-/* File: externs.h */
-
-/*
+/*!
+ * @file externs.h
+ * @brief Angband(変愚蛮怒)基本関数、グローバル変数ヘッダファイル /
+ * extern declarations (variables and functions)
+ * @date 2014/08/08
+ * @author
* Copyright (c) 1997 Ben Harrison
- *
+ * @details
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies.
- */
-
-/* Purpose: extern declarations (variables and functions) */
-
-/*
* Note that some files have their own header files
* (z-virt.h, z-util.h, z-form.h, term.h, random.h)
*/
/*
* Automatically generated "variable" declarations
*/
-
extern int max_macrotrigger;
extern cptr macro_template;
extern cptr macro_modifier_chr;
extern s16b command_gap;
extern s16b command_wrk;
extern s16b command_new;
-extern s16b energy_use;
extern bool msg_flag;
extern s16b running;
extern s16b resting;
extern bool cheat_know;
extern bool cheat_live;
extern bool cheat_save;
+extern bool cheat_diary_output;
+extern bool cheat_turn;
extern char record_o_name[MAX_NLEN];
extern s32b record_turn;
extern s16b panel_row_min, panel_row_max;
extern s16b panel_col_min, panel_col_max;
extern s16b panel_col_prt, panel_row_prt;
-extern int py;
-extern int px;
extern s16b target_who;
extern s16b target_col;
extern s16b target_row;
extern int player_uid;
extern int player_euid;
extern int player_egid;
-extern char player_name[32];
extern char player_base[32];
extern char savefile[1024];
extern char savefile_base[40];
extern char *macro__buf;
extern s16b quark__num;
extern cptr *quark__str;
-extern u16b message__next;
-extern u16b message__last;
-extern u16b message__head;
-extern u16b message__tail;
-extern u16b *message__ptr;
+extern u32b message__next;
+extern u32b message__last;
+extern u32b message__head;
+extern u32b message__tail;
+extern u32b *message__ptr;
extern char *message__buf;
extern u32b option_flag[8];
extern u32b option_mask[8];
/* cmd1.c */
extern bool test_hit_fire(int chance, monster_type *m_ptr, int vis, char* o_name);
extern bool test_hit_norm(int chance, int ac, int vis);
-extern s16b critical_shot(int weight, int plus_ammo, int plus_bow, int dam);
-extern s16b critical_norm(int weight, int plus, int dam, s16b meichuu, int mode);
+extern hit_point critical_shot(int weight, int plus_ammo, int plus_bow, hit_point dam);
+extern hit_point critical_norm(int weight, int plus, hit_point dam, s16b meichuu, int mode);
extern s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode, bool thrown);
extern void search(void);
extern void py_pickup_aux(int o_idx);
extern bool py_attack(int y, int x, int mode);
extern bool pattern_seq(int c_y, int c_x, int n_y, int n_x);
extern bool player_can_enter(s16b feature, u16b mode);
-extern bool move_player_effect(int ny, int nx, u32b mpe_mode);
+extern bool move_player_effect(position ny, position nx, u32b mpe_mode);
extern bool trap_can_be_ignored(int feat);
-extern void move_player(int dir, bool do_pickup, bool break_trap);
+extern void move_player(direction dir, bool do_pickup, bool break_trap);
extern void run_step(int dir);
#ifdef TRAVEL
extern void travel_step(void);
/* melee1.c */
/* melee2.c */
-extern bool make_attack_normal(int m_idx);
+extern bool make_attack_normal(idx m_idx);
extern void process_monsters(void);
extern int get_mproc_idx(int m_idx, int mproc_type);
extern void mproc_init(void);
extern bool make_object(object_type *j_ptr, u32b mode);
extern void place_object(int y, int x, u32b mode);
extern bool make_gold(object_type *j_ptr);
-extern void place_gold(int y, int x);
+extern void place_gold(position y, position x);
extern s16b drop_near(object_type *o_ptr, int chance, int y, int x);
extern void acquirement(int y1, int x1, int num, bool great, bool special, bool known);
extern void amusement(int y1, int x1, int num, bool known);
extern bool place_mirror(void);
extern bool explosive_rune(void);
extern void identify_pack(void);
-extern bool remove_curse(void);
-extern bool remove_all_curse(void);
+extern int remove_curse(void);
+extern int remove_all_curse(void);
extern bool alchemy(void);
extern bool enchant(object_type *o_ptr, int n, int eflag);
