effect_damage_gives_bad_status(player_ptr, em_ptr);
deal_effect_damage_to_monster(player_ptr, em_ptr);
if ((em_ptr->attribute == AttributeType::BLOOD_CURSE) && one_in_(4)) {
- blood_curse_to_enemy(player_ptr, em_ptr->who);
+ blood_curse_to_enemy(player_ptr, em_ptr->g_ptr->m_idx);
}
}