(randint1(p_ptr->lev * 3));
+                       break;
+               case MUSIC_H_LIFE:
+                       hp_player(damroll(15,10));
                        set_stun(0);
                        set_cut(0);
-                        break;
-                case MUSIC_DETECT+19:
-                       wiz_lite(FALSE, FALSE);
-                case MUSIC_DETECT+11:
-                case MUSIC_DETECT+12:
-                case MUSIC_DETECT+13:
-                case MUSIC_DETECT+14:
-                case MUSIC_DETECT+15:
-                case MUSIC_DETECT+16:
-                case MUSIC_DETECT+17:
-                case MUSIC_DETECT+18:
+                       break;
+               case MUSIC_DETECT+19:
+                       wiz_lite(FALSE);
+               case MUSIC_DETECT+11:
+               case MUSIC_DETECT+12:
+               case MUSIC_DETECT+13:
+               case MUSIC_DETECT+14:
+               case MUSIC_DETECT+15:
+               case MUSIC_DETECT+16:
+               case MUSIC_DETECT+17:
+               case MUSIC_DETECT+18:
                        map_area(DETECT_RAD_MAP);
                        if ((p_ptr->lev > 39) && (music < MUSIC_DETECT+19)) p_ptr->magic_num1[0] = music+1;
-                case MUSIC_DETECT+6:
-                case MUSIC_DETECT+7:
-                case MUSIC_DETECT+8:
-                case MUSIC_DETECT+9:
-                case MUSIC_DETECT+10:
-                       detect_treasure(DETECT_RAD_DEFAULT);
+               case MUSIC_DETECT+6:
+               case MUSIC_DETECT+7:
+               case MUSIC_DETECT+8:
+               case MUSIC_DETECT+9:
+               case MUSIC_DETECT+10:
+                       /* There are too many hidden treasure.  So... */
+                       /* detect_treasure(DETECT_RAD_DEFAULT); */
                        detect_objects_gold(DETECT_RAD_DEFAULT);
                        detect_objects_normal(DETECT_RAD_DEFAULT);
                        if ((p_ptr->lev > 24) && (music < MUSIC_DETECT+11)) p_ptr->magic_num1[0] = music+1;
-                case MUSIC_DETECT+3:
-                case MUSIC_DETECT+4:
-                case MUSIC_DETECT+5:
+               case MUSIC_DETECT+3:
+               case MUSIC_DETECT+4:
+               case MUSIC_DETECT+5:
                        detect_monsters_invis(DETECT_RAD_DEFAULT);
                        detect_monsters_normal(DETECT_RAD_DEFAULT);
                        if ((p_ptr->lev > 19) && (music < MUSIC_DETECT+6)) p_ptr->magic_num1[0] = music+1;
-                case MUSIC_DETECT:
-                case MUSIC_DETECT+1:
-                case MUSIC_DETECT+2:
-                       detect_traps(DETECT_RAD_DEFAULT);
+               case MUSIC_DETECT:
+               case MUSIC_DETECT+1:
+               case MUSIC_DETECT+2:
+                       detect_traps(DETECT_RAD_DEFAULT, TRUE);
                        detect_doors(DETECT_RAD_DEFAULT);
                        detect_stairs(DETECT_RAD_DEFAULT);
                        if ((p_ptr->lev > 14)  && (music  < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
                        break;
-        }
+       }
 }
 
 /*
@@ -1358,15 +1426,16 @@ static void recharged_notice(object_type *o_ptr)
                        object_desc(o_name, o_ptr, FALSE, 0);
 
                        /* Notify the player */
-                       if (o_ptr->number > 1)
 #ifdef JP
-msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
-else msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
+                       msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
 #else
+                       if (o_ptr->number > 1)
                                msg_format("Your %s are recharged.", o_name);
-                       else msg_format("Your %s is recharged.", o_name);
+                       else
+                               msg_format("Your %s is recharged.", o_name);
 #endif
 
+                       disturb(0, 0);
 
                        /* Done. */
                        return;
@@ -1378,34 +1447,34 @@ else msg_format("%s
 }
 
 
-static void check_music()
+static void check_music(void)
 {
-        magic_type *s_ptr;
+       magic_type *s_ptr;
        u32b shouhimana;
 
-        /* Music singed by player */
-        if(p_ptr->pclass != CLASS_BARD) return;
-        if(!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
+       /* Music singed by player */
+       if(p_ptr->pclass != CLASS_BARD) return;
+       if(!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
 
-        s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC - 1][p_ptr->magic_num2[0]];
+       s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][p_ptr->magic_num2[0]];
 
-       shouhimana = (s_ptr->smana*(3800-spell_exp[p_ptr->magic_num2[0]])+2399);
+       shouhimana = (s_ptr->smana*(3800-p_ptr->spell_exp[p_ptr->magic_num2[0]])+2399);
        if(p_ptr->dec_mana)
                shouhimana *= 3;
        else shouhimana *= 4;
        shouhimana /= 9600;
        if(shouhimana < 1) shouhimana = 1;
-        shouhimana *= 0x8000;
-        if ((p_ptr->csp < shouhimana / 0x10000) || (p_ptr->anti_magic))
-        {
-                stop_singing();
+       shouhimana *= 0x8000;
+       if (((u16b)(p_ptr->csp) < (shouhimana / 0x10000)) || (p_ptr->anti_magic))
+       {
+               stop_singing();
                return;
-        }
-        else
-        {
-                p_ptr->csp -= shouhimana / 0x10000;
-               shouhimana = (shouhimana & 0xffff);
-               if (p_ptr->csp_frac < shouhimana)
+       }
+       else
+       {
+                       p_ptr->csp -= (u16b) (shouhimana / 0x10000);
+                       shouhimana = (shouhimana & 0xffff);
+                       if (p_ptr->csp_frac < shouhimana)
                {
                        p_ptr->csp--;
                        p_ptr->csp_frac += (u16b)(0x10000L - shouhimana);
@@ -1415,7 +1484,7 @@ static void check_music()
                        p_ptr->csp_frac -= (u16b)shouhimana;
                }
 
-                p_ptr->redraw |= PR_MANA;
+               p_ptr->redraw |= PR_MANA;
                if (p_ptr->magic_num1[1])
                {
                        p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
@@ -1433,21 +1502,21 @@ static void check_music()
                        /* Redraw status bar */
                        p_ptr->redraw |= (PR_STATUS);
                }
-        }
-       if (spell_exp[p_ptr->magic_num2[0]] < 900)
-               spell_exp[p_ptr->magic_num2[0]]+=5;
-       else if(spell_exp[p_ptr->magic_num2[0]] < 1200)
-               {if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) spell_exp[p_ptr->magic_num2[0]]+=1;}
-       else if(spell_exp[p_ptr->magic_num2[0]] < 1400)
-               {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) spell_exp[p_ptr->magic_num2[0]]+=1;}
-       else if(spell_exp[p_ptr->magic_num2[0]] < 1600)
-               {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) spell_exp[p_ptr->magic_num2[0]]+=1;}
-
-        gere_music(p_ptr->magic_num1[0]);
+       }
+       if (p_ptr->spell_exp[p_ptr->magic_num2[0]] < 900)
+               p_ptr->spell_exp[p_ptr->magic_num2[0]]+=5;
+       else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1200)
+               {if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
+       else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1400)
+               {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
+       else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1600)
+               {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
+
+       gere_music(p_ptr->magic_num1[0]);
 }
 
 /* Choose one of items that have cursed flag */
-object_type *choose_cursed_obj_name(u32b flag)
+static object_type *choose_cursed_obj_name(u32b flag)
 {
        int i;
        int choices[INVEN_TOTAL-INVEN_RARM];
@@ -1484,20 +1553,20 @@ static void process_world(void)
        int upkeep_factor = 0;
        cave_type *c_ptr;
        object_type *o_ptr;
-       u32b f1 = 0 , f2 = 0 , f3 = 0;
        int temp;
        object_kind *k_ptr;
        const int dec_count = (easy_band ? 2 : 1);
 
