#include "effect/effect-monster-util.h"
#include "effect/spells-effect-util.h"
#include "monster-floor/monster-remover.h"
+#include "monster-race/monster-kind-mask.h"
#include "monster-race/monster-race-hook.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "object-enchant/trc-types.h"
#include "pet/pet-fall-off.h"
#include "pet/pet-util.h"
+#include "player-base/player-class.h"
#include "player/player-status-flags.h"
#include "spell/spells-diceroll.h"
#include "status/bad-status-setter.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-static void effect_monster_charm_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
+static void effect_monster_charm_resist(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr)) {
+ if (common_saving_throw_charm(player_ptr, em_ptr->dam, em_ptr->m_ptr)) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
em_ptr->obvious = false;
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
- } else if (has_aggravate(caster_ptr)) {
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
+ } else if (has_aggravate(player_ptr)) {
em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
} else {
em_ptr->note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
- set_pet(caster_ptr, em_ptr->m_ptr);
+ set_pet(player_ptr, em_ptr->m_ptr);
- chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
- if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
- chg_virtue(caster_ptr, V_NATURE, 1);
+ chg_virtue(player_ptr, V_INDIVIDUALISM, -1);
+ if (em_ptr->r_ptr->kind_flags.has(MonsterKindType::ANIMAL))
+ chg_virtue(player_ptr, V_NATURE, 1);
}
}
-process_result effect_monster_charm(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_charm(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- int vir = virtue_number(caster_ptr, V_HARMONY);
+ int vir = virtue_number(player_ptr, V_HARMONY);
if (vir) {
- em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+ em_ptr->dam += player_ptr->virtues[vir - 1] / 10;
}
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ vir = virtue_number(player_ptr, V_INDIVIDUALISM);
if (vir) {
- em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+ em_ptr->dam -= player_ptr->virtues[vir - 1] / 20;
}
if (em_ptr->seen)
em_ptr->obvious = true;
- effect_monster_charm_resist(caster_ptr, em_ptr);
+ effect_monster_charm_resist(player_ptr, em_ptr);
em_ptr->dam = 0;
return PROCESS_CONTINUE;
}
-process_result effect_monster_control_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_control_undead(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
- int vir = virtue_number(caster_ptr, V_UNLIFE);
+ int vir = virtue_number(player_ptr, V_UNLIFE);
if (vir) {
- em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+ em_ptr->dam += player_ptr->virtues[vir - 1] / 10;
}
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ vir = virtue_number(player_ptr, V_INDIVIDUALISM);
if (vir) {
- em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+ em_ptr->dam -= player_ptr->virtues[vir - 1] / 20;
}
- if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) || !(em_ptr->r_ptr->flags3 & RF3_UNDEAD)) {
+ if (common_saving_throw_control(player_ptr, em_ptr->dam, em_ptr->m_ptr) || em_ptr->r_ptr->kind_flags.has_not(MonsterKindType::UNDEAD)) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
em_ptr->obvious = false;
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
- } else if (has_aggravate(caster_ptr)) {
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
+ } else if (has_aggravate(player_ptr)) {
em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
} else {
em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
- set_pet(caster_ptr, em_ptr->m_ptr);
+ set_pet(player_ptr, em_ptr->m_ptr);
}
em_ptr->dam = 0;
return PROCESS_CONTINUE;
}
