/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS | PU_HP);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
/* Update monsters */
if (!notice)
return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 1);
+ if (disturb_state) disturb(FALSE, TRUE);
/* Redraw title */
p_ptr->redraw |= (PR_BASIC | PR_STATUS);
p_ptr->update |= (PU_BONUS | PU_HP);
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Fully update the visuals */
p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE | PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Redraw the state */
p_ptr->redraw |= (PR_STATE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 1);
+ if (disturb_state) disturb(FALSE, TRUE);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
/* Update the health bar */
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
chg_virtue(V_SACRIFICE, -2);
chg_virtue(V_VALOUR, -5);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
/* Update monsters */
msg_print(_("不透明になった感じがする。", "You feel opaque."));
notice = TRUE;
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
/* Update monsters */
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
chg_virtue(V_SACRIFICE, -3);
chg_virtue(V_VALOUR, -5);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
/* Update monsters */
msg_print(_("無敵ではなくなった。", "The invulnerability wears off."));
notice = TRUE;
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
/* Update monsters */
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Update the monsters */
p_ptr->update |= (PU_MONSTERS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Redraw status bar */
p_ptr->redraw |= (PR_STATUS);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
-
- /* Result */
+ if (disturb_state) disturb(FALSE, FALSE);
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
#endif
}
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Redraw status bar */
p_ptr->redraw |= (PR_STATUS);
#endif
}
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Redraw status bar */
p_ptr->redraw |= (PR_STATUS);
/* Redraw status bar */
p_ptr->redraw |= (PR_STATUS);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Redraw status bar */
p_ptr->redraw |= (PR_STATUS);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Redraw status bar */
p_ptr->redraw |= (PR_STATUS);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Redraw status bar */
p_ptr->redraw |= (PR_STATUS);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Redraw status bar */
p_ptr->redraw |= (PR_STATUS);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Hex */
if (hex_spelling_any()) stop_hex_spell_all();
- /* Notice */
notice = TRUE;
}
switch (new_aux)
{
/* None */
- case 0:
+ case 0:
msg_print(_("やっと朦朧状態から回復した。", "You are no longer stunned."));
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
break;
}
- /* Notice */
notice = TRUE;
}
/* No change */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
case 7: msg_print(_("致命的な傷を負ってしまった。", "You have been given a mortal wound.")); break;
}
- /* Notice */
notice = TRUE;
if (randint1(1000) < v || one_in_(16))
case 0:
msg_format(_("やっと%s。", "You are no longer bleeding."), p_ptr->prace == RACE_ANDROID ? "怪我が直った" : "出血が止まった");
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
break;
}
- /* Notice */
notice = TRUE;
}
/* No change */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
p_ptr->chp_frac = 0;
}
- /* Redraw */
p_ptr->redraw |= (PR_HP);
p_ptr->window |= (PW_PLAYER);
msg_print(_("ひじょうに気分が良くなった。", "You feel very good."));
}
- /* Notice */
return (TRUE);
}
{
msg_format(_("元通りに%sなった気がする。", "You feel less %s."), desc_stat_pos[stat]);
- /* Notice */
return (TRUE);
}
msg_format(_("ワーオ!とても%sなった!", "Wow! You feel very %s!"), desc_stat_pos[stat]);
- /* Notice */
return (TRUE);
}
{
msg_format(_("元通りに%sなった気がする。", "You feel less %s."), desc_stat_pos[stat]);
- /* Notice */
return (TRUE);
}
if (damage_type != DAMAGE_USELIFE)
{
- /* Disturb */
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (auto_more)
{
now_damaged = TRUE;
if ((i == INVEN_RIGHT) || (i == INVEN_LEFT) || (i == INVEN_NECK) || (i == INVEN_LITE)) continue;
if (!o_ptr->k_idx) continue;
-
- /* Wipe the object */
object_wipe(q_ptr);
object_copy(q_ptr, o_ptr);
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Nothing to notice */
if (!notice) return (FALSE);
- /* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(FALSE, FALSE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}