#include "system/player-type-definition.h"
#include "view/display-messages.h"
-process_result effect_monster_drain_mana(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_drain_mana(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
return PROCESS_CONTINUE;
}
-process_result effect_monster_mind_blast(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_mind_blast(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
return PROCESS_CONTINUE;
}
-process_result effect_monster_brain_smash(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_brain_smash(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;