-process_result effect_monster_control_demon(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_control_demon(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
- int vir = virtue_number(caster_ptr, V_UNLIFE);
+ int vir = virtue_number(player_ptr, V_UNLIFE);
if (vir) {
- em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+ em_ptr->dam += player_ptr->virtues[vir - 1] / 10;
}
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ vir = virtue_number(player_ptr, V_INDIVIDUALISM);
if (vir) {
- em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+ em_ptr->dam -= player_ptr->virtues[vir - 1] / 20;
}
- if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) || !(em_ptr->r_ptr->flags3 & RF3_DEMON)) {
+ if (common_saving_throw_control(player_ptr, em_ptr->dam, em_ptr->m_ptr) || em_ptr->r_ptr->kind_flags.has_not(MonsterKindType::DEMON)) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
em_ptr->obvious = false;
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
- } else if (has_aggravate(caster_ptr)) {
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
+ } else if (has_aggravate(player_ptr)) {
em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
} else {
em_ptr->note = _("は既にあなたの奴隷だ!", " is in your thrall!");
- set_pet(caster_ptr, em_ptr->m_ptr);
+ set_pet(player_ptr, em_ptr->m_ptr);
}
em_ptr->dam = 0;
return PROCESS_CONTINUE;
}
-process_result effect_monster_control_animal(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_control_animal(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
- int vir = virtue_number(caster_ptr, V_NATURE);
+ int vir = virtue_number(player_ptr, V_NATURE);
if (vir) {
- em_ptr->dam += caster_ptr->virtues[vir - 1] / 10;
+ em_ptr->dam += player_ptr->virtues[vir - 1] / 10;
}
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ vir = virtue_number(player_ptr, V_INDIVIDUALISM);
if (vir) {
- em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+ em_ptr->dam -= player_ptr->virtues[vir - 1] / 20;
}
- if (common_saving_throw_control(caster_ptr, em_ptr->dam, em_ptr->m_ptr) || !(em_ptr->r_ptr->flags3 & RF3_ANIMAL)) {
+ if (common_saving_throw_control(player_ptr, em_ptr->dam, em_ptr->m_ptr) || em_ptr->r_ptr->kind_flags.has_not(MonsterKindType::ANIMAL)) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
em_ptr->obvious = false;
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
- } else if (has_aggravate(caster_ptr)) {
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
+ } else if (has_aggravate(player_ptr)) {
em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
} else {
em_ptr->note = _("はなついた。", " is tamed!");
- set_pet(caster_ptr, em_ptr->m_ptr);
- if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
- chg_virtue(caster_ptr, V_NATURE, 1);
+ set_pet(player_ptr, em_ptr->m_ptr);
+ if (em_ptr->r_ptr->kind_flags.has(MonsterKindType::ANIMAL))
+ chg_virtue(player_ptr, V_NATURE, 1);
}
em_ptr->dam = 0;
return PROCESS_CONTINUE;
}
-process_result effect_monster_charm_living(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_charm_living(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- int vir = virtue_number(caster_ptr, V_UNLIFE);
+ int vir = virtue_number(player_ptr, V_UNLIFE);
if (em_ptr->seen)
em_ptr->obvious = true;
- vir = virtue_number(caster_ptr, V_UNLIFE);
+ vir = virtue_number(player_ptr, V_UNLIFE);
if (vir) {
- em_ptr->dam -= caster_ptr->virtues[vir - 1] / 10;
+ em_ptr->dam -= player_ptr->virtues[vir - 1] / 10;
}
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ vir = virtue_number(player_ptr, V_INDIVIDUALISM);
if (vir) {
- em_ptr->dam -= caster_ptr->virtues[vir - 1] / 20;
+ em_ptr->dam -= player_ptr->virtues[vir - 1] / 20;
}
msg_format(_("%sを見つめた。", "You stare at %s."), em_ptr->m_name);
- if (common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr) || !monster_living(em_ptr->m_ptr->r_idx)) {
