extern const mbe_info_type mbe_info[];
extern const byte feature_action_flags[FF_FLAG_MAX];
extern const dragonbreath_type dragonbreath_info[];
-extern const activation_type activation_info[];
-extern const concptr artifact_bias_name[MAX_BIAS];
extern const option_type option_info[];
extern const option_type cheat_info[CHEAT_MAX];
extern monster_type *m_list;
extern s16b *mproc_list[MAX_MTIMED];
extern s16b mproc_max[MAX_MTIMED];
-extern u16b max_towns;
-extern town_type *town;
+extern TOWN_IDX max_towns;
+extern town_type *town_info;
extern object_type *inventory;
extern s16b alloc_kind_size;
extern alloc_entry *alloc_kind_table;
extern monster_race *r_info;
extern char *r_name;
extern char *r_text;
-extern dungeon_info_type *d_info;
+extern dungeon_type *d_info;
extern char *d_name;
extern char *d_text;
extern concptr ANGBAND_SYS;
extern int mutant_regenerate_mod;
extern bool can_save;
extern s16b world_monster;
-extern bool world_player;
extern int cap_mon;
extern int cap_mspeed;
extern HIT_POINT cap_hp;
extern FEAT_IDX feat_swamp;
extern FEAT_IDX feat_undetected;
-extern DUNGEON_IDX dungeon_type;
extern DEPTH *max_dlv;
extern FEAT_IDX feat_wall_outer;
extern FEAT_IDX feat_wall_inner;
extern FEAT_IDX feat_wall_solid;
-extern FEAT_IDX floor_type[100], fill_type[100];
+extern FEAT_IDX feat_ground_type[100], feat_wall_type[100];
extern bool now_damaged;
extern COMMAND_CODE now_message;
extern bool use_menu;
extern bool cmd_limit_cast(player_type *creature_ptr);
extern bool cmd_limit_arena(player_type *creature_ptr);
extern bool cmd_limit_time_walk(player_type *creature_ptr);
+extern bool cmd_limit_blind(player_type *creature_ptr);
extern bool cmd_limit_confused(player_type *creature_ptr);
extern void forget_travel_flow(void);
extern bool confirm_leave_level(bool down_stair);
extern bool sleep_monsters_touch(void);
extern bool activate_ty_curse(bool stop_ty, int *count);
extern int activate_hi_summon(POSITION y, POSITION x, bool can_pet);
-extern int summon_cyber(MONSTER_IDX who, POSITION y, POSITION x);
extern void wall_breaker(void);
extern bool confuse_monsters(HIT_POINT dam);
extern bool charm_monsters(HIT_POINT dam);
extern void cast_wonder(DIRECTION dir);
extern void cast_invoke_spirits(DIRECTION dir);
extern void cast_shuffle(void);
-extern bool_hack life_stream(bool_hack message, bool_hack virtue_change);
-extern bool_hack heroism(int base);
-extern bool_hack berserk(int base);
-extern bool_hack cure_light_wounds(DICE_NUMBER dice, DICE_SID sides);
-extern bool_hack cure_serious_wounds(DICE_NUMBER dice, DICE_SID sides);
-extern bool_hack cure_critical_wounds(HIT_POINT pow);
-extern bool_hack true_healing(HIT_POINT pow);
-extern bool_hack restore_mana(bool_hack magic_eater);
-extern bool restore_all_status(void);
extern void stop_mouth(void);
extern bool_hack vampirism(void);
extern bool panic_hit(void);