extern void breath(POSITION y, POSITION x, MONSTER_IDX m_idx, EFFECT_ID typ, int dam_hp, POSITION rad, bool breath, int monspell, int target_type);
/* mspells2.c */
-extern void get_project_point(int sy, int sx, int *ty, int *tx, BIT_FLAGS flg);
+extern void get_project_point(POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg);
extern bool monst_spell_monst(MONSTER_IDX m_idx);
/* mspells3.c */
/* extern int FAR PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, ...); */
#endif
-
/* util.c */
extern void repeat_push(COMMAND_CODE what);
extern bool repeat_pull(COMMAND_CODE *what);
extern void repeat_check(void);
-
/* variable.c */
extern bool easy_open;
/* cmd2.c */
extern bool easy_open_door(POSITION y, POSITION x);
-
/* variable.c */
extern bool easy_disarm;
/* cmd2.c */
extern bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir);
-
-#ifdef ALLOW_EASY_FLOOR /* TNB */
-
/* object1.c */
extern ITEM_NUMBER scan_floor(OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode);
extern COMMAND_CODE show_floor(int target_item, POSITION y, POSITION x, TERM_LEN *min_width);
/* variable.c */
extern bool easy_floor;
-#endif /* ALLOW_EASY_FLOOR -- TNB */
-
/* obj_kind.c */
extern bool object_is_potion(object_type *o_ptr);
extern bool object_is_shoukinkubi(object_type *o_ptr);