#pragma once
+#include "feature.h"
/* A structure for the != dungeon types */
typedef struct dungeon_type dungeon_type;
int obj_good;
};
+extern DEPTH *max_dlv;
+extern DUNGEON_IDX max_d_idx;
extern dungeon_type *d_info;
extern char *d_name;
extern char *d_text;
\ No newline at end of file