+ if (common_saving_throw_charm(player_ptr, em_ptr->dam, em_ptr->m_ptr) || !monster_living(em_ptr->m_ptr->r_idx)) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
em_ptr->obvious = false;
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
- } else if (has_aggravate(caster_ptr)) {
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
+ } else if (has_aggravate(player_ptr)) {
em_ptr->note = _("はあなたに敵意を抱いている!", " hates you too much!");
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
} else {
em_ptr->note = _("を支配した。", " is tamed!");
- set_pet(caster_ptr, em_ptr->m_ptr);
- if (em_ptr->r_ptr->flags3 & RF3_ANIMAL)
- chg_virtue(caster_ptr, V_NATURE, 1);
+ set_pet(player_ptr, em_ptr->m_ptr);
+ if (em_ptr->r_ptr->kind_flags.has(MonsterKindType::ANIMAL))
+ chg_virtue(player_ptr, V_NATURE, 1);
}
em_ptr->dam = 0;
return PROCESS_CONTINUE;
}
-static void effect_monster_domination_corrupted_addition(player_type *caster_ptr, effect_monster_type *em_ptr)
+static void effect_monster_domination_corrupted_addition(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
+ BadStatusSetter bss(player_ptr);
switch (randint1(4)) {
case 1:
- set_stun(caster_ptr, caster_ptr->stun + em_ptr->dam / 2);
- break;
+ (void)bss.mod_stun(em_ptr->dam / 2);
+ return;
case 2:
- set_confused(caster_ptr, caster_ptr->confused + em_ptr->dam / 2);
- break;
- default: {
- if (em_ptr->r_ptr->flags3 & RF3_NO_FEAR)
+ (void)bss.mod_confusion(em_ptr->dam / 2);
+ return;
+ default:
+ if (any_bits(em_ptr->r_ptr->flags3, RF3_NO_FEAR)) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
- else
- set_afraid(caster_ptr, caster_ptr->afraid + em_ptr->dam);
- }
+ } else {
+ (void)bss.mod_afraidness(static_cast<TIME_EFFECT>(em_ptr->dam));
+ }
+
+ return;
}
}
// Powerful demons & undead can turn a mindcrafter's attacks back on them.
-static void effect_monster_domination_corrupted(player_type *caster_ptr, effect_monster_type *em_ptr)
+static void effect_monster_domination_corrupted(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- bool is_corrupted = ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) != 0) && (em_ptr->r_ptr->level > caster_ptr->lev / 2) && (one_in_(2));
+ bool is_corrupted = em_ptr->r_ptr->kind_flags.has_any_of(has_corrupted_mind) && (em_ptr->r_ptr->level > player_ptr->lev / 2) && (one_in_(2));
if (!is_corrupted) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
em_ptr->obvious = false;
return;
}
- em_ptr->note = NULL;
+ em_ptr->note = nullptr;
msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
(em_ptr->seen ? "%^s's corrupted mind backlashes your attack!" : "%^ss corrupted mind backlashes your attack!")),
em_ptr->m_name);
- if (randint0(100 + em_ptr->r_ptr->level / 2) < caster_ptr->skill_sav) {
+ if (randint0(100 + em_ptr->r_ptr->level / 2) < player_ptr->skill_sav) {
msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
return;
}
- effect_monster_domination_corrupted_addition(caster_ptr, em_ptr);
+ effect_monster_domination_corrupted_addition(player_ptr, em_ptr);
}
static void effect_monster_domination_addition(effect_monster_type *em_ptr)
}
}
-process_result effect_monster_domination(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_domination(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!is_hostile(em_ptr->m_ptr))
return PROCESS_CONTINUE;
if (em_ptr->seen)
em_ptr->obvious = true;
- if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
- || (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) {
- if (((em_ptr->r_ptr->flags3 & RF3_NO_CONF) != 0) && is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ if (em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || any_bits(em_ptr->r_ptr->flags1, RF1_QUESTOR) || (em_ptr->r_ptr->flags3 & RF3_NO_CONF) || (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) {
+ if (((em_ptr->r_ptr->flags3 & RF3_NO_CONF) != 0) && is_original_ap_and_seen(player_ptr, em_ptr->m_ptr))