extern bool enchant_spell(int num_hit, int num_dam, int num_ac);
extern bool dimension_door(void);
extern bool mirror_tunnel(void);
extern bool summon_kin_player(int level, int y, int x, u32b mode);
-extern void massacre(int py, int px);
+extern void massacre(void);
/* store.c */
extern bool combine_and_reorder_home(int store_num);
/* bldg.c */
extern bool get_nightmare(int r_idx);
-extern void have_nightmare(int r_idx);
extern void battle_monsters(void);
extern void do_cmd_bldg(void);
extern void do_cmd_quest(void);
extern int quest_number(int level);
extern int random_quest_number(int level);
extern bool tele_town(void);
-extern s16b calc_crit_ratio_shot(int weight, int plus_ammo,int plus_bow, int dam);
+extern s16b calc_crit_ratio_shot(int plus_ammo,int plus_bow);
extern s16b calc_expect_crit_shot(int weight, int plus_ammo,int plus_bow, int dam);
extern s16b calc_expect_crit(int weight, int plus, int dam, s16b meichuu, bool dokubari);
extern cptr quark_str(s16b num);
extern void quark_init(void);
extern s16b quark_add(cptr str);
-extern s16b message_num(void);
+extern s32b message_num(void);
extern cptr message_str(int age);
extern void message_add(cptr msg);
extern void msg_print(cptr msg);
+extern void msg_print_wizard(int cheat_type, cptr msg);
#ifndef SWIG
extern void msg_format(cptr fmt, ...);
+extern void msg_format_wizard(int cheat_type, cptr fmt, ...);
#endif /* SWIG */
extern void screen_save(void);
extern void screen_load(void);
extern void set_action(int typ);
extern void reset_tim_flags(void);
extern void dispel_player(void);
-extern bool set_mimic(int v, int p, bool do_dec);
-extern bool set_blind(int v);
-extern bool set_confused(int v);
-extern bool set_poisoned(int v);
-extern bool set_afraid(int v);
-extern bool set_paralyzed(int v);
-extern bool set_image(int v);
-extern bool set_fast(int v, bool do_dec);
-extern bool set_slow(int v, bool do_dec);
-extern bool set_shield(int v, bool do_dec);
-extern bool set_tsubureru(int v, bool do_dec);
-extern bool set_magicdef(int v, bool do_dec);
-extern bool set_blessed(int v, bool do_dec);
-extern bool set_hero(int v, bool do_dec);
-extern bool set_shero(int v, bool do_dec);
-extern bool set_protevil(int v, bool do_dec);
-extern bool set_invuln(int v, bool do_dec);
-extern bool set_tim_invis(int v, bool do_dec);
-extern bool set_tim_infra(int v, bool do_dec);
-extern bool set_tim_regen(int v, bool do_dec);
-extern bool set_tim_stealth(int v, bool do_dec);
-extern bool set_lightspeed(int v, bool do_dec);
-extern bool set_tim_levitation(int v, bool do_dec);
-extern bool set_tim_sh_touki(int v, bool do_dec);
-extern bool set_tim_sh_fire(int v, bool do_dec);
-extern bool set_tim_sh_holy(int v, bool do_dec);
-extern bool set_tim_eyeeye(int v, bool do_dec);
-extern bool set_resist_magic(int v, bool do_dec);
-extern bool set_tim_reflect(int v, bool do_dec);
-extern bool set_multishadow(int v, bool do_dec);
-extern bool set_dustrobe(int v, bool do_dec);
-extern bool set_kabenuke(int v, bool do_dec);
-extern bool set_tsuyoshi(int v, bool do_dec);
-extern bool set_ele_attack(u32b attack_type, int v);
-extern bool set_ele_immune(u32b immune_type, int v);
-extern bool set_oppose_acid(int v, bool do_dec);
-extern bool set_oppose_elec(int v, bool do_dec);
-extern bool set_oppose_fire(int v, bool do_dec);
-extern bool set_oppose_cold(int v, bool do_dec);
-extern bool set_oppose_pois(int v, bool do_dec);
-extern bool set_stun(int v);
-extern bool set_cut(int v);
-extern bool set_food(int v);
+extern bool set_mimic(time_effect v, int p, bool do_dec);
+extern bool set_blind(time_effect v);
+extern bool set_confused(time_effect v);
+extern bool set_poisoned(time_effect v);
+extern bool set_afraid(time_effect v);
+extern bool set_paralyzed(time_effect v);
+extern bool set_image(time_effect v);
+extern bool set_fast(time_effect v, bool do_dec);
+extern bool set_slow(time_effect v, bool do_dec);
+extern bool set_shield(time_effect v, bool do_dec);
+extern bool set_tsubureru(time_effect v, bool do_dec);