-       int hour, min, prev_min;
-       s32b len = 20L * TOWN_DAWN;
+       int day, hour, min, prev_min;
+
+       s32b len = TURNS_PER_TICK * TOWN_DAWN;
        s32b tick = turn % len + len / 4;
 
-       hour = (24 * tick / len) % 24;
-       min = (1440 * tick / len) % 60;
-       prev_min = (1440 * (tick - 20) / len) % 60;
+       extract_day_hour_min(&day, &hour, &min);
+       prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
 
-        if ((turn - old_turn == (3000 - dun_level*20)) && (dun_level) &&
+       if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
+           && (dun_level) &&
            !(quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) &&
            !(p_ptr->inside_battle))
                do_cmd_feeling();
@@ -1526,7 +1595,7 @@ msg_print("
                        msg_print("They have kill each other at the same time.");
 #endif
                        msg_print(NULL);
-                       p_ptr->energy = 100;
+                       p_ptr->energy_need = 0;
                        battle_monsters();
                }
                else if ((number_mon-1) == 0)
@@ -1554,7 +1623,7 @@ msg_print("
 #ifdef JP
 msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
 #else
-                               msg_format("You recieved %d gold.", battle_odds);
+                               msg_format("You received %d gold.", battle_odds);
 #endif
                        p_ptr->au += battle_odds;
                        }
@@ -1567,10 +1636,10 @@ msg_print("
 #endif
                        }
                        msg_print(NULL);
-                       p_ptr->energy = 100;
+                       p_ptr->energy_need = 0;
                        battle_monsters();
                }
-               else if(turn - old_turn == 3000L)
+               else if(turn - old_turn == 150*TURNS_PER_TICK)
                {
 #ifdef JP
 msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤­Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤­¤Þ¤¹¡£");
@@ -1579,17 +1648,17 @@ msg_print("
 #endif
                        p_ptr->au += kakekin;
                        msg_print(NULL);
-                       p_ptr->energy = 100;
+                       p_ptr->energy_need = 0;
                        battle_monsters();
                }
        }
 
        /* Every 20 game turns */
-       if (turn % 20) return;
+       if (turn % TURNS_PER_TICK) return;
 
        /*** Check the Time and Load ***/
 
-       if (!(turn % 1000))
+       if (!(turn % (50*TURNS_PER_TICK)))
        {
                /* Check time and load */
                if ((0 != check_time()) || (0 != check_load()))
@@ -1626,7 +1695,7 @@ msg_print("
 
 
                                /* Stop playing */
-                               alive = FALSE;
+                               p_ptr->playing = FALSE;
 
                                /* Leaving */
                                p_ptr->leaving = TRUE;
@@ -1637,18 +1706,18 @@ msg_print("
        /*** Attempt timed autosave ***/
        if (autosave_t && autosave_freq && !p_ptr->inside_battle)
        {
-               if (!(turn % ((s32b)autosave_freq * 20)))
+               if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
                        do_cmd_save_game(TRUE);
        }
 
-        if (mon_fight)
-        {
+       if (mon_fight)
+       {
 #ifdef JP
-                msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
+               msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
 #else
-                msg_print("You hear noise.");
+               msg_print("You hear noise.");
 #endif
-        }
+       }
 
        /*** Handle the wilderness/town (sunshine) ***/
 
@@ -1656,12 +1725,12 @@ msg_print("
        if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
        {
                /* Hack -- Daybreak/Nighfall in town */
-               if (!(turn % ((20L * TOWN_DAWN) / 2)))
+               if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
                {
                        bool dawn;
 
                        /* Check for dawn */
-                       dawn = (!(turn % (20L * TOWN_DAWN)));
+                       dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
 
                        /* Day breaks */
                        if (dawn)
@@ -1716,11 +1785,13 @@ msg_print("
                                                /* Darken "boring" features */
                                                if ((c_ptr->feat <= FEAT_INVIS) ||
                                                    ((c_ptr->feat >= FEAT_DEEP_WATER) &&
-                                                       (c_ptr->feat <= FEAT_TREES) &&
-                                                   (c_ptr->feat != FEAT_MUSEUM)))
+                                                       (c_ptr->feat <= FEAT_MOUNTAIN) &&
+                                                    (c_ptr->feat != FEAT_MUSEUM)) ||
+                                                   (x == 0) || (x == cur_wid-1) ||
+                                                   (y == 0) || (y == cur_hgt-1))
                                                {
                                                        /* Forget the grid */
-                                                       c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);
+                                                       if (!is_mirror_grid(c_ptr)) c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);
 
                                                        /* Hack -- Notice spot */
                                                        note_spot(y, x);
@@ -1741,7 +1812,7 @@ msg_print("
        }
 
        /* Set back the rewards once a day */
-       if (!(turn % (200L * STORE_TURNS)))
+       if (!(turn % (TURNS_PER_TICK*10 * STORE_TURNS)))
        {
                int n;
 
@@ -1768,12 +1839,12 @@ if (cheat_xtra) msg_print("
            !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
        {
                /* Make a new monster */
-               (void)alloc_monster(MAX_SIGHT + 5, FALSE);
+               (void)alloc_monster(MAX_SIGHT + 5, 0);
        }
 
        /* Hack -- Check for creature regeneration */
-       if (!(turn % 200) && !p_ptr->inside_battle) regen_monsters();
-       if (!(turn % 60)) regen_captured_monsters();
+       if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
+       if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
 
 
        /*** Damage over Time ***/
@@ -1794,8 +1865,7 @@ take_hit(DAMAGE_NOESCAPE, 1, "
        /* (Vampires) Take damage from sunlight */
        if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
        {
-               if (!dun_level && !p_ptr->resist_lite && !p_ptr->invuln &&
-                   (!((turn / ((20L * TOWN_DAWN) / 2)) % 2)))
+               if (!dun_level && !p_ptr->resist_lite && !p_ptr->invuln && is_daytime())
                {
                        if (cave[py][px].info & CAVE_GLOW)
                        {
@@ -2198,12 +2268,12 @@ take_hit(DAMAGE_NOESCAPE, i, "
                if (p_ptr->food < PY_FOOD_MAX)
                {
                        /* Every 100 game turns */
-                       if (!(turn % 100))
+                       if (!(turn % (TURNS_PER_TICK*5)))
                        {
                                /* Basic digestion rate based on speed */
                                i = /* extract_energy[p_ptr->pspeed] * 2;*/
-                               ((p_ptr->pspeed > 199) ? 49 : ((p_ptr->pspeed < 0) ?
-                               1 : extract_energy[p_ptr->pspeed]));
+                               ((p_ptr->pspeed > 199) ? 49 : ((p_ptr->pspeed < 0) ?
+                               1 : extract_energy[p_ptr->pspeed]));
 
                                /* Regeneration takes more food */
                                if (p_ptr->regenerate) i += 20;
@@ -2329,7 +2399,7 @@ msg_print("
                        regenmana(upkeep_regen/100);
 
 #ifdef TRACK_FRIENDS
-                       if (wizard)
+                       if (p_ptr->wizard)
                        {
 #ifdef JP
 msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
@@ -2483,6 +2553,18 @@ msg_print("
                (void)set_tim_sh_fire(p_ptr->tim_sh_fire - 1, TRUE);
        }
 
