/*!
+ * todo どうしても「その他」に分類せざるを得ない魔法種別が残った
+ * 本ファイル内の行数はまともなレベルに落ち着いているので、一旦ここに留め置くこととする
* @brief 魔法種別による各種処理切り替え
* @date 2020/04/29
* @author Hourier
#include "effect/effect-monster-switcher.h"
#include "player-damage.h"
#include "avatar.h"
-#include "quest.h"
#include "monster-status.h"
-#include "effect/spells-effect-util.h"
#include "player-effects.h"
#include "monsterrace-hook.h"
#include "combat/melee.h"
-#include "cmd/cmd-pet.h" // 暫定、後で消すかも.
#include "spell/spells-type.h"
#include "effect/effect-monster-resist-hurt.h"
#include "effect/effect-monster-psi.h"
gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = TRUE;
+
if (monster_living(em_ptr->m_ptr->r_idx))
{
em_ptr->do_time = (em_ptr->dam + 7) / 8;
}
-gf_switch_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil)
-{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- int stasis_damage = (em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10);
- bool has_resistance = (em_ptr->r_ptr->flags1 & RF1_UNIQUE) != 0;
- has_resistance |= em_ptr->r_ptr->level > randint1(stasis_damage) + 10;
- if (to_evil) has_resistance |= (em_ptr->r_ptr->flags3 & RF3_EVIL) == 0;
-
- if (has_resistance)
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
- }
- else
- {
- em_ptr->note = _("は動けなくなった!", " is suspended!");
- em_ptr->do_sleep = 500;
- }
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
-{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- em_ptr->do_stun = damroll((em_ptr->caster_lev / 20) + 3, (em_ptr->dam)) + 1;
- if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
- {
- em_ptr->do_stun = 0;
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
- }
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
-}
-
-
gf_switch_result effect_monster_kill_wall(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK)) == 0)
}
-static bool effect_monster_check_capturability(player_type *caster_ptr, effect_monster_type *em_ptr, int capturable_hp)
-{
- if (em_ptr->m_ptr->hp >= randint0(capturable_hp)) return FALSE;
-
- if (em_ptr->m_ptr->mflag2 & MFLAG2_CHAMELEON)
- choose_new_monster(caster_ptr, em_ptr->g_ptr->m_idx, FALSE, MON_CHAMELEON);
-
- msg_format(_("%sを捕えた!", "You capture %^s!"), em_ptr->m_name);
- cap_mon = em_ptr->m_ptr->r_idx;
- cap_mspeed = em_ptr->m_ptr->mspeed;
- cap_hp = em_ptr->m_ptr->hp;
- cap_maxhp = em_ptr->m_ptr->max_maxhp;
- cap_nickname = em_ptr->m_ptr->nickname;
- if ((em_ptr->g_ptr->m_idx == caster_ptr->riding) && rakuba(caster_ptr, -1, FALSE))
- msg_format(_("地面に落とされた。", "You have fallen from %s."), em_ptr->m_name);
-
- delete_monster_idx(caster_ptr, em_ptr->g_ptr->m_idx);
- return TRUE;
-}
-
-
-gf_switch_result effect_monster_capture(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- floor_type *floor_ptr = caster_ptr->current_floor_ptr;
- int capturable_hp;
- if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(em_ptr->m_ptr)) ||
- (em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flags7 & (RF7_NAZGUL)) || (em_ptr->r_ptr->flags7 & (RF7_UNIQUE2)) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || em_ptr->m_ptr->parent_m_idx)
- {
- msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
- em_ptr->skipped = TRUE;
- return GF_SWITCH_CONTINUE;
- }
-
- if (is_pet(em_ptr->m_ptr)) capturable_hp = em_ptr->m_ptr->maxhp * 4L;
- else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(em_ptr->m_ptr->r_idx))
- capturable_hp = em_ptr->m_ptr->maxhp * 3 / 10;
- else
- capturable_hp = em_ptr->m_ptr->maxhp * 3 / 20;
-
- if (em_ptr->m_ptr->hp >= capturable_hp)
- {
- msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), em_ptr->m_name);
- em_ptr->skipped = TRUE;
- return GF_SWITCH_CONTINUE;
- }
-
- if (effect_monster_check_capturability(caster_ptr, em_ptr, capturable_hp))
- return GF_SWITCH_TRUE;
-
- msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), em_ptr->m_name);
- em_ptr->skipped = TRUE;
- return GF_SWITCH_CONTINUE;
-}
-
-
gf_switch_result effect_monster_engetsu(player_type *caster_ptr, effect_monster_type *em_ptr)
{
int effect = 0;
}
-static bool effect_monster_crusade_domination(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if (((em_ptr->r_ptr->flags3 & RF3_GOOD) == 0) || caster_ptr->current_floor_ptr->inside_arena)
- return FALSE;
-
- if (em_ptr->r_ptr->flags3 & RF3_NO_CONF) em_ptr->dam -= 50;
- if (em_ptr->dam < 1) em_ptr->dam = 1;
-
- if (is_pet(em_ptr->m_ptr))
- {
- em_ptr->note = _("の動きが速くなった。", " starts moving faster.");
- (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
- return TRUE;
- }
-
- if ((em_ptr->r_ptr->flags1 & RF1_QUESTOR) ||
- (em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
- (em_ptr->m_ptr->mflag2 & MFLAG2_NOPET) ||
- (caster_ptr->cursed & TRC_AGGRAVATE) ||
- ((em_ptr->r_ptr->level + 10) > randint1(em_ptr->dam)))
- {
- if (one_in_(4))
- em_ptr->m_ptr->mflag2 |= MFLAG2_NOPET;
-
- return FALSE;
- }
-
- em_ptr->note = _("を支配した。", " is tamed!");
- set_pet(caster_ptr, em_ptr->m_ptr);
- (void)set_monster_fast(caster_ptr, em_ptr->g_ptr->m_idx, MON_FAST(em_ptr->m_ptr) + 100);
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags3 |= RF3_GOOD;
-
- return TRUE;
-}
-
-
-gf_switch_result effect_monster_crusade(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- bool success = effect_monster_crusade_domination(caster_ptr, em_ptr);
- if (success)
- {
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if ((em_ptr->r_ptr->flags3 & RF3_NO_FEAR) == 0)
- em_ptr->do_fear = randint1(90) + 10;
- else if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags3 |= RF3_NO_FEAR;
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
-}
-
-
gf_switch_result effect_monster_wounds(effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = TRUE;