+extern bool set_magicdef(time_effect v, bool do_dec);
+extern bool set_blessed(time_effect v, bool do_dec);
+extern bool set_hero(time_effect v, bool do_dec);
+extern bool set_shero(time_effect v, bool do_dec);
+extern bool set_protevil(time_effect v, bool do_dec);
+extern bool set_invuln(time_effect v, bool do_dec);
+extern bool set_tim_invis(time_effect v, bool do_dec);
+extern bool set_tim_infra(time_effect v, bool do_dec);
+extern bool set_tim_regen(time_effect v, bool do_dec);
+extern bool set_tim_stealth(time_effect v, bool do_dec);
+extern bool set_lightspeed(time_effect v, bool do_dec);
+extern bool set_tim_levitation(time_effect v, bool do_dec);
+extern bool set_tim_sh_touki(time_effect v, bool do_dec);
+extern bool set_tim_sh_fire(time_effect v, bool do_dec);
+extern bool set_tim_sh_holy(time_effect v, bool do_dec);
+extern bool set_tim_eyeeye(time_effect v, bool do_dec);
+extern bool set_resist_magic(time_effect v, bool do_dec);
+extern bool set_tim_reflect(time_effect v, bool do_dec);
+extern bool set_multishadow(time_effect v, bool do_dec);
+extern bool set_dustrobe(time_effect v, bool do_dec);
+extern bool set_kabenuke(time_effect v, bool do_dec);
+extern bool set_tsuyoshi(time_effect v, bool do_dec);
+extern bool set_ele_attack(u32b attack_type, time_effect v);
+extern bool set_ele_immune(u32b immune_type, time_effect v);
+extern bool set_oppose_acid(time_effect v, bool do_dec);
+extern bool set_oppose_elec(time_effect v, bool do_dec);
+extern bool set_oppose_fire(time_effect v, bool do_dec);
+extern bool set_oppose_cold(time_effect v, bool do_dec);
+extern bool set_oppose_pois(time_effect v, bool do_dec);
+extern bool set_stun(time_effect v);
+extern bool set_cut(time_effect v);
+extern bool set_food(time_effect v);
extern bool inc_stat(int stat);
extern bool dec_stat(int stat, int amount, int permanent);
extern bool res_stat(int stat);
extern void lose_exp(s32b amount);
extern bool drain_exp(s32b drain, s32b slip, int hold_exp_prob);
extern void do_poly_self(void);
-extern bool set_ultimate_res(int v, bool do_dec);
-extern bool set_tim_res_nether(int v, bool do_dec);
-extern bool set_tim_res_time(int v, bool do_dec);
+extern bool set_ultimate_res(time_effect v, bool do_dec);
+extern bool set_tim_res_nether(time_effect v, bool do_dec);
+extern bool set_tim_res_time(time_effect v, bool do_dec);
extern bool choose_ele_attack(void);
-extern bool choose_ele_immune(int turn);
-extern bool set_wraith_form(int v, bool do_dec);
-extern bool set_tim_esp(int v, bool do_dec);
+extern bool choose_ele_immune(time_effect turn);
+extern bool set_wraith_form(time_effect v, bool do_dec);
+extern bool set_tim_esp(time_effect v, bool do_dec);
extern bool set_superstealth(bool set);
/* xtra2.c */
extern bool target_able(int m_idx);
extern bool target_okay(void);
extern bool target_set(int mode);
-extern void target_set_prepare_look();
+extern void target_set_prepare_look(void);
extern bool get_aim_dir(int *dp);
extern bool get_hack_dir(int *dp);
extern bool get_rep_dir(int *dp, bool under);
extern bool tgt_pt (int *x, int *y);
extern void do_poly_wounds(void);
extern void change_race(int new_race, cptr effect_msg);
-extern int mon_damage_mod(monster_type *m_ptr, int dam, bool is_psy_spear);
+extern hit_point mon_damage_mod(monster_type *m_ptr, hit_point dam, bool is_psy_spear);
extern s16b gain_energy(void);
extern s16b bow_energy(int sval);
extern int bow_tmul(int sval);
extern void show_highclass(void);
/* mind.c */
-extern mind_power mind_powers[5];
+extern mind_power const mind_powers[5];
extern void mindcraft_info(char *p, int use_mind, int power);
extern void do_cmd_mind(void);
extern void do_cmd_mind_browse(void);
extern bool stop_hex_spell(void);
extern void check_hex(void);
extern bool hex_spell_fully(void);
-extern void revenge_spell();
+extern void revenge_spell(void);
extern void revenge_store(int dam);
extern bool teleport_barrier(int m_idx);
extern bool magic_barrier(int m_idx);
extern bool multiply_barrier(int m_idx);
-