extern bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr);
extern bool monster_living(monster_race *r_ptr);
extern bool no_questor_or_bounty_uniques(int r_idx);
+extern void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg);
/* monster2.c */
extern void gain_exp(s32b amount);
extern void calc_android_exp(void);
extern void lose_exp(s32b amount);
-extern bool drain_exp(s32b drain, s32b slip, int hold_life_prob);
+extern bool drain_exp(s32b drain, s32b slip, int hold_exp_prob);
extern void do_poly_self(void);
extern bool set_ultimate_res(int v, bool do_dec);
extern bool set_tim_res_nether(int v, bool do_dec);
extern int spell_exp_level(int spell_exp);
extern void display_rumor(bool ex);
-/* mspells1.c */
-extern bool clean_shot(int y1, int x1, int y2, int x2, bool is_friend);
-extern bool summon_possible(int y1, int x1);
-extern bool raise_possible(monster_type *m_ptr);
-extern bool dispel_check(int m_idx);
-extern bool spell_is_inate(u16b spell);
-extern bool make_attack_spell(int m_idx);
-
-/* mspells2.c */
-extern void get_project_point(int sy, int sx, int *ty, int *tx, int flg);
-extern bool monst_spell_monst(int m_idx);
-
/* artifact.c */
extern void one_sustain(object_type *o_ptr);
extern void one_high_resistance(object_type *o_ptr);
/* mane.c */
extern bool do_cmd_mane(bool baigaesi);
+/* mspells1.c */
+extern bool clean_shot(int y1, int x1, int y2, int x2, bool is_friend);
+extern bool summon_possible(int y1, int x1);
+extern bool raise_possible(monster_type *m_ptr);
+extern bool dispel_check(int m_idx);
+extern bool spell_is_inate(u16b spell);
+extern bool make_attack_spell(int m_idx);
+extern void beam(int m_idx, int y, int x, int typ, int dam_hp, int monspell, int target_type);
+extern void bolt(int m_idx, int y, int x, int typ, int dam_hp, int monspell, int target_type);
+extern void breath(int y, int x, int m_idx, int typ, int dam_hp, int rad, bool breath, int monspell, int target_type);
+
+/* mspells1.c */
+extern bool clean_shot(int y1, int x1, int y2, int x2, bool is_friend);
+extern bool summon_possible(int y1, int x1);
+extern bool raise_possible(monster_type *m_ptr);
+extern bool dispel_check(int m_idx);
+extern bool spell_is_inate(u16b spell);
+extern bool make_attack_spell(int m_idx);
+extern void beam(int m_idx, int y, int x, int typ, int dam_hp, int monspell, int target_type);
+extern void bolt(int m_idx, int y, int x, int typ, int dam_hp, int monspell, int target_type);
+extern void breath(int y, int x, int m_idx, int typ, int dam_hp, int rad, bool breath, int monspell, int target_type);
+
+/* mspells2.c */
+extern void get_project_point(int sy, int sx, int *ty, int *tx, int flg);
+extern bool monst_spell_monst(int m_idx);
+
/* mspells3.c */
extern bool do_cmd_cast_learned(void);
extern void learn_spell(int monspell);
extern void set_rf_masks(s32b *f4, s32b *f5, s32b *f6, int mode);
+/* mspells4.c */
+extern bool spell_learnable(int m_idx);
+extern int monspell_to_player(int SPELL_NUM, int y, int x, int m_idx);
+extern int monspell_to_monster(int SPELL_NUM, int y, int x, int m_idx, int t_idx);
+extern int monspell_damage(int SPELL_NUM, int m_idx, int TYPE);
+extern int monspell_race_damage(int SPELL_NUM, int r_idx, int TYPE);
+extern int monspell_bluemage_damage(int SPELL_NUM, int plev, int TYPE);
+
/* hissatsu.c */
extern void hissatsu_info(char *p, int power);
extern void do_cmd_hissatsu(void);
#ifdef JP
/* japanese.c */
extern void sindarin_to_kana(char *kana, const char *sindarin);
-extern void jverb1( const char *in , char *out);
-extern void jverb2( const char *in , char *out);
-extern void jverb3( const char *in , char *out);
extern void jverb( const char *in , char *out , int flag);
extern void sjis2euc(char *str);
extern void euc2sjis(char *str);
extern byte codeconv(char *str);
extern bool iskanji2(cptr s, int x);
+extern void guess_convert_to_system_encoding(char* strbuf, int buflen);
#endif
#ifdef WORLD_SCORE