process_result effect_monster_old_poly(effect_monster_type *em_ptr)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
- em_ptr->do_polymorph = TRUE;
+ em_ptr->obvious = true;
+ em_ptr->do_polymorph = true;
if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR)
|| (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->do_polymorph = FALSE;
- em_ptr->obvious = FALSE;
+ em_ptr->do_polymorph = false;
+ em_ptr->obvious = false;
}
em_ptr->dam = 0;
process_result effect_monster_old_clone(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
+ em_ptr->obvious = true;
if ((caster_ptr->current_floor_ptr->inside_arena) || is_pet(em_ptr->m_ptr) || (em_ptr->r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR))
|| (em_ptr->r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2))) {
process_result effect_monster_star_heal(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
+ em_ptr->obvious = true;
(void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
process_result effect_monster_old_heal(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
+ em_ptr->obvious = true;
/* Wake up */
(void)set_monster_csleep(caster_ptr, em_ptr->g_ptr->m_idx, 0);
effect_monster_old_heal_check_player(caster_ptr, em_ptr);
if (em_ptr->m_ptr->r_idx == MON_LEPER) {
- em_ptr->heal_leper = TRUE;
+ em_ptr->heal_leper = true;
if (!em_ptr->who)
chg_virtue(caster_ptr, V_COMPASSION, 5);
}
process_result effect_monster_old_speed(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
+ em_ptr->obvious = true;
if (set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, monster_fast_remaining(em_ptr->m_ptr) + 100)) {
em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
process_result effect_monster_old_slow(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
+ em_ptr->obvious = true;
/* Powerful monsters can resist */
if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
+ em_ptr->obvious = false;
em_ptr->dam = 0;
return PROCESS_CONTINUE;
}
process_result effect_monster_old_sleep(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
+ em_ptr->obvious = true;
if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || (em_ptr->r_ptr->flags3 & RF3_NO_SLEEP)
|| (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) {
}
em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
+ em_ptr->obvious = false;
} else {
em_ptr->note = _("は眠り込んでしまった!", " falls asleep!");
em_ptr->do_sleep = 500;
process_result effect_monster_old_conf(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
+ em_ptr->obvious = true;
em_ptr->do_conf = damroll(3, (em_ptr->dam / 2)) + 1;
if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
em_ptr->do_conf = 0;
em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
+ em_ptr->obvious = false;
}
em_ptr->dam = 0;
process_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
+ em_ptr->obvious = true;
int stasis_damage = (em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10);
bool has_resistance = (em_ptr->r_ptr->flags1 & RF1_UNIQUE) != 0;
if (has_resistance) {
em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
+ em_ptr->obvious = false;
} else {
em_ptr->note = _("は動けなくなった!", " is suspended!");
em_ptr->do_sleep = 500;
process_result effect_monster_stun(effect_monster_type *em_ptr)
{
if (em_ptr->seen)
- em_ptr->obvious = TRUE;
+ em_ptr->obvious = true;
em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)) {
em_ptr->do_stun = 0;
em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
+ em_ptr->obvious = false;
}
em_ptr->dam = 0;