+       /* Timed sh_holy */
+       if (p_ptr->tim_sh_holy)
+       {
+               (void)set_tim_sh_holy(p_ptr->tim_sh_holy - 1, TRUE);
+       }
+
+       /* Timed eyeeye */
+       if (p_ptr->tim_eyeeye)
+       {
+               (void)set_tim_eyeeye(p_ptr->tim_eyeeye - 1, TRUE);
+       }
+
        /* Timed resist-magic */
        if (p_ptr->resist_magic)
        {
@@ -2704,7 +2786,7 @@ msg_print("
                        /* Decrease life-span */
                        if (o_ptr->name2 == EGO_LITE_LONG)
                        {
-                               if (turn % 40) o_ptr->xtra4--;
+                               if (turn % (TURNS_PER_TICK*2)) o_ptr->xtra4--;
                        }
                        else o_ptr->xtra4--;
 
@@ -2866,10 +2948,13 @@ msg_print("
                    !p_ptr->anti_magic && (randint1(6666) == 666))
                {
                        bool pet = one_in_(6);
-                       bool not_pet = (bool)(!pet);
+                       u32b mode = PM_ALLOW_GROUP;
+
+                       if (pet) mode |= PM_FORCE_PET;
+                       else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
 
                        if (summon_specific((pet ? -1 : 0), py, px,
-                                   dun_level, SUMMON_DEMON, TRUE, FALSE, pet, not_pet, not_pet))
+                                   dun_level, SUMMON_DEMON, mode))
                        {
 #ifdef JP
 msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤­´ó¤»¤¿¡ª");
@@ -2998,10 +3083,12 @@ msg_print("
                   !p_ptr->anti_magic && one_in_(7000))
                {
                        bool pet = one_in_(3);
-                       bool not_pet = (bool)(!pet);
+                       u32b mode = PM_ALLOW_GROUP;
 
-                       if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL,
-                           TRUE, FALSE, pet, not_pet, not_pet))
+                       if (pet) mode |= PM_FORCE_PET;
+                       else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
+
+                       if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
                        {
 #ifdef JP
 msg_print("ưʪ¤ò°ú¤­´ó¤»¤¿¡ª");
@@ -3104,10 +3191,12 @@ msg_print("
                   !p_ptr->anti_magic && one_in_(3000))
                {
                        bool pet = one_in_(5);
-                       bool not_pet = (bool)(!pet);
+                       u32b mode = PM_ALLOW_GROUP;
+
+                       if (pet) mode |= PM_FORCE_PET;
+                       else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
 
-                       if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON,
-                           TRUE, FALSE, pet, not_pet, not_pet))
+                       if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
                        {
 #ifdef JP
 msg_print("¥É¥é¥´¥ó¤ò°ú¤­´ó¤»¤¿¡ª");
@@ -3318,18 +3407,18 @@ msg_print("
 
        /*** Process Inventory ***/
 
-       if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->wild_mode)
+       if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->inside_battle && !p_ptr->wild_mode)
        {
                /*
                 * Hack: Uncursed teleporting items (e.g. Trump Weapons)
                 * can actually be useful!
                 */
-               if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(100))
+               if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
                {
 #ifdef JP
-if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", 1))
+if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
 #else
-                       if (get_check("Teleport? "))
+                       if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
 #endif
                        {
                                disturb(0, 0);
@@ -3355,7 +3444,8 @@ if (!get_rnd_line("chainswd_j.txt", 0, noise))
                        (void)activate_ty_curse(FALSE, &count);
                }
                /* Handle experience draining */
-               if ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4))
+               if (p_ptr->prace != RACE_ANDROID && 
+                       ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4)))
                {
                        p_ptr->exp -= (p_ptr->lev+1)/2;
                        if (p_ptr->exp < 0) p_ptr->exp = 0;
@@ -3364,24 +3454,21 @@ if (!get_rnd_line("chainswd_j.txt", 0, noise))
                        check_experience();
                }
                /* Add light curse (Later) */
-               if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(4000))
+               if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000))
                {
                        u32b new_curse;
-                       bool changed = FALSE;
                        object_type *o_ptr;
-                       char o_name[MAX_NLEN];
 
                        o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE);
-                       object_desc(o_name, o_ptr, FALSE, 0);
 
                        new_curse = get_curse(0, o_ptr);
                        if (!(o_ptr->curse_flags & new_curse))
                        {
-                               changed = TRUE;
+                               char o_name[MAX_NLEN];
+
+                               object_desc(o_name, o_ptr, FALSE, 0);
+
                                o_ptr->curse_flags |= new_curse;
-                       }
-                       if (changed)
-                       {
 #ifdef JP
 msg_format("°­°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
 #else
@@ -3389,28 +3476,26 @@ msg_format("
 #endif
 
                                o_ptr->feeling = FEEL_NONE;
+
+                               p_ptr->update |= (PU_BONUS);
                        }
-                       p_ptr->update |= (PU_BONUS);
                }
                /* Add heavy curse (Later) */
-               if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(4000))
+               if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000))
                {
                        u32b new_curse;
-                       bool changed = FALSE;
                        object_type *o_ptr;
-                       char o_name[MAX_NLEN];
 
                        o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE);
-                       object_desc(o_name, o_ptr, FALSE, 0);
 
                        new_curse = get_curse(1, o_ptr);
                        if (!(o_ptr->curse_flags & new_curse))
                        {
-                               changed = TRUE;
+                               char o_name[MAX_NLEN];
+
+                               object_desc(o_name, o_ptr, FALSE, 0);
+
                                o_ptr->curse_flags |= new_curse;
-                       }
-                       if (changed)
-                       {
 #ifdef JP
 msg_format("°­°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
 #else
@@ -3418,14 +3503,15 @@ msg_format("
 #endif
 
                                o_ptr->feeling = FEEL_NONE;
+
+                               p_ptr->update |= (PU_BONUS);
                        }
-                       p_ptr->update |= (PU_BONUS);
                }
                /* Call animal */
-               if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(1500))
+               if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
                {
                        if (summon_specific(0, py, px, dun_level, SUMMON_ANIMAL,
-                           TRUE, FALSE, FALSE, TRUE, TRUE))
+                           (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                        {
                                char o_name[MAX_NLEN];
 
@@ -3440,10 +3526,9 @@ msg_format("%s
                        }
                }
                /* Call demon */
-               if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(666))
+               if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
                {
-                       if (summon_specific(0, py, px, dun_level, SUMMON_DEMON,
-                           TRUE, FALSE, FALSE, TRUE, TRUE))
+                       if (summon_specific(0, py, px, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                        {
                                char o_name[MAX_NLEN];
 
@@ -3458,10 +3543,10 @@ msg_format("%s
                        }
                }
                /* Call dragon */
-               if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(400))
+               if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
                {
                        if (summon_specific(0, py, px, dun_level, SUMMON_DRAGON,
-                           TRUE, FALSE, FALSE, TRUE, TRUE))
+                           (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                        {
                                char o_name[MAX_NLEN];
 
@@ -3490,7 +3575,7 @@ msg_print("
                        }
                }
                /* Teleport player */
-               if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(100) && !p_ptr->anti_tele)
+               if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
                {
                        disturb(0, 0);
 
@@ -3677,7 +3762,7 @@ take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "
                if (!p_ptr->word_recall)
                {
                        /* Disturbing! */
-                       disturb(0, 0);
+                       disturb(0, 0);
 
                        /* Determine the level */
                        if (dun_level || p_ptr->inside_quest)
@@ -3688,12 +3773,13 @@ msg_print("
                                msg_print("You feel yourself yanked upwards!");
 #endif
 
-                                p_ptr->recall_dungeon = dungeon_type;
+                               p_ptr->recall_dungeon = dungeon_type;
                                if (record_stair)
                                        do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
 
                                dun_level = 0;
                                dungeon_type = 0;
+                               prepare_change_floor_mode(CFM_CLEAR_ALL);
 
                                leave_quest_check();
 
@@ -3708,7 +3794,7 @@ msg_print("
                                msg_print("You feel yourself yanked downwards!");
 #endif
 
-                                dungeon_type = p_ptr->recall_dungeon;
+                               dungeon_type = p_ptr->recall_dungeon;
 
