extern const byte adj_con_fix[];
extern const byte adj_con_mhp[];
extern const byte adj_chr_chm[];
-extern const byte blows_table[12][12];
extern const byte extract_energy[200];
extern const u32b fake_spell_flags[4];
extern const concptr E_realm_names[];
#endif
extern const concptr spell_names[VALID_REALM][32];
-extern const concptr player_title[MAX_CLASS][PY_MAX_LEVEL/5];
extern const concptr color_names[16];
extern const concptr stat_names[6];
extern const concptr stat_names_reduced[6];
extern const concptr angband_music_basic_name[MUSIC_BASIC_MAX];
extern FLOOR_IDX max_floor_id;
extern u32b saved_floor_file_sign;
-extern TERM_COLOR misc_to_attr[256];
-extern SYMBOL_CODE misc_to_char[256];
-extern TERM_COLOR tval_to_attr[128];
-extern SYMBOL_CODE tval_to_char[128];
extern concptr keymap_act[KEYMAP_MODES][256];
extern player_type *p_ptr;
extern char *f_name;
extern EGO_IDX max_e_idx;
extern DUNGEON_IDX max_d_idx;
-extern char quest_text[10][80];
-extern int quest_text_line;
extern int init_flags;
extern int highscore_fd;
extern bool can_save;
extern DEPTH *max_dlv;
-extern FEAT_IDX feat_wall_outer;
-extern FEAT_IDX feat_wall_inner;
-extern FEAT_IDX feat_wall_solid;
-extern FEAT_IDX feat_ground_type[100], feat_wall_type[100];
extern COMMAND_CODE now_message;
extern bool use_menu;
-/* dungeon.c */
-extern void play_game(bool new_game);
-extern s32b turn_real(s32b hoge);
-extern void prevent_turn_overflow(void);
-extern void close_game(void);
-
/* load.c */
extern errr rd_savefile_new(void);
extern bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode);
/* extern int FAR PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, ...); */
#endif
-/* util.c */
-extern void repeat_push(COMMAND_CODE what);
-extern bool repeat_pull(COMMAND_CODE *what);
-extern void repeat_check(void);
-
extern bool easy_disarm;
extern bool easy_floor;
extern bool easy_open;
-
-/* object1.c */
-extern ITEM_NUMBER scan_floor(OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode);
-extern COMMAND_CODE show_floor(int target_item, POSITION y, POSITION x, TERM_LEN *min_width);
extern bool get_item_floor(COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode);
extern void py_pickup_floor(bool pickup);