em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
em_ptr->do_conf = 0;
- effect_monster_domination_corrupted(caster_ptr, em_ptr);
+ effect_monster_domination_corrupted(player_ptr, em_ptr);
em_ptr->dam = 0;
return PROCESS_CONTINUE;
}
- if (!common_saving_throw_charm(caster_ptr, em_ptr->dam, em_ptr->m_ptr)) {
+ if (!common_saving_throw_charm(player_ptr, em_ptr->dam, em_ptr->m_ptr)) {
em_ptr->note = _("があなたに隷属した。", " is in your thrall!");
- set_pet(caster_ptr, em_ptr->m_ptr);
+ set_pet(player_ptr, em_ptr->m_ptr);
em_ptr->dam = 0;
return PROCESS_CONTINUE;
}
return PROCESS_CONTINUE;
}
-static bool effect_monster_crusade_domination(player_type *caster_ptr, effect_monster_type *em_ptr)
+static bool effect_monster_crusade_domination(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- if (((em_ptr->r_ptr->flags3 & RF3_GOOD) == 0) || caster_ptr->current_floor_ptr->inside_arena)
+ if ((em_ptr->r_ptr->kind_flags.has_not(MonsterKindType::GOOD)) || player_ptr->current_floor_ptr->inside_arena)
return false;
if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
if (is_pet(em_ptr->m_ptr)) {
em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
- (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, monster_fast_remaining(em_ptr->m_ptr) + 100);
+ (void)set_monster_fast(player_ptr, em_ptr->g_ptr->m_idx, monster_fast_remaining(em_ptr->m_ptr) + 100);
return true;
}
- if ((em_ptr->r_ptr->flags1 & RF1_QUESTOR) || (em_ptr->r_ptr->flags1 & RF1_UNIQUE) || em_ptr->m_ptr->mflag2.has(MFLAG2::NOPET) || has_aggravate(caster_ptr)
- || ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam))) {
+ bool failed = any_bits(em_ptr->r_ptr->flags1, RF1_QUESTOR);
+ failed |= em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
+ failed |= em_ptr->m_ptr->mflag2.has(MonsterConstantFlagType::NOPET);
+ failed |= has_aggravate(player_ptr);
+ failed |= (em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam);
+
+ if (failed) {
if (one_in_(4))
- em_ptr->m_ptr->mflag2.set(MFLAG2::NOPET);
+ em_ptr->m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
return false;
}
em_ptr->note = _("を支配した。", " is tamed!");
- set_pet(caster_ptr, em_ptr->m_ptr);
- (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, monster_fast_remaining(em_ptr->m_ptr) + 100);
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags3 |= RF3_GOOD;
+ set_pet(player_ptr, em_ptr->m_ptr);
+ (void)set_monster_fast(player_ptr, em_ptr->g_ptr->m_idx, monster_fast_remaining(em_ptr->m_ptr) + 100);
+ if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_kind_flags.set(MonsterKindType::GOOD);
return true;
}
-process_result effect_monster_crusade(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_crusade(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
- bool success = effect_monster_crusade_domination(caster_ptr, em_ptr);
+ bool success = effect_monster_crusade_domination(player_ptr, em_ptr);
if (success) {
em_ptr->dam = 0;
return PROCESS_CONTINUE;
if ((em_ptr->r_ptr->flags3 & RF3_NO_FEAR) == 0)
em_ptr->do_fear = randint1(90) + 10;
- else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ else if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr))
em_ptr->r_ptr->r_flags3 |= RF3_NO_FEAR;
em_ptr->dam = 0;
/*!
* @brief モンスターボールで捕まえられる最大HPを計算する
- * @param caster_ptr プレイヤー情報への参照ポインタ
+ * @param player_ptr プレイヤー情報への参照ポインタ
* @param m_ptr モンスター情報への参照ポインタ
* @param hp 計算対象のHP
* @return 捕まえられる最大HP
*/
-static HIT_POINT calcutate_capturable_hp(player_type *caster_ptr, monster_type *m_ptr, HIT_POINT hp)
+static int calcutate_capturable_hp(PlayerType *player_ptr, monster_type *m_ptr, int hp)
{
if (is_pet(m_ptr))
return hp * 4L;
- if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx))
+ if (PlayerClass(player_ptr).equals(PlayerClassType::BEASTMASTER) && monster_living(m_ptr->r_idx))
return hp * 3 / 10;
return hp * 3 / 20;
/*!