                                if (record_stair)
                                        do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
@@ -3747,6 +3833,8 @@ msg_print("
                                }
                                p_ptr->wild_mode = FALSE;
 
+                               prepare_change_floor_mode(CFM_CLEAR_ALL);
+
                                /* Leaving */
                                p_ptr->leaving = TRUE;
 
@@ -3770,6 +3858,52 @@ msg_print("
                        sound(SOUND_TPLEVEL);
                }
        }
+
+
+       /* Delayed Alter reality */
+       if (p_ptr->alter_reality)
+       {
+               if (autosave_l && (p_ptr->alter_reality == 1) && !p_ptr->inside_battle)
+                       do_cmd_save_game(TRUE);
+
+               /* Count down towards alter */
+               p_ptr->alter_reality--;
+
+               p_ptr->redraw |= (PR_STATUS);
+
+               /* Activate the alter reality */
+               if (!p_ptr->alter_reality)
+               {
+                       /* Disturbing! */
+                       disturb(0, 0);
+
+                       /* Determine the level */
+                       if (!quest_number(dun_level) && dun_level)
+                       {
+#ifdef JP
+                               msg_print("À¤³¦¤¬ÊѤï¤Ã¤¿¡ª");
+#else
+                               msg_print("The world changes!");
+#endif
+
+                               prepare_change_floor_mode(CFM_CLEAR_ALL);
+
+                               /* Leaving */
+                               p_ptr->leaving = TRUE;
+                       }
+                       else
+                       {
+#ifdef JP
+                               msg_print("À¤³¦¤¬¾¯¤·¤Î´ÖÊѲ½¤·¤¿¤è¤¦¤À¡£");
+#else
+                               msg_print("The world seems to change for a moment!");
+#endif
+                       }
+
+                       /* Sound */
+                       sound(SOUND_TPLEVEL);
+               }
+       }
 }
 
 
@@ -3780,8 +3914,19 @@ msg_print("
 static bool enter_wizard_mode(void)
 {
        /* Ask first time */
-       if (!noscore)
+       if (!p_ptr->noscore)
        {
+               /* Wizard mode is not permitted */
+               if (!allow_debug_opts)
+               {
+#ifdef JP
+                       msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
+#else
+                       msg_print("Wizard mode is not permitted.");
+#endif
+                       return FALSE;
+               }
+
                /* Mention effects */
 #ifdef JP
 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
@@ -3805,7 +3950,7 @@ if (!get_check("
                }
 
                /* Mark savefile */
-               noscore |= 0x0002;
+               p_ptr->noscore |= 0x0002;
        }
 
        /* Success */
@@ -3821,8 +3966,19 @@ if (!get_check("
 static bool enter_debug_mode(void)
 {
        /* Ask first time */
-       if (!noscore)
+       if (!p_ptr->noscore)
        {
+               /* Debug mode is not permitted */
+               if (!allow_debug_opts)
+               {
+#ifdef JP
+                       msg_print("¥Ç¥Ð¥Ã¥°¥³¥Þ¥ó¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
+#else
+                       msg_print("Use of debug command is not permitted.");
+#endif
+                       return FALSE;
+               }
+
                /* Mention effects */
 #ifdef JP
 msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
@@ -3851,7 +4007,7 @@ if (!get_check("
                do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use debug commands.");
 #endif
                /* Mark savefile */
-               noscore |= 0x0008;
+               p_ptr->noscore |= 0x0008;
        }
 
        /* Success */
@@ -3874,7 +4030,7 @@ extern void do_cmd_debug(void);
 static bool enter_borg_mode(void)
 {
        /* Ask first time */
-       if (!(noscore & 0x0010))
+       if (!(p_ptr->noscore & 0x0010))
        {
                /* Mention effects */
 #ifdef JP
@@ -3899,7 +4055,7 @@ if (!get_check("
                }
 
                /* Mark savefile */
-               noscore |= 0x0010;
+               p_ptr->noscore |= 0x0010;
        }
 
        /* Success */
@@ -3956,9 +4112,9 @@ static void process_command(void)
                /* Toggle Wizard Mode */
                case KTRL('W'):
                {
-                       if (wizard)
+                       if (p_ptr->wizard)
                        {
-                               wizard = FALSE;
+                               p_ptr->wizard = FALSE;
 #ifdef JP
 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É²ò½ü¡£");
 #else
@@ -3968,7 +4124,7 @@ msg_print("
                        }
                        else if (enter_wizard_mode())
                        {
-                               wizard = TRUE;
+                               p_ptr->wizard = TRUE;
 #ifdef JP
 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥ÉÆÍÆþ¡£");
 #else
@@ -4181,21 +4337,21 @@ msg_print("
                /*** Stairs and Doors and Chests and Traps ***/
 
                /* Enter store */
-               case 253:
+               case SPECIAL_KEY_STORE:
                {
                        if (!p_ptr->wild_mode) do_cmd_store();
                        break;
                }
 
                /* Enter building -KMW- */
-               case 254:
+               case SPECIAL_KEY_BUILDING:
                {
                        if (!p_ptr->wild_mode) do_cmd_bldg();
                        break;
                }
 
                /* Enter quest level -KMW- */
-               case 255:
+               case SPECIAL_KEY_QUEST:
                {
                        if (!p_ptr->wild_mode) do_cmd_quest();
                        break;
@@ -4204,37 +4360,37 @@ msg_print("
                /* Go up staircase */
                case '<':
                {
-                        if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
-                        {
-                                if (!vanilla_town)
-                                {
-                                        if(ambush_flag)
+                       if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
+                       {
+                               if (!vanilla_town)
+                               {
+                                       if(ambush_flag)
                                        {
 #ifdef JP
-                                                msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
+                                               msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
 #else
-                                                msg_print("To flee the ambush you have to reach the edge of the map.");
+                                               msg_print("To flee the ambush you have to reach the edge of the map.");
 #endif
                                        }
                                        else if (p_ptr->food < PY_FOOD_WEAK)
                                        {
 #ifdef JP
-                                                msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
+                                               msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
 #else
-                                                msg_print("You must eat something here.");
+                                               msg_print("You must eat something here.");
 #endif
                                        }
-                                        else
-                                        {
+                                       else
+                                       {
                                                if (change_wild_mode())
                                                {
                                                        p_ptr->oldpx = px;
                                                        p_ptr->oldpy = py;
                                                }
-                                        }
-                                }
-                        }
-                        else
+                                       }
+                               }
+                       }
+                       else
                                do_cmd_go_up();
                        break;
                }
@@ -4242,14 +4398,14 @@ msg_print("
                /* Go down staircase */
                case '>':
                {
-                        if(!p_ptr->wild_mode) do_cmd_go_down();
-                        else
-                        {
+                       if(!p_ptr->wild_mode) do_cmd_go_down();
+                       else
+                       {
                                p_ptr->wilderness_x = px;
                                p_ptr->wilderness_y = py;
                                change_wild_mode();
-                        }
-                        break;
+                       }
+                       break;
                }
 
