#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
-static bool effect_monster_away_resist(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool effect_monster_away_resist(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flagsr & RFR_RES_TELE) == 0) return false;
}
-process_result effect_monster_away_undead(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_away_undead(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
{
}
-process_result effect_monster_away_evil(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_away_evil(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
{
}
-process_result effect_monster_away_all(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_away_all(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
bool resists_tele = effect_monster_away_resist(player_ptr, em_ptr);
if (!resists_tele)
}
-process_result effect_monster_turn_undead(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_turn_undead(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
{
}
-process_result effect_monster_turn_evil(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_turn_evil(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
{
}
-process_result effect_monster_disp_undead(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disp_undead(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
{
}
-process_result effect_monster_disp_evil(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disp_evil(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
{
}
-process_result effect_monster_disp_good(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disp_good(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) == 0)
{
}
-process_result effect_monster_disp_demon(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disp_demon(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_DEMON)) == 0)
{