* @brief モンスターボールで捕らえた処理
- * @param caster_ptr プレイヤー情報への参照ポインタ
+ * @param player_ptr プレイヤー情報への参照ポインタ
* @param em_ptr 効果情報への参照ポインタ
*/
-static void effect_monster_captured(player_type *caster_ptr, effect_monster_type *em_ptr)
+static void effect_monster_captured(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->m_ptr->mflag2.has(MFLAG2::CHAMELEON))
- choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, false, MON_CHAMELEON);
+ if (em_ptr->m_ptr->mflag2.has(MonsterConstantFlagType::CHAMELEON))
+ choose_new_monster(player_ptr, em_ptr->g_ptr->m_idx, false, MON_CHAMELEON);
msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
cap_mon = em_ptr->m_ptr->r_idx;
cap_mspeed = em_ptr->m_ptr->mspeed;
- cap_hp = em_ptr->m_ptr->hp;
- cap_maxhp = em_ptr->m_ptr->max_maxhp;
+ cap_hp = static_cast<short>(em_ptr->m_ptr->hp);
+ cap_maxhp = static_cast<short>(em_ptr->m_ptr->max_maxhp);
cap_nickname = em_ptr->m_ptr->nickname;
- if ((em_ptr->g_ptr->m_idx == caster_ptr->riding) && process_fall_off_horse(caster_ptr, -1, false))
+ if ((em_ptr->g_ptr->m_idx == player_ptr->riding) && process_fall_off_horse(player_ptr, -1, false))
msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
- delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
- calculate_upkeep(caster_ptr);
+ delete_monster_idx(player_ptr, em_ptr->g_ptr->m_idx);
+ calculate_upkeep(player_ptr);
}
/*!
- * @brief モンスターボールで捕らえる効果(GF_CAPTURE)
- * @param caster_ptr プレイヤー情報への参照ポインタ
+ * @brief モンスターボールで捕らえる効果(CAPTURE)
+ * @param player_ptr プレイヤー情報への参照ポインタ
* @param em_ptr 効果情報への参照ポインタ
* @return 効果発動結果
*/
-process_result effect_monster_capture(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_capture(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- floor_type *floor_ptr = caster_ptr->current_floor_ptr;
- if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr))
- || any_bits(em_ptr->r_ptr->flags1, RF1_UNIQUE | RF1_QUESTOR) || any_bits(em_ptr->r_ptr->flags7, RF7_NAZGUL | RF7_UNIQUE2)
- || em_ptr->m_ptr->parent_m_idx) {
+ auto *floor_ptr = player_ptr->current_floor_ptr;
+
+ bool cannot_capture = (inside_quest(floor_ptr->quest_number) && (quest[enum2i(floor_ptr->quest_number)].type == QuestKindType::KILL_ALL) && !is_pet(em_ptr->m_ptr));
+ cannot_capture |= em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
+ cannot_capture |= any_bits(em_ptr->r_ptr->flags1, RF1_QUESTOR);
+ cannot_capture |= any_bits(em_ptr->r_ptr->flags7, RF7_NAZGUL | RF7_UNIQUE2);
+ cannot_capture |= (em_ptr->m_ptr->parent_m_idx != 0);
+ if (cannot_capture) {
msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
em_ptr->skipped = true;
return PROCESS_CONTINUE;
}
auto r_max_hp = em_ptr->r_ptr->hdice * em_ptr->r_ptr->hside;
- auto threshold_hp = calcutate_capturable_hp(caster_ptr, em_ptr->m_ptr, r_max_hp);
- auto capturable_hp = MAX(2, calcutate_capturable_hp(caster_ptr, em_ptr->m_ptr, em_ptr->m_ptr->max_maxhp));
+ auto threshold_hp = calcutate_capturable_hp(player_ptr, em_ptr->m_ptr, r_max_hp);
+ auto capturable_hp = std::max(2, calcutate_capturable_hp(player_ptr, em_ptr->m_ptr, em_ptr->m_ptr->max_maxhp));
if (threshold_hp < 2 || em_ptr->m_ptr->hp >= capturable_hp) {
msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
}
if (em_ptr->m_ptr->hp <= randint1(capturable_hp)) {
- effect_monster_captured(caster_ptr, em_ptr);
+ effect_monster_captured(player_ptr, em_ptr);
return PROCESS_TRUE;
}