                /* Open a door or chest */
@@ -4318,6 +4474,8 @@ msg_print("
                             ) do_cmd_mind_browse();
                        else if (p_ptr->pclass == CLASS_SMITH)
                                do_cmd_kaji(TRUE);
+                       else if (p_ptr->pclass == CLASS_MAGIC_EATER)
+                               do_cmd_magic_eater(TRUE);
                        else do_cmd_browse();
                        break;
                }
@@ -4341,7 +4499,7 @@ msg_print("
 #ifdef JP
                                        msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
 #else
-                                       msg_print("The arena absorbs all attempted magic!");
+                                       msg_print("The dungeon absorbs all attempted magic!");
 #endif
                                        msg_print(NULL);
                                }
@@ -4417,7 +4575,7 @@ msg_print("
                                        else if (p_ptr->pclass == CLASS_IMITATOR)
                                                do_cmd_mane(FALSE);
                                        else if (p_ptr->pclass == CLASS_MAGIC_EATER)
-                                               do_cmd_magic_eater();
+                                               do_cmd_magic_eater(FALSE);
                                        else if (p_ptr->pclass == CLASS_SAMURAI)
                                                do_cmd_hissatsu();
                                        else if (p_ptr->pclass == CLASS_BLUE_MAGE)
@@ -4501,18 +4659,7 @@ msg_print("
                {
                        if (!p_ptr->wild_mode)
                        {
-                       if (!p_ptr->inside_arena)
                                do_cmd_throw();
-                       else
-                       {
-#ifdef JP
-msg_print("¥¢¥ê¡¼¥Ê¤Ç¤Ï¥¢¥¤¥Æ¥à¤ò»È¤¨¤Ê¤¤¡ª");
-#else
-                               msg_print("You're in the arena now. This is hand-to-hand!");
-#endif
-
-                               msg_print(NULL);
-                       }
                        }
                        break;
                }
@@ -4718,6 +4865,12 @@ msg_print("
                        break;
                }
 
+               case '_':
+               {
+                       do_cmd_edit_autopick();
+                       break;
+               }
+
                /* Interact with macros */
                case '@':
                {
@@ -4820,6 +4973,7 @@ msg_print("
 
                /* Save and quit */
                case KTRL('X'):
+               case SPECIAL_KEY_QUIT:
                {
                        do_cmd_save_and_exit();
                        break;
@@ -4875,7 +5029,7 @@ msg_print("
                                char error_m[1024];
                                sound(SOUND_ILLEGAL);
 #ifdef JP
-                                if (!get_rnd_line("error_j.txt", 0, error_m))
+                               if (!get_rnd_line("error_j.txt", 0, error_m))
 #else
                                if (!get_rnd_line("error.txt", 0, error_m))
 #endif
@@ -4899,7 +5053,7 @@ prt(" '?' 
 
 
 
-bool monster_tsuri(int r_idx)
+static bool monster_tsuri(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -4953,11 +5107,13 @@ msg_print("
        }
 
        /* Give the player some energy */
-       else if((randint0(60) < ((p_ptr->pspeed > 199) ? 49 : ((p_ptr->pspeed < 0) ? 1 : extract_energy[p_ptr->pspeed]))) && !(load && p_ptr->energy >= 100))
-               p_ptr->energy += gain_energy();
+       else if (!(load && p_ptr->energy_need <= 0))
+       {
+               p_ptr->energy_need -= (p_ptr->pspeed > 199 ? 49 : (p_ptr->pspeed < 0 ? 1 : extract_energy[p_ptr->pspeed]));
+       }
 
        /* No turn yet */
-       if (p_ptr->energy < 100) return;
+       if (p_ptr->energy_need > 0) return;
        if (!command_rep) prt_time();
 
        /*** Check for interupts ***/
@@ -4986,7 +5142,8 @@ msg_print("
                            !p_ptr->poisoned && !p_ptr->afraid &&
                            !p_ptr->stun && !p_ptr->cut &&
                            !p_ptr->slow && !p_ptr->paralyzed &&
-                           !p_ptr->image && !p_ptr->word_recall)
+                           !p_ptr->image && !p_ptr->word_recall &&
+                           !p_ptr->alter_reality)
                        {
                                set_action(ACTION_NONE);
                        }
@@ -5009,7 +5166,7 @@ msg_print("
                                int y, x;
                                y = py+ddy[tsuri_dir];
                                x = px+ddx[tsuri_dir];
-                               if (place_monster_aux(y, x, r_idx, FALSE, FALSE, FALSE, FALSE, TRUE, FALSE))
+                               if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
                                {
                                        char m_name[80];
                                        monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
@@ -5026,7 +5183,7 @@ msg_print("
 #ifdef JP
                                msg_print("±Â¤À¤±¿©¤ï¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª¤¯¤Ã¤½¡Á¡ª");
 #else
-                               msg_print("Damn! The fish took a bait away!");
+                               msg_print("Damn!  The fish stole your bait!");
 #endif
                        }
                        disturb(0, 0);
@@ -5034,7 +5191,7 @@ msg_print("
        }
 
        /* Handle "abort" */
-       if (avoid_abort)
+       if (check_abort)
        {
                /* Check for "player abort" (semi-efficiently for resting) */
                if (running || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
@@ -5089,7 +5246,7 @@ msg_format("%^s
                        int d = 1;
 
                        /* Make a "saving throw" against stun */
-                       if (randint0(r_info[m_ptr->r_idx].level) < skill_exp[GINOU_RIDING])
+                       if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
                        {
                                /* Recover fully */
                                d = m_ptr->stunned;
@@ -5129,7 +5286,7 @@ msg_format("%^s
                        int d = 1;
 
                        /* Make a "saving throw" against stun */
-                       if (randint0(r_info[m_ptr->r_idx].level) < skill_exp[GINOU_RIDING])
+                       if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
                        {
                                /* Recover fully */
                                d = m_ptr->confused;
@@ -5169,7 +5326,7 @@ msg_format("%^s
                        int d = 1;
 
                        /* Make a "saving throw" against stun */
-                       if (randint0(r_info[m_ptr->r_idx].level) < skill_exp[GINOU_RIDING])
+                       if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
                        {
                                /* Recover fully */
                                d = m_ptr->monfear;
@@ -5204,6 +5361,7 @@ msg_format("%^s
                        }
                }
 
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
                handle_stuff();
        }
 
@@ -5269,25 +5427,18 @@ msg_format("%^s
        /*** Handle actual user input ***/
 
        /* Repeat until out of energy */
-       while (p_ptr->energy >= 100)
+       while (p_ptr->energy_need <= 0)
        {
                p_ptr->window |= PW_PLAYER;
                p_ptr->sutemi = FALSE;
                p_ptr->counter = FALSE;
                now_damaged = FALSE;
 
-               /* Notice stuff (if needed) */
-               if (p_ptr->notice) notice_stuff();
-
-               /* Update stuff (if needed) */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff (if needed) */
-               if (p_ptr->redraw) redraw_stuff();
-
-               /* Redraw stuff (if needed) */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Place the cursor on the player */
                move_cursor_relative(py, px);
@@ -5338,17 +5489,11 @@ msg_format("%s(%c)
                        inven_item_describe(item);
                        inven_item_optimize(item);
 
-                       /* Notice stuff (if needed) */
-                       if (p_ptr->notice) notice_stuff();
-
-                       /* Update stuff (if needed) */
-                       if (p_ptr->update) update_stuff();
+                       /* Handle "p_ptr->notice" */
+                       notice_stuff();
 
-                       /* Redraw stuff (if needed) */
-                       if (p_ptr->redraw) redraw_stuff();
-
-                       /* Redraw stuff (if needed) */
-                       if (p_ptr->window) window_stuff();
+                       /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+                       handle_stuff();
                }
 
 
@@ -5365,7 +5510,7 @@ msg_format("%s(%c)
                        /* Place the cursor on the player */
                        move_cursor_relative(py, px);
 
-                       command_cmd = 254;
+                       command_cmd = SPECIAL_KEY_BUILDING;
 
                        /* Process the command */
                        process_command();
@@ -5455,8 +5600,16 @@ msg_format("%s(%c)
                if (energy_use)
                {
                        /* Use some energy */
-                       p_ptr->energy -= energy_use;
-
+                       if (world_player || energy_use > 400)
+                       {
+                               /* The Randomness is irrelevant */
+                               p_ptr->energy_need += energy_use * TURNS_PER_TICK / 10;
+                       }
+                       else
+                       {
+                               /* There is some randomness of needed energy */
+                               p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
+                       }
 
