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[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in...
[hengband/hengband.git] / src / effect / effect-player-oldies.c
index 3e25523..1ccca7a 100644 (file)
@@ -1,51 +1,53 @@
-#include "system/angband.h"
-#include "effect/effect-player-util.h"
-#include "effect/effect-player-oldies.h"
-#include "player/player-effects.h"
-
-void effect_player_old_heal(player_type *target_ptr,
-                            effect_player_type *ep_ptr) {
-  if (target_ptr->blind)
-    msg_print(_("何らかの攻撃によって気分がよくなった。",
-                "You are hit by something invigorating!"));
-
-  (void)hp_player(target_ptr, ep_ptr->dam);
-  ep_ptr->dam = 0;
+#include "effect/effect-player-oldies.h"
+#include "core/hp-mp-processor.h"
+#include "game-option/birth-options.h"
+#include "monster-race/race-indice-types.h"
+#include "player/eldritch-horror.h"
+#include "status/bad-status-setter.h"
+#include "status/buff-setter.h"
+#include "view/display-messages.h"
+
+void effect_player_old_heal(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+    if (target_ptr->blind)
+        msg_print(_("何らかの攻撃によって気分がよくなった。", "You are hit by something invigorating!"));
+
+    (void)hp_player(target_ptr, ep_ptr->dam);
+    ep_ptr->dam = 0;
 }
 
-void effect_player_old_speed(player_type *target_ptr,
-                             effect_player_type *ep_ptr) {
-  if (target_ptr->blind)
-    msg_print(_("何かで攻撃された!", "You are hit by something!"));
+void effect_player_old_speed(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+    if (target_ptr->blind)
+        msg_print(_("何かで攻撃された!", "You are hit by something!"));
 
-  (void)set_fast(target_ptr, target_ptr->fast + randint1(5), FALSE);
-  ep_ptr->dam = 0;
+    (void)set_fast(target_ptr, target_ptr->fast + randint1(5), FALSE);
+    ep_ptr->dam = 0;
 }
 
-void effect_player_old_slow(player_type *target_ptr) {
-  if (target_ptr->blind)
-    msg_print(
-        _("何か遅いもので攻撃された!", "You are hit by something slow!"));
+void effect_player_old_slow(player_type *target_ptr)
+{
+    if (target_ptr->blind)
+        msg_print(_("何か遅いもので攻撃された!", "You are hit by something slow!"));
 
-  (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
+    (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
 }
 
-void effect_player_old_sleep(player_type *target_ptr,
-                             effect_player_type *ep_ptr) {
-  if (target_ptr->free_act)
-    return;
+void effect_player_old_sleep(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+    if (target_ptr->free_act)
+        return;
 
-  if (target_ptr->blind)
-    msg_print(_("眠ってしまった!", "You fall asleep!"));
+    if (target_ptr->blind)
+        msg_print(_("眠ってしまった!", "You fall asleep!"));
 
-  if (ironman_nightmare) {
-    msg_print(_("恐ろしい光景が頭に浮かんできた。",
-                "A horrible vision enters your mind."));
+    if (ironman_nightmare) {
+        msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind."));
 
-    /* Have some nightmares */
-    sanity_blast(target_ptr, NULL, FALSE);
-  }
+        /* Have some nightmares */
+        sanity_blast(target_ptr, NULL, FALSE);
+    }
 
-  set_paralyzed(target_ptr, target_ptr->paralyzed + ep_ptr->dam);
-  ep_ptr->dam = 0;
+    set_paralyzed(target_ptr, target_ptr->paralyzed + ep_ptr->dam);
+    ep_ptr->dam = 0;
 }