#include "effect/effect-player.h"
#include "effect/spells-effect-util.h"
#include "floor/cave.h"
-#include "floor/floor.h"
#include "floor/line-of-sight.h"
#include "game-option/special-options.h"
#include "grid/feature-flag-types.h"
if (affect_item(caster_ptr, 0, 0, y, x, dam, GF_SUPER_RAY))
notice = TRUE;
- if (!cave_have_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_PROJECT)) {
+ if (!cave_has_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_PROJECT)) {
if (second_step)
continue;
break;
if (!cave_los_bold(caster_ptr->current_floor_ptr, ny, nx) && (rad > 0))
break;
} else {
- if (!cave_have_flag_bold(caster_ptr->current_floor_ptr, ny, nx, FF_PROJECT) && (rad > 0))
+ if (!cave_has_flag_bold(caster_ptr->current_floor_ptr, ny, nx, FF_PROJECT) && (rad > 0))
break;
}