#include "effect/effect-monster-spirit.h"
-#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "effect/effect-monster-util.h"
+#include "hpmp/hp-mp-processor.h"
#include "monster-race/monster-race.h"
+#include "monster-race/race-ability-mask.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags2.h"
#include "monster-race/race-flags3.h"
-#include "monster-race/race-ability-mask.h"
#include "monster/monster-describer.h"
+#include "monster/monster-info.h"
#include "monster/monster-status-setter.h"
#include "monster/monster-status.h"
-#include "monster/monster-info.h"
+#include "system/grid-type-definition.h"
+#include "system/monster-race-definition.h"
+#include "system/monster-type-definition.h"
+#include "system/player-type-definition.h"
#include "view/display-messages.h"
-process_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_drain_mana(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- auto ability_flags = em_ptr->r_ptr->ability_flags;
- bool has_mana = ability_flags.reset(RF_ABILITY_NOMAGIC_MASK).any();
- if (!has_mana)
- {
- if (em_ptr->see_s_msg)
- msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
-
- em_ptr->dam = 0;
- return PROCESS_CONTINUE;
- }
-
- if (em_ptr->who <= 0)
- {
- msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
- (void)hp_player(caster_ptr, em_ptr->dam);
- em_ptr->dam = 0;
- return PROCESS_CONTINUE;
- }
-
- if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
- {
- em_ptr->dam = 0;
- return PROCESS_CONTINUE;
- }
-
- em_ptr->m_caster_ptr->hp += em_ptr->dam;
- if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
- em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
-
- if (caster_ptr->health_who == em_ptr->who)
- caster_ptr->redraw |= (PR_HEALTH);
-
- if (caster_ptr->riding == em_ptr->who)
- caster_ptr->redraw |= (PR_UHEALTH);
-
- if (em_ptr->see_s_msg)
- {
- monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
- msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
- }
-
- em_ptr->dam = 0;
- return PROCESS_CONTINUE;
+ if (em_ptr->seen)
+ em_ptr->obvious = true;
+ auto ability_flags = em_ptr->r_ptr->ability_flags;
+ bool has_mana = ability_flags.reset(RF_ABILITY_NOMAGIC_MASK).any();
+ if (!has_mana) {
+ if (em_ptr->see_s_msg)
+ msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
+
+ em_ptr->dam = 0;
+ return PROCESS_CONTINUE;
+ }
+
+ if (em_ptr->who <= 0) {
+ msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
+ (void)hp_player(player_ptr, em_ptr->dam);
+ em_ptr->dam = 0;
+ return PROCESS_CONTINUE;
+ }
+
+ if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp) {
+ em_ptr->dam = 0;
+ return PROCESS_CONTINUE;
+ }
+
+ em_ptr->m_caster_ptr->hp += em_ptr->dam;
+ if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
+ em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
+
+ if (player_ptr->health_who == em_ptr->who)
+ player_ptr->redraw |= (PR_HEALTH);
+
+ if (player_ptr->riding == em_ptr->who)
+ player_ptr->redraw |= (PR_UHEALTH);
+
+ if (em_ptr->see_s_msg) {
+ monster_desc(player_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
+ msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
+ }
+
+ em_ptr->dam = 0;
+ return PROCESS_CONTINUE;
}
-
-process_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_mind_blast(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
-
- if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
- (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
- {
- if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
- em_ptr->note = _("には完全な耐性がある!", " is immune.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
- em_ptr->note = _("には耐性がある。", " resists.");
- em_ptr->dam /= 3;
- }
- else
- {
- em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-
- if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
- else em_ptr->do_conf = randint0(8) + 8;
- }
-
- return PROCESS_CONTINUE;
+ if (em_ptr->seen)
+ em_ptr->obvious = true;
+ if (!em_ptr->who)
+ msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+ if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
+ || (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10)) {
+ if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
+ if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->dam = 0;
+ } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
+ if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+ em_ptr->note = _("には完全な耐性がある!", " is immune.");
+ em_ptr->dam = 0;
+ } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
+ if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+ em_ptr->note = _("には耐性がある。", " resists.");
+ em_ptr->dam /= 3;
+ } else {
+ em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+
+ if (em_ptr->who > 0)
+ em_ptr->do_conf = randint0(4) + 4;
+ else
+ em_ptr->do_conf = randint0(8) + 8;
+ }
+
+ return PROCESS_CONTINUE;
}
-
-process_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_brain_smash(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
-
- if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
- (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
- {
- if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-
- em_ptr->note = _("には完全な耐性がある!", " is immune.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-
- em_ptr->note = _("には耐性がある!", " resists!");
- em_ptr->dam /= 3;
- }
- else
- {
- em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
- if (em_ptr->who > 0)
- {
- em_ptr->do_conf = randint0(4) + 4;
- em_ptr->do_stun = randint0(4) + 4;
- }
- else
- {
- em_ptr->do_conf = randint0(8) + 8;
- em_ptr->do_stun = randint0(8) + 8;
- }
-
- (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
- }
-
- return PROCESS_CONTINUE;
+ if (em_ptr->seen)
+ em_ptr->obvious = true;
+ if (!em_ptr->who)
+ msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+ if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
+ || (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10)) {
+ if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) {
+ if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->dam = 0;
+ } else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND) {
+ if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+
+ em_ptr->note = _("には完全な耐性がある!", " is immune.");
+ em_ptr->dam = 0;
+ } else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND) {
+ if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+
+ em_ptr->note = _("には耐性がある!", " resists!");
+ em_ptr->dam /= 3;
+ } else {
+ em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+ if (em_ptr->who > 0) {
+ em_ptr->do_conf = randint0(4) + 4;
+ em_ptr->do_stun = randint0(4) + 4;
+ } else {
+ em_ptr->do_conf = randint0(8) + 8;
+ em_ptr->do_stun = randint0(8) + 8;
+ }
+
+ (void)set_monster_slow(player_ptr, em_ptr->g_ptr->m_idx, monster_slow_remaining(em_ptr->m_ptr) + 10);
+ }
+
+ return PROCESS_CONTINUE;
}