                        /* Hack -- constant hallucination */
                        if (p_ptr->image) p_ptr->redraw |= (PR_MAP);
@@ -5555,13 +5708,13 @@ msg_format("%s(%c)
                        }
                        if (p_ptr->pclass == CLASS_IMITATOR)
                        {
-                               if (mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
+                               if (p_ptr->mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
                                {
-                                       mane_num--;
-                                       for (i = 0; i < mane_num; i++)
+                                       p_ptr->mane_num--;
+                                       for (i = 0; i < p_ptr->mane_num; i++)
                                        {
-                                               mane_spell[i] = mane_spell[i+1];
-                                               mane_dam[i] = mane_dam[i+1];
+                                               p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
+                                               p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
                                        }
                                }
                                new_mane = FALSE;
@@ -5573,7 +5726,7 @@ msg_format("%s(%c)
                                p_ptr->redraw |= (PR_STATE);
                        }
 
-                       if (world_player && (p_ptr->energy < 1000))
+                       if (world_player && (p_ptr->energy_need > - 1000))
                        {
                                /* Redraw map */
                                p_ptr->redraw |= (PR_MAP);
@@ -5591,14 +5744,15 @@ msg_format("%s(%c)
 #endif
                                msg_print(NULL);
                                world_player = FALSE;
-                               p_ptr->energy = 0;
+                               p_ptr->energy_need = ENERGY_NEED();
 
+                               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
                                handle_stuff();
                        }
                }
 
                /* Hack -- notice death */
-               if (!alive || death)
+               if (!p_ptr->playing || p_ptr->is_dead)
                {
                        world_player = FALSE;
                        break;
@@ -5621,7 +5775,7 @@ msg_format("%s(%c)
  */
 static void dungeon(bool load_game)
 {
-       int quest_num = 0, i, num;
+       int quest_num = 0;
 
        /* Set the base level */
        base_level = dun_level;
@@ -5683,47 +5837,6 @@ static void dungeon(bool load_game)
                if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
        }
 
-       /* No stairs down from Quest */
-       if (quest_number(dun_level))
-       {
-               create_down_stair = 0;
-       }
-
-       /* Paranoia -- no stairs from town or wilderness */
-       if (!dun_level) create_down_stair = create_up_stair = 0;
-
-       /* Option -- no connected stairs */
-       if (!dungeon_stair) create_down_stair = create_up_stair = 0;
-
-       /* Option -- no up stairs */
-       if (ironman_downward) create_down_stair = create_up_stair = 0;
-
-       /* Make a stairway. */
-       if (create_up_stair || create_down_stair)
-       {
-               /* Place a stairway */
-               if (cave_valid_bold(py, px))
-               {
-                       /* XXX XXX XXX */
-                       delete_object(py, px);
-
-                       /* Make stairs */
-                       if (create_down_stair)
-                       {
-                               if (create_down_stair == 2) cave_set_feat(py, px, FEAT_MORE_MORE);
-                               else cave_set_feat(py, px, FEAT_MORE);
-                       }
-                       else
-                       {
-                               if (create_up_stair == 2) cave_set_feat(py, px, FEAT_LESS_LESS);
-                               else cave_set_feat(py, px, FEAT_LESS);
-                       }
-               }
-
-               /* Cancel the stair request */
-               create_down_stair = create_up_stair = 0;
-       }
-
        /* Validate the panel */
        panel_bounds_center();
 
@@ -5738,10 +5851,7 @@ static void dungeon(bool load_game)
        character_xtra = TRUE;
 
        /* Window stuff */
-       p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-
-       /* Window stuff */
-       p_ptr->window |= (PW_MONSTER);
+       p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
 
        /* Redraw dungeon */
        p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
@@ -5749,33 +5859,17 @@ static void dungeon(bool load_game)
        /* Redraw map */
        p_ptr->redraw |= (PR_MAP);
 
-       /* Window stuff */
-       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
        /* Update stuff */
        p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
 
-       /* Calculate torch radius */
-       p_ptr->update |= (PU_TORCH);
-
-       /* Update stuff */
-       update_stuff();
-
-       /* Redraw stuff */
-       redraw_stuff();
+       /* Update lite/view */
+       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH);
 
-       /* Redraw stuff */
-       window_stuff();
+       /* Update monsters */
+       p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
 
-       /* Update stuff */
-       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_DISTANCE | PU_MON_LITE);
-       p_ptr->update |= (PU_MONSTERS);/*¼«Ê¬¤Ç¸÷¤Ã¤Æ¤¤¤ë¥â¥ó¥¹¥¿¡¼¤Î°Ù */
-
-       /* Update stuff */
-       update_stuff();
-
-       /* Redraw stuff */
-       redraw_stuff();
+       /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+       handle_stuff();
 
        /* Leave "xtra" mode */
        character_xtra = FALSE;
@@ -5786,17 +5880,11 @@ static void dungeon(bool load_game)
        /* Combine / Reorder the pack */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       /* Notice stuff */
+       /* Handle "p_ptr->notice" */
        notice_stuff();
 
-       /* Update stuff */
-       update_stuff();
-
-       /* Redraw stuff */
-       redraw_stuff();
-
-       /* Window stuff */
-       window_stuff();
+       /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+       handle_stuff();
 
        /* Refresh */
        Term_fresh();
@@ -5807,7 +5895,7 @@ static void dungeon(bool load_game)
        {
                if (load_game)
                {
-                       p_ptr->energy = 100;
+                       p_ptr->energy_need = 0;
                        battle_monsters();
                }
                else
@@ -5826,7 +5914,7 @@ msg_print("
                p_ptr->magic_num1[0] = MUSIC_DETECT;
 
        /* Hack -- notice death or departure */
-       if (!alive || death) return;
+       if (!p_ptr->playing || p_ptr->is_dead) return;
 
        /* Print quest message if appropriate */
        if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
@@ -5858,15 +5946,16 @@ msg_print("
 
        hack_mind = TRUE;
 
-       if (p_ptr->energy < 100 && !p_ptr->inside_battle && (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena)) p_ptr->energy = 100;
+       if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
+           (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
+               p_ptr->energy_need = 0;
+
        /* Not leaving dungeon */
        p_ptr->leaving_dungeon = FALSE;
 
        /* Main loop */
        while (TRUE)
        {
-               int i, correct_inven_cnt = 0;
-
                /* Hack -- Compact the monster list occasionally */
                if ((m_cnt + 32 > max_m_idx) && !p_ptr->inside_battle) compact_monsters(64);
 
@@ -5884,28 +5973,11 @@ msg_print("
                /* Process the player */
                process_player();
 
-               /* Notice stuff */
-               if (p_ptr->notice) notice_stuff();
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
-               /* Similar slot? */
-               for (i = 0; i < INVEN_PACK; i++)
-               {
-                       object_type *j_ptr = &inventory[i];
-
-                       /* Skip non-objects */
-                       if (!j_ptr->k_idx) continue;
-
-                       correct_inven_cnt++;
-               }
-
-               /* Update stuff */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->redraw) redraw_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Hack -- Hilite the player */
                move_cursor_relative(py, px);
@@ -5914,22 +5986,16 @@ msg_print("
                if (fresh_after) Term_fresh();
 
                /* Hack -- Notice death or departure */
-               if (!alive || death) break;
+               if (!p_ptr->playing || p_ptr->is_dead) break;
 
                /* Process all of the monsters */
                process_monsters();
 
-               /* Notice stuff */
-               if (p_ptr->notice) notice_stuff();
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
-               /* Update stuff */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->redraw) redraw_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Hack -- Hilite the player */
                move_cursor_relative(py, px);
@@ -5938,23 +6004,17 @@ msg_print("
                if (fresh_after) Term_fresh();
 
                /* Hack -- Notice death or departure */
-               if (!alive || death) break;
+               if (!p_ptr->playing || p_ptr->is_dead) break;
 
