void effect_player_time(player_type *target_ptr, effect_player_type *ep_ptr);
void effect_player_gravity(player_type *target_ptr, effect_player_type *ep_ptr);
void effect_player_disintegration(player_type *target_ptr, effect_player_type *ep_ptr);
+void effect_player_death_ray(player_type *target_ptr, effect_player_type *ep_ptr);
+void effect_player_mana(player_type *target_ptr, effect_player_type *ep_ptr);
+void effect_player_psy_spear(player_type *target_ptr, effect_player_type *ep_ptr);
+void effect_player_meteor(player_type *target_ptr, effect_player_type *ep_ptr);
+void effect_player_icee(player_type *target_ptr, effect_player_type *ep_ptr);
+void effect_player_hand_doom(player_type *target_ptr, effect_player_type *ep_ptr);