-#include "angband.h"
+#include "effect/effect-monster-lite-dark.h"
#include "effect/effect-monster-util.h"
-#include "effect/effect-monster-lite-dark.h"
+#include "monster-race/monster-race.h"
+#include "monster-race/race-flags-resistance.h"
+#include "monster-race/race-flags3.h"
+#include "monster/monster-info.h"
-gf_switch_result effect_monster_lite_weak(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_lite_weak(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (!em_ptr->dam)
{
em_ptr->skipped = TRUE;
- return GF_SWITCH_CONTINUE;
+ return PROCESS_CONTINUE;
}
if ((em_ptr->r_ptr->flags3 & RF3_HURT_LITE) == 0)
{
em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
+ return PROCESS_CONTINUE;
}
if (em_ptr->seen) em_ptr->obvious = TRUE;
em_ptr->note = _("は光に身をすくめた!", " cringes from the light!");
em_ptr->note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
- return GF_SWITCH_CONTINUE;
+ return PROCESS_CONTINUE;
}
-gf_switch_result effect_monster_lite(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_lite(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = TRUE;
em_ptr->dam *= 2;
}
- return GF_SWITCH_CONTINUE;
+ return PROCESS_CONTINUE;
}
-gf_switch_result effect_monster_dark(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_dark(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = TRUE;
if ((em_ptr->r_ptr->flagsr & RFR_RES_DARK) == 0)
- return GF_SWITCH_CONTINUE;
+ return PROCESS_CONTINUE;
em_ptr->note = _("には耐性がある!", " resists!");
em_ptr->dam *= 2; em_ptr->dam /= (randint1(6) + 6);
if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
em_ptr->r_ptr->r_flagsr |= (RFR_RES_DARK);
- return GF_SWITCH_CONTINUE;
+ return PROCESS_CONTINUE;
}