 
                /* Process the world */
                process_world();
 
-               /* Notice stuff */
-               if (p_ptr->notice) notice_stuff();
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
-               /* Update stuff */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->redraw) redraw_stuff();
-
-               /* Window stuff */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Hack -- Hilite the player */
                move_cursor_relative(py, px);
@@ -5963,7 +6023,7 @@ msg_print("
                if (fresh_after) Term_fresh();
 
                /* Hack -- Notice death or departure */
-               if (!alive || death) break;
+               if (!p_ptr->playing || p_ptr->is_dead) break;
 
                /* Handle "leaving" */
                if (p_ptr->leaving) break;
@@ -5983,58 +6043,19 @@ msg_print("
        }
 
        /* Not save-and-quit and not dead? */
-       if (alive && !death)
+       if (p_ptr->playing && !p_ptr->is_dead)
        {
-               for(num = 0; num < 21; num++)
-               {
-                       party_mon[num].r_idx = 0;
-               }
-
-               if (p_ptr->riding)
-               {
-                       COPY(&party_mon[0], &m_list[p_ptr->riding], monster_type);
-               }
-
-               for(i = m_max - 1, num = 1; (i >= 1 && num < 21); i--)
-               {
-                       monster_type *m_ptr = &m_list[i];
-                       
-                       if (!m_ptr->r_idx) continue;
-                       if (!is_pet(m_ptr)) continue;
-                       if (i == p_ptr->riding) continue;
-
-                       if (m_ptr->nickname && (player_has_los_bold(m_ptr->fy, m_ptr->fx) || los(m_ptr->fy, m_ptr->fx, py, px)))
-                       {
-                               if (distance(py, px, m_ptr->fy, m_ptr->fx) > 3) continue;
-                       }
-                       else
-                       {
-                               if (distance(py, px, m_ptr->fy, m_ptr->fx) > 1) continue;
-                       }
-                       if (m_ptr->confused || m_ptr->stunned || m_ptr->csleep) continue;
+               /*
+                * Maintain Unique monsters and artifact, save current
+                * floor, then prepare next floor
+                */
+               leave_floor();
 
-                       COPY(&party_mon[num], &m_list[i], monster_type);
-                       delete_monster_idx(i);
-                       num++;
-               }
-               if (record_named_pet)
-               {
-                       for (i = m_max - 1; i >=1; i--)
-                       {
-                               monster_type *m_ptr = &m_list[i];
-                               char m_name[80];
-                               
-                               if (!m_ptr->r_idx) continue;
-                               if (!is_pet(m_ptr)) continue;
-                               if (!m_ptr->nickname) continue;
-                               if (p_ptr->riding == i) continue;
-                               
-                               monster_desc(m_name, m_ptr, 0x88);
-                               do_cmd_write_nikki(NIKKI_NAMED_PET, 4, m_name);
-                       }
-               }
+               /* Forget the flag */
+               reinit_wilderness = FALSE;
        }
 
+       /* Write about current level on the play record once per level */
        write_level = TRUE;
 }
 
@@ -6048,6 +6069,19 @@ msg_print("
 static void load_all_pref_files(void)
 {
        char buf[1024];
+       errr err;
+
+       /* Access the "user" pref file */
+       sprintf(buf, "user.prf");
+
+       /* Process that file */
+       process_pref_file(buf);
+
+       /* Access the "user" system pref file */
+       sprintf(buf, "user-%s.prf", ANGBAND_SYS);
+
+       /* Process that file */
+       process_pref_file(buf);
 
        /* Access the "race" pref file */
        sprintf(buf, "%s.prf", rp_ptr->title);
@@ -6067,17 +6101,26 @@ static void load_all_pref_files(void)
        /* Process that file */
        process_pref_file(buf);
 
+       /* Free old entries */
+       init_autopicker();
+
 #ifdef JP
-        sprintf(buf, "picktype-%s.prf", player_base);
+       sprintf(buf, "picktype-%s.prf", player_base);
 #else
-        sprintf(buf, "pickpref-%s.prf", player_base);
+       sprintf(buf, "pickpref-%s.prf", player_base);
 #endif
-       process_pickpref_file(buf);
+
+       err = process_pickpref_file(buf);
+
+       /* Process 'pick????.prf' if 'pick????-<name>.prf' doesn't exist */
+       if (0 > err)
+       {
 #ifdef JP
-       process_pickpref_file("picktype.prf");
+               process_pickpref_file("picktype.prf");
 #else
-       process_pickpref_file("pickpref.prf");
+               process_pickpref_file("pickpref.prf");
 #endif
+       }
 
        /* Access the "realm 1" pref file */
        if (p_ptr->realm1 != REALM_NONE)
@@ -6182,15 +6225,15 @@ quit("
        }
 
        /* Report waited score */
-       if (wait_report_score)
+       if (p_ptr->wait_report_score)
        {
                char buf[1024];
                bool success;
 
 #ifdef JP
-               if (!get_check("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©"))
+               if (!get_check_strict("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
 #else
-               if (!get_check("Do you register score now? "))
+               if (!get_check_strict("Do you register score now? ", CHECK_NO_HISTORY))
 #endif
                        quit(0);
 
@@ -6200,7 +6243,7 @@ quit("
                /* Update stuff */
                update_stuff();
 
-               death = TRUE;
+               p_ptr->is_dead = TRUE;
 
                start_time = time(NULL);
 
@@ -6211,7 +6254,7 @@ quit("
                character_icky = TRUE;
 
                /* Build the filename */
-               path_build(buf, 1024, ANGBAND_DIR_APEX, "scores.raw");
+               path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
 
                /* Open the high score file, for reading/writing */
                highscore_fd = fd_open(buf, O_RDWR);
@@ -6220,9 +6263,9 @@ quit("
                success = send_world_score(TRUE);
 
 #ifdef JP
-               if (!success && !get_check("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©"))
+               if (!success && !get_check_strict("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
 #else
-               if (!success && !get_check("Do you give up score registration? "))
+               if (!success && !get_check_strict("Do you give up score registration? ", CHECK_NO_HISTORY))
 #endif
                {
 #ifdef JP
@@ -6234,7 +6277,7 @@ quit("
                }
                else
                {
-                       wait_report_score = FALSE;
+                       p_ptr->wait_report_score = FALSE;
                        top_twenty();
 #ifdef JP
                        if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
@@ -6265,6 +6308,16 @@ quit("
 
                /* Prepare to init the RNG */
                Rand_quick = TRUE;
+
+               /* Initialize the saved floors data */
+               init_saved_floors();
+       }
+
+       /* Old game is loaded.  But new game is requested. */
+       else if (new_game)
+       {
+               /* Delete expanded temporal files */
+               clear_saved_floor_files();
        }
 
        /* Process old character */
@@ -6427,32 +6480,8 @@ quit("
        if(p_ptr->pseikaku == SEIKAKU_SEXY)
                s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_BOW][SV_WHIP] = 8000;
 
-        /* Fill the arrays of floors and walls in the good proportions */
-        for (i = 0; i < 100; i++)
-        {
-                int lim1, lim2, lim3;
-
-                lim1 = d_info[dungeon_type].floor_percent1;
-                lim2 = lim1 + d_info[dungeon_type].floor_percent2;
-                lim3 = lim2 + d_info[dungeon_type].floor_percent3;
-
-               if (i < lim1)
-                       floor_type[i] = d_info[dungeon_type].floor1;
-               else if (i < lim2)
-                       floor_type[i] = d_info[dungeon_type].floor2;
-               else if (i < lim3)
-                       floor_type[i] = d_info[dungeon_type].floor3;
-
-               lim1 = d_info[dungeon_type].fill_percent1;
-               lim2 = lim1 + d_info[dungeon_type].fill_percent2;
-               lim3 = lim2 + d_info[dungeon_type].fill_percent3;
-               if (i < lim1)
-                       fill_type[i] = d_info[dungeon_type].fill_type1;
-               else if (i < lim2)
-                       fill_type[i] = d_info[dungeon_type].fill_type2;
-               else if (i < lim3)
-                       fill_type[i] = d_info[dungeon_type].fill_type3;
-        }
+       /* Fill the arrays of floors and walls in the good proportions */
+       set_floor_and_wall(dungeon_type);
 
