}
case ACTION_LEARN:
{
- msg_print(_("学習をやめた。", "You stop learning"));
+ msg_print(_("学習をやめた。", "You stop learning."));
new_mane = FALSE;
break;
}
case ACTION_KAMAE:
{
- msg_print(_("構えをといた。", "You stop assuming the posture."));
+ msg_print(_("構えをといた。", "You stop assuming the special stance."));
p_ptr->special_defense &= ~(KAMAE_MASK);
break;
}
case ACTION_KATA:
{
- msg_print(_("型を崩した。", "You stop assuming the posture."));
+ msg_print(_("型を崩した。", "You stop assuming the special stance."));
p_ptr->special_defense &= ~(KATA_MASK);
p_ptr->update |= (PU_MONSTERS);
p_ptr->redraw |= (PR_STATUS);
if (music_singing_any() || hex_spelling_any())
{
- concptr str = (music_singing_any()) ? _("歌", "singing") : _("呪文", "spelling");
+ concptr str = (music_singing_any()) ? _("歌", "singing") : _("呪文", "casting");
INTERUPTING_SONG_EFFECT(p_ptr) = SINGING_SONG_EFFECT(p_ptr);
SINGING_SONG_EFFECT(p_ptr) = MUSIC_NONE;
msg_format(_("%sが途切れた。", "Your %s is interrupted."), str);