#include "system/angband.h"
-bool project(player_type *caster_ptr, const MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, const HIT_POINT dam, const spell_type typ, BIT_FLAGS flag,
+bool project(player_type *caster_ptr, const MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, const HIT_POINT dam, const EFFECT_ID typ, BIT_FLAGS flag,
const int monspell);