        /* Flavor the objects */
        flavor_init();
@@ -6475,19 +6504,23 @@ prt("
 
 
        /* Hack -- Enter wizard mode */
-       if (arg_wizard && enter_wizard_mode()) wizard = TRUE;
+       if (arg_wizard)
+       {
+               if (enter_wizard_mode()) p_ptr->wizard = TRUE;
+               else if (p_ptr->is_dead) quit("Already dead.");
+       }
 
        /* Initialize the town-buildings if necessary */
        if (!dun_level && !p_ptr->inside_quest)
        {
                /* Init the wilderness */
 
-process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
+               process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
 
                /* Init the town */
                init_flags = INIT_ONLY_BUILDINGS;
 
-process_dungeon_file("t_info_j.txt", 0, 0, MAX_HGT, MAX_WID);
+               process_dungeon_file("t_info.txt", 0, 0, MAX_HGT, MAX_WID);
 
        }
 
@@ -6500,7 +6533,7 @@ if (init_v_info()) quit("
 #endif
 
        /* Generate a dungeon level if needed */
-       if (!character_dungeon) generate_cave();
+       if (!character_dungeon) change_floor();
 
 
        /* Character is now "complete" */
@@ -6512,7 +6545,7 @@ if (init_v_info()) quit("
 
 
        /* Start game */
-       alive = TRUE;
+       p_ptr->playing = TRUE;
 
        /* Reset the visual mappings */
        reset_visuals();
@@ -6538,7 +6571,7 @@ if (init_v_info()) quit("
        if (arg_force_roguelike) rogue_like_commands = TRUE;
 
        /* Hack -- Enforce "delayed death" */
-       if (p_ptr->chp < 0) death = TRUE;
+       if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
 
        if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
 
@@ -6547,14 +6580,14 @@ if (init_v_info()) quit("
                monster_type *m_ptr;
                int pet_r_idx = ((p_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
                monster_race *r_ptr = &r_info[pet_r_idx];
-               place_monster_aux(py, px - 1, pet_r_idx,
-                                 FALSE, FALSE, TRUE, TRUE, TRUE, FALSE);
+               place_monster_aux(0, py, px - 1, pet_r_idx,
+                                 (PM_FORCE_PET | PM_NO_KAGE));
                m_ptr = &m_list[hack_m_idx_ii];
                m_ptr->mspeed = r_ptr->speed;
                m_ptr->maxhp = r_ptr->hdice*(r_ptr->hside+1)/2;
                m_ptr->max_maxhp = m_ptr->maxhp;
                m_ptr->hp = r_ptr->hdice*(r_ptr->hside+1)/2;
-               m_ptr->energy = -100;
+               m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
        }
 
        /* Process */
@@ -6563,18 +6596,11 @@ if (init_v_info()) quit("
                /* Process the level */
                dungeon(load_game);
 
-               /* Notice stuff */
-               if (p_ptr->notice) notice_stuff();
-
-               /* Update stuff */
-               if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
-               if (p_ptr->redraw) redraw_stuff();
-
-               /* Window stuff */
-               if (p_ptr->window) window_stuff();
+               /* Handle "p_ptr->notice" */
+               notice_stuff();
 
+               /* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */
+               handle_stuff();
 
                /* Cancel the target */
                target_who = 0;
@@ -6593,11 +6619,11 @@ if (init_v_info()) quit("
                clear_mon_lite();
 
                /* Handle "quit and save" */
-               if (!alive && !death) break;
+               if (!p_ptr->playing && !p_ptr->is_dead) break;
 
                /* Erase the old cave */
                wipe_o_list();
-               if (!death) wipe_m_list();
+               if (!p_ptr->is_dead) wipe_m_list();
 
 
                /* XXX XXX XXX */
@@ -6606,7 +6632,7 @@ if (init_v_info()) quit("
                load_game = FALSE;
 
                /* Accidental Death */
-               if (alive && death)
+               if (p_ptr->playing && p_ptr->is_dead)
                {
                        if (p_ptr->inside_arena)
                        {
@@ -6615,7 +6641,7 @@ if (init_v_info()) quit("
                                        p_ptr->arena_number++;
                                else
                                        p_ptr->arena_number = 99;
-                               death = FALSE;
+                               p_ptr->is_dead = FALSE;
                                p_ptr->chp = 0;
                                p_ptr->chp_frac = 0;
                                p_ptr->exit_bldg = TRUE;
@@ -6625,9 +6651,9 @@ if (init_v_info()) quit("
                        {
                                /* Mega-Hack -- Allow player to cheat death */
 #ifdef JP
-if ((wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
+if ((p_ptr->wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
 #else
-                               if ((wizard || cheat_live) && !get_check("Die? "))
+                               if ((p_ptr->wizard || cheat_live) && !get_check("Die? "))
 #endif
 
                                {
@@ -6638,7 +6664,7 @@ if ((wizard || cheat_live) && !get_check("
                                        p_ptr->age++;
 
                                        /* Mark savefile */
-                                       noscore |= 0x0001;
+                                       p_ptr->noscore |= 0x0001;
 
                                        /* Message */
 #ifdef JP
@@ -6656,11 +6682,11 @@ msg_print("
 
                                        if (p_ptr->pclass == CLASS_MAGIC_EATER)
                                        {
-                                               for (i = 0; i < 72; i++)
+                                               for (i = 0; i < EATER_EXT*2; i++)
                                                {
-                                                       p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*0x10000;
+                                                       p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
                                                }
-                                               for (; i < 108; i++)
+                                               for (; i < EATER_EXT*3; i++)
                                                {
                                                        p_ptr->magic_num1[i] = 0;
                                                }
@@ -6699,16 +6725,24 @@ msg_print("ĥ
                                                p_ptr->redraw |= (PR_STATUS);
                                        }
 
+                                       /* Hack -- cancel alter */
+                                       if (p_ptr->alter_reality)
+                                       {
+                                               /* Hack -- Prevent alter */
+                                               p_ptr->alter_reality = 0;
+                                               p_ptr->redraw |= (PR_STATUS);
+                                       }
+
                                        /* Note cause of death XXX XXX XXX */
 #ifdef JP
-(void)strcpy(died_from, "»à¤Îµ½¤­");
+(void)strcpy(p_ptr->died_from, "»à¤Îµ½¤­");
 #else
-                                       (void)strcpy(died_from, "Cheating death");
+                                       (void)strcpy(p_ptr->died_from, "Cheating death");
 #endif
 
 
                                        /* Do not die */
-                                       death = FALSE;
+                                       p_ptr->is_dead = FALSE;
 
                                        dun_level = 0;
                                        p_ptr->inside_arena = FALSE;
@@ -6754,10 +6788,10 @@ msg_print("ĥ
                }
 
                /* Handle "death" */
-               if (death) break;
+               if (p_ptr->is_dead) break;
 
                /* Make a new level */
-               generate_cave();
+               change_floor();
        }
 
        /* Close stuff */
@@ -6773,7 +6807,7 @@ s32b turn_real(s32b hoge)
            (p_ptr->prace == RACE_SKELETON) ||
            (p_ptr->prace == RACE_ZOMBIE) ||
            (p_ptr->prace == RACE_SPECTRE))
-               return hoge-(60L * TOWN_DAWN) / 4;
+               return hoge-(TURNS_PER_TICK * TOWN_DAWN *3/ 4);
        else
                return hoge;
 }