if (affect_item(caster_ptr, 0, 0, y, x, dam, GF_SUPER_RAY))
res.notice = true;
- if (!cave_has_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_PROJECT)) {
+ if (!cave_has_flag_bold(caster_ptr->current_floor_ptr, y, x, FF::PROJECT)) {
if (second_step)
continue;
break;
if (!cave_los_bold(caster_ptr->current_floor_ptr, ny, nx) && (rad > 0))
break;
} else {
- if (!cave_has_flag_bold(caster_ptr->current_floor_ptr, ny, nx, FF_PROJECT) && (rad > 0))
+ if (!cave_has_flag_bold(caster_ptr->current_floor_ptr, ny, nx, FF::PROJECT) && (rad > 0))
break;
}