#pragma once
#include "system/angband.h"
+#include "effect/attribute-types.h"
-typedef struct monster_type monster_type;
+struct monster_type;
typedef struct effect_player_type {
DEPTH rlev; // モンスターのレベル (但し0のモンスターは1になる).
monster_type *m_ptr;
MONSTER_IDX who;
HIT_POINT dam;
- EFFECT_ID effect_type;
+ AttributeType attribute;
BIT_FLAGS flag